From 09316d96ba7d40258da17759f9dfec85101013fe Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Wed, 28 Apr 2004 12:15:42 +0000 Subject: [PATCH] Applied patch from Ryan (the one sent to the mailing list). Basically it corrects a few grammar errors from me ;) and also formats some stuff. SVN-Revision: 801 --- AUTHORS | 91 ++++++++++++++++++++++++++++++++++--------------------------- INSTALL | 5 ++-- LEVELDESIGN | 63 ++++++++++++++++++++++-------------------- README | 81 ++++++++++++++++++++++++++++++------------------------ 4 files changed, 132 insertions(+), 108 deletions(-) diff --git a/AUTHORS b/AUTHORS index 9a7f0a8d7..67998eefc 100644 --- a/AUTHORS +++ b/AUTHORS @@ -1,70 +1,81 @@ - Those behind SuperTux - +========================= + http://super-tux.sf.net/ Last update: April 26, 2004 -- Project leader: +Project Leader +-------------- -Tobias Glaesser -tobi.web@gmx.de + Tobias Glaesser + tobi.web@gmx.de -- Original author: +Original author +--------------- -Bill Kendrick -nbs@sonic.net -http://www.newbreedsoftware.com/ + Bill Kendrick + nbs@sonic.net + http://www.newbreedsoftware.com/ -- Programmers: +Programmers +----------- -- Ricardo Cruz -rick2@aeiou.pt -http://rpmcruz.planetaclix.pt/ + Ricardo Cruz + rick2@aeiou.pt + http://rpmcruz.planetaclix.pt/ -- Ingo Ruhnke -grumbel@gmx.de -http://pingus.seul.org/~grumbel/ + Ingo Ruhnke + grumbel@gmx.de + http://pingus.seul.org/~grumbel/ -- Duong-Khang NGUYEN -neoneurone@users.sourceforge.net + Duong-Khang NGUYEN + neoneurone@users.sourceforge.net -- Matze Braun -matze@braunis.de + Matthias Braun + matze@braunis.de -- Code contributors: +Code contributors +----------------- -Ryan Flegel -xxdigitalhellxx@hotmail.com -http://digitalhell.cjb.net/~ryan/ + Ryan Flegel + xxdigitalhellxx@hotmail.com + http://digitalhell.cjb.net/~ryan/ -- Graphics: +Graphics +-------- -Ingo Ruhnke -grumbel@gmx.de -http://pingus.seul.org/~grumbel/ + Ingo Ruhnke + grumbel@gmx.de + http://pingus.seul.org/~grumbel/ -Christopher A. Webber -creat0r@lingocomic.com + Christopher A. Webber + creat0r@lingocomic.com -- Level Design: +Level Design +------------ -Marek Moeckel -wansti@gmx.de + Marek Moeckel + wansti@gmx.de -Ingo Ruhnke -grumbel@gmx.de -http://pingus.seul.org/~grumbel/ + Ingo Ruhnke + grumbel@gmx.de + http://pingus.seul.org/~grumbel/ -- Musics: +Music +----- -Marek Moeckel -wansti@gmx.de + Marek Moeckel + wansti@gmx.de -- Sounds: +Sounds +------ -Royalty free CDROMs and FTP sites sounds + Royalty free CDROMs and FTP sites sounds -- More information and contacts: +More information and contacts +============================= Visit our webpage at: http://super-tux.sf.net/ diff --git a/INSTALL b/INSTALL index 70e2b295e..025bfcfb5 100644 --- a/INSTALL +++ b/INSTALL @@ -13,7 +13,7 @@ REQUIREMENTS SDL --- - "Super Tux" was programed using the "Simple Direct Media" layer + "SuperTux" was programed using the "Simple DirectMedia Layer" libraries by Sam Lantinga. This means that the game can theoretically run under any environment that the SDL libraries support. @@ -30,7 +30,7 @@ REQUIREMENTS SDL_image --------- SDL_image is also required. (It is used to load the PNG format images - that come with Super Tux!) + that come with SuperTux!) SDL_mixer --------- @@ -46,6 +46,7 @@ REQUIREMENTS For linux, nvidia vendor is the only one that makes decent drivers. But the ATI drivers should run with the same performance, since it only uses accelerated 2d, not 3d. + Anyway, you can use the SDL frontend and you most likely won't notice any difference. diff --git a/LEVELDESIGN b/LEVELDESIGN index 216200d40..fe94ea0d3 100644 --- a/LEVELDESIGN +++ b/LEVELDESIGN @@ -10,10 +10,9 @@ the level editor. = LEVEL FORMAT = The level format used to be pretty easy to understand, but it -is now more complex. -Anyway, should be pretty usefull to know a bit of it, when you -want to do stuff just as to just change the author's name or -something small. +is now more complex. Anyway, should be pretty useful to know +a bit of it, when you want to do stuff just as to just change +the author's name or something small. It uses the Lisp syntax and is pretty intuitive. Here have a look at a quotation: @@ -21,17 +20,17 @@ look at a quotation: ; This is a comment! (supertux-level -; a few level's info: version, author and level's name +; some level info: version, author and the level's name (version 1) (author "Ingo Ruhnke") (name "Night Chill") ; number of tiles used (currently the height has to be 15) (width 515) (height 15) -; Tux starts position +; Tux's start position (start_pos_x 100) (start_pos_y 170) -; Background image, if any is specified, the color below will be used +; Background image; if none is specified, the color below will be used (background "") ; Music file (music "Mortimers_chipdisko.mod") @@ -47,15 +46,15 @@ look at a quotation: (time 300) ; Gravity to be used (you should let it stay in 10 for ordinary levels) (gravity 10) -; The particle system allows that images can be