Matthias Braun [Thu, 12 Jan 2006 01:19:58 +0000 (01:19 +0000)]
fish should behave like the old fish again
SVN-Revision: 2987
Matthias Braun [Wed, 11 Jan 2006 23:38:48 +0000 (23:38 +0000)]
fix music not playing again after disable&enabling it
SVN-Revision: 2986
Matthias Braun [Wed, 11 Jan 2006 23:37:47 +0000 (23:37 +0000)]
forgot to commit some files?
SVN-Revision: 2985
Matthias Braun [Wed, 11 Jan 2006 22:48:42 +0000 (22:48 +0000)]
oops forgot 2 files
SVN-Revision: 2984
Ondřej Hošek [Wed, 11 Jan 2006 19:59:34 +0000 (19:59 +0000)]
* The "time needed" statistic now works again. You might need to delete your savegames first to make it work, though.
* Included stdint.h in moving_object.hpp to fix problems with a few systems.
SVN-Revision: 2983
Ondřej Hošek [Wed, 11 Jan 2006 19:16:09 +0000 (19:16 +0000)]
Okay, I guess this is it. The "stay on platform" flag is back. Featuring floorf and ceilf.
SVN-Revision: 2982
Matthias Braun [Wed, 11 Jan 2006 13:03:15 +0000 (13:03 +0000)]
stop invincible music a bit earlier than invinciblility
SVN-Revision: 2981
Matthias Braun [Wed, 11 Jan 2006 12:40:26 +0000 (12:40 +0000)]
some startup time debugging, changed skid dust particles back to old behaviour
SVN-Revision: 2980
Matthias Braun [Tue, 10 Jan 2006 00:00:04 +0000 (00:00 +0000)]
moved some more sprites
SVN-Revision: 2979
Matthias Braun [Mon, 9 Jan 2006 23:40:29 +0000 (23:40 +0000)]
moved a few more sprites away from sprites.strf
SVN-Revision: 2978
Matthias Braun [Mon, 9 Jan 2006 22:46:54 +0000 (22:46 +0000)]
more work on MrIceBlock, you can carry him around and kick him again
SVN-Revision: 2977
Ondřej Hošek [Mon, 9 Jan 2006 17:41:11 +0000 (17:41 +0000)]
Updated the statistics module to be on par with recent developments. We now have smooth fading on the worldmap again, the score isn't being shown anymore and nor is the time when the level contains no timer.
SVN-Revision: 2976
Ondřej Hošek [Fri, 6 Jan 2006 19:53:22 +0000 (19:53 +0000)]
* In the usage help, put LEVELFILE into brackets since it's an optional argument.
* When Tux is temporarily invincible after being hurt, MovingObjects don't affect him anymore.
* Renewed the copyright on the title screen to match this year.
* Tux isn't pushed forward by his own bullets anymore.
SVN-Revision: 2975
Stephen Groundwater [Fri, 6 Jan 2006 04:39:58 +0000 (04:39 +0000)]
added a forest map tileset to try and better match Grumbel's level set. WIP.
SVN-Revision: 2974
Stephen Groundwater [Wed, 4 Jan 2006 12:24:57 +0000 (12:24 +0000)]
More forest map work. IceWood, ForestWood and GhostWood sections created.
