From 29105e18dddff812201aec7872b1d232b68f9dbc Mon Sep 17 00:00:00 2001 From: Christoph Sommer Date: Thu, 27 Apr 2006 18:11:07 +0000 Subject: [PATCH] Removed snowsnail, added snail SVN-Revision: 3449 --- src/badguy/dispenser.cpp | 8 +- src/badguy/nolok_01.cpp | 6 +- src/badguy/snail.cpp | 266 ++++++++++++++++++++++++++++++++ src/badguy/{snowsnail.hpp => snail.hpp} | 36 +++-- src/badguy/snowsnail.cpp | 187 ---------------------- 5 files changed, 295 insertions(+), 208 deletions(-) create mode 100644 src/badguy/snail.cpp rename src/badguy/{snowsnail.hpp => snail.hpp} (54%) delete mode 100644 src/badguy/snowsnail.cpp diff --git a/src/badguy/dispenser.cpp b/src/badguy/dispenser.cpp index 260fbc8c0..7cb48db06 100644 --- a/src/badguy/dispenser.cpp +++ b/src/badguy/dispenser.cpp @@ -26,7 +26,7 @@ #include "badguy/mriceblock.hpp" #include "badguy/mrrocket.hpp" #include "badguy/poisonivy.hpp" -#include "badguy/snowsnail.hpp" +#include "badguy/snail.hpp" #include "badguy/skullyhop.hpp" #include "random_generator.hpp" @@ -100,8 +100,8 @@ Dispenser::launch_badguy() Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); else if (badguy == "mriceblock") Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); - else if (badguy == "snowsnail") - Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir)); + else if (badguy == "snail") + Sector::current()->add_object(new Snail(get_pos().x, get_pos().y+32, dir)); else if (badguy == "mrrocket") { Sector::current()->add_object(new MrRocket(get_pos().x+(dir == LEFT ? -32 : 32), get_pos().y, dir));} else if (badguy == "poisonivy") @@ -117,7 +117,7 @@ Dispenser::launch_badguy() case 2: Sector::current()->add_object(new MrBomb(get_pos().x, get_pos().y+32, dir)); break; case 3: Sector::current()->add_object(new MrIceBlock(get_pos().x, get_pos().y+32, dir)); break; case 4: Sector::current()->add_object(new PoisonIvy(get_pos().x, get_pos().y+32, dir)); break; - case 5: Sector::current()->add_object(new SnowSnail(get_pos().x, get_pos().y+32, dir)); break; + case 5: Sector::current()->add_object(new Snail(get_pos().x, get_pos().y+32, dir)); break; case 6: Sector::current()->add_object(new SkullyHop(get_pos().x, get_pos().y+44, dir)); break; } } diff --git a/src/badguy/nolok_01.cpp b/src/badguy/nolok_01.cpp index aa0779120..77858d6fd 100644 --- a/src/badguy/nolok_01.cpp +++ b/src/badguy/nolok_01.cpp @@ -20,7 +20,7 @@ #include #include "nolok_01.hpp" -#include "badguy/snowsnail.hpp" +#include "badguy/snail.hpp" #include "trigger/door.hpp" #define WALK_TIME 2.5 @@ -94,8 +94,8 @@ Nolok_01::active_update(float elapsed_time) } case SHOOTING: { - Sector::current()->add_object(new SnowSnail(get_pos().x - 64, get_pos().y, LEFT)); - Sector::current()->add_object(new SnowSnail(get_pos().x + 64, get_pos().y, RIGHT)); + Sector::current()->add_object(new Snail(get_pos().x - 64, get_pos().y, LEFT)); + Sector::current()->add_object(new Snail(get_pos().x + 64, get_pos().y, RIGHT)); physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); sprite->set_action(dir == LEFT ? "left" : "right"); action = WALKING; diff --git a/src/badguy/snail.cpp b/src/badguy/snail.cpp new file mode 100644 index 000000000..72a789109 --- /dev/null +++ b/src/badguy/snail.cpp @@ -0,0 +1,266 @@ +// $Id: snail.cpp 3364 2006-04-19 00:54:40Z sommer $ +// +// SuperTux - Badguy "Snail" +// Copyright (C) 2006 Christoph Sommer +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include + +#include "snail.hpp" +#include "object/block.hpp" + +namespace { + const float WALKSPEED = 80; + const float KICKSPEED = 500; + const int MAXSQUISHES = 10; + const