From 5b92cbefc559bc86308690dc277a8cc15bf2ddce Mon Sep 17 00:00:00 2001 From: Christoph Sommer Date: Fri, 17 Mar 2006 12:03:37 +0000 Subject: [PATCH] Mr. Tree now spawns two badguys when hit SVN-Revision: 3097 --- src/badguy/mrtree.cpp | 42 ++++++++++++++++++++++++++++++++++-------- src/badguy/mrtree.hpp | 2 +- 2 files changed, 35 insertions(+), 9 deletions(-) diff --git a/src/badguy/mrtree.cpp b/src/badguy/mrtree.cpp index 1288a93bb..bcd4363f9 100644 --- a/src/badguy/mrtree.cpp +++ b/src/badguy/mrtree.cpp @@ -21,6 +21,7 @@ #include #include "mrtree.hpp" +#include "poisonivy.hpp" static const float WALKSPEED = 100; static const float WALKSPEED_SMALL = 120; @@ -56,6 +57,11 @@ MrTree::activate() sprite->set_action(dir == LEFT ? "large-left" : "large-right"); return; } + if (mystate == STATE_INVINCIBLE) { + physic.set_velocity_x(0); + sprite->set_action(dir == LEFT ? "small-left" : "small-right"); + return; + } if (mystate == STATE_NORMAL) { physic.set_velocity_x(dir == LEFT ? -WALKSPEED_SMALL : WALKSPEED_SMALL); sprite->set_action(dir == LEFT ? "small-left" : "small-right"); @@ -66,6 +72,11 @@ MrTree::activate() void MrTree::active_update(float elapsed_time) { + if ((mystate == STATE_INVINCIBLE) && (invincible_timer.check())) { + mystate = STATE_NORMAL; + activate(); + } + if (stay_on_platform && may_fall_off_platform()) { dir = (dir == LEFT ? RIGHT : LEFT); @@ -80,7 +91,8 @@ MrTree::collision_squished(Player& player) { // if we're big, we shrink if(mystate == STATE_BIG) { - mystate = STATE_NORMAL; + mystate = STATE_INVINCIBLE; + invincible_timer.start(INVINCIBLE_TIME); activate(); // shrink bounding box and adjust sprite position to where the stump once was @@ -93,22 +105,36 @@ MrTree::collision_squished(Player& player) sound_manager->play("sounds/mr_tree.ogg", get_pos()); player.bounce(*this); - invincible_timer.start(INVINCIBLE_TIME); + Rect leaf1_bbox = Rect(pos.x-32-1, pos.y-23+1, pos.x-32-1+32, pos.y-23+1+32); + if (Sector::current()->is_free_space(leaf1_bbox)) { + PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1.x, leaf1_bbox.p1.y, LEFT); + Sector::current()->add_object(leaf1); + } + Rect leaf2_bbox = Rect(pos.x+42+1, pos.y-23+1, pos.x+32+1+32, pos.y-23+1+32); + if (Sector::current()->is_free_space(leaf2_bbox)) { + PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1.x, leaf2_bbox.p1.y, RIGHT); + Sector::current()->add_object(leaf2); + } return true; } - // if we're small, but still invincible, we ignore the hit - if (!invincible_timer.check()) { + // if we're still invincible, we ignore the hit + if (mystate == STATE_INVINCIBLE) { sound_manager->play("sounds/mr_treehit.ogg", get_pos()); player.bounce(*this); return true; } - // if we're small and no longer invincible, we die - sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); - bbox.set_size(42, 42); - kill_squished(player); + // if we're small, we die + if (mystate == STATE_NORMAL) { + sprite->set_action(dir == LEFT ? "squished-left" : "squished-right"); + bbox.set_size(42, 42); + kill_squished(player); + return true; + } + + //TODO: exception? return true; } diff --git a/src/badguy/mrtree.hpp b/src/badguy/mrtree.hpp index fd2aebb5a..f297a50d9 100644 --- a/src/badguy/mrtree.hpp +++ b/src/badguy/mrtree.hpp @@ -36,7 +36,7 @@ public: protected: enum MyState { - STATE_BIG, STATE_NORMAL + STATE_BIG, STATE_INVINCIBLE, STATE_NORMAL }; MyState mystate; bool stay_on_platform; -- 2.11.0