From 50af5e6392c4fc472de2f8ee92e146b3d502c504 Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Sat, 3 Mar 2007 22:46:12 +0000 Subject: [PATCH] revert earlier target_y changes SVN-Revision: 4926 --- src/object/camera.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/object/camera.cpp b/src/object/camera.cpp index 51d22d2f5..ed819665d 100644 --- a/src/object/camera.cpp +++ b/src/object/camera.cpp @@ -326,14 +326,10 @@ Camera::update_scroll_normal(float elapsed_time) // position where he last touched the ground. (this probably needs // exceptions for trampolines and similar things in the future) float target_y; -#if 0 if(player->fall_mode == Player::JUMPING) target_y = player->last_ground_y + player->get_bbox().get_height(); else target_y = player->get_bbox().p2.y; -#endif - target_y = player->last_ground_y; - target_y -= SCREEN_HEIGHT * config.target_y; // delta_y is the distance we'd have to travel to directly reach target_y -- 2.11.0