Matthias Braun [Fri, 30 Apr 2004 14:38:27 +0000 (14:38 +0000)]
TODO update
SVN-Revision: 865
Matthias Braun [Fri, 30 Apr 2004 14:31:02 +0000 (14:31 +0000)]
don't use buggy automake1.8 (install is broken)
SVN-Revision: 864
Matthias Braun [Fri, 30 Apr 2004 14:29:28 +0000 (14:29 +0000)]
removed outdated Makefile.cvs
SVN-Revision: 863
Ricardo Cruz [Fri, 30 Apr 2004 11:40:55 +0000 (11:40 +0000)]
Ups!
SVN-Revision: 862
Ricardo Cruz [Fri, 30 Apr 2004 11:20:42 +0000 (11:20 +0000)]
Return a string, instead of a char array pointer, in order to please Ingo.
SVN-Revision: 861
Ingo Ruhnke [Fri, 30 Apr 2004 09:48:34 +0000 (09:48 +0000)]
- reduced jump tolleranze to two tiles
SVN-Revision: 860
Ryan Flegel [Fri, 30 Apr 2004 07:25:37 +0000 (07:25 +0000)]
- make badguys bounce up when bumped from beneath
SVN-Revision: 859
Ryan Flegel [Fri, 30 Apr 2004 06:07:59 +0000 (06:07 +0000)]
- fixed stunned blocks moving when bumped into (as pointed out by Bill)
SVN-Revision: 858
Ryan Flegel [Fri, 30 Apr 2004 01:23:15 +0000 (01:23 +0000)]
- should fix all cases of bad guys walking/bouncing backwards
SVN-Revision: 857
Ryan Flegel [Fri, 30 Apr 2004 00:53:35 +0000 (00:53 +0000)]
- Fixed jumping so it works in a way everybody can enjoy :)
SVN-Revision: 856
Ricardo Cruz [Thu, 29 Apr 2004 23:23:20 +0000 (23:23 +0000)]
In the invincible mode, don't bump/squish enemies, just kill them!
SVN-Revision: 855
Ricardo Cruz [Thu, 29 Apr 2004 23:12:44 +0000 (23:12 +0000)]
In the invincible mode, stars start flickering when the time is almost gone, as requested by Bill Kendrick.
SVN-Revision: 854
Ricardo Cruz [Thu, 29 Apr 2004 22:27:45 +0000 (22:27 +0000)]
Just changed a snowball into a mr.iceblock, as it used to be.
It turns that place more hard, but player can just grab star anyway.
SVN-Revision: 853
Ricardo Cruz [Thu, 29 Apr 2004 22:08:16 +0000 (22:08 +0000)]
Fixed a bug that could cause memory segfaults or bad behaviour.
SVN-Revision: 852
Ingo Ruhnke [Thu, 29 Apr 2004 19:42:27 +0000 (19:42 +0000)]
undo'ed Ricardo patch, since it makes small jumps completly impossible instead of improving them (ie. velocity starts with vmax, if you don't reset it you will always get the highest possible jump)
SVN-Revision: 851
Ricardo Cruz [Thu, 29 Apr 2004 18:58:31 +0000 (18:58 +0000)]
Commented the set_velocity_y(0). I guess this is better than doing a crappy small jump.
SVN-Revision: 850
Ricardo Cruz [Thu, 29 Apr 2004 17:32:01 +0000 (17:32 +0000)]
Fixed a couple of bugs when deleting slots:
- don't quit when back button is pressed;
- refresh slots when one is deleted.
SVN-Revision: 849
Matthias Braun [Thu, 29 Apr 2004 17:20:13 +0000 (17:20 +0000)]
you can't bump flying snowballs
SVN-Revision: 848
Matthias Braun [Thu, 29 Apr 2004 16:23:32 +0000 (16:23 +0000)]
another leak fix for the leveleditor
SVN-Revision: 847
Matthias Braun [Thu, 29 Apr 2004 16:16:07 +0000 (16:16 +0000)]
fixed some memory leaks in the leveleditor and level code
SVN-Revision: 846
Matthias Braun [Thu, 29 Apr 2004 15:41:40 +0000 (15:41 +0000)]
fixed broken leveleditor menus
SVN-Revision: 845
Ricardo Cruz [Thu, 29 Apr 2004 15:18:27 +0000 (15:18 +0000)]
Moved some old and unused graphics to the old dir.