displaying simulating weather -; In the writing of this text, both "snow" and "clouds" are supported +; The particle system draws images that simulate weather effects +; As of the writing of this text, both "snow" and "clouds" are supported (particle_system "snow") -; Theme is the tiles look that are used +; Theme is the tileset that is used (theme "antarctica") (interactive-tm -; here goes a lot of numbers that are the tiles places + ; here goes a lot of numbers that are the tiles places ) -; Reset points, there can be more than one +; Reset points; there can be more than one ; Reset points are positions where the player passes through and ; if he dies, he will be back to there. They are invisible (reset-points @@ -78,26 +77,27 @@ look at a quotation: USING THE BUILT-IN LEVEL EDITOR: -------------------------------- -When opening the leveleditor, a menu will appear. This -menu can be used to select or add level subsets. -A level subset is a collection of levels. Subsets can be chose -during gameplay when starting a game. +When opening the leveleditor, a menu will appear. This menu +can be used to select or add level subsets. A level subset is +a collection of levels. Subsets can be chose during gameplay +when starting a game. After selecting the subset, have a look at the level editor. The button bar in the right is the place where you can control the actions related with editing. You can select levels and add throught there. + To select tiles (foreground or background) and enemies, the button bar is the right place. There you can also save, test and setup the level. It is also possible between two selection cursors! Give -a try to both. -A right click in a button bar button will give you a description -and a shortcut for it. +a try to both. A right click in a button bar button will give you +a description and a shortcut for it. To change a tile, just press the tile you want to change with a -mouse left click. The current tile will be used. Depending +left mouse click. The current tile will be used. Depending on the selection behavior, you can or not select more than one tiles. + To scroll, you just have to point over the two arrow buttons, or use the right button click. @@ -118,26 +118,29 @@ FlexLay is an external project (it even uses different libraries) that is developed by Ingo Ruhnke and supports a lot of different games, including SuperTux (or else we wouldn't mention it :) ). -Anyway, it is pretty easy to use and a lot more advanced than -the internal one. So, if you are considering in doing a few levels -for us, it may be a good idea to check this out. +Anyway, it is pretty easy to use and is a lot more advanced than +the internal one. So, if you are considering doing a few levels +for us, it would be a good idea to check this out. There isn't currently any webpage for it, just go to our webpage and you should find a download of this program. +You can also get the latest development copy from the Subversion +source tree: + svn co "svn://clanlib.org/Games/Windstille/trunk/flexlay/" + The only cons it has is that you have to have an accelerated -videocard (with the drivers working, obviously). Anyway shouldn't -be a problem nowadays. -For linux, we advise nvidia videocards with the use of nvidia's closed +videocard (with the drivers working, obviously). For linux, +we advise nvidia videocards with the use of nvidia's closed drivers. ATI drivers should be enough to run this game though. = CONCLUSION = -To sum up, go and do lots of levels and HAVE FUN!! +To sum up, go build lots of levels and HAVE FUN!! -Please, send your levels or any art you created to the SuperTux's -mailinglist or to the maintainer (look at AUTHORS). +Please, send your levels or any art, including sketches, you +have created to the SuperTux mailing list. -- SuperTux developers + - SuperTux developers diff --git a/README b/README index b00900dca..15beb602f 100644 --- a/README +++ b/README @@ -6,8 +6,9 @@ Last update: April 26, 2004 DESCRIPTION ----------- - SuperTux is a jump'n run like game, with a strongly inspiration on - Nintendo's Super Mario Bros games. + SuperTux is a jump'n run like game, with strong inspiration from the + Super Mario Bros games for Nintendo. + Run and jump through multiple worlds, fighting off enemies by jumping on them or bumping them from below. Grabbing power-ups and other stuff on the way. @@ -16,19 +17,19 @@ DESCRIPTION STORY ----- -- Gwen gets captured! - +- Penny gets captured! - - Tux and Gwen were out having a nice + Tux and Penny were out having a nice picnic on the ice fields of Antarctica. Suddenly, a creature jumped from behind an ice bush, there was a flash, and Tux fell asleep! - When Tux wakes up, he finds that Gwen + When Tux wakes up, he finds that Penny is missing. Where she lay before now lies a letter. "Tux, my arch enemy!" says the letter. "I have captured - your beautiful Gwen and have taken her + your beautiful Penny and have taken her to my fortress. The