SVN-Revision: 2973
Matthias Braun [Sat, 31 Dec 2005 16:40:13 +0000 (16:40 +0000)]
check that place is free before releasing a grabbed object
SVN-Revision: 2971
Matthias Braun [Sat, 31 Dec 2005 15:59:22 +0000 (15:59 +0000)]
some more work on portable objects
SVN-Revision: 2970
Matthias Braun [Sat, 31 Dec 2005 14:39:06 +0000 (14:39 +0000)]
some fixes after my latest changes
SVN-Revision: 2969
Ondřej Hošek [Sat, 31 Dec 2005 12:56:11 +0000 (12:56 +0000)]
* Added "Id" attribute to a few files lacking it
* Non-existent level files are simply not added to worldmap
* A few fixes to a few level files
* Update of Czech translations
SVN-Revision: 2968
Matthias Braun [Thu, 29 Dec 2005 23:52:29 +0000 (23:52 +0000)]
more adjustments to collision detection, tux is correctly placed above badguys again and doesn't die by jumping on mriceblocks and yeti
SVN-Revision: 2967
Matthias Braun [Thu, 29 Dec 2005 13:53:08 +0000 (13:53 +0000)]
fix
SVN-Revision: 2966
Matthias Braun [Thu, 29 Dec 2005 13:51:07 +0000 (13:51 +0000)]
fix
SVN-Revision: 2965
Stephen Groundwater [Wed, 28 Dec 2005 13:14:27 +0000 (13:14 +0000)]
removed a few more duplicate tiles, more forest map work
SVN-Revision: 2964
Matthias Braun [Wed, 28 Dec 2005 01:54:45 +0000 (01:54 +0000)]
fix flame
SVN-Revision: 2963
Stephen Groundwater [Wed, 28 Dec 2005 01:42:42 +0000 (01:42 +0000)]
added grumbel's statue to the forest map, - stonehenge area in snowy trees
SVN-Revision: 2962
Stephen Groundwater [Wed, 28 Dec 2005 00:55:18 +0000 (00:55 +0000)]
removed some duplicate tiles IDs, and cleaned up the worldmap some more
SVN-Revision: 2961
Matthias Braun [Wed, 28 Dec 2005 00:09:51 +0000 (00:09 +0000)]
normalize paths for images so that you can use .. in them
SVN-Revision: 2960
Matthias Braun [Wed, 28 Dec 2005 00:09:19 +0000 (00:09 +0000)]
moved some sprites to external files
SVN-Revision: 2959
Matthias Braun [Tue, 27 Dec 2005 23:25:59 +0000 (23:25 +0000)]
Changed collision code, we now have several collision groups:
really moving objects,
static (solid) objects,
tilemap,
touchable (nonsolid) objects
(moving statics, not implemented yet will be used for moving platforms)
We now set 1 of these groups for all objects and then only check:
moving objects vs statics + tilemap
moving objects vs touchable objects
moving objects vs moving objects
This gives a huge speedup for the Area42 map and will be the base for a correct fix of some collision problems encountered with ?-blocks
SVN-Revision: 2958
Matthias Braun [Tue, 27 Dec 2005 21:46:00 +0000 (21:46 +0000)]
create directory for savegames if it doesn't exist yet
SVN-Revision: 2957
Stephen Groundwater [Tue, 27 Dec 2005 13:02:37 +0000 (13:02 +0000)]
more forest worldmap tiles, still in progress (rough)
SVN-Revision: 2956
Stephen Groundwater [Tue, 27 Dec 2005 12:59:01 +0000 (12:59 +0000)]
more forest worldmap tiles, stillin progress (rough)
SVN-Revision: 2955
Stephen Groundwater [Thu, 22 Dec 2005 01:55:26 +0000 (01:55 +0000)]
Finished for now the forest worldmap trees with snow graphic. Feel free to make it better.
SVN-Revision: 2954
Stephen Groundwater [Tue, 20 Dec 2005 13:22:27 +0000 (13:22 +0000)]
some small changes to the forest worldmap trees with snow
SVN-Revision: 2953
Marek Moeckel [Sun, 18 Dec 2005 20:46:08 +0000 (20:46 +0000)]
new music! try it in test/raintest.stl
SVN-Revision: 2952
Matthias Braun [Fri, 11 Nov 2005 09:29:19 +0000 (09:29 +0000)]
add languages to translators credits
SVN-Revision: 2951
Matthias Braun [Fri, 11 Nov 2005 09:26:07 +0000 (09:26 +0000)]
moved translation docu to wiki
SVN-Revision: 2950
Stephen Groundwater [Tue, 8 Nov 2005 04:34:21 +0000 (04:34 +0000)]
added firefly -moving platform ripoff, and skull -unstable-tile ripoff
SVN-Revision: 2949
Ondřej Hošek [Sun, 6 Nov 2005 18:11:18 +0000 (18:11 +0000)]
* Added a boolean "disable-physics" property to powerups. We can't afford losing e.g. the key in w2l2 after all the flipping of the level.