Also removed red-glow dependecy from the game.
Congratulations Ingo, now we are using 100% original graphics.
SVN-Revision: 844
Ricardo Cruz [Thu, 29 Apr 2004 14:07:39 +0000 (14:07 +0000)]
When Enter is pressed in an input field, instead of hidding the menu, go to the next item.
SVN-Revision: 843
Matthias Braun [Thu, 29 Apr 2004 13:54:21 +0000 (13:54 +0000)]
apparently we get a 0 tile from time to time, no idea yet why
SVN-Revision: 842
Matthias Braun [Thu, 29 Apr 2004 13:44:58 +0000 (13:44 +0000)]
-optimized and cleaned up collision_object_map
-fixed collision detection moving tux far away from his last position
-fixed fuck code not resetting old_base.
All in all ducking and sliding in small areas should work like expected now.
SVN-Revision: 841
Ingo Ruhnke [Thu, 29 Apr 2004 13:36:30 +0000 (13:36 +0000)]
power -> power/run
SVN-Revision: 840
Ingo Ruhnke [Thu, 29 Apr 2004 13:30:37 +0000 (13:30 +0000)]
- added missing files
SVN-Revision: 839
Ingo Ruhnke [Thu, 29 Apr 2004 13:07:19 +0000 (13:07 +0000)]
- fixed endseq
SVN-Revision: 838
Ricardo Cruz [Thu, 29 Apr 2004 13:02:02 +0000 (13:02 +0000)]
When removing a slot, keep the menu in the slots' menu.
SVN-Revision: 837
Ricardo Cruz [Thu, 29 Apr 2004 11:32:13 +0000 (11:32 +0000)]
Added a flickering cursor for input menu fields. The code is kinda of sucky, so feel free to clean it up.
Unfortanely, there isn't any '_' charcter, so I have to use '-' :(
I hope, we will soon add a new row of characters.
SVN-Revision: 835
Matthias Braun [Thu, 29 Apr 2004 10:45:24 +0000 (10:45 +0000)]
added missing #include <algorithm>
SVN-Revision: 834
Ricardo Cruz [Thu, 29 Apr 2004 10:34:45 +0000 (10:34 +0000)]
Added removing of slots when Delete is pressed.
SVN-Revision: 833
Ricardo Cruz [Thu, 29 Apr 2004 10:00:51 +0000 (10:00 +0000)]
Created a simple confirm_dialog. Currently only used by the level editor, but can be used, for instance, by slot delete confirmation.
SVN-Revision: 832
Ingo Ruhnke [Thu, 29 Apr 2004 00:53:58 +0000 (00:53 +0000)]
- fixed typo, and gwen/penny
SVN-Revision: 831
Ingo Ruhnke [Thu, 29 Apr 2004 00:53:19 +0000 (00:53 +0000)]
- fixed typo
SVN-Revision: 830
Ingo Ruhnke [Thu, 29 Apr 2004 00:51:23 +0000 (00:51 +0000)]
- fixed align of lives display to handle >10 lives
SVN-Revision: 829
Ingo Ruhnke [Thu, 29 Apr 2004 00:43:17 +0000 (00:43 +0000)]
- removed auto-repeat of jump events, now one has to press again to jump and can't just hold button, makes the game a little bit more difficult, but removes the ugly situations with largetux stuck directly under a tile and bouncing up and down all the time
SVN-Revision: 828
Ingo Ruhnke [Thu, 29 Apr 2004 00:15:11 +0000 (00:15 +0000)]
<MatzeB> -updates the TODO file
<MatzeB> -should really fix the problems when picking up specials
<MatzeB> -should fix mriceblock not falling down
<MatzeB> -you can duck again while jumping
<MatzeB> -textscroller isn't framerate limited anymore
<MatzeB> -changes to the endsequence code, so that you can always hear the complete music single
grumbel: removed the duck while jumping thing, since that is reserved for the butt-jump
SVN-Revision: 827
Ricardo Cruz [Wed, 28 Apr 2004 22:32:01 +0000 (22:32 +0000)]
Marek update for musics.
