From 2bdca112223244c1175f4adc5a64fa104e194ed5 Mon Sep 17 00:00:00 2001 From: Christoph Sommer Date: Tue, 11 Jul 2006 15:17:07 +0000 Subject: [PATCH] Straw block lights nearby straw blocks. See demo level. SVN-Revision: 3985 --- data/levels/test/burn.stl | 259 ++++++++++++++++++++++++++++++++++++++++++++++ src/object/weak_block.cpp | 34 +++++- src/object/weak_block.hpp | 11 ++ 3 files changed, 301 insertions(+), 3 deletions(-) create mode 100644 data/levels/test/burn.stl diff --git a/data/levels/test/burn.stl b/data/levels/test/burn.stl new file mode 100644 index 000000000..88fa9a015 --- /dev/null +++ b/data/levels/test/burn.stl @@ -0,0 +1,259 @@ +(supertux-level + (version 2) + (name (_ "Unnamed")) + (author "christoph") + (sector + (name "main") + (background + (y 400) + (speed 0.5) + (image-top "images/background/BlueRock_Forest/blue-top.jpg") + (image "images/background/BlueRock_Forest/blue-middle.jpg") + (image-bottom "images/background/BlueRock_Forest/blue-bottom.jpg") + ) + (tilemap + (z-pos -100) + (solid #f) + (speed 1) + (width 64) + (height 16) + (tiles 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 130 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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512) + (y 192) + ) + (weak_block + (x 720) + (y 224) + ) + (weak_block + (x 288) + (y 192) + ) + (weak_block + (x 496) + (y 64) + ) + (weak_block + (x 224) + (y 32) + ) + (weak_block + (x 496) + (y 160) + ) + (weak_block + (x 864) + (y 0) + ) + (weak_block + (x 224) + (y 96) + ) + (weak_block + (x 224) + (y 64) + ) + (weak_block + (x 496) + (y 128) + ) + (weak_block + (x 496) + (y 224) + ) + (weak_block + (x 224) + (y 128) + ) + (weak_block + (x 448) + (y 192) + ) + (weak_block + (x 832) + (y 192) + ) + (weak_block + (x 704) + (y 192) + ) + (weak_block + (x 480) + (y 192) + ) + (weak_block + (x 416) + (y 192) + ) + (weak_block + (x 544) + (y 192) + ) + (weak_block + (x 640) + (y 192) + ) + (weak_block + (x 576) + (y 192) + ) + (weak_block + (x 496) + (y 96) + ) + (weak_block + (x 800) + (y 192) + ) + (weak_block + (x 768) + (y 192) + ) + (weak_block + (x 672) + (y 192) + ) + (weak_block + (x 736) + (y 192) + ) + (weak_block + (x 224) + (y 0) + ) + (weak_block + (x 224) + (y 224) + ) + (weak_block + (x 720) + (y 160) + ) + (weak_block + (x 864) + (y 160) + ) + (weak_block + (x 864) + (y 128) + ) + (weak_block + (x 864) + (y 96) + ) + (weak_block + (x 864) + (y 64) + ) + (weak_block + (x 864) + (y 32) + ) + (powerup + (x 32) + (y 96) + (sprite "images/powerups/fireflower/fireflower.sprite") + ) + (sequencetrigger + (sequence "endsequence") + (width 60) + (height 220) + (x 896) + (y 0) + ) + ) +) diff --git a/src/object/weak_block.cpp b/src/object/weak_block.cpp index a528f0790..26752712a 100644 --- a/src/object/weak_block.cpp +++ b/src/object/weak_block.cpp @@ -1,4 +1,4 @@ -// $Id: weak_block.cpp 3435 2006-04-26 02:13:42Z sik0fewl $ +// $Id$ // // SuperTux - Weak Block // Copyright (C) 2006 Matthias Braun @@ -44,8 +44,7 @@ WeakBlock::collision(GameObject& other, const CollisionHit& ) case STATE_NORMAL: if (dynamic_cast(&other)) { - state = STATE_BURNING; - sprite->set_action("burning", 1); + startBurning(); return FORCE_MOVE; } return FORCE_MOVE; @@ -77,6 +76,7 @@ WeakBlock::update(float ) if (sprite->animation_done()) { state = STATE_DISINTEGRATING; sprite->set_action("disintegrating", 1); + spreadHit(); flags &= ~FLAG_SOLID; set_group(COLGROUP_DISABLED); } @@ -92,4 +92,32 @@ WeakBlock::update(float ) } } +void +WeakBlock::startBurning() +{ + if (state != STATE_NORMAL) return; + state = STATE_BURNING; + sprite->set_action("burning", 1); +} + +void +WeakBlock::spreadHit() +{ + Sector* sector = Sector::current(); + if (!sector) { + log_debug << "no current sector" << std::endl; + return; + } + for(Sector::GameObjects::iterator i = sector->gameobjects.begin(); i != sector->gameobjects.end(); ++i) { + WeakBlock* wb = dynamic_cast(*i); + if (!wb) continue; + if (wb == this) continue; + if (wb->state != STATE_NORMAL) continue; + float dx = fabsf(wb->get_pos().x - this->get_pos().x); + float dy = fabsf(wb->get_pos().y - this->get_pos().y); + if ((dx <= 32.5) && (dy <= 32.5)) wb->startBurning(); + } +} + + IMPLEMENT_FACTORY(WeakBlock, "weak_block"); diff --git a/src/object/weak_block.hpp b/src/object/weak_block.hpp index 0ff0b91d9..cc5baf85f 100644 --- a/src/object/weak_block.hpp +++ b/src/object/weak_block.hpp @@ -37,6 +37,17 @@ public: HitResponse collision(GameObject& other, const CollisionHit& hit); void update(float elapsed_time); +protected: + /** + * called by self when hit by a bullet + */ + void startBurning(); + + /** + * pass hit to nearby WeakBlock objects + */ + void spreadHit(); + private: enum State { STATE_NORMAL, /**< default state */ -- 2.11.0