From 4e9bca3c2f56763cfb3a43b6b1a78658e4797487 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Thu, 5 Aug 2004 13:49:20 +0000 Subject: [PATCH] Just tweaked the stomp cloud values a little. A destroying animation would fit nicely, if anyone is willing to do it. SVN-Revision: 1706 --- src/gameobjs.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gameobjs.cpp b/src/gameobjs.cpp index 2bde3cbb8..95e544a1c 100644 --- a/src/gameobjs.cpp +++ b/src/gameobjs.cpp @@ -418,13 +418,13 @@ Sprite *img_smoke_cloud; SmokeCloud::SmokeCloud(const Vector& pos) : position(pos) { - timer.start(250); + timer.start(300); } void SmokeCloud::action(float elapsed_time) { - position.y -= 2 * elapsed_time; + position.y -= 1.2 * elapsed_time; if(!timer.check()) remove_me(); -- 2.11.0