From 59349184fec86e7ace6342305e2318528ea9bd03 Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Mon, 17 May 2004 20:04:45 +0000 Subject: [PATCH] - updated TODO SVN-Revision: 1244 --- TODO | 41 ++++++++++++++++++++++++++--------------- 1 file changed, 26 insertions(+), 15 deletions(-) diff --git a/TODO b/TODO index cd1d0b826..f114b821c 100644 --- a/TODO +++ b/TODO @@ -12,30 +12,41 @@ H: high priority L: low priority [H] AX_CHECK_GL produces an error during configure +[H] Change resolution to 800x600 + - Levels need to be updated to resolution + - Might still be some other bugs to iron out +[H] Buttjump related things + - Right now only breaks bricks beneath tux + - Should only work when Tux is bug + - Should kill enemies with a certain range + - Should disable Tux Temporarily + - Animation (need images) + - +[H] Camera movement shouldn't be so fast at the beggining, it takes the focus from + the game (backscrolling) +[H] Tux should fall while walking in tiles that have a space between. + [M] When aborting a level, lives and score should remain the same as they were before. Solution: make more dependency between the game engine and worldmap - or just backup those variables before starting a level. -[M] When jumping into a brick and there is a powerup, it should change direction or not, + or just backup those variables before starting a level. - fixed? +[H] in the "Welcome to Antarctica" level, the blocks next to the first growup + look like there are 2 blocks above each other when bumping against them as + small tux... +[H] Enemies should turn upside down after being hit by an kicked + iceblock, fireball or bomb +[H] When jumping into a brick and there is a powerup, it should change direction or not, depending where the collision was. It currently sucks. -[M] Tux should fall while walking in tiles that have a space between. -[M] Camera movement shouldn't be so fast at the beggining, it takes the focus from - the game. -[M] Change resolution to 800x600, increasing visible game area. -[M] Moving platforms + +[M] when bumping a special with 2 blocks at once, it won't change direction +[M] tux get killed if he kicks a iceblock while at the same time + bouncing on the roof + [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) [L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice -[L] when bumping a special with 2 blocks at once, it won't change direction -[L] tux get killed if he kicks a iceblock while at the same time - bouncing on the roof -[L] in the "Welcome to Antarctica" level, the blocks next to the first growup - look like there are 2 blocks above each other when bumping against them as - small tux... -[L] Enemies should turn upside down after being hit by an kicked - iceblock, fireball or bomb Stuff for past milestone1: -- 2.11.0