float KICKSPEED_Y = 500; /**< y-velocity gained when kicked */ +} + +Snail::Snail(const lisp::Lisp& reader) + : state(STATE_NORMAL), squishcount(0) +{ + reader.get("x", start_position.x); + reader.get("y", start_position.y); + bbox.set_size(31.8, 31.8); + sprite = sprite_manager->create("images/creatures/snail/snail.sprite"); + set_direction = false; +} + +Snail::Snail(float pos_x, float pos_y, Direction d) + : state(STATE_NORMAL), squishcount(0) +{ + start_position.x = pos_x; + start_position.y = pos_y; + bbox.set_size(31.8, 31.8); + sprite = sprite_manager->create("images/creatures/snail/snail.sprite"); + set_direction = true; + initial_direction = d; +} + +void +Snail::write(lisp::Writer& writer) +{ + writer.start_list("snail"); + + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); + + writer.end_list("snail"); +} + +void +Snail::activate() +{ + if (set_direction) {dir = initial_direction;} + + be_normal(); +} + +void +Snail::be_normal() +{ + state = STATE_NORMAL; + sprite->set_action(dir == LEFT ? "left" : "right"); + + physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); +} + +void +Snail::be_flat() +{ + state = STATE_FLAT; + sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); + sprite->set_fps(64); + + physic.set_velocity_x(0); + physic.set_velocity_y(0); + + flat_timer.start(4); +} + +void +Snail::be_kicked() +{ + state = STATE_KICKED_DELAY; + sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); + sprite->set_fps(64); + + physic.set_velocity_x(0); + physic.set_velocity_y(0); + + // start a timer to delay addition of upward movement until we are (hopefully) out from under the player + kicked_delay_timer.start(0.05); +} + + +void +Snail::active_update(float elapsed_time) +{ + switch (state) { + + case STATE_NORMAL: + if (might_fall(601)) { + dir = (dir == LEFT ? RIGHT : LEFT); + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } + break; + + case STATE_FLAT: + if (flat_timer.started()) { + sprite->set_fps(64 - 15 * flat_timer.get_timegone()); + } + if (flat_timer.check()) { + be_normal(); + } + break; + + case STATE_KICKED_DELAY: + if (kicked_delay_timer.check()) { + physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED); + physic.set_velocity_y(KICKSPEED_Y); + state = STATE_KICKED; + } + break; + + case STATE_KICKED: + physic.set_velocity_x(physic.get_velocity_x() * pow(0.99, elapsed_time/0.02)); + if (fabsf(physic.get_velocity_x()) < WALKSPEED) be_normal(); + break; + + } + BadGuy::active_update(elapsed_time); +} + +HitResponse +Snail::collision_solid(GameObject& object, const CollisionHit& hit) +{ + if(fabsf(hit.normal.y) > .5) { // floor or roof + physic.set_velocity_y(0); + + switch (state) { + case STATE_NORMAL: + case STATE_FLAT: + case STATE_KICKED_DELAY: + break; + case STATE_KICKED: + break; + } + + return CONTINUE; + } + // hit left or right + switch(state) { + + case STATE_NORMAL: + dir = dir == LEFT ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + break; + + case STATE_FLAT: + case STATE_KICKED_DELAY: + physic.set_velocity_x(0); + break; + + case STATE_KICKED: { + sound_manager->play("sounds/iceblock_bump.wav", get_pos()); + + // open bonusblocks, crash bricks + BonusBlock* bonusblock = dynamic_cast (&object); + if(bonusblock) { + bonusblock->try_open(); + } + Brick* brick = dynamic_cast (&object); + if(brick) { + brick->try_break(); + } + + dir = (dir == LEFT) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); + + physic.set_velocity_x(-physic.get_velocity_x()*0.75); + if (fabsf(physic.get_velocity_x()) < WALKSPEED) be_normal(); + break; + + } + } + + return