SVN-Revision: 2948
Stephen Groundwater [Sat, 5 Nov 2005 20:38:32 +0000 (20:38 +0000)]
added castledoor - n_stone sprite
SVN-Revision: 2947
Stephen Groundwater [Sat, 5 Nov 2005 19:32:07 +0000 (19:32 +0000)]
added worldmap sprite
SVN-Revision: 2946
Stephen Groundwater [Sat, 5 Nov 2005 16:49:14 +0000 (16:49 +0000)]
added castle door test level
SVN-Revision: 2945
Ondřej Hošek [Sat, 5 Nov 2005 10:43:33 +0000 (10:43 +0000)]
Fixed text formatting in voicemail box
SVN-Revision: 2944
Stephen Groundwater [Sat, 5 Nov 2005 01:12:54 +0000 (01:12 +0000)]
voicemail image patch-up
SVN-Revision: 2943
Stephen Groundwater [Sat, 5 Nov 2005 01:01:56 +0000 (01:01 +0000)]
castle door - added better voicemail image to payphone
SVN-Revision: 2942
Stephen Groundwater [Fri, 4 Nov 2005 05:09:15 +0000 (05:09 +0000)]
added more yeti dead-flip images, -dust cloud
SVN-Revision: 2941
Stephen Groundwater [Fri, 4 Nov 2005 04:35:16 +0000 (04:35 +0000)]
added empty level dot at castle door on WM, made a door and keyhole test in castle1.stl
SVN-Revision: 2940
Stephen Groundwater [Fri, 4 Nov 2005 00:40:35 +0000 (00:40 +0000)]
added yeti dead-flip and hit images
SVN-Revision: 2939
Ondřej Hošek [Thu, 3 Nov 2005 12:49:29 +0000 (12:49 +0000)]
* Updated Czech translations (and a German one)
SVN-Revision: 2938
Ondřej Hošek [Thu, 3 Nov 2005 10:36:01 +0000 (10:36 +0000)]
* Fixed the Yeti's sprite choosing per Groundwater's request.
* Added a "flip" cheat to flip the level vertically.
* Added the --disable-sfx and --disable-music commandline args.
SVN-Revision: 2937
Stephen Groundwater [Thu, 3 Nov 2005 04:20:11 +0000 (04:20 +0000)]
hand edit of castle test level, nolok broke after flexlay edits
SVN-Revision: 2936
Stephen Groundwater [Thu, 3 Nov 2005 04:09:38 +0000 (04:09 +0000)]
added Paroneayea's to image credits, testing image in voicemail, adjusted message box arrows to be brighter
SVN-Revision: 2935
Stephen Groundwater [Thu, 3 Nov 2005 02:33:23 +0000 (02:33 +0000)]
ice yeti animation updates
SVN-Revision: 2934
Stephen Groundwater [Thu, 3 Nov 2005 02:32:26 +0000 (02:32 +0000)]
ice yeti animation updates
SVN-Revision: 2933
Stephen Groundwater [Tue, 1 Nov 2005 23:06:45 +0000 (23:06 +0000)]
missed update of a yeti image
SVN-Revision: 2932
Stephen Groundwater [Tue, 1 Nov 2005 12:58:26 +0000 (12:58 +0000)]
adjusting color of yeti, removing purple coloring
SVN-Revision: 2931
Ondřej Hošek [Mon, 31 Oct 2005 15:48:13 +0000 (15:48 +0000)]
* Level time now respects top border
* Abednego's 4th Bonus1 level now has its time limit set correctly to 60.
SVN-Revision: 2929
Marek Moeckel [Sat, 29 Oct 2005 21:12:49 +0000 (21:12 +0000)]
fixed a few warnings
SVN-Revision: 2928
Ondřej Hošek [Sat, 29 Oct 2005 20:26:20 +0000 (20:26 +0000)]
* Fixed gradient background bug
* Users are warned if a component of the background colour is higher than 1.0
* In Color::Color(std::vector), alpha is now set to 1.0 by default.
