From 028e104e6a5e39112418ea0153c1b2224bdc6ecc Mon Sep 17 00:00:00 2001 From: Ricardo Cruz Date: Tue, 4 May 2004 17:00:01 +0000 Subject: [PATCH] Removed scrolling bug, added an Abort level one. SVN-Revision: 974 --- TODO | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TODO b/TODO index 0fe75f06e..d8bcef6f0 100644 --- a/TODO +++ b/TODO @@ -11,9 +11,9 @@ Todo H: high priority L: low priority -[H] Scrolling is broken, should show at leats 3/4 of the screen to - Tuxs right, so that the player has a reasonably chance to see - enemies early on, currenty one can only not even a half screen ahead +[M] When aborting a level, lives and score should remain the same as they + were before. Solution: make more dependency between the game engine and worldmap + or just backup those variables before starting a level. [L] change lispreader to throw exceptions instead of simply assert() on syntax error [L] tux sometimes makes short jumps in the endsequence, mostly when -- 2.11.0