From 3369ed08e4b7126af560dc5f9c3442fc76b43ab4 Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Mon, 7 Jun 2004 20:53:35 +0000 Subject: [PATCH] - updated TODO SVN-Revision: 1423 --- TODO | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/TODO b/TODO index 0b2f60cbd..ef55c15f7 100644 --- a/TODO +++ b/TODO @@ -42,6 +42,13 @@ L: low priority ? Should disable Tux's movement temporarily (1 second?) [H] Tux should fall while walking in tiles that have a space between. - Possible solution: reduce Tux's width when checking collision with tiles +[H] stdint.h isn't a part of FreeBSD. We should probably use SDL integer + types instead. +[H] Dead Tux/badguys should be drawn on top of the foreground layer +[H] Graphics + - New forest tileset + - Badguy sprites + - Tux's buttjump animation [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score -- 2.11.0