* Fixed a mistake in Background::write
* Fixed all converted levels to color range 0.0-1.0 from 0-255
SVN-Revision: 2927
Stephen Groundwater [Fri, 28 Oct 2005 12:00:42 +0000 (12:00 +0000)]
adjusted castle 1 level to test nolok
SVN-Revision: 2926
Ingo Ruhnke [Fri, 28 Oct 2005 04:43:20 +0000 (04:43 +0000)]
ladder tiles
SVN-Revision: 2925
Stephen Groundwater [Fri, 28 Oct 2005 03:26:46 +0000 (03:26 +0000)]
fixed nolok test level -nolok is throwing snails, moved around my castle testing level, adjusted the forest WM some more
SVN-Revision: 2924
Ingo Ruhnke [Fri, 28 Oct 2005 03:09:21 +0000 (03:09 +0000)]
- a not so good looking lamp that should emit color
SVN-Revision: 2923
Ingo Ruhnke [Fri, 28 Oct 2005 02:34:05 +0000 (02:34 +0000)]
a pumpkin enemy
SVN-Revision: 2922
Ingo Ruhnke [Thu, 27 Oct 2005 22:38:48 +0000 (22:38 +0000)]
- added forest tile xcf file
SVN-Revision: 2921
Ondřej Hošek [Wed, 26 Oct 2005 20:24:03 +0000 (20:24 +0000)]
Added the snowsnail to the random mode of the dispenser.
SVN-Revision: 2920
Ondřej Hošek [Wed, 26 Oct 2005 14:32:57 +0000 (14:32 +0000)]
Added and implemented arrows that appear when scrolling is possible in an infobox. Feel more than free to redo the arrow images -- mine are there only for testing.
SVN-Revision: 2919
Ondřej Hošek [Wed, 26 Oct 2005 12:16:09 +0000 (12:16 +0000)]
* Added image support to InfoBlocks (useful e.g. to show a picture of the power-up before describing it)
* Added scrolling support to InfoBlocks (we'll need an up and a down arrow image to display when scrolling can be performed)
SVN-Revision: 2918
Ondřej Hošek [Tue, 25 Oct 2005 19:40:57 +0000 (19:40 +0000)]
Fixed flame-caused segfault when sound is off
SVN-Revision: 2917
Ondřej Hošek [Tue, 25 Oct 2005 15:46:54 +0000 (15:46 +0000)]
Suppressed error messages of savegame not opened when it doesn't exist
SVN-Revision: 2916
Ondřej Hošek [Tue, 25 Oct 2005 15:03:33 +0000 (15:03 +0000)]
Added a "graceful exit" exception to be called when the user asks to prematurely close down the game. Currently thrown at SDL_QUIT, i.e. when the user closes the window.
SVN-Revision: 2915
Stephen Groundwater [Tue, 25 Oct 2005 12:08:58 +0000 (12:08 +0000)]
added wall torch,extra dark castle tile, changed castle web tiles
SVN-Revision: 2914
Ingo Ruhnke [Mon, 24 Oct 2005 20:30:07 +0000 (20:30 +0000)]
- started ghost forest tileset
SVN-Revision: 2913
Ondřej Hošek [Mon, 24 Oct 2005 20:22:08 +0000 (20:22 +0000)]
* Checked my photo into the credits.
* Set the svn:mimetype on all the credits images to image/jpeg.
SVN-Revision: 2912
Ondřej Hošek [Mon, 24 Oct 2005 19:39:51 +0000 (19:39 +0000)]
Converted bonus1 levels to the new format and fixed the Czech translation.
This is the end of the October 2005 Mass Level Conversions. They will begin again when somebody implements an even better level format. ^_^
SVN-Revision: 2911
Ingo Ruhnke [Mon, 24 Oct 2005 18:03:00 +0000 (18:03 +0000)]
- brown tileset
SVN-Revision: 2910
Ondřej Hošek [Mon, 24 Oct 2005 15:03:46 +0000 (15:03 +0000)]
Reimplemented fish. The code quality isn't comparable to Matze or Wansti's, who I suppose will review my code, do their magic and make it better by leagues.
