From 0a0f4301ad5bb64f2f3d72b0431e27c9f8e01c29 Mon Sep 17 00:00:00 2001 From: Florian Forster Date: Sun, 28 Feb 2010 10:52:17 +0000 Subject: [PATCH] supertux/sector.cpp: Use Rectf::distance(). This is a lot cleaner. SVN-Revision: 6448 --- src/supertux/sector.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/supertux/sector.cpp b/src/supertux/sector.cpp index 7d9178c27..6cc7c7a9d 100644 --- a/src/supertux/sector.cpp +++ b/src/supertux/sector.cpp @@ -1907,16 +1907,12 @@ Sector::get_nearest_player (const Vector& pos) ++playerIter) { Player *this_player = *playerIter; - float x_dist; - float y_dist; float this_dist; if (this_player->is_dying() || this_player->is_dead()) continue; - x_dist = fabs ((this_player->get_pos ().x) - pos.x); - y_dist = fabs ((this_player->get_pos ().y) - pos.y); - this_dist = sqrtf (x_dist*x_dist + y_dist*y_dist); + this_dist = this_player->get_bbox ().distance (pos); if ((nearest_player == NULL) || (nearest_dist > this_dist)) { nearest_player = this_player; -- 2.11.0