From 0a9338fa4ddb98f17d60b3d0784585e2c905450f Mon Sep 17 00:00:00 2001 From: Ryan Flegel Date: Tue, 18 May 2004 20:39:31 +0000 Subject: [PATCH] -updated TODO SVN-Revision: 1261 --- TODO | 72 +++++++++++++++++++++++++++++++------------------------------------- 1 file changed, 33 insertions(+), 39 deletions(-) diff --git a/TODO b/TODO index 526533389..05f0f8672 100644 --- a/TODO +++ b/TODO @@ -1,10 +1,13 @@ -- To do for Milestone1 - +- To do for Milestone2 - http://super-tux.sf.net/ -Last update: May 3, 2004 - -These are mostly bugs: +High priority: milestone goals that should be implemented for next milestone +Medium priority: would be nice to have for next milestone, but should + be secondary to high priority goals +Low priority: things that should be fixed sometime +?: Things that need to be discussed to determine whether or not they should be + implemented Todo ---- @@ -12,62 +15,53 @@ H: high priority M: medium priority L: low priority ?: bug or feature? + - needs discussion + +[?] When jumping into a brick and there is a powerup, it should change + direction or not, depending where the collision was. It currently sucks. + - Discuss this, is that really what we want? -[L] AX_CHECK_GL produces an error during configure, when something in - configure.ac changed and it was automatically regenerated by make (instead - of the user doing ./autogen.sh) [H] Change resolution to 800x600 - Levels need to be updated to resolution - Might still be some other bugs to iron out [H] Buttjump related things - - Right now only breaks bricks beneath tux - what else should it break + ? Right now only breaks bricks beneath tux - what else should it break - Breaks 1 box too much at the left when tux is facing left. - Should kill enemies with a certain range - - Should disable Tux Temporarily - matze: what does this mean? - Animation (need images) - -[H] Camera movement shouldn't be so fast at the beggining, it takes the focus from - the game (backscrolling) + ? Should disable Tux's movement temporarily (1 second?) +[H] Camera movement shouldn't be so fast at the beggining, it takes the focus + from the game (backscrolling) [H] Tux should fall while walking in tiles that have a space between. + - Possible solution: reduce Tux's width +[H] Enemies should turn upside down after being hit by an kicked + iceblock, fireball or bomb [M] Save score on per-level basis to make high-score [M] Save time on per-level basis to make low-time-score [M] Add bonus score for extra time left when finishing a level [M] When aborting a level, lives and score should remain the same as they - were before. Solution: make more dependency between the game engine and worldmap - or just backup those variables before starting a level. - fixed? + were before. Solution: make more dependency between the game engine and + worldmap or just backup those variables before starting a level. - fixed? +[M] when bumping a special with 2 blocks at once, it won't change direction +[M] tux get killed if he kicks a iceblock while at the same time bouncing on +[M] You shouldn't be able to stand on invisible blocks, before you bumped them + the roof +[M] bombs should explode directly when hit by another bomb or a mr.iceblock + - right now they transform into a "squished mrbomb" + [L] in the "Welcome to Antarctica" level, the blocks next to the first growup look like there are 2 blocks above each other when bumping against them as small tux... -[H] Enemies should turn upside down after being hit by an kicked - iceblock, fireball or bomb -[?] When jumping into a brick and there is a powerup, it should change - direction or not, depending where the collision was. It currently sucks. - - Discuss this, is that really what we want? - -[M] when bumping a special with 2 blocks at once, it won't change direction -[M] tux get killed if he kicks a iceblock while at the same time - bouncing on the roof - [L] time runs while being in in-game menu, at least a bit (jump, go to menu, wait a bit, leave menu, Tux will 'flip' to the ground, instead of fall, pause mode doesn't seem to have this problem, only menu) [L] catch exceptions thrown by lispreader [L] fadein/out for intro/extro would be nice - - -Stuff for past milestone1: --------------------------- -Note that this list is far from complete, but lists some bugs that we don't want -to touch before milestone1 at the moment. -- You shouldn't be able to stand on invisible blocks, before you bumped them -- bombs should explode directly when hit by another bomb or a mr.iceblock -- we only have a global counter for multiple coin blocks. This should be handled - per block. -- We should reduced the width of tux collision rectangle so that he falls easier - between 1 tile wide holes. -- The enabled/disabled icon in the options shouldn't be a cross. Some people - think the options are disabled because they're crossed. Better use a green - check mark. +[L] we only have a global counter for multiple coin blocks. This should be handled + per block. +[L] AX_CHECK_GL produces an error during configure, when something in + configure.ac changed and it was automatically regenerated by make (instead + of the user doing ./autogen.sh) -- 2.11.0