SVN-Revision: 2909
Ingo Ruhnke [Sun, 23 Oct 2005 22:07:13 +0000 (22:07 +0000)]
- new kind of ghost
SVN-Revision: 2908
Ingo Ruhnke [Sun, 23 Oct 2005 22:05:09 +0000 (22:05 +0000)]
- new kind of ghost
SVN-Revision: 2907
Ingo Ruhnke [Sun, 23 Oct 2005 21:27:24 +0000 (21:27 +0000)]
- added spotlight, meant for being rotated
SVN-Revision: 2906
Ingo Ruhnke [Sun, 23 Oct 2005 20:41:53 +0000 (20:41 +0000)]
- some more tiles
SVN-Revision: 2905
Ingo Ruhnke [Sun, 23 Oct 2005 18:44:37 +0000 (18:44 +0000)]
- some more tiles
SVN-Revision: 2904
Ondřej Hošek [Sun, 23 Oct 2005 14:36:47 +0000 (14:36 +0000)]
* Fixed a few world2 levels where some objects had strings like sprite names marked as internationalised whilst strings like messages were not marked.
* Updated Czech translations accordingly.
SVN-Revision: 2903
Ondřej Hošek [Sun, 23 Oct 2005 14:23:05 +0000 (14:23 +0000)]
* Converted world 1 to new level format.
* Fixed a segfault situation in sector.cpp when the sector doesn't contain a solid tilemap
SVN-Revision: 2902
Ondřej Hošek [Sat, 22 Oct 2005 18:21:01 +0000 (18:21 +0000)]
* Moved my docs to the wiki
* Fixed a spelling mistake in an ifdef
SVN-Revision: 2901
Ingo Ruhnke [Sat, 22 Oct 2005 17:16:58 +0000 (17:16 +0000)]
- simple stone tile
SVN-Revision: 2900
Ingo Ruhnke [Sat, 22 Oct 2005 02:37:23 +0000 (02:37 +0000)]
- increased the saturation a bit, still look pretty sucky
SVN-Revision: 2899
Ingo Ruhnke [Sat, 22 Oct 2005 02:26:16 +0000 (02:26 +0000)]
- added little puff effect
SVN-Revision: 2898
Ingo Ruhnke [Fri, 21 Oct 2005 16:03:02 +0000 (16:03 +0000)]
wood texture
SVN-Revision: 2897
Ingo Ruhnke [Fri, 21 Oct 2005 15:50:20 +0000 (15:50 +0000)]
- added lamp
SVN-Revision: 2896
Ingo Ruhnke [Fri, 21 Oct 2005 14:52:04 +0000 (14:52 +0000)]
- underground background texture
SVN-Revision: 2895
Ingo Ruhnke [Fri, 21 Oct 2005 14:17:54 +0000 (14:17 +0000)]
- added evil penguin
SVN-Revision: 2894
Ingo Ruhnke [Fri, 21 Oct 2005 13:49:46 +0000 (13:49 +0000)]
- a reasonably useless metalplate
SVN-Revision: 2893
Ingo Ruhnke [Fri, 21 Oct 2005 13:28:22 +0000 (13:28 +0000)]
- changed it to tile at 128x128 borders
SVN-Revision: 2892
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:35 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2891
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:29 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2890
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:07 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2889
Ingo Ruhnke [Fri, 21 Oct 2005 03:49:47 +0000 (03:49 +0000)]
- another enemy
SVN-Revision: 2888
Ingo Ruhnke [Fri, 21 Oct 2005 03:37:08 +0000 (03:37 +0000)]
- just some sketches
SVN-Revision: 2887
Ingo Ruhnke [Fri, 21 Oct 2005 03:36:31 +0000 (03:36 +0000)]
a fluffy creature
SVN-Revision: 2886