From 67eb0a833f3d5ec69a3fce5ffb8d915c7e182661 Mon Sep 17 00:00:00 2001 From: Ingo Ruhnke Date: Tue, 20 Apr 2004 12:12:31 +0000 Subject: [PATCH] - fixed some more menu issues - removed highscore loading from gameloop SVN-Revision: 589 --- src/gameloop.cpp | 3 --- src/setup.cpp | 2 +- 2 files changed, 1 insertion(+), 4 deletions(-) diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 2d5a70d6b..4a29e0a37 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -115,9 +115,6 @@ GameSession::restart_level() if (st_gl_mode != ST_GL_DEMO_GAME) { - if(st_gl_mode != ST_GL_TEST) - load_hs(); - if(st_gl_mode == ST_GL_PLAY || st_gl_mode == ST_GL_LOAD_LEVEL_FILE) levelintro(); } diff --git a/src/setup.cpp b/src/setup.cpp index dca1cf2b2..26fdba326 100644 --- a/src/setup.cpp +++ b/src/setup.cpp @@ -463,7 +463,7 @@ bool process_load_game_menu() { int slot = load_game_menu->check(); - if(slot != -1) + if(slot != -1 && load_game_menu->get_item(slot).kind == MN_ACTION) { WorldMapNS::WorldMap worldmap; -- 2.11.0