From 0508b2e04fcb586c738a527e94124e990589758c Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Sat, 9 Oct 2004 21:04:23 +0000 Subject: [PATCH] Bugfix: its finally possible to open a levelsubset. However, there seems to exist problems with changing levels and levelsubsets. I'll look at these issues later. SVN-Revision: 2005 --- src/leveleditor.cpp | 30 +++++++++++++++++++----------- 1 file changed, 19 insertions(+), 11 deletions(-) diff --git a/src/leveleditor.cpp b/src/leveleditor.cpp index d4a6e0632..f25cd2376 100644 --- a/src/leveleditor.cpp +++ b/src/leveleditor.cpp @@ -341,7 +341,7 @@ std::cerr << "load subset level_subsets " << i << ": " << (*it) << std::endl; Menu::set_current(settings_menu); break; case BT_NEXT_LEVEL: - if(level_nb < level_subset.get_num_levels()) + if(level_nb+1 < level_subset.get_num_levels()) load_level(level_nb + 1); else { @@ -357,7 +357,7 @@ std::cerr << "load subset level_subsets " << i << ": " << (*it) << std::endl; } break; case BT_PREVIOUS_LEVEL: - if(level_nb > 1) + if(level_nb-1 > 0) load_level(level_nb - 1); break; case BT_NEXT_SECTOR: @@ -557,11 +557,9 @@ context.draw_filled_rect(Vector(0,0), Vector(screen->w,screen->h), Color(60,60,6 if(level_name_timer.check()) { + context.push_transform(); if(level_name_timer.get_left() < FADING_TIME) - { - context.push_transform(); context.set_alpha(level_name_timer.get_left() * 255 / FADING_TIME); - } context.draw_text(gold_text, level.name, Vector(screen->w/2, 30), CENTER_ALLIGN, LAYER_GUI); if(level_nb != -1) @@ -571,8 +569,7 @@ if(level_name_timer.check()) context.draw_text(gold_text, str, Vector(screen->w/2, 50), CENTER_ALLIGN, LAYER_GUI); } - if(level_name_timer.get_left() < FADING_TIME) - context.pop_transform(); + context.pop_transform(); } if(sector) context.draw_text(white_small_text, _("F1 for help"), Vector(5, 510), LEFT_ALLIGN, LAYER_GUI-10); @@ -708,8 +705,13 @@ load_level(1); void LevelEditor::load_level(std::string filename) { -if(!level_changed) - save_level(); +if(level_changed) + { + if(confirm_dialog(NULL, _("Level not saved. Wanna to?"))) + save_level(); + else + return; + } level_filename = filename; level.load(filename); @@ -725,8 +727,13 @@ settings_menu->get_item_by_id(MN_ID_AUTHOR).change_input(level.author.c_str()); void LevelEditor::load_level(int nb) { -if(!level_changed) - save_level(); +if(level_changed) + { + if(confirm_dialog(NULL, _("Level not saved. Wanna to?"))) + save_level(); + else + return; + } level_nb = nb; std::cerr << "level_nb: " << level_nb << std::endl; @@ -807,6 +814,7 @@ settings_menu->get_item_by_id(MN_ID_HEIGHT).change_input(str); void LevelEditor::save_level() { +std::cerr << "saving level...\n"; level.save(level_filename); level_changed = false; } -- 2.11.0