path to my fortress is littered with my minions. Give up on the thought of trying to reclaim her, @@ -36,7 +37,7 @@ STORY Tux looks and see Nolok's fortress in the distance. Determined to save his - beloved Gwen, he begins his journey. + beloved Penny, he begins his journey. DOCUMENTATION @@ -44,12 +45,16 @@ DOCUMENTATION Important documentation for SuperTux is contained in multiple files. Please see them: - AUTHORS - Credits for who made this game. - CHANGES - Changes since the previous versions of "Super Tux" - COPYING - The GNU Public License, which "Super Tux" is under. - INSTALL - Instructions on requirements, compiling and installing. - README - (This file.) Game story, usage, rules and controls. - TODO - A wish-list for this version of "Super Tux" + AUTHORS - Credits for people that contributed to the creation + of SuperTux. + CHANGES - Changes since the previous versions of "SuperTux" + COPYING - The GNU Public License, which "SuperTux" is liscensed + under. + INSTALL - Instructions on requirements, compiling and installing. + README - (This file.) Game story, usage, rules and controls. + TODO - A wish-list for this version of "SuperTux" + LEVELDESIGN - Very useful information for those that want to design + levels for SuperTux. RUNNING THE GAME @@ -65,11 +70,10 @@ RUNNING THE GAME specifying them. The game has two frontends: SDL and OpenGL. Currently, there isn't any - noticiable difference between them. - Basically, SDL uses software to draw the game and OpenGL makes use of - the videocards cpu (in case the videocard has one and the drivers support - it). Under linux, nvidia is recommendaded (with the closed drivers), but - an ATI should work just fine. + noticiable difference between them. Basically, SDL uses software to draw + the game and OpenGL makes use of the videocards CPU (if the videocard has + one and the drivers support it). Under linux, nVidia is recommendaded + (with the closed drivers), but an ATI video card should work just fine. PLAYING THE GAME @@ -77,17 +81,22 @@ PLAYING THE GAME Controls -------- Both keyboards and joysticks/gamepads are supported. You can change the - controls via the Options menu. - Basically, the only keys you will have to use is for the following actions: - jump, duck, right and left. Also press Esc to go to the menu and use the - key cursors and Enter under it. Oh, press P to pause the game. - In the worldmap, the arrow keys and Enter are enough. + controls via the Options menu. Basically, the only keys you will need to + use in-game are to do the following actions: jump, duck, right left and + 'P' to pause/unpause the game. + + Other useful keys include the Esc key, which is used to go to the menu or + to go up a level in the menu. The menu can be navigated using the arrow + keys or the mouse. + + In the worldmap, the arrow keys are used to navigate and Enter enters the + current level. The leveleditor is controled via the mouse, but there are shortcuts that may make your life easier. To see the shortcuts for the buttons, just - do a Right-click on them. - In any case, we advise you to read LEVELDESIGN to have the best productivity - with the leveleditor. + do a Right-click on them. If you are interested in creating SuperTux + levels, we advise you to read LEVELDESIGN to learn more about the editor + and creating new levels. SCREEN LAYOUT @@ -103,38 +112,38 @@ SCORING ------- Enemies ------- - If you get more than one enemy at a time without landing on the ground, + If you kill more than one enemy at a time without landing on the ground, each enemy is worth more points. For example, if there are three in a row and you jump on the first, it's worth 50 points. If you bounce off the first and onto the second, it's worth 100 points. If you also get the third, it's worth 150 points. - You can also score by shooting at the ennemies. Don't forget to get - the flower in order to get the ability to fire. + You can also score by shooting at the enemies. Don't forget to get + the iceflower in order to get the ability to fire. OPTIONS FILE ------------ - When Super Tux starts up, it looks for an options file. + When SuperTux starts up, it looks for an options file. Under Linux, this file is "config" in your directory ($HOME/.supertux/). - Under Windows, this file is "supertux.dat" in the Super Tux folder. + Under Windows, this file is "supertux.dat" in the SuperTux folder. - This file records program's settings. It uses the LISP syntax, anyway - there shouldn't be any reasons for you to hand edit it. + This file records program's settings. It uses the LISP syntax. There + should be no reason to edit this file by hand. THE END ------- - Thanks for trying out Super Tux. + Thanks for trying out SuperTux. - If you like Super Tux, please rate and review it at the + If you like SuperTux, please rate and review it at the Linux Game Tome: http://www.happypenguin.org/ - Search for "Super Tux"! + Search for "SuperTux"! Thanks! -- 2.11.0