From 492dc09547759f369a01a0eed82e44092acbda61 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Sun, 16 May 2004 12:18:05 +0000 Subject: [PATCH] Y background scrolling. It should start be drawing from the bottom of the level to the up. Dunno if it is working well. SVN-Revision: 1210 --- src/level.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/level.cpp b/src/level.cpp index b47b1a6ab..3bd31f5e9 100644 --- a/src/level.cpp +++ b/src/level.cpp @@ -764,10 +764,12 @@ void Level::draw_bg() { // Tile background horizontally int sx = (int)((float)scroll_x * ((float)bkgd_speed/100.0f)) % img_bkgd->w; - for (int i = 0; (i-1)*img_bkgd->w <= screen->w; i++) - img_bkgd->draw_part(i == 0 ? sx : 0, 0, - i == 0 ? 0 : (img_bkgd->w * i) - sx, 0, - i == 0 ? img_bkgd->w - sx : img_bkgd->w, img_bkgd->h); + int sy = (int)((float)scroll_y * ((float)bkgd_speed/100.0f)) % img_bkgd->h; + for (int x = 0; (x-1)*img_bkgd->w <= screen->w; x++) + for (int y = 0; (y-1)*img_bkgd->h <= screen->h; y++) + img_bkgd->draw_part(x == 0 ? sx : 0, y == 0 ? sy : 0, + x == 0 ? 0 : (img_bkgd->w * x) - sx, y == 0 ? 0 : (img_bkgd->h * y) - sy + (height*32 - screen->h), + x == 0 ? img_bkgd->w - sx : img_bkgd->w, y == 0 ? img_bkgd->h - sy : img_bkgd->h); } void -- 2.11.0