From 6be92da80ff8eaf3afd47239340bcbae5531a061 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Thu, 13 May 2004 08:35:39 +0000 Subject: [PATCH] Replaced backscrolling bug by camera one. SVN-Revision: 1153 --- TODO | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/TODO b/TODO index d98057d5b..2ffb8a5b1 100644 --- a/TODO +++ b/TODO @@ -18,11 +18,12 @@ L: low priority [M] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. [M] Tux should fall while walking in tiles that have a space between. +[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from + the game. [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) -[L] Backscroll is really messed up right now :) [L] change lispreader to throw exceptions instead of simply assert() on syntax error [L] fadein/out for intro/extro would be nice -- 2.11.0