From 0eceb31a943c09673deef95e290d85f6207dc3ac Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Fri, 13 Aug 2004 13:39:18 +0000 Subject: [PATCH] Check if this fixes the jamming. SVN-Revision: 1766 --- src/badguy.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/badguy.cpp b/src/badguy.cpp index 6ace8e3a3..100931457 100644 --- a/src/badguy.cpp +++ b/src/badguy.cpp @@ -1314,9 +1314,9 @@ BadGuy::collision(void *p_c_object, int c_object, CollisionType type) dir = RIGHT; physic.set_velocity_x(fabsf(physic.get_velocity_x())); - // in case badguys get "jammed" - if (physic.get_velocity_x() != 0) - base.x = pbad_c->base.x + pbad_c->base.width; + // Put bad guys a part (or they get jammed) + // only needed to do to one of them + base.x = pbad_c->base.x + pbad_c->base.width + 1; } else if (dir == RIGHT) { -- 2.11.0