From 263262d1c9a0ce12c639c01c58d638f8b17a3d7b Mon Sep 17 00:00:00 2001 From: Matthias Braun Date: Mon, 3 May 2004 13:00:35 +0000 Subject: [PATCH] hiding the time while end_sequence wasn't nice SVN-Revision: 943 --- src/gameloop.cpp | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/src/gameloop.cpp b/src/gameloop.cpp index 252c69b30..a44cd8e90 100644 --- a/src/gameloop.cpp +++ b/src/gameloop.cpp @@ -672,14 +672,12 @@ GameSession::drawstatus() white_text->draw("Press ESC To Return",0,20,1); } - if(!end_sequence) { - if(!time_left.check()) { - white_text->draw("TIME'S UP", 224, 0, 1); - } else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) { - sprintf(str, "%d", time_left.get_left() / 1000 ); - white_text->draw("TIME", 224, 0, 1); - gold_text->draw(str, 304, 0, 1); - } + if(!time_left.check()) { + white_text->draw("TIME'S UP", 224, 0, 1); + } else if (time_left.get_left() > TIME_WARNING || (global_frame_counter % 10) < 5) { + sprintf(str, "%d", time_left.get_left() / 1000 ); + white_text->draw("TIME", 224, 0, 1); + gold_text->draw(str, 304, 0, 1); } sprintf(str, "%d", player_status.distros); -- 2.11.0