CONTINUE; +} + +HitResponse +Snail::collision_badguy(BadGuy& badguy, const CollisionHit& hit) +{ + switch(state) { + case STATE_NORMAL: + if(fabsf(hit.normal.x) > .5) { + dir = (dir == LEFT) ? RIGHT : LEFT; + sprite->set_action(dir == LEFT ? "left" : "right"); + physic.set_velocity_x(-physic.get_velocity_x()); + } + return CONTINUE; + case STATE_FLAT: + case STATE_KICKED_DELAY: + return FORCE_MOVE; + case STATE_KICKED: + badguy.kill_fall(); + return FORCE_MOVE; + default: + assert(false); + } + + return ABORT_MOVE; +} + +bool +Snail::collision_squished(Player& player) +{ + switch(state) { + + case STATE_KICKED: + case STATE_NORMAL: + squishcount++; + if(squishcount >= MAXSQUISHES) { + kill_fall(); + return true; + } + + sound_manager->play("sounds/stomp.wav", get_pos()); + be_flat(); + break; + + case STATE_FLAT: + sound_manager->play("sounds/kick.wav", get_pos()); + + if(player.get_pos().x < get_pos().x) { + dir = RIGHT; + } else { + dir = LEFT; + } + be_kicked(); + break; + + case STATE_KICKED_DELAY: + break; + + } + + player.bounce(*this); + return true; +} + +IMPLEMENT_FACTORY(Snail, "snail") diff --git a/src/badguy/snowsnail.hpp b/src/badguy/snail.hpp similarity index 54% rename from src/badguy/snowsnail.hpp rename to src/badguy/snail.hpp index 4a304d33d..5866e9513 100644 --- a/src/badguy/snowsnail.hpp +++ b/src/badguy/snail.hpp @@ -1,7 +1,7 @@ -// $Id$ +// $Id: snail.hpp 3364 2006-04-19 00:54:40Z sommer $ // -// SuperTux -// Copyright (C) 2006 Matthias Braun +// SuperTux - Badguy "Snail" +// Copyright (C) 2006 Christoph Sommer // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License @@ -17,16 +17,19 @@ // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -#ifndef __SNOWSNAIL_H__ -#define __SNOWSNAIL_H__ +#ifndef __SNAIL_H__ +#define __SNAIL_H__ #include "badguy.hpp" -class SnowSnail : public BadGuy +/** + * Badguy "Snail" - a snail-like creature that can be flipped and tossed around at an angle + */ +class Snail : public BadGuy { public: - SnowSnail(const lisp::Lisp& reader); - SnowSnail(float pos_x, float pos_y, Direction d); + Snail(const lisp::Lisp& reader); + Snail(float pos_x, float pos_y, Direction d); void activate(); void write(lisp::Writer& writer); @@ -37,15 +40,20 @@ public: protected: bool collision_squished(Player& player); + void be_normal(); /**< switch to state STATE_NORMAL */ + void be_flat(); /**< switch to state STATE_FLAT */ + void be_kicked(); /**< switch to state STATE_KICKED_DELAY */ private: - enum IceState { - ICESTATE_NORMAL, - ICESTATE_FLAT, - ICESTATE_KICKED + enum State { + STATE_NORMAL, /**< walking around */ + STATE_FLAT, /**< flipped upside-down */ + STATE_KICKED_DELAY, /**< short delay before being launched */ + STATE_KICKED /**< launched */ }; - IceState ice_state; - Timer flat_timer; + State state; + Timer flat_timer; /**< wait time until flipping right-side-up again */ + Timer kicked_delay_timer; /**< wait time until switching from STATE_KICKED_DELAY to STATE_KICKED */ int squishcount; bool set_direction; Direction initial_direction; diff --git a/src/badguy/snowsnail.cpp b/src/badguy/snowsnail.cpp deleted file mode 100644 index 679988539..000000000 --- a/src/badguy/snowsnail.cpp +++ /dev/null @@ -1,187 +0,0 @@ -// $Id$ -// -// SuperTux -// Copyright (C) 2006 Matthias Braun -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -#include - -#include "snowsnail.hpp" -#include "object/block.hpp" - -static const float WALKSPEED = 80; -static const float KICKSPEED = 500; -static const int MAXSQUISHES = 10; - -SnowSnail::SnowSnail(const lisp::Lisp& reader) - : ice_state(ICESTATE_NORMAL), squishcount(0) -{ - reader.get("x", start_position.x); - reader.get("y", start_position.y); - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/snowsnail/snowsnail.sprite"); - set_direction = false; -} - -SnowSnail::SnowSnail(float pos_x, float pos_y, Direction d) - : ice_state(ICESTATE_NORMAL), squishcount(0) -{ - start_position.x = pos_x; - start_position.y = pos_y; - bbox.set_size(31.8, 31.8); - sprite = sprite_manager->create("images/creatures/snowsnail/snowsnail.sprite"); - set_direction = true; - initial_direction = d; -} - -void -SnowSnail::write(lisp::Writer& writer) -{ - writer.start_list("mriceblock"); - - writer.write_float("x", start_position.x); - writer.write_float("y", start_position.y); - - writer.end_list("snowsnail"); -} - -void -SnowSnail::activate() -{ - if (set_direction) {dir = initial_direction;} - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); -} - -void -SnowSnail::active_update(float elapsed_time) -{ - if((ice_state != ICESTATE_KICKED) && flat_timer.started()) { - sprite->set_fps(64 - 15 * flat_timer.get_timegone()); - } - if(ice_state == ICESTATE_FLAT && flat_timer.check()) { - ice_state = ICESTATE_NORMAL; - physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED); - sprite->set_action(dir == LEFT ? "left" : "right"); - } - BadGuy::active_update(elapsed_time); -} - -HitResponse -SnowSnail::collision_solid(GameObject& object, const CollisionHit& hit) -{ - if(fabsf(hit.normal.y) > .5) { // floor or roof - physic.set_velocity_y(0); - return CONTINUE; - } - // hit left or right - switch(ice_state) { - case ICESTATE_NORMAL: - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - break; - case ICESTATE_KICKED: { - BonusBlock* bonusblock = dynamic_cast (&object); - if(bonusblock) { - bonusblock->try_open(); - } - Brick* brick = dynamic_cast (&object); - if(brick) { - brick->try_break(); - } - - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - sprite->set_fps(64); - physic.set_velocity_x(-physic.get_velocity_x()); - sound_manager->play("sounds/iceblock_bump.wav", get_pos()); - break; - } - case ICESTATE_FLAT: - physic.set_velocity_x(0); - break; - } - - return CONTINUE; -} - -HitResponse -SnowSnail::collision_badguy(BadGuy& badguy, const CollisionHit& hit) -{ - switch(ice_state) { - case ICESTATE_NORMAL: - if(fabsf(hit.normal.x) > .8) { - dir = dir == LEFT ? RIGHT : LEFT; - sprite->set_action(dir == LEFT ? "left" : "right"); - physic.set_velocity_x(-physic.get_velocity_x()); - } - return CONTINUE; - case ICESTATE_FLAT: - return FORCE_MOVE; - case ICESTATE_KICKED: - badguy.kill_fall(); - return FORCE_MOVE; - default: - assert(false); - } - - return ABORT_MOVE; -} - -bool -SnowSnail::collision_squished(Player& player) -{ - switch(ice_state) { - case ICESTATE_KICKED: - case ICESTATE_NORMAL: - squishcount++; - if(squishcount >= MAXSQUISHES) { - kill_fall(); - return true; - } - - // flatten - sound_manager->play("sounds/stomp.wav", get_pos()); - physic.set_velocity_x(0); - physic.set_velocity_y(0); - - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - sprite->set_fps(64); - flat_timer.start(4); - ice_state = ICESTATE_FLAT; - break; - case ICESTATE_FLAT: - // kick - sound_manager->play("sounds/kick.wav", get_pos()); - - if(player.get_pos().x < get_pos().x) { - dir = RIGHT; - } else { - dir = LEFT; - } - physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED); - sprite->set_action(dir == LEFT ? "flat-left" : "flat-right"); - sprite->set_fps(64); - ice_state = ICESTATE_KICKED; - break; - } - - player.bounce(*this); - return true; -} - -IMPLEMENT_FACTORY(SnowSnail, "snowsnail") -- 2.11.0