From 456b62d74b8fca15eb225acb8b4366304f3b256c Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Fri, 26 Nov 2004 17:26:58 +0000 Subject: [PATCH] TODO update SVN-Revision: 2206 --- TODO | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TODO b/TODO index 9c9f4650b..00e6b591d 100644 --- a/TODO +++ b/TODO @@ -75,7 +75,6 @@ L: low priority ingame mode and eventually leveleditor mode [H] introduce a special mode in DrawingContext for objects that want to draw themselfes. This could speed up rendering of tilemaps. -[?] remove badguyspecs and bitmask files [M] Make the gamelogic run in a fixed logical framerate --Miscellaneous-- @@ -121,7 +120,6 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation -[H] Tiles constructed with image-region are not drawn coordinates < 0 [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score @@ -135,3 +133,5 @@ L: low priority Beyond Milestone2 ----------------- - More things than just levels on the worldmap (similar to SMB3) +- if we have a logical framerate we could record/play demos by simply storing + the pressed keys in each frame... -- 2.11.0