From 21616b5c75bf0575b318b790d9b7442bdddef3cf Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Fri, 28 May 2004 14:57:58 +0000 Subject: [PATCH] Just removed upside down thing. Done. SVN-Revision: 1348 --- TODO | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/TODO b/TODO index 49898a201..c9fe07e22 100644 --- a/TODO +++ b/TODO @@ -25,6 +25,7 @@ L: low priority [H] Change resolution to 800x600 - Levels need to be updated to resolution + (half of the levels have been already updated) [H] Buttjump related things ? Right now only breaks bricks beneath tux - what else should it break - Breaks 1 box too much at the left when tux is facing left. @@ -33,8 +34,6 @@ L: low priority ? Should disable Tux's movement temporarily (1 second?) [H] Tux should fall while walking in tiles that have a space between. - Possible solution: reduce Tux's width -[H] Enemies should turn upside down after being hit by a kicked iceblock, - fireball or bomb [H] When you jump into the roof or a bonus and fall back down you collide with the badguys twice. Noticable with iceblocks. (level 15) -- 2.11.0