It looks like due to a SDL_mixer bug, all musics loaded need to have the same channel.
SVN-Revision: 825
Ingo Ruhnke [Wed, 28 Apr 2004 21:27:16 +0000 (21:27 +0000)]
- fixed author of level7
- added 'tutorial' for run
SVN-Revision: 822
Ricardo Cruz [Wed, 28 Apr 2004 21:23:14 +0000 (21:23 +0000)]
Tux kicking animation wasn't being used in some circustances - fixed.
SVN-Revision: 821
Ingo Ruhnke [Wed, 28 Apr 2004 20:51:25 +0000 (20:51 +0000)]
- removed joystick setup menu, since it won't work anyway
- changed wording from key to keyboard
- fixed strcpy versus change_input
SVN-Revision: 820
Ingo Ruhnke [Wed, 28 Apr 2004 20:34:24 +0000 (20:34 +0000)]
- memleak fix for my last patch
- iceflower/growup crash fix (well, maybe)
SVN-Revision: 819
Ingo Ruhnke [Wed, 28 Apr 2004 20:28:38 +0000 (20:28 +0000)]
- replaced evil cast with std::find
SVN-Revision: 818
Ingo Ruhnke [Wed, 28 Apr 2004 20:24:34 +0000 (20:24 +0000)]
MatzeB: that shoudl fix the cases where you die when picking up an iceflower
SVN-Revision: 817
Ingo Ruhnke [Wed, 28 Apr 2004 20:07:20 +0000 (20:07 +0000)]
MatzeBs patch for evil cast
SVN-Revision: 816
Ingo Ruhnke [Wed, 28 Apr 2004 18:46:14 +0000 (18:46 +0000)]
added story credits
SVN-Revision: 815
Ingo Ruhnke [Wed, 28 Apr 2004 18:45:26 +0000 (18:45 +0000)]
<MatzeB> my patch fixes another leak in the levelsubset code and cleans that up a little bit
<MatzeB> it also removes the code for the bsod badguy, since that was a duplication of the snowball code anyway
SVN-Revision: 814
Ingo Ruhnke [Wed, 28 Apr 2004 17:27:15 +0000 (17:27 +0000)]
- added level done song, endseq needs to be a bit longer to get the song right
SVN-Revision: 813
Ingo Ruhnke [Wed, 28 Apr 2004 15:07:40 +0000 (15:07 +0000)]
-changed wording
SVN-Revision: 812
Ricardo Cruz [Wed, 28 Apr 2004 14:58:24 +0000 (14:58 +0000)]
Made display_text_file() to get the scroll speed as an argument. This way we can make the intro slower than the credits, for instance. It was just impossible to read them.
Anyway, you can easily change their speed in defines.h .
Also fixes a bug that was making the text to take while before starting to be displayed.
SVN-Revision: 811
Ingo Ruhnke [Wed, 28 Apr 2004 14:28:57 +0000 (14:28 +0000)]
- leveldone music from Wansti
SVN-Revision: 809
Ricardo Cruz [Wed, 28 Apr 2004 14:12:37 +0000 (14:12 +0000)]
Forgot to commit this file. It used badguy's killme() somewhere.
SVN-Revision: 808
Ricardo Cruz [Wed, 28 Apr 2004 14:09:26 +0000 (14:09 +0000)]
Changed kill_me() in order to get the score has an argument.
This way, it makes much more flexible the way we give scores.
