From 2d3ea57eee00c52e7f8c14068594935770bf3c70 Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Tue, 8 Jun 2004 19:07:43 +0000 Subject: [PATCH] - updated TODO SVN-Revision: 1435 --- TODO | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/TODO b/TODO index ef55c15f7..861ec07b1 100644 --- a/TODO +++ b/TODO @@ -17,9 +17,6 @@ L: low priority ?: bug or feature? - needs discussion -[?] When jumping into a brick and there is a powerup, it should change - direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? [?] Default keyboard setup should change. Up will be needed for other features like going through doors and looking up, etc. @@ -49,6 +46,10 @@ L: low priority - New forest tileset - Badguy sprites - Tux's buttjump animation +[H] When bumping powerups, they should bounce away from the centre of Tux +[H] Backgrounds should be square tiles instead of just tiling one image + - Useful for vertical scrolling when we only want a sky background on the + top of the level [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score -- 2.11.0