From 0e5cec5d867ae2031190da2294fa43f202ade389 Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Wed, 12 May 2004 12:40:46 +0000 Subject: [PATCH] Just changed the vertical scrolling to the top of the scrolling func or else it wouldn't work when autoscrolling is enabled.. SVN-Revision: 1129 --- src/world.cpp | 31 ++++++++++++++++--------------- 1 file changed, 16 insertions(+), 15 deletions(-) diff --git a/src/world.cpp b/src/world.cpp index 0f8532886..da3774c78 100644 --- a/src/world.cpp +++ b/src/world.cpp @@ -323,6 +323,22 @@ World::action(double frame_ratio) /* This functions takes cares of the scrolling */ void World::scrolling(double frame_ratio) { + /* Y-axis scrolling */ + + float tux_pos_y = tux.base.y + (tux.base.height/2); + + if (scroll_y < tux_pos_y - (screen->h - Y_SPACE)) + scroll_y = tux_pos_y - (screen->h - Y_SPACE); + else if (scroll_y > tux_pos_y - Y_SPACE) + scroll_y = tux_pos_y - Y_SPACE; + + // this code prevent the screen to scroll before the start or after the level's end + if(scroll_y < 0) + scroll_y = 0; + if(scroll_y > level->height * 32 - screen->h) + scroll_y = level->height * 32 - screen->h; + + /* X-axis scrolling */ /* Auto scrolling */ if(level->hor_autoscroll_speed) @@ -379,21 +395,6 @@ void World::scrolling(double frame_ratio) scroll_x = 0; if(scroll_x > level->width * 32 - screen->w) scroll_x = level->width * 32 - screen->w; - - /* Y-axis scrolling */ - - float tux_pos_y = tux.base.y + (tux.base.height/2); - - if (scroll_y < tux_pos_y - (screen->h - Y_SPACE)) - scroll_y = tux_pos_y - (screen->h - Y_SPACE); - else if (scroll_y > tux_pos_y - Y_SPACE) - scroll_y = tux_pos_y - Y_SPACE; - - // this code prevent the screen to scroll before the start or after the level's end - if(scroll_y < 0) - scroll_y = 0; - if(scroll_y > level->height * 32 - screen->h) - scroll_y = level->height * 32 - screen->h; } void -- 2.11.0