SVN-Revision: 807
Ingo Ruhnke [Wed, 28 Apr 2004 14:02:02 +0000 (14:02 +0000)]
- added new extro background
SVN-Revision: 806
Ingo Ruhnke [Wed, 28 Apr 2004 13:45:37 +0000 (13:45 +0000)]
- added fire duck tux
- turned iceflower into a fire flower
SVN-Revision: 805
Ingo Ruhnke [Wed, 28 Apr 2004 13:27:56 +0000 (13:27 +0000)]
- added two music authors
SVN-Revision: 804
Ingo Ruhnke [Wed, 28 Apr 2004 13:18:54 +0000 (13:18 +0000)]
<MatzeB> fixes some remaining memory leaks
SVN-Revision: 803
Ricardo Cruz [Wed, 28 Apr 2004 12:39:01 +0000 (12:39 +0000)]
Removed Marek's email... I must have forgotten
SVN-Revision: 802
Ricardo Cruz [Wed, 28 Apr 2004 12:15:42 +0000 (12:15 +0000)]
Applied patch from Ryan (the one sent to the mailing list).
Basically it corrects a few grammar errors from me ;) and also formats some stuff.
SVN-Revision: 801
Ricardo Cruz [Wed, 28 Apr 2004 12:13:00 +0000 (12:13 +0000)]
Don't give score when flatting a badguy, since this leaves to unfair situations. Besides, we are already giving score for when he kills other enemies...
I also think that we should give (let's say) half of the score, when a badguy is killed by a bullet. Since it is so easy to do that... What do you say?
SVN-Revision: 800
Ricardo Cruz [Wed, 28 Apr 2004 11:43:47 +0000 (11:43 +0000)]
Fixed bug told in the mailing list:
�- fireballs don't shoot if you are above screen (they're destroyed because
they're off screen)�
There is not point in removing them when they are above y=0.
SVN-Revision: 799
Ingo Ruhnke [Wed, 28 Apr 2004 00:14:55 +0000 (00:14 +0000)]
- fixed endsequences and a few other minor issues
SVN-Revision: 798
Ingo Ruhnke [Tue, 27 Apr 2004 21:49:34 +0000 (21:49 +0000)]
update
SVN-Revision: 797
Ingo Ruhnke [Tue, 27 Apr 2004 21:33:28 +0000 (21:33 +0000)]
- added nolok statue to the throne room
SVN-Revision: 796
Ricardo Cruz [Tue, 27 Apr 2004 21:11:41 +0000 (21:11 +0000)]
Improved the CREDITS a little bit:
- removed emails (Ingo, in a irc discussion, you were the 1st one to say that emails should go to the package CREDITS file, not the in-game one). I have already done that.
- and just made something here and there.
I don't really like the nicknames, but I left them there. I think we should have a credits section in the webpage and there will be the best place to put them. (OT: we also need a screenshots section and old version downloads should be avaible).
Futhermore, I would still prefer one in-game credits with descriptions.
SVN-Revision: 795
Ricardo Cruz [Tue, 27 Apr 2004 21:00:58 +0000 (21:00 +0000)]
Matze made eggs not to be removed at all during a level saying that they shouldn't be destroyed when off the screen.
The fact is that OFFSCREEN_DISTANCE is already pretty generous, but if you don't think so, just increase it.
SVN-Revision: 794
Ingo Ruhnke [Tue, 27 Apr 2004 19:18:48 +0000 (19:18 +0000)]
updated todo
SVN-Revision: 793
Ingo Ruhnke [Tue, 27 Apr 2004 19:17:15 +0000 (19:17 +0000)]
removed debug stuff
SVN-Revision: 792
Ingo Ruhnke [Tue, 27 Apr 2004 19:16:01 +0000 (19:16 +0000)]
- added credit after extro, might need a bit fadeout stuff
SVN-Revision: 791
Ingo Ruhnke [Tue, 27 Apr 2004 19:01:34 +0000 (19:01 +0000)]
- added oiltux
SVN-Revision: 790
Ingo Ruhnke [Tue, 27 Apr 2004 18:55:57 +0000 (18:55 +0000)]
- decreased kick time even more, fixed type error
SVN-Revision: 789
Ingo Ruhnke [Tue, 27 Apr 2004 18:44:19 +0000 (18:44 +0000)]
- made worldmap CPU independend, needs testing
SVN-Revision: 788
