From 6944620dcf23c03ab4c8e78bb57fee2177a61e95 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Thu, 13 May 2004 09:13:33 +0000 Subject: [PATCH] Added vertical scrolling for the level editor. Unfortanely, it crashes after scrolling a bit. (hint: use the right mouse button to scroll... it will stay a bit longer without crashing :/) SVN-Revision: 1156 --- src/leveleditor.cpp | 169 ++++++++++++++++++++++++++-------------------------- 1 file changed, 85 insertions(+), 84 deletions(-) diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index 944dccf83..ca1413769 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -107,7 +107,7 @@ static bool le_level_changed; /* if changes, ask for saving, when quiting*/ static bool show_minimap; static bool show_selections; static bool le_help_shown; -static int pos_x, cursor_x, cursor_y, fire; +static int pos_x, pos_y, cursor_x, cursor_y; static int le_level; static World* le_world; static LevelSubset* le_level_subset; @@ -125,6 +125,8 @@ static Button* le_next_level_bt; static Button* le_previous_level_bt; static Button* le_move_right_bt; static Button* le_move_left_bt; +static Button* le_move_up_bt; +static Button* le_move_down_bt; static Button* le_rubber_bt; static Button* le_select_mode_one_bt; static Button* le_select_mode_two_bt; @@ -210,10 +212,6 @@ int leveleditor(char* filename) if(le_world != NULL) { /* making events results to be in order */ - if(pos_x < 0) - pos_x = 0; - if(pos_x > (le_world->get_level()->width * 32) - screen->w) - pos_x = (le_world->get_level()->width * 32) - screen->w; /* draw the level */ le_drawlevel(); @@ -529,7 +527,6 @@ int le_init() show_selections = true; scroll_x = 0; - fire = DOWN; done = 0; le_frame = 0; /* support for frames in some tiles, like waves and bad guys */ le_level_changed = false; @@ -550,15 +547,17 @@ int le_init() /* Load buttons */ le_save_level_bt = new Button("/images/icons/save.png","Save level", SDLK_F6,screen->w-64,32); le_exit_bt = new Button("/images/icons/exit.png","Exit", SDLK_F10,screen->w-32,32); - le_next_level_bt = new Button("/images/icons/up.png","Next level", SDLK_PAGEUP,screen->w-64,0); - le_previous_level_bt = new Button("/images/icons/down.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); + le_next_level_bt = new Button("/images/icons/next.png","Next level", SDLK_PAGEUP,screen->w-64,0); + le_previous_level_bt = new Button("/images/icons/previous.png","Previous level",SDLK_PAGEDOWN,screen->w-32,0); le_rubber_bt = new Button("/images/icons/rubber.png","Rubber",SDLK_DELETE,screen->w-32,48); le_select_mode_one_bt = new Button ("/images/icons/select-mode1.png","Select single tile",SDLK_F3,screen->w-64,48); le_select_mode_two_bt = new Button("/images/icons/select-mode2.png","Select multiple tiles",SDLK_F3,screen->w-64,48); le_test_level_bt = new Button("/images/icons/test-level.png","Test level",SDLK_F4,screen->w-64,screen->h - 64); le_settings_bt = new Button("/images/icons/settings.png","Level settings",SDLK_F5,screen->w-32,screen->h - 64); - le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,0,0); + le_move_left_bt = new Button("/images/icons/left.png","Move left",SDLK_LEFT,screen->w-80-16,0); le_move_right_bt = new Button("/images/icons/right.png","Move right",SDLK_RIGHT,screen->w-80,0); + le_move_up_bt = new Button("/images/icons/up.png","Move up",SDLK_UP,screen->w-80,16); + le_move_down_bt = new Button("/images/icons/down.png","Move down",SDLK_DOWN,screen->w-80,32); le_tilegroup_bt = new Button("/images/icons/tilegroup.png","Select Tilegroup", SDLK_F7,screen->w-64,64); le_objects_bt = new Button("/images/icons/objects.png","Select Objects", SDLK_F8,screen->w-64,80); le_object_select_bt = new Button("/images/icons/select-one.png","Select an Object", SDLK_s, screen->w - 64, screen->h-98); @@ -731,6 +730,8 @@ void le_quit(void) delete le_previous_level_bt; delete le_move_right_bt; delete le_move_left_bt; + delete le_move_up_bt; + delete le_move_down_bt; delete le_rubber_bt; delete le_select_mode_one_bt; delete le_select_mode_two_bt; @@ -805,7 +806,7 @@ void le_drawinterface() for(x = 0; x < 19; x++) fillrect(x*32 - ((int)pos_x % 32), 0, 1, screen->h, 225, 225, 225,255); for(y = 0; y < 15; y++) - fillrect(0, y*32, screen->w - 32, 1, 225, 225, 225,255); + fillrect(0, y*32 - ((int)pos_y % 32), screen->w - 32, 1, 225, 225, 225,255); } } @@ -817,7 +818,7 @@ void le_drawinterface() if(le_selection_mode == CURSOR) { if(le_current.IsTile()) - le_selection->draw( cursor_x - pos_x, cursor_y); + le_selection->draw(cursor_x - pos_x, cursor_y - pos_y); } else if(le_selection_mode == SQUARE) { @@ -826,10 +827,10 @@ void le_drawinterface() /* draw current selection */ w = selection.x2 - selection.x1; h = selection.y2 - selection.y1; - fillrect(selection.x1 - pos_x, selection.y1, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x + w, selection.y1, SELECT_W, h, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1 + h, w, SELECT_W, SELECT_CLR); - fillrect(selection.x1 - pos_x, selection.y1, SELECT_W, h, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y, w, SELECT_W, SELECT_CLR); + fillrect(selection.x1 - pos_x + w, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y + h, w, SELECT_W, SELECT_CLR); + fillrect(selection.x1 - pos_x, selection.y1 - pos_y, SELECT_W, h, SELECT_CLR); } } @@ -851,10 +852,10 @@ void le_drawinterface() if(mouse_select_object && selected_game_object != NULL) { - fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y,selected_game_object->base.width,3,255,0,0,255); - fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y,3,selected_game_object->base.height,255,0,0,255); - fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255); - fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y,3,selected_game_object->base.height,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,selected_game_object->base.width,3,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x,selected_game_object->base.y-pos_y+selected_game_object->base.height,selected_game_object->base.width,3,255,0,0,255); + fillrect(selected_game_object->base.x-pos_x+selected_game_object->base.width,selected_game_object->base.y-pos_y,3,selected_game_object->base.height,255,0,0,255); } if(le_world != NULL) @@ -872,6 +873,8 @@ void le_drawinterface() le_settings_bt->draw(); le_move_right_bt->draw(); le_move_left_bt->draw(); + le_move_up_bt->draw(); + le_move_down_bt->draw(); le_tilegroup_bt->draw(); le_objects_bt->draw(); if(!cur_tilegroup.empty()) @@ -929,9 +932,9 @@ void le_drawlevel() if(le_current.IsTile()) { - Tile::draw(cursor_x-pos_x, cursor_y,le_current.tile,128); + Tile::draw(cursor_x-pos_x, cursor_y-pos_y,le_current.tile,128); if(!TileManager::instance()->get(le_current.tile)->images.empty()) - fillrect(cursor_x-pos_x,cursor_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50); + fillrect(cursor_x-pos_x,cursor_y-pos_y,TileManager::instance()->get(le_current.tile)->images[0]->w,TileManager::instance()->get(le_current.tile)->images[0]->h,50,50,50,50); } if(le_current.IsObject()) { @@ -949,27 +952,27 @@ void le_drawlevel() else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->bg_tiles[y][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->bg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); if(active_tm == TM_IA) a = 255; else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->ia_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); if(active_tm == TM_FG) a = 255; else a = 128; - Tile::draw(32*x - fmodf(pos_x, 32), y * 32, le_world->get_level()->fg_tiles[y][x + (int)(pos_x / 32)],a); + Tile::draw(32*x - fmodf(pos_x, 32), y*32 - fmodf(pos_y, 32), le_world->get_level()->fg_tiles[y + (int)(pos_y / 32)][x + (int)(pos_x / 32)],a); /* draw whats inside stuff when cursor is selecting those */ /* (draw them all the time - is this the right behaviour?) */ - Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y][x + (int)(pos_x / 32)]); + Tile* edit_image = TileManager::instance()->get(le_world->get_level()->ia_tiles[y + (int)(pos_x / 32)][x + (int)(pos_x / 32)]); if(edit_image && !edit_image->editor_images.empty()) - edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32); + edit_image->editor_images[0]->draw( x * 32 - ((int)pos_x % 32), y*32 - ((int)pos_y % 32)); } @@ -979,13 +982,14 @@ void le_drawlevel() /* to support frames: img_bsod_left[(frame / 5) % 4] */ scroll_x = pos_x; + scroll_y = pos_y; (*it)->draw(); } /* Draw the player: */ /* for now, the position is fixed at (100, 240) */ - largetux.walk_right->draw( 100 - pos_x, 240); + largetux.walk_right->draw( 100 - pos_x, 240 - pos_y); } void le_change_object_properties(GameObject *pobj) @@ -1104,47 +1108,6 @@ void le_checkevents() case SDLK_ESCAPE: Menu::set_current(leveleditor_menu); break; - case SDLK_LEFT: - if(fire == DOWN) - cursor_x -= KEY_CURSOR_SPEED; - else - cursor_x -= KEY_CURSOR_FASTSPEED; - - if(cursor_x < pos_x + MOUSE_LEFT_MARGIN) - pos_x = cursor_x - MOUSE_LEFT_MARGIN; - - break; - case SDLK_RIGHT: - if(fire == DOWN) - cursor_x += KEY_CURSOR_SPEED; - else - cursor_x += KEY_CURSOR_FASTSPEED; - - if(cursor_x > pos_x + MOUSE_RIGHT_MARGIN-32) - pos_x = cursor_x - MOUSE_RIGHT_MARGIN+32; - - break; - case SDLK_UP: - if(fire == DOWN) - cursor_y -= KEY_CURSOR_SPEED; - else - cursor_y -= KEY_CURSOR_FASTSPEED; - - if(cursor_y < 0) - cursor_y = 0; - break; - case SDLK_DOWN: - if(fire == DOWN) - cursor_y += KEY_CURSOR_SPEED; - else - cursor_y += KEY_CURSOR_FASTSPEED; - - if(cursor_y > screen->h-32) - cursor_y = screen->h-32; - break; - case SDLK_LCTRL: - fire =UP; - break; case SDLK_F1: if(le_world != NULL) le_showhelp(); @@ -1164,25 +1127,15 @@ void le_checkevents() break; } break; - case SDL_KEYUP: /* key released */ - switch(event.key.keysym.sym) - { - case SDLK_LCTRL: - fire = DOWN; - break; - default: - break; - } - break; case SDL_MOUSEBUTTONDOWN: if(event.button.button == SDL_BUTTON_LEFT) { le_mouse_pressed[LEFT] = true; selection.x1 = event.motion.x + pos_x; - selection.y1 = event.motion.y; + selection.y1 = event.motion.y + pos_y; selection.x2 = event.motion.x + pos_x; - selection.y2 = event.motion.y; + selection.y2 = event.motion.y + pos_y; } else if(event.button.button == SDL_BUTTON_RIGHT) { @@ -1211,7 +1164,7 @@ void le_checkevents() if(le_current.IsTile()) { cursor_x = ((int)(pos_x + x) / 32) * 32; - cursor_y = ((int) y / 32) * 32; + cursor_y = ((int)(pos_y + y) / 32) * 32; } else { @@ -1222,12 +1175,13 @@ void le_checkevents() if(le_mouse_pressed[LEFT]) { selection.x2 = x + pos_x; - selection.y2 = y; + selection.y2 = y + pos_y; } if(le_mouse_pressed[RIGHT]) { pos_x += -1 * event.motion.xrel; + pos_y += -1 * event.motion.yrel; } } break; @@ -1493,7 +1447,7 @@ void le_checkevents() else if(le_current.IsObject()) { cursor_base.x = cursor_x + pos_x; - cursor_base.y = cursor_y + pos_x; + cursor_base.y = cursor_y + pos_y; } cursor_base.width = 32; cursor_base.height = 32; @@ -1545,6 +1499,8 @@ void le_checkevents() le_move_left_bt->event(event); le_move_right_bt->event(event); + le_move_up_bt->event(event); + le_move_down_bt->event(event); switch(le_move_left_bt->get_state()) { case BUTTON_PRESSED: @@ -1579,6 +1535,51 @@ void le_checkevents() break; } + switch(le_move_up_bt->get_state()) + { + case BUTTON_PRESSED: + pos_y += 192; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_y += 32; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; + } + + switch(le_move_down_bt->get_state()) + { + case BUTTON_PRESSED: + pos_y -= 192; + show_minimap = true; + break; + case BUTTON_HOVER: + pos_y -= 32; + show_minimap = true; + break; + case BUTTON_CLICKED: + show_minimap = true; + break; + default: + break; + } + + /* checking if pos_x and pos_y is within the limits... */ + if(pos_x < 0) + pos_x = 0; + if(pos_x > (le_world->get_level()->width * 32) - screen->w) + pos_x = (le_world->get_level()->width * 32) - screen->w; + + if(pos_y < 0) + pos_y = 0; + if(pos_y > (le_world->get_level()->height * 32) - screen->h) + pos_y = (le_world->get_level()->height * 32) - screen->h; + } } @@ -1613,7 +1614,7 @@ void le_highlight_selection() y1 /= 32; y2 /= 32; - fillrect(x1*32-pos_x, y1*32,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); + fillrect(x1*32-pos_x, y1*32-pos_y,32* (x2 - x1 + 1),32 * (y2 - y1 + 1),173,234,177,103); } void le_change(float x, float y, int tm, unsigned int c) -- 2.11.0