From 0ebef2776889ec1a0cc73275fb846e25b0a22c5c Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Tue, 27 Jul 2004 17:53:51 +0000 Subject: [PATCH] Disabled level flipping on debug mode. I guess everybody already have time to give it a try. If not, just go to the worldmap and set (flip #t) in a level. SVN-Revision: 1638 --- src/gameloop.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 4d7c4dd29..d04a952f5 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -77,9 +77,6 @@ GameSession::GameSession(const std::string& levelname_, int mode, bool flip_leve context = new DrawingContext(); - if(debug_mode) - flip_level = true; - restart_level(); } -- 2.11.0