Ingo Ruhnke [Tue, 27 Apr 2004 18:35:18 +0000 (18:35 +0000)]
- added 'falling' graphics, well, not really, but better than invisible
SVN-Revision: 787
Ingo Ruhnke [Tue, 27 Apr 2004 18:29:17 +0000 (18:29 +0000)]
- reset bonus on kill
SVN-Revision: 786
Ingo Ruhnke [Tue, 27 Apr 2004 17:09:35 +0000 (17:09 +0000)]
<MatzeB> -adds a workaround for the disappearing eggs (they're just not removed anymore when off screen)
<MatzeB> -updates the TODO file
<MatzeB> -small fix for mrbomb exploding and hitting other mrbomb
<MatzeB> -renaming money/laptop to jumpy/mriceblock
<MatzeB> -fix for enemies running backwards
SVN-Revision: 785
Ingo Ruhnke [Tue, 27 Apr 2004 17:06:51 +0000 (17:06 +0000)]
- endseq fixing
SVN-Revision: 784
Ingo Ruhnke [Tue, 27 Apr 2004 15:45:35 +0000 (15:45 +0000)]
name fix
SVN-Revision: 783
Ingo Ruhnke [Tue, 27 Apr 2004 15:15:18 +0000 (15:15 +0000)]
- added extro support to worldmap, crashes however, no idea why:
0x080826f5 in display_text_file(std::string const&, Surface*) () at music_manager.cpp:26
26 MusicManager::MusicManager()
(gdb) where
#0 0x080826f5 in display_text_file(std::string const&, Surface*) () at music_manager.cpp:26
#1 0x080826b5 in display_text_file(std::string const&, std::string const&) (file=@0x88ad5d0, surface=@0xbffff230)
at text.cpp:234
#2 0x08093b31 in WorldMapNS::WorldMap::update() (this=0xbffff3b0) at worldmap.cpp:685
SVN-Revision: 782
Ingo Ruhnke [Tue, 27 Apr 2004 15:07:20 +0000 (15:07 +0000)]
-m added extro
SVN-Revision: 781
Ingo Ruhnke [Tue, 27 Apr 2004 14:26:34 +0000 (14:26 +0000)]
- changed brick color a little bit to look less yellow/green-ish
SVN-Revision: 780
Ricardo Cruz [Tue, 27 Apr 2004 13:59:15 +0000 (13:59 +0000)]
Just decreased the kicking time (the 3 secs were only for testing purposes).
SVN-Revision: 779
Ingo Ruhnke [Tue, 27 Apr 2004 12:10:04 +0000 (12:10 +0000)]
- added some mail addresses, but looks bloated again, might be a good idea to reorder it for people instead of for jobs
SVN-Revision: 778
Ingo Ruhnke [Tue, 27 Apr 2004 12:08:14 +0000 (12:08 +0000)]
- fixed align
SVN-Revision: 777
Ingo Ruhnke [Tue, 27 Apr 2004 11:46:02 +0000 (11:46 +0000)]
this new CREDITS file *IS* an improvement, it might not be perfect, but its a lot better then the old one, if you miss something in this one *ADD* that stuff and don't replace it with an rather obsolete file
SVN-Revision: 776
Ricardo Cruz [Tue, 27 Apr 2004 11:11:00 +0000 (11:11 +0000)]
Updated the TODO list and changed the extension.
Please, use these headers in every documentation file, in order to keep consistency:
�
- Those behind SuperTux -
http://super-tux.sf.net/
Last update: April 26, 2004
�
Obviously, replacing - * - by a description and Last update by the last update date.
SVN-Revision: 775
Ricardo Cruz [Tue, 27 Apr 2004 11:06:02 +0000 (11:06 +0000)]
Applied patch from Matze Braun that was sent to the mailing list.
According to Matzes, changes are:
�
-fixes fast music being replayed again and again
-fixes time being displayed negatively when tux dies because of timeout
-fixes exploding bombs that hit mrbomb, so that the hit mrbomb now really
transform into a bomb
-updates the TODO file
�
I've also fixed two more bugs listed in the TODO:
�
- enemies start running backwards, when they collide with a flame
- egg gets removed when leaving the screen, while badguys don't or at
least much later, thus its not possible to wait for an egg that
would bounce back
�
SVN-Revision: 774
Ricardo Cruz [Tