From 65d4a9ee3602f105940b49374ddfd92599576dc9 Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Wed, 12 May 2004 15:36:16 +0000 Subject: [PATCH] - fixed some enums SVN-Revision: 1133 --- src/gameloop.cpp | 14 +++--- src/gameloop.h | 2 +- src/worldmap.cpp | 148 +++++++++++++++++++++++++++---------------------------- src/worldmap.h | 2 +- 4 files changed, 83 insertions(+), 83 deletions(-) diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 78b4a88e7..e2c44b9f0 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -76,7 +76,7 @@ void GameSession::restart_level() { game_pause = false; - exit_status = NONE; + exit_status = ES_NONE; end_sequence = NO_ENDSEQUENCE; fps_timer.init(true); @@ -183,7 +183,7 @@ GameSession::on_escape_press() if(st_gl_mode == ST_GL_TEST) { - exit_status = LEVEL_ABORT; + exit_status = ES_LEVEL_ABORT; } else if (!Menu::current()) { @@ -441,7 +441,7 @@ GameSession::check_end_conditions() } else if(end_sequence && !endsequence_timer.check()) { - exit_status = LEVEL_FINISHED; + exit_status = ES_LEVEL_FINISHED; return; } else if(end_sequence == ENDSEQUENCE_RUNNING && endtile && endtile->data >= 1) @@ -465,7 +465,7 @@ GameSession::check_end_conditions() if(st_gl_mode != ST_GL_TEST) drawendscreen(); - exit_status = GAME_OVER; + exit_status = ES_GAME_OVER; } else { // Still has lives, so reset Tux to the levelstart @@ -479,7 +479,7 @@ GameSession::check_end_conditions() void GameSession::action(double frame_ratio) { - if (exit_status == NONE) + if (exit_status == ES_NONE) { // Update Tux and the World world->action(frame_ratio); @@ -529,7 +529,7 @@ GameSession::process_menu() break; case MNID_ABORTLEVEL: st_pause_ticks_stop(); - exit_status = LEVEL_ABORT; + exit_status = ES_LEVEL_ABORT; break; } } @@ -560,7 +560,7 @@ GameSession::run() draw(); - while (exit_status == NONE) + while (exit_status == ES_NONE) { /* Calculate the movement-factor */ double frame_ratio = ((double)(update_time-last_update_time))/((double)FRAME_RATE); diff --git a/src/gameloop.h b/src/gameloop.h index 6c9514054..42f338534 100644 --- a/src/gameloop.h +++ b/src/gameloop.h @@ -73,7 +73,7 @@ class GameSession std::string subset; public: - enum ExitStatus { NONE, LEVEL_FINISHED, GAME_OVER, LEVEL_ABORT }; + enum ExitStatus { ES_NONE, ES_LEVEL_FINISHED, ES_GAME_OVER, ES_LEVEL_ABORT }; private: ExitStatus exit_status; public: diff --git a/src/worldmap.cpp b/src/worldmap.cpp index 990fce264..30d988273 100644 --- a/src/worldmap.cpp +++ b/src/worldmap.cpp @@ -36,18 +36,18 @@ Direction reverse_dir(Direction direction) { switch(direction) { - case WEST: - return EAST; - case EAST: - return WEST; - case NORTH: - return SOUTH; - case SOUTH: - return NORTH; - case NONE: - return NONE; + case D_WEST: + return D_EAST; + case D_EAST: + return D_WEST; + case D_NORTH: + return D_SOUTH; + case D_SOUTH: + return D_NORTH; + case D_NONE: + return D_NONE; } - return NONE; + return D_NONE; } std::string @@ -55,13 +55,13 @@ direction_to_string(Direction direction) { switch(direction) { - case WEST: + case D_WEST: return "west"; - case EAST: + case D_EAST: return "east"; - case NORTH: + case D_NORTH: return "north"; - case SOUTH: + case D_SOUTH: return "south"; default: return "none"; @@ -72,15 +72,15 @@ Direction string_to_direction(const std::string& directory) { if (directory == "west") - return WEST; + return D_WEST; else if (directory == "east") - return EAST; + return D_EAST; else if (directory == "north") - return NORTH; + return D_NORTH; else if (directory == "south") - return SOUTH; + return D_SOUTH; else - return NONE; + return D_NONE; } TileManager::TileManager() @@ -173,8 +173,8 @@ Tux::Tux(WorldMap* worldmap_) moving = false; tile_pos.x = 4; tile_pos.y = 5; - direction = NONE; - input_direction = NONE; + direction = D_NONE; + input_direction = D_NONE; } Tux::~Tux() @@ -214,19 +214,19 @@ Tux::get_pos() switch(direction) { - case WEST: + case D_WEST: x -= offset - 32; break; - case EAST: + case D_EAST: x += offset - 32; break; - case NORTH: + case D_NORTH: y -= offset - 32; break; - case SOUTH: + case D_SOUTH: y += offset - 32; break; - case NONE: + case D_NONE: break; } @@ -237,7 +237,7 @@ void Tux::stop() { offset = 0; - direction = NONE; + direction = D_NONE; moving = false; } @@ -246,7 +246,7 @@ Tux::update(float delta) { if (!moving) { - if (input_direction != NONE) + if (input_direction != D_NONE) { WorldMap::Level* level = worldmap->at_level(); @@ -288,18 +288,18 @@ Tux::update(float delta) if (worldmap->at(tile_pos)->auto_walk) { // Turn to a new direction Tile* tile = worldmap->at(tile_pos); - Direction dir = NONE; + Direction dir = D_NONE; - if (tile->north && back_direction != NORTH) - dir = NORTH; - else if (tile->south && back_direction != SOUTH) - dir = SOUTH; - else if (tile->east && back_direction != EAST) - dir = EAST; - else if (tile->west && back_direction != WEST) - dir = WEST; - - if (dir != NONE) + if (tile->north && back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->south && back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->east && back_direction != D_EAST) + dir = D_EAST; + else if (tile->west && back_direction != D_WEST) + dir = D_WEST; + + if (dir != D_NONE) { direction = dir; back_direction = reverse_dir(direction); @@ -352,7 +352,7 @@ WorldMap::WorldMap() leveldot_green = new Surface(datadir + "/images/worldmap/leveldot_green.png", USE_ALPHA); leveldot_red = new Surface(datadir + "/images/worldmap/leveldot_red.png", USE_ALPHA); - input_direction = NONE; + input_direction = D_NONE; enter_level = false; name = ""; @@ -493,7 +493,7 @@ void WorldMap::get_input() { enter_level = false; - input_direction = NONE; + input_direction = D_NONE; SDL_Event event; while (SDL_PollEvent(&event)) @@ -529,16 +529,16 @@ WorldMap::get_input() if (event.jaxis.axis == joystick_keymap.x_axis) { if (event.jaxis.value < -joystick_keymap.dead_zone) - input_direction = WEST; + input_direction = D_WEST; else if (event.jaxis.value > joystick_keymap.dead_zone) - input_direction = EAST; + input_direction = D_EAST; } else if (event.jaxis.axis == joystick_keymap.y_axis) { if (event.jaxis.value > joystick_keymap.dead_zone) - input_direction = SOUTH; + input_direction = D_SOUTH; else if (event.jaxis.value < -joystick_keymap.dead_zone) - input_direction = NORTH; + input_direction = D_NORTH; } break; @@ -560,13 +560,13 @@ WorldMap::get_input() Uint8 *keystate = SDL_GetKeyState(NULL); if (keystate[SDLK_LEFT]) - input_direction = WEST; + input_direction = D_WEST; else if (keystate[SDLK_RIGHT]) - input_direction = EAST; + input_direction = D_EAST; else if (keystate[SDLK_UP]) - input_direction = NORTH; + input_direction = D_NORTH; else if (keystate[SDLK_DOWN]) - input_direction = SOUTH; + input_direction = D_SOUTH; } } @@ -575,19 +575,19 @@ WorldMap::get_next_tile(Point pos, Direction direction) { switch(direction) { - case WEST: + case D_WEST: pos.x -= 1; break; - case EAST: + case D_EAST: pos.x += 1; break; - case NORTH: + case D_NORTH: pos.y -= 1; break; - case SOUTH: + case D_SOUTH: pos.y += 1; break; - case NONE: + case D_NONE: break; } return pos; @@ -607,19 +607,19 @@ WorldMap::path_ok(Direction direction, Point old_pos, Point* new_pos) { // Check if we the tile allows us to go to new_pos switch(direction) { - case WEST: + case D_WEST: return (at(old_pos)->west && at(*new_pos)->east); - case EAST: + case D_EAST: return (at(old_pos)->east && at(*new_pos)->west); - case NORTH: + case D_NORTH: return (at(old_pos)->north && at(*new_pos)->south); - case SOUTH: + case D_SOUTH: return (at(old_pos)->south && at(*new_pos)->north); - case NONE: + case D_NONE: assert(!"path_ok() can't work if direction is NONE"); } return false; @@ -643,7 +643,7 @@ WorldMap::update(float delta) switch (session.run()) { - case GameSession::LEVEL_FINISHED: + case GameSession::ES_LEVEL_FINISHED: { bool old_level_state = level->solved; level->solved = true; @@ -658,20 +658,20 @@ WorldMap::update(float delta) if (old_level_state != level->solved) { // Try to detect the next direction to which we should walk // FIXME: Mostly a hack - Direction dir = NONE; + Direction dir = D_NONE; Tile* tile = at(tux->get_tile_pos()); - if (tile->north && tux->back_direction != NORTH) - dir = NORTH; - else if (tile->south && tux->back_direction != SOUTH) - dir = SOUTH; - else if (tile->east && tux->back_direction != EAST) - dir = EAST; - else if (tile->west && tux->back_direction != WEST) - dir = WEST; + if (tile->north && tux->back_direction != D_NORTH) + dir = D_NORTH; + else if (tile->south && tux->back_direction != D_SOUTH) + dir = D_SOUTH; + else if (tile->east && tux->back_direction != D_EAST) + dir = D_EAST; + else if (tile->west && tux->back_direction != D_WEST) + dir = D_WEST; - if (dir != NONE) + if (dir != D_NONE) { tux->set_direction(dir); //tux->update(delta); @@ -695,7 +695,7 @@ WorldMap::update(float delta) } break; - case GameSession::LEVEL_ABORT: + case GameSession::ES_LEVEL_ABORT: // Reseting the player_status might be a worthy // consideration, but I don't think we need it // 'cause only the bad players will use it to @@ -704,11 +704,11 @@ WorldMap::update(float delta) // then stop playing the game all together since it // is to hard) break; - case GameSession::GAME_OVER: + case GameSession::ES_GAME_OVER: quit = true; player_status.reset(); break; - case GameSession::NONE: + case GameSession::ES_NONE: // Should never be reached break; } diff --git a/src/worldmap.h b/src/worldmap.h index a4898fbf6..48e57d84b 100644 --- a/src/worldmap.h +++ b/src/worldmap.h @@ -81,7 +81,7 @@ public: Tile* get(int i); }; -enum Direction { NONE, WEST, EAST, NORTH, SOUTH }; +enum Direction { D_NONE, D_WEST, D_EAST, D_NORTH, D_SOUTH }; std::string direction_to_string(Direction d); Direction string_to_direction(const std::string& d); -- 2.11.0