From 69ebb35511ad7ec0956b0f2b26c76fde47a53890 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Wed, 24 Mar 2004 17:41:04 +0000 Subject: [PATCH] - converted Player into a class (naming still needs a bit of cleanup SVN-Revision: 338 --- src/badguy.cpp | 14 +- src/collision.cpp | 2 +- src/gameloop.cpp | 76 +++--- src/leveleditor.cpp | 4 +- src/player.cpp | 742 +++++++++++++++++++++++++++------------------------- src/player.h | 82 +++--- src/scene.cpp | 4 +- src/scene.h | 4 +- src/special.cpp | 4 +- 9 files changed, 482 insertions(+), 450 deletions(-) diff --git a/src/badguy.cpp b/src/badguy.cpp index f17473443..06668d52d 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -165,7 +165,7 @@ void BadGuy::action_laptop() base.y = tux.base.y + tux.base.height/1.5 - base.height; } - if(tux.input.fire != DOWN) /* SHOOT! */ + if(tux.input_.fire != DOWN) /* SHOOT! */ { if(dir == LEFT) base.x -= 24; @@ -377,13 +377,13 @@ BadGuy::draw_bsod() /* Alive: */ if (dir == LEFT) { - texture_draw(&img_bsod_left[(frame / 5) % 4], + texture_draw(&img_bsod_left[(global_frame_counter / 5) % 4], base.x - scroll_x, base.y); } else { - texture_draw(&img_bsod_right[(frame / 5) % 4], + texture_draw(&img_bsod_right[(global_frame_counter / 5) % 4], base.x - scroll_x, base.y); } @@ -436,13 +436,13 @@ void BadGuy::draw_laptop() /* Not flat: */ if (dir == LEFT) { - texture_draw(&img_laptop_left[(frame / 5) % 3], + texture_draw(&img_laptop_left[(global_frame_counter / 5) % 3], base.x - scroll_x, base.y); } else { - texture_draw(&img_laptop_right[(frame / 5) % 3], + texture_draw(&img_laptop_right[(global_frame_counter / 5) % 3], base.x - scroll_x, base.y); } @@ -549,7 +549,7 @@ void BadGuy::collision(void *p_c_object, int c_object) { BadGuy* pbad_c = NULL; - player_type* pplayer_c = NULL; + Player* pplayer_c = NULL; switch (c_object) { @@ -600,7 +600,7 @@ BadGuy::collision(void *p_c_object, int c_object) break; case CO_PLAYER: - pplayer_c = (player_type*) p_c_object; + pplayer_c = static_cast(p_c_object); if(kind != BAD_MONEY) { if (kind == BAD_BSOD) diff --git a/src/collision.cpp b/src/collision.cpp index 0dc2d3580..661556e83 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -261,7 +261,7 @@ void collision_handler() } else { - player_collision(&tux, &bad_guys[i], CO_BADGUY); + tux.collision(&bad_guys[i], CO_BADGUY); } } } diff --git a/src/gameloop.cpp b/src/gameloop.cpp index ecfa31efa..987e0289c 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -133,7 +133,7 @@ void game_event(void) if(show_menu) menu_event(&event.key.keysym); - if(player_key_event(&tux,key,DOWN)) + if(tux.key_event(key,DOWN)) break; switch(key) @@ -164,7 +164,7 @@ void game_event(void) case SDL_KEYUP: /* A keyrelease! */ key = event.key.keysym.sym; - if(player_key_event(&tux,key,UP)) + if(tux.key_event(key, UP)) break; switch(key) @@ -236,32 +236,32 @@ void game_event(void) case JOY_X: if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) { - tux.input.left = DOWN; - tux.input.right = UP; + tux.input_.left = DOWN; + tux.input_.right = UP; } else if (event.jaxis.value > JOYSTICK_DEAD_ZONE) { - tux.input.left = UP; - tux.input.right = DOWN; + tux.input_.left = UP; + tux.input_.right = DOWN; } else { - tux.input.left = DOWN; - tux.input.right = DOWN; + tux.input_.left = DOWN; + tux.input_.right = DOWN; } break; case JOY_Y: if (event.jaxis.value > JOYSTICK_DEAD_ZONE) - tux.input.down = DOWN; + tux.input_.down = DOWN; else if (event.jaxis.value < -JOYSTICK_DEAD_ZONE) - tux.input.down = UP; + tux.input_.down = UP; else - tux.input.down = UP; + tux.input_.down = UP; /* Handle joystick for the menu */ if(show_menu) { - if(tux.input.down == DOWN) + if(tux.input_.down == DOWN) menuaction = MENU_ACTION_DOWN; else menuaction = MENU_ACTION_UP; @@ -273,15 +273,15 @@ void game_event(void) break; case SDL_JOYBUTTONDOWN: if (event.jbutton.button == JOY_A) - tux.input.up = DOWN; + tux.input_.up = DOWN; else if (event.jbutton.button == JOY_B) - tux.input.fire = DOWN; + tux.input_.fire = DOWN; break; case SDL_JOYBUTTONUP: if (event.jbutton.button == JOY_A) - tux.input.up = UP; + tux.input_.up = UP; else if (event.jbutton.button == JOY_B) - tux.input.fire = UP; + tux.input_.fire = UP; if(show_menu) menuaction = MENU_ACTION_HIT; @@ -327,11 +327,11 @@ int game_action(void) arrays_free(); return(0); } - player_level_begin(&tux); + tux.level_begin(); } else { - player_dying(&tux); + tux.is_dying(); /* No more lives!? */ @@ -356,7 +356,7 @@ int game_action(void) /* Either way, (re-)load the (next) level... */ - player_level_begin(&tux); + tux.level_begin(); set_defaults(); level_free(¤t_level); @@ -385,10 +385,9 @@ int game_action(void) play_current_music(); } - player_action(&tux); + tux.action(); /* Handle bouncy distros: */ - for (i = 0; i < bouncy_distros.size(); i++) { bouncy_distro_action(&bouncy_distros[i]); @@ -396,7 +395,6 @@ int game_action(void) /* Handle broken bricks: */ - for (i = 0; i < broken_bricks.size(); i++) { broken_brick_action(&broken_bricks[i]); @@ -467,7 +465,7 @@ void game_draw(void) /* Draw screen: */ - if (tux.dying && (frame % 4) == 0) + if (tux.dying && (global_frame_counter % 4) == 0) clearscreen(255, 255, 255); else if(timer_check(&super_bkgd_timer)) texture_draw(&img_super_bkgd, 0, 0); @@ -507,25 +505,21 @@ void game_draw(void) /* (Bad guys): */ - for (i = 0; i < bad_guys.size(); ++i) { bad_guys[i].draw(); } /* (Tux): */ - - player_draw(&tux); + tux.draw(); /* (Bullets): */ - for (i = 0; i < bullets.size(); ++i) { bullet_draw(&bullets[i]); } /* (Floating scores): */ - for (i = 0; i < floating_scores.size(); ++i) { floating_score_draw(&floating_scores[i]); @@ -533,7 +527,6 @@ void game_draw(void) /* (Upgrades): */ - for (i = 0; i < upgrades.size(); ++i) { upgrade_draw(&upgrades[i]); @@ -541,7 +534,6 @@ void game_draw(void) /* (Bouncy distros): */ - for (i = 0; i < bouncy_distros.size(); ++i) { bouncy_distro_draw(&bouncy_distros[i]); @@ -549,7 +541,6 @@ void game_draw(void) /* (Broken bricks): */ - for (i = 0; i < broken_bricks.size(); ++i) { broken_brick_draw(&broken_bricks[i]); @@ -557,7 +548,6 @@ void game_draw(void) drawstatus(); - if(game_pause) { x = screen->h / 20; @@ -614,7 +604,7 @@ int gameloop(const char * subset, int levelnb, int mode) activate_bad_guys(); level_load_song(¤t_level); - player_init(&tux); + tux.init(); if(st_gl_mode != ST_GL_TEST) load_hs(); @@ -636,7 +626,7 @@ int gameloop(const char * subset, int levelnb, int mode) jump = false; done = 0; quit = 0; - frame = 0; + global_frame_counter = 0; game_pause = 0; timer_init(&fps_timer,true); timer_init(&frame_timer,true); @@ -667,12 +657,12 @@ int gameloop(const char * subset, int levelnb, int mode) if(!timer_check(&frame_timer)) { timer_start(&frame_timer,25); - ++frame; + ++global_frame_counter; } /* Handle events: */ - tux.input.old_fire = tux.input.fire; + tux.input_.old_fire = tux.input_.fire; game_event(); @@ -783,7 +773,7 @@ int gameloop(const char * subset, int levelnb, int mode) } else - player_kill(&tux,KILL); + tux.kill(KILL); /* Calculate frames per second */ @@ -1326,7 +1316,7 @@ void drawshape(float x, float y, unsigned char c) texture_draw(&img_solid[3], x, y); else if (c == '$') { - z = (frame / 2) % 6; + z = (global_frame_counter / 2) % 6; if (z < 4) texture_draw(&img_distro[z], x, y); @@ -1337,7 +1327,7 @@ void drawshape(float x, float y, unsigned char c) } else if (c == '^') { - z = (frame / 3) % 3; + z = (global_frame_counter / 3) % 3; texture_draw(&img_waves[z], x, y); } @@ -1350,7 +1340,7 @@ void drawshape(float x, float y, unsigned char c) } else if (c == '\\') { - z = (frame / 3) % 2; + z = (global_frame_counter / 3) % 2; texture_draw(&img_flag[z], x + 16, y); } @@ -1601,7 +1591,7 @@ void drawstatus(void) text_draw(&white_text,"Press ESC To Return",0,20,1); } - if (timer_get_left(&time_left) > TIME_WARNING || (frame % 10) < 5) + if (timer_get_left(&time_left) > TIME_WARNING || (global_frame_counter % 10) < 5) { sprintf(str, "%d", timer_get_left(&time_left) / 1000 ); text_draw(&white_text, "TIME", 224, 0, 1); @@ -1687,7 +1677,7 @@ void savegame(int slot) fwrite(&score,sizeof(int),1,fi); fwrite(&distros,sizeof(int),1,fi); fwrite(&scroll_x,sizeof(float),1,fi); - fwrite(&tux,sizeof(player_type),1,fi); + fwrite(&tux,sizeof(Player),1,fi); timer_fwrite(&tux.invincible_timer,fi); timer_fwrite(&tux.skidding_timer,fi); timer_fwrite(&tux.safe_timer,fi); @@ -1740,7 +1730,7 @@ void loadgame(int slot) fread(&score,sizeof(int),1,fi); fread(&distros,sizeof(int),1,fi); fread(&scroll_x,sizeof(float),1,fi); - fread(&tux,sizeof(player_type),1,fi); + fread(&tux, sizeof(Player), 1, fi); timer_fread(&tux.invincible_timer,fi); timer_fread(&tux.skidding_timer,fi); timer_fread(&tux.safe_timer,fi); diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index 562401a14..08ffd4721 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -854,7 +854,7 @@ void le_drawlevel() case 'x': case 'y': case 'A': - texture_draw(&img_distro[(frame / 5) % 4], x * 32 - ((int)pos_x % 32), y*32); + texture_draw(&img_distro[(global_frame_counter / 5) % 4], x * 32 - ((int)pos_x % 32), y*32); break; default: break; @@ -876,7 +876,7 @@ void le_drawlevel() /* Draw the player: */ /* for now, the position is fixed at (0, 240) */ - texture_draw(&tux_right[(frame / 5) % 3], 0 - pos_x, 240); + texture_draw(&tux_right[(global_frame_counter / 5) % 3], 0 - pos_x, 240); } void le_checkevents() diff --git a/src/player.cpp b/src/player.cpp index 6e33c7441..9525e7011 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -17,19 +17,31 @@ #include "scene.h" #include "screen.h" -texture_type tux_life, -tux_right[3], tux_left[3], -bigtux_right[3], bigtux_left[3], -bigtux_right_jump, bigtux_left_jump, -ducktux_right, ducktux_left, -skidtux_right, skidtux_left, -firetux_right[3], firetux_left[3], -bigfiretux_right[3], bigfiretux_left[3], -bigfiretux_right_jump, bigfiretux_left_jump, -duckfiretux_right, duckfiretux_left, -skidfiretux_right, skidfiretux_left, -cape_right[2], cape_left[2], -bigcape_right[2], bigcape_left[2]; +texture_type tux_life; +texture_type tux_right[3]; +texture_type tux_left[3]; +texture_type bigtux_right[3]; +texture_type bigtux_left[3]; +texture_type bigtux_right_jump; +texture_type bigtux_left_jump; +texture_type ducktux_right; +texture_type ducktux_left; +texture_type skidtux_right; +texture_type skidtux_left; +texture_type firetux_right[3]; +texture_type firetux_left[3]; +texture_type bigfiretux_right[3]; +texture_type bigfiretux_left[3]; +texture_type bigfiretux_right_jump; +texture_type bigfiretux_left_jump; +texture_type duckfiretux_right; +texture_type duckfiretux_left; +texture_type skidfiretux_right; +texture_type skidfiretux_left; +texture_type cape_right[2]; +texture_type cape_left[2]; +texture_type bigcape_right[2]; +texture_type bigcape_left[2]; void player_input_init(player_input_type* pplayer_input) { @@ -41,138 +53,142 @@ void player_input_init(player_input_type* pplayer_input) pplayer_input->up = UP; } -void player_init(player_type* pplayer) +void +Player::init() { - pplayer->base.width = 32; - pplayer->base.height = 32; - - pplayer->size = SMALL; - pplayer->got_coffee = false; - - pplayer->base.x = 0; - pplayer->base.y = 240; - pplayer->base.xm = 0; - pplayer->base.ym = 0; - pplayer->old_base = pplayer->base; - pplayer->dir = RIGHT; - pplayer->duck = false; - - pplayer->dying = DYING_NOT; - pplayer->jumping = false; - - pplayer->frame_main = 0; - pplayer->frame = 0; - pplayer->lives = 3; - pplayer->score = 0; - pplayer->distros = 0; - - player_input_init(&pplayer->input); - - pplayer->keymap.jump = SDLK_UP; - pplayer->keymap.duck = SDLK_DOWN; - pplayer->keymap.left = SDLK_LEFT; - pplayer->keymap.right = SDLK_RIGHT; - pplayer->keymap.fire = SDLK_LCTRL; - - timer_init(&pplayer->invincible_timer,true); - timer_init(&pplayer->skidding_timer,true); - timer_init(&pplayer->safe_timer,true); - timer_init(&pplayer->frame_timer,true); - physic_init(&pplayer->hphysic); - physic_init(&pplayer->vphysic); + base.width = 32; + base.height = 32; + + size = SMALL; + got_coffee = false; + + base.x = 0; + base.y = 240; + base.xm = 0; + base.ym = 0; + old_base = base; + dir = RIGHT; + duck = false; + + dying = DYING_NOT; + jumping = false; + + frame_main = 0; + frame_ = 0; + lives = 3; + score = 0; + distros = 0; + + player_input_init(&input_); + + keymap.jump = SDLK_UP; + keymap.duck = SDLK_DOWN; + keymap.left = SDLK_LEFT; + keymap.right = SDLK_RIGHT; + keymap.fire = SDLK_LCTRL; + + timer_init(&invincible_timer,true); + timer_init(&skidding_timer,true); + timer_init(&safe_timer,true); + timer_init(&frame_timer,true); + physic_init(&hphysic); + physic_init(&vphysic); } -int player_key_event(player_type* pplayer, SDLKey key, int state) +int +Player::key_event(SDLKey key, int state) { - if(key == pplayer->keymap.right) + if(key == keymap.right) { - pplayer->input.right = state; + input_.right = state; return true; } - else if(key == pplayer->keymap.left) + else if(key == keymap.left) { - pplayer->input.left = state; + input_.left = state; return true; } - else if(key == pplayer->keymap.jump) + else if(key == keymap.jump) { - pplayer->input.up = state; + input_.up = state; return true; } - else if(key == pplayer->keymap.duck) + else if(key == keymap.duck) { - pplayer->input.down = state; + input_.down = state; return true; } - else if(key == pplayer->keymap.fire) + else if(key == keymap.fire) { - pplayer->input.fire = state; + input_.fire = state; return true; } else return false; } -void player_level_begin(player_type* pplayer) +void +Player::level_begin() { - pplayer->base.x = 0; - pplayer->base.y = 240; - pplayer->base.xm = 0; - pplayer->base.ym = 0; - pplayer->old_base = pplayer->base; - - player_input_init(&pplayer->input); - - timer_init(&pplayer->invincible_timer,true); - timer_init(&pplayer->skidding_timer,true); - timer_init(&pplayer->safe_timer,true); - timer_init(&pplayer->frame_timer,true); - physic_init(&pplayer->hphysic); - physic_init(&pplayer->vphysic); + base.x = 0; + base.y = 240; + base.xm = 0; + base.ym = 0; + old_base = base; + + player_input_init(&input_); + + timer_init(&invincible_timer,true); + timer_init(&skidding_timer,true); + timer_init(&safe_timer,true); + timer_init(&frame_timer,true); + physic_init(&hphysic); + physic_init(&vphysic); } -void player_action(player_type* pplayer) +void +Player::action() { bool jumped_in_solid = false; /* --- HANDLE TUX! --- */ - player_input(pplayer); + input(); /* Move tux: */ - pplayer->previous_base = pplayer->base; + previous_base = base; - pplayer->base.x += pplayer->base.xm * frame_ratio; - pplayer->base.y += pplayer->base.ym * frame_ratio; + base.x += base.xm * frame_ratio; + base.y += base.ym * frame_ratio; - collision_swept_object_map(&pplayer->old_base,&pplayer->base); + collision_swept_object_map(&old_base,&base); - player_keep_in_bounds(pplayer); + keep_in_bounds(); /* Land: */ - if (!pplayer->dying) + if (!dying) { - if( !player_on_ground(pplayer)) + if( !on_ground()) { - if(player_under_solid(pplayer)) + if(under_solid()) { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,0); + physic_set_state(&vphysic,PH_VT); + physic_set_start_vy(&vphysic,0); jumped_in_solid = true; } else { - if(!physic_is_set(&pplayer->vphysic)) + if(!physic_is_set(&vphysic)) { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,0); + physic_set_state(&vphysic,PH_VT); + physic_set_start_vy(&vphysic,0); } } - pplayer->base.ym = physic_get_velocity(&pplayer->vphysic); + base.ym = physic_get_velocity(&vphysic); } else @@ -180,13 +196,13 @@ void player_action(player_type* pplayer) /* Land: */ - if (pplayer->base.ym > 0) + if (base.ym > 0) { - pplayer->base.y = (int)(((int)pplayer->base.y / 32) * 32); - pplayer->base.ym = 0; + base.y = (int)(((int)base.y / 32) * 32); + base.ym = 0; } - physic_init(&pplayer->vphysic); + physic_init(&vphysic); /* Reset score multiplier (for multi-hits): */ @@ -196,43 +212,43 @@ void player_action(player_type* pplayer) if(jumped_in_solid == true) { - if (isbrick(pplayer->base.x, pplayer->base.y) || - isfullbox(pplayer->base.x, pplayer->base.y)) + if (isbrick(base.x, base.y) || + isfullbox(base.x, base.y)) { - trygrabdistro(pplayer->base.x, pplayer->base.y - 32,BOUNCE); - trybumpbadguy(pplayer->base.x, pplayer->base.y - 64); + trygrabdistro(base.x, base.y - 32,BOUNCE); + trybumpbadguy(base.x, base.y - 64); - if(pplayer->size == BIG) - trybreakbrick(pplayer->base.x, pplayer->base.y); + if(size == BIG) + trybreakbrick(base.x, base.y); - bumpbrick(pplayer->base.x, pplayer->base.y); - tryemptybox(pplayer->base.x, pplayer->base.y, RIGHT); + bumpbrick(base.x, base.y); + tryemptybox(base.x, base.y, RIGHT); } - if (isbrick(pplayer->base.x+ 31, pplayer->base.y) || - isfullbox(pplayer->base.x+ 31, pplayer->base.y)) + if (isbrick(base.x+ 31, base.y) || + isfullbox(base.x+ 31, base.y)) { - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y - 32,BOUNCE); - trybumpbadguy(pplayer->base.x+ 31, pplayer->base.y - 64); + trygrabdistro(base.x+ 31, base.y - 32,BOUNCE); + trybumpbadguy(base.x+ 31, base.y - 64); - if(pplayer->size == BIG) - trybreakbrick(pplayer->base.x+ 31, pplayer->base.y); + if(size == BIG) + trybreakbrick(base.x+ 31, base.y); - bumpbrick(pplayer->base.x+ 31, pplayer->base.y); - tryemptybox(pplayer->base.x+ 31, pplayer->base.y, LEFT); + bumpbrick(base.x+ 31, base.y); + tryemptybox(base.x+ 31, base.y, LEFT); } - if(pplayer->size == SMALL) + if(size == SMALL) { /* Get a distro from a brick? */ - if (shape(pplayer->base.x, pplayer->base.y) == 'x' || - shape(pplayer->base.x, pplayer->base.y) == 'y') + if (shape(base.x, base.y) == 'x' || + shape(base.x, base.y) == 'y') { - add_bouncy_distro((((int)pplayer->base.x) + add_bouncy_distro((((int)base.x) / 32) * 32, - ((int)pplayer->base.y / 32) * 32); + ((int)base.y / 32) * 32); if (counting_distros == false) { counting_distros = true; @@ -240,18 +256,18 @@ void player_action(player_type* pplayer) } if (distro_counter <= 0) - level_change(¤t_level,pplayer->base.x,pplayer->base.y - 1, 'a'); + level_change(¤t_level,base.x,base.y - 1, 'a'); play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); score = score + SCORE_DISTRO; distros++; } - else if (shape(pplayer->base.x+ 31, pplayer->base.y) == 'x' || - shape(pplayer->base.x+ 31, pplayer->base.y) == 'y') + else if (shape(base.x+ 31, base.y) == 'x' || + shape(base.x+ 31, base.y) == 'y') { - add_bouncy_distro((((int)pplayer->base.x + 31) + add_bouncy_distro((((int)base.x + 31) / 32) * 32, - ((int)pplayer->base.y / 32) * 32); + ((int)base.y / 32) * 32); if (counting_distros == false) { counting_distros = true; @@ -259,7 +275,7 @@ void player_action(player_type* pplayer) } if (distro_counter <= 0) - level_change(¤t_level,pplayer->base.x+ 31, pplayer->base.y, 'a'); + level_change(¤t_level,base.x+ 31, base.y, 'a'); play_sound(sounds[SND_DISTRO], SOUND_CENTER_SPEAKER); score = score + SCORE_DISTRO; @@ -268,21 +284,21 @@ void player_action(player_type* pplayer) } } - player_grabdistros(pplayer); + grabdistros(); if(jumped_in_solid == true) { - ++pplayer->base.y; - ++pplayer->old_base.y; - if(player_on_ground(pplayer)) + ++base.y; + ++old_base.y; + if(on_ground()) { /* Make sure jumping is off. */ - pplayer->jumping = false; + jumping = false; } } } - timer_check(&pplayer->safe_timer); + timer_check(&safe_timer); /* ---- DONE HANDLING TUX! --- */ @@ -290,7 +306,7 @@ void player_action(player_type* pplayer) /* Handle invincibility timer: */ - if (get_current_music() == HERRING_MUSIC && !timer_check(&pplayer->invincible_timer)) + if (get_current_music() == HERRING_MUSIC && !timer_check(&invincible_timer)) { /* no, we are no more invincible @@ -318,103 +334,105 @@ void player_action(player_type* pplayer) /* Handle skidding: */ - timer_check(&pplayer->skidding_timer); + timer_check(&skidding_timer); /* End of level? */ - if (pplayer->base.x >= endpos && endpos != 0) + if (base.x >= endpos && endpos != 0) { next_level = 1; } } -bool player_on_ground(player_type *pplayer) +bool +Player::on_ground() { - return ( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y + pplayer->base.height) || - issolid(pplayer->base.x + 1, pplayer->base.y + pplayer->base.height) || - issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y + pplayer->base.height) ); + return ( issolid(base.x + base.width / 2, base.y + base.height) || + issolid(base.x + 1, base.y + base.height) || + issolid(base.x + base.width - 1, base.y + base.height) ); } -bool player_under_solid(player_type *pplayer) +bool +Player::under_solid() { - return ( issolid(pplayer->base.x + pplayer->base.width / 2, pplayer->base.y) || - issolid(pplayer->base.x + 1, pplayer->base.y) || - issolid(pplayer->base.x + pplayer->base.width - 1, pplayer->base.y) ); + return ( issolid(base.x + base.width / 2, base.y) || + issolid(base.x + 1, base.y) || + issolid(base.x + base.width - 1, base.y) ); } -void player_handle_horizontal_input(player_type *pplayer, int dir) +void +Player::handle_horizontal_input(int newdir) { - - if ((dir ? (pplayer->base.xm < -SKID_XM) : (pplayer->base.xm > SKID_XM)) && !timer_started(&pplayer->skidding_timer) && - pplayer->dir == !dir && player_on_ground(pplayer)) + if ((newdir ? (base.xm < -SKID_XM) : (base.xm > SKID_XM)) && !timer_started(&skidding_timer) && + dir == !newdir && on_ground()) { - timer_start(&pplayer->skidding_timer, SKID_TIME); + timer_start(&skidding_timer, SKID_TIME); play_sound(sounds[SND_SKID], SOUND_CENTER_SPEAKER); } - pplayer->dir = dir; + dir = newdir; - if ((dir ? (pplayer->base.xm < 0) : (pplayer->base.xm > 0)) && !isice(pplayer->base.x, pplayer->base.y + pplayer->base.height) && - !timer_started(&pplayer->skidding_timer)) + if ((newdir ? (base.xm < 0) : (base.xm > 0)) && !isice(base.x, base.y + base.height) && + !timer_started(&skidding_timer)) { - pplayer->base.xm = 0; + base.xm = 0; } - if (!pplayer->duck) + if (!duck) { - if (pplayer->dir == dir) + if (dir == newdir) { /* Facing the direction we're jumping? Go full-speed: */ - if (pplayer->input.fire == UP) + if (input_.fire == UP) { - pplayer->base.xm = pplayer->base.xm + ( dir ? WALK_SPEED : -WALK_SPEED) * frame_ratio; + base.xm = base.xm + ( newdir ? WALK_SPEED : -WALK_SPEED) * frame_ratio; - if(dir) + if(newdir) { - if (pplayer->base.xm > MAX_WALK_XM) - pplayer->base.xm = MAX_WALK_XM; + if (base.xm > MAX_WALK_XM) + base.xm = MAX_WALK_XM; } else { - if (pplayer->base.xm < -MAX_WALK_XM) - pplayer->base.xm = -MAX_WALK_XM; + if (base.xm < -MAX_WALK_XM) + base.xm = -MAX_WALK_XM; } } - else if ( pplayer->input.fire == DOWN) + else if ( input_.fire == DOWN) { - pplayer->base.xm = pplayer->base.xm + ( dir ? RUN_SPEED : -RUN_SPEED) * frame_ratio; + base.xm = base.xm + ( newdir ? RUN_SPEED : -RUN_SPEED) * frame_ratio; - if(dir) + if(newdir) { - if (pplayer->base.xm > MAX_RUN_XM) - pplayer->base.xm = MAX_RUN_XM; + if (base.xm > MAX_RUN_XM) + base.xm = MAX_RUN_XM; } else { - if (pplayer->base.xm < -MAX_RUN_XM) - pplayer->base.xm = -MAX_RUN_XM; + if (base.xm < -MAX_RUN_XM) + base.xm = -MAX_RUN_XM; } } else { /* Not facing the direction we're jumping? - Go half-speed: */ + Go half-speed: */ - pplayer->base.xm = pplayer->base.xm + ( dir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio; + base.xm = base.xm + ( newdir ? (WALK_SPEED / 2) : -(WALK_SPEED / 2)) * frame_ratio; - if(dir) + if(newdir) { - if (pplayer->base.xm > MAX_WALK_XM / 2) - pplayer->base.xm = MAX_WALK_XM / 2; + if (base.xm > MAX_WALK_XM / 2) + base.xm = MAX_WALK_XM / 2; } else { - if (pplayer->base.xm < -MAX_WALK_XM / 2) - pplayer->base.xm = -MAX_WALK_XM / 2; + if (base.xm < -MAX_WALK_XM / 2) + base.xm = -MAX_WALK_XM / 2; } } } @@ -422,317 +440,318 @@ void player_handle_horizontal_input(player_type *pplayer, int dir) } } -void player_handle_vertical_input(player_type *pplayer) +void +Player::handle_vertical_input() { - if(pplayer->input.up == DOWN) + if(input_.up == DOWN) { - if (player_on_ground(pplayer)) + if (on_ground()) { - if(!physic_is_set(&pplayer->vphysic)) + if(!physic_is_set(&vphysic)) { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,5.5); - --pplayer->base.y; - pplayer->jumping = true; - if (pplayer->size == SMALL) + physic_set_state(&vphysic,PH_VT); + physic_set_start_vy(&vphysic,5.5); + --base.y; + jumping = true; + if (size == SMALL) play_sound(sounds[SND_JUMP], SOUND_CENTER_SPEAKER); else play_sound(sounds[SND_BIGJUMP], SOUND_CENTER_SPEAKER); } } } - else if(pplayer->input.up == UP && pplayer->jumping == true) + else if(input_.up == UP && jumping == true) { - if (player_on_ground(pplayer)) + if (on_ground()) { - physic_init(&pplayer->vphysic); - pplayer->jumping = false; + physic_init(&vphysic); + jumping = false; } else { - pplayer->jumping = false; - if(physic_is_set(&pplayer->vphysic)) + jumping = false; + if(physic_is_set(&vphysic)) { - if(physic_get_velocity(&pplayer->vphysic) < 0.) + if(physic_get_velocity(&vphysic) < 0.) { - physic_set_state(&pplayer->vphysic,PH_VT); - physic_set_start_vy(&pplayer->vphysic,0); + physic_set_state(&vphysic,PH_VT); + physic_set_start_vy(&vphysic,0); } } else { - if(!physic_is_set(&pplayer->vphysic)) + if(!physic_is_set(&vphysic)) { - physic_set_state(&pplayer->vphysic,PH_VT); + physic_set_state(&vphysic,PH_VT); } } } } } -void player_input(player_type *pplayer) +void +Player::input() { /* Handle key and joystick state: */ - if(pplayer->duck == false) + if(duck == false) { - if (pplayer->input.right == DOWN && pplayer->input.left == UP) + if (input_.right == DOWN && input_.left == UP) { - player_handle_horizontal_input(pplayer,RIGHT); + handle_horizontal_input(RIGHT); } - else if (pplayer->input.left == DOWN && pplayer->input.right == UP) + else if (input_.left == DOWN && input_.right == UP) { - player_handle_horizontal_input(pplayer,LEFT); + handle_horizontal_input(LEFT); } else { - if(pplayer->base.xm > 0) + if(base.xm > 0) { - pplayer->base.xm = (int)(pplayer->base.xm - frame_ratio); - if(pplayer->base.xm < 0) - pplayer->base.xm = 0; + base.xm = (int)(base.xm - frame_ratio); + if(base.xm < 0) + base.xm = 0; } - else if(pplayer->base.xm < 0) + else if(base.xm < 0) { - pplayer->base.xm = (int)(pplayer->base.xm + frame_ratio); - if(pplayer->base.xm > 0) - pplayer->base.xm = 0; + base.xm = (int)(base.xm + frame_ratio); + if(base.xm > 0) + base.xm = 0; } } } /* Jump/jumping? */ - if ( pplayer->input.up == DOWN || (pplayer->input.up == UP && pplayer->jumping == true)) + if ( input_.up == DOWN || (input_.up == UP && jumping == true)) { - player_handle_vertical_input(pplayer); + handle_vertical_input(); } /* Shoot! */ - if (pplayer->input.fire == DOWN && pplayer->input.old_fire == UP && pplayer->got_coffee) + if (input_.fire == DOWN && input_.old_fire == UP && got_coffee) { - add_bullet(pplayer->base.x, pplayer->base.y, pplayer->base.xm, pplayer->dir); + add_bullet(base.x, base.y, base.xm, dir); } /* Duck! */ - if (pplayer->input.down == DOWN) + if (input_.down == DOWN) { - if (pplayer->size == BIG && pplayer->duck != true) + if (size == BIG && duck != true) { - pplayer->duck = true; - pplayer->base.height = 32; - pplayer->base.y += 32; + duck = true; + base.height = 32; + base.y += 32; } } else { - if (pplayer->size == BIG && pplayer->duck == true) + if (size == BIG && duck == true) { /* Make sure we're not standing back up into a solid! */ - pplayer->base.height = 64; - pplayer->base.y -= 32; + base.height = 64; + base.y -= 32; - if (!collision_object_map(&pplayer->base) /*issolid(pplayer->base.x + 16, pplayer->base.y - 16)*/) + if (!collision_object_map(&base) /*issolid(base.x + 16, base.y - 16)*/) { - pplayer->duck = false; - pplayer->base.height = 64; - pplayer->old_base.y -= 32; - pplayer->old_base.height = 64; + duck = false; + base.height = 64; + old_base.y -= 32; + old_base.height = 64; } else { - pplayer->base.height = 32; - pplayer->base.y += 32; + base.height = 32; + base.y += 32; } } else { - pplayer->duck = false; + duck = false; } } /* (Tux): */ - if(!timer_check(&pplayer->frame_timer)) + if(!timer_check(&frame_timer)) { - timer_start(&pplayer->frame_timer,25); - if (pplayer->input.right == UP && pplayer->input.left == UP) + timer_start(&frame_timer,25); + if (input_.right == UP && input_.left == UP) { - pplayer->frame_main = 1; - pplayer->frame = 1; + frame_main = 1; + frame_ = 1; } else { - if ((pplayer->input.fire == DOWN && (frame % 2) == 0) || - (frame % 4) == 0) - pplayer->frame_main = (pplayer->frame_main + 1) % 4; + if ((input_.fire == DOWN && (global_frame_counter % 2) == 0) || + (global_frame_counter % 4) == 0) + frame_main = (frame_main + 1) % 4; - pplayer->frame = pplayer->frame_main; + frame_ = frame_main; - if (pplayer->frame == 3) - pplayer->frame = 1; + if (frame_ == 3) + frame_ = 1; } } } -void player_grabdistros(player_type *pplayer) +void +Player::grabdistros() { /* Grab distros: */ - if (!pplayer->dying) + if (!dying) { - trygrabdistro(pplayer->base.x, pplayer->base.y, NO_BOUNCE); - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y, NO_BOUNCE); + trygrabdistro(base.x, base.y, NO_BOUNCE); + trygrabdistro(base.x+ 31, base.y, NO_BOUNCE); - trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height, NO_BOUNCE); - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height, NO_BOUNCE); + trygrabdistro(base.x, base.y + base.height, NO_BOUNCE); + trygrabdistro(base.x+ 31, base.y + base.height, NO_BOUNCE); - if(pplayer->size == BIG) + if(size == BIG) { - trygrabdistro(pplayer->base.x, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE); - trygrabdistro(pplayer->base.x+ 31, pplayer->base.y + pplayer->base.height / 2, NO_BOUNCE); + trygrabdistro(base.x, base.y + base.height / 2, NO_BOUNCE); + trygrabdistro(base.x+ 31, base.y + base.height / 2, NO_BOUNCE); } } - /* Enough distros for a One-up? */ - if (distros >= DISTROS_LIFEUP) { distros = distros - DISTROS_LIFEUP; - if(pplayer->lives < MAX_LIVES) - pplayer->lives++; + if(lives < MAX_LIVES) + lives++; /*We want to hear the sound even, if MAX_LIVES is reached*/ play_sound(sounds[SND_LIFEUP], SOUND_CENTER_SPEAKER); } } -void player_draw(player_type* pplayer) +void +Player::draw() { - if (!timer_started(&pplayer->safe_timer) || (frame % 2) == 0) + if (!timer_started(&safe_timer) || (global_frame_counter % 2) == 0) { - if (pplayer->size == SMALL) + if (size == SMALL) { - if (timer_started(&pplayer->invincible_timer)) + if (timer_started(&invincible_timer)) { /* Draw cape: */ - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&cape_right[frame % 2], - pplayer->base.x- scroll_x, pplayer->base.y); + texture_draw(&cape_right[global_frame_counter % 2], + base.x- scroll_x, base.y); } else { - texture_draw(&cape_left[frame % 2], - pplayer->base.x- scroll_x, pplayer->base.y); + texture_draw(&cape_left[global_frame_counter % 2], + base.x- scroll_x, base.y); } } - if (!pplayer->got_coffee) + if (!got_coffee) { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&tux_right[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + texture_draw(&tux_right[frame_], base.x- scroll_x, base.y); } else { - texture_draw(&tux_left[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + texture_draw(&tux_left[frame_], base.x- scroll_x, base.y); } } else { /* Tux got coffee! */ - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&firetux_right[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + texture_draw(&firetux_right[frame_], base.x- scroll_x, base.y); } else { - texture_draw(&firetux_left[pplayer->frame], pplayer->base.x- scroll_x, pplayer->base.y); + texture_draw(&firetux_left[frame_], base.x- scroll_x, base.y); } } } else { - if (timer_started(&pplayer->invincible_timer)) + if (timer_started(&invincible_timer)) { /* Draw cape: */ - - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&bigcape_right[frame % 2], - pplayer->base.x- scroll_x - 8, pplayer->base.y); + texture_draw(&bigcape_right[global_frame_counter % 2], + base.x- scroll_x - 8, base.y); } else { - texture_draw(&bigcape_left[frame % 2], - pplayer->base.x-scroll_x - 8, pplayer->base.y); + texture_draw(&bigcape_left[global_frame_counter % 2], + base.x-scroll_x - 8, base.y); } } - if (!pplayer->got_coffee) + if (!got_coffee) { - if (!pplayer->duck) + if (!duck) { - if (!timer_started(&pplayer->skidding_timer)) + if (!timer_started(&skidding_timer)) { - if (!pplayer->jumping || pplayer->base.ym > 0) + if (!jumping || base.ym > 0) { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&bigtux_right[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); + texture_draw(&bigtux_right[frame_], + base.x- scroll_x - 8, base.y); } else { - texture_draw(&bigtux_left[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); + texture_draw(&bigtux_left[frame_], + base.x- scroll_x - 8, base.y); } } else { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { texture_draw(&bigtux_right_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } else { texture_draw(&bigtux_left_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } } } else { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { texture_draw(&skidtux_right, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } else { texture_draw(&skidtux_left, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } } } else { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&ducktux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); + texture_draw(&ducktux_right, base.x- scroll_x - 8, base.y - 16); } else { - texture_draw(&ducktux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); + texture_draw(&ducktux_left, base.x- scroll_x - 8, base.y - 16); } } } @@ -740,60 +759,60 @@ void player_draw(player_type* pplayer) { /* Tux has coffee! */ - if (!pplayer->duck) + if (!duck) { - if (!timer_started(&pplayer->skidding_timer)) + if (!timer_started(&skidding_timer)) { - if (!pplayer->jumping || pplayer->base.ym > 0) + if (!jumping || base.ym > 0) { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&bigfiretux_right[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); + texture_draw(&bigfiretux_right[frame_], + base.x- scroll_x - 8, base.y); } else { - texture_draw(&bigfiretux_left[pplayer->frame], - pplayer->base.x- scroll_x - 8, pplayer->base.y); + texture_draw(&bigfiretux_left[frame_], + base.x- scroll_x - 8, base.y); } } else { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { texture_draw(&bigfiretux_right_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } else { texture_draw(&bigfiretux_left_jump, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } } } else { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { texture_draw(&skidfiretux_right, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } else { texture_draw(&skidfiretux_left, - pplayer->base.x- scroll_x - 8, pplayer->base.y); + base.x- scroll_x - 8, base.y); } } } else { - if (pplayer->dir == RIGHT) + if (dir == RIGHT) { - texture_draw(&duckfiretux_right, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); + texture_draw(&duckfiretux_right, base.x- scroll_x - 8, base.y - 16); } else { - texture_draw(&duckfiretux_left, pplayer->base.x- scroll_x - 8, pplayer->base.y - 16); + texture_draw(&duckfiretux_left, base.x- scroll_x - 8, base.y - 16); } } } @@ -801,7 +820,8 @@ void player_draw(player_type* pplayer) } } -void player_collision(player_type* pplayer, void* p_c_object, int c_object) +void +Player::collision(void* p_c_object, int c_object) { BadGuy* pbad_c = NULL; @@ -811,18 +831,18 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object) pbad_c = (BadGuy*) p_c_object; /* Hurt the player if he just touched it: */ - if (!pbad_c->dying && !pplayer->dying && - !timer_started(&pplayer->safe_timer) && + if (!pbad_c->dying && !dying && + !timer_started(&safe_timer) && pbad_c->mode != HELD) { - if (pbad_c->mode == FLAT && pplayer->input.fire != DOWN) + if (pbad_c->mode == FLAT && input_.fire != DOWN) { /* Kick: */ pbad_c->mode = KICK; play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER); - if (pplayer->base.x < pbad_c->base.x + (pbad_c->base.width/2)) + if (base.x < pbad_c->base.x + (pbad_c->base.width/2)) { pbad_c->dir = RIGHT; pbad_c->base.x = pbad_c->base.x + 16; @@ -835,14 +855,14 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object) timer_start(&pbad_c->timer,5000); } - else if (pbad_c->mode == FLAT && pplayer->input.fire == DOWN) + else if (pbad_c->mode == FLAT && input_.fire == DOWN) { pbad_c->mode = HELD; pbad_c->base.y-=8; } else if (pbad_c->mode == KICK) { - if (pplayer->base.y < pbad_c->base.y - 16 && + if (base.y < pbad_c->base.y - 16 && timer_started(&pbad_c->timer)) { /* Step on (stop being kicked) */ @@ -857,9 +877,9 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object) if (timer_started(&pbad_c->timer)) { - if (!timer_started(&pplayer->invincible_timer)) + if (!timer_started(&invincible_timer)) { - player_kill(pplayer,SHRINK); + kill(SHRINK); } else { @@ -874,9 +894,9 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object) } else { - if (!timer_started(&pplayer->invincible_timer )) + if (!timer_started(&invincible_timer )) { - player_kill(pplayer,SHRINK); + kill(SHRINK); } else { @@ -898,92 +918,96 @@ void player_collision(player_type* pplayer, void* p_c_object, int c_object) /* Kill Player! */ -void player_kill(player_type* pplayer, int mode) +void +Player::kill(int mode) { - pplayer->base.ym = -5; + base.ym = -5; play_sound(sounds[SND_HURT], SOUND_CENTER_SPEAKER); - if (pplayer->dir == RIGHT) - pplayer->base.xm = -8; - else if (pplayer->dir == LEFT) - pplayer->base.xm = 8; + if (dir == RIGHT) + base.xm = -8; + else if (dir == LEFT) + base.xm = 8; - if (mode == SHRINK && pplayer->size == BIG) + if (mode == SHRINK && size == BIG) { - if (pplayer->got_coffee) - pplayer->got_coffee = false; + if (got_coffee) + got_coffee = false; - pplayer->size = SMALL; - pplayer->base.height = 32; + size = SMALL; + base.height = 32; - timer_start(&pplayer->safe_timer,TUX_SAFE_TIME); + timer_start(&safe_timer,TUX_SAFE_TIME); } else { - pplayer->dying = DYING_SQUISHED; + dying = DYING_SQUISHED; } } -void player_dying(player_type *pplayer) +void +Player::is_dying() { - pplayer->base.ym = pplayer->base.ym + gravity; + base.ym = base.ym + gravity; /* He died :^( */ - --pplayer->lives; - player_remove_powerups(pplayer); - pplayer->dying = DYING_NOT; - - player_level_begin(pplayer); + --lives; + remove_powerups(); + dying = DYING_NOT; + + level_begin(); } /* Remove Tux's power ups */ -void player_remove_powerups(player_type* pplayer) +void +Player::remove_powerups() { - pplayer->got_coffee = false; - pplayer->size = SMALL; - pplayer->base.height = 32; + got_coffee = false; + size = SMALL; + base.height = 32; } -void player_keep_in_bounds(player_type* pplayer) +void +Player::keep_in_bounds() { /* Keep tux in bounds: */ - if (pplayer->base.x< 0) - pplayer->base.x= 0; - else if(pplayer->base.x< scroll_x) - pplayer->base.x= scroll_x; - else if (pplayer->base.x< 160 + scroll_x && scroll_x > 0 && debug_mode == true) + if (base.x< 0) + base.x= 0; + else if(base.x< scroll_x) + base.x= scroll_x; + else if (base.x< 160 + scroll_x && scroll_x > 0 && debug_mode == true) { - scroll_x = pplayer->base.x- 160; - /*pplayer->base.x+= 160;*/ + scroll_x = base.x- 160; + /*base.x+= 160;*/ if(scroll_x < 0) scroll_x = 0; } - else if (pplayer->base.x> screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w)) + else if (base.x> screen->w / 2 + scroll_x && scroll_x < ((current_level.width * 32) - screen->w)) { /* Scroll the screen in past center: */ - scroll_x = pplayer->base.x- screen->w / 2; - /*pplayer->base.x= 320 + scroll_x;*/ + scroll_x = base.x- screen->w / 2; + /*base.x= 320 + scroll_x;*/ if (scroll_x > ((current_level.width * 32) - screen->w)) scroll_x = ((current_level.width * 32) - screen->w); } - else if (pplayer->base.x> 608 + scroll_x) + else if (base.x> 608 + scroll_x) { /* ... unless there's no more to scroll! */ - /*pplayer->base.x= 608 + scroll_x;*/ + /*base.x= 608 + scroll_x;*/ } /* Keep in-bounds, vertically: */ - if (pplayer->base.y > screen->h) + if (base.y > screen->h) { - player_kill(&tux,KILL); + kill(KILL); } } diff --git a/src/player.h b/src/player.h index cdbd0cb2b..0b4741022 100644 --- a/src/player.h +++ b/src/player.h @@ -58,9 +58,36 @@ struct player_input_type void player_input_init(player_input_type* pplayer_input); -struct player_type +extern texture_type tux_life; +extern texture_type tux_right[3]; +extern texture_type tux_left[3]; +extern texture_type bigtux_right[3]; +extern texture_type bigtux_left[3]; +extern texture_type bigtux_right_jump; +extern texture_type bigtux_left_jump; +extern texture_type ducktux_right; +extern texture_type ducktux_left; +extern texture_type skidtux_right; +extern texture_type skidtux_left; +extern texture_type firetux_right[3]; +extern texture_type firetux_left[3]; +extern texture_type bigfiretux_right[3]; +extern texture_type bigfiretux_left[3]; +extern texture_type bigfiretux_right_jump; +extern texture_type bigfiretux_left_jump; +extern texture_type duckfiretux_right; +extern texture_type duckfiretux_left; +extern texture_type skidfiretux_right; +extern texture_type skidfiretux_left; +extern texture_type cape_right[2]; +extern texture_type cape_left[2]; +extern texture_type bigcape_right[2]; +extern texture_type bigcape_left[2]; + +class Player { - player_input_type input; + public: + player_input_type input_; player_keymap_type keymap; int score; int distros; @@ -70,8 +97,8 @@ struct player_type DyingType dying; int dir; bool jumping; + int frame_; int frame_main; - int frame; int lives; base_type base; base_type old_base; @@ -82,35 +109,26 @@ struct player_type timer_type frame_timer; physic_type vphysic; physic_type hphysic; -}; -extern texture_type tux_life, - tux_right[3], tux_left[3], - bigtux_right[3], bigtux_left[3], - bigtux_right_jump, bigtux_left_jump, - ducktux_right, ducktux_left, - skidtux_right, skidtux_left, - firetux_right[3], firetux_left[3], - bigfiretux_right[3], bigfiretux_left[3], - bigfiretux_right_jump, bigfiretux_left_jump, - duckfiretux_right, duckfiretux_left, - skidfiretux_right, skidfiretux_left, - cape_right[2], cape_left[2], - bigcape_right[2], bigcape_left[2]; - -void player_init(player_type* pplayer); -int player_key_event(player_type* pplayer, SDLKey key, int state); -void player_level_begin(player_type* pplayer); -void player_action(player_type* pplayer); -void player_input(player_type* pplayer); -void player_grabdistros(player_type *pplayer); -void player_draw(player_type* pplayer); -void player_collision(player_type* pplayer,void* p_c_object, int c_object); -void player_kill(player_type *pplayer, int mode); -void player_dying(player_type *pplayer); -void player_remove_powerups(player_type *pplayer); -void player_keep_in_bounds(player_type *pplayer); -bool player_on_ground(player_type *pplayer); -bool player_under_solid(player_type *pplayer); + public: + void init(); + int key_event(SDLKey key, int state); + void level_begin(); + void action(); + void input(); + void grabdistros(); + void draw(); + void collision(void* p_c_object, int c_object); + void kill(int mode); + void is_dying(); + void player_remove_powerups(); + void keep_in_bounds(); + bool on_ground(); + bool under_solid(); + private: + void handle_horizontal_input(int dir); + void handle_vertical_input(); + void remove_powerups(); +}; #endif /*SUPERTUX_PLAYER_H*/ diff --git a/src/scene.cpp b/src/scene.cpp index f85d60313..d85e9e8e0 100644 --- a/src/scene.cpp +++ b/src/scene.cpp @@ -25,7 +25,7 @@ bool counting_distros; int distro_counter; timer_type super_bkgd_timer; float scroll_x; -int frame; +int global_frame_counter; std::vector bouncy_distros; std::vector broken_bricks; std::vector bouncy_bricks; @@ -33,7 +33,7 @@ std::vector bad_guys; std::vector floating_scores; std::vector upgrades; std::vector bullets; -player_type tux; +Player tux; texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow; timer_type time_left; double frame_ratio; diff --git a/src/scene.h b/src/scene.h index dc3e1fa3c..a77fb6428 100644 --- a/src/scene.h +++ b/src/scene.h @@ -35,7 +35,7 @@ extern int distro_counter; extern timer_type super_bkgd_timer; extern float scroll_x; -extern int frame; +extern int global_frame_counter; extern std::vector bouncy_distros; extern std::vector broken_bricks; extern std::vector bouncy_bricks; @@ -43,7 +43,7 @@ extern std::vector bad_guys; extern std::vector floating_scores; extern std::vector upgrades; extern std::vector bullets; -extern player_type tux; +extern Player tux; extern texture_type img_box_full, img_box_empty, img_mints, img_coffee, img_super_bkgd, img_red_glow; extern timer_type time_left; extern double frame_ratio; diff --git a/src/special.cpp b/src/special.cpp index 029149444..69fc09324 100644 --- a/src/special.cpp +++ b/src/special.cpp @@ -221,7 +221,7 @@ void upgrade_draw(upgrade_type* pupgrade) void upgrade_collision(upgrade_type* pupgrade, void* p_c_object, int c_object) { - player_type* pplayer = NULL; + Player* pplayer = NULL; switch (c_object) { @@ -229,7 +229,7 @@ void upgrade_collision(upgrade_type* pupgrade, void* p_c_object, int c_object) /* Remove the upgrade: */ /* p_c_object is CO_PLAYER, so assign it to pplayer */ - pplayer = (player_type*) p_c_object; + pplayer = (Player*) p_c_object; upgrades.erase(static_cast::iterator>(pupgrade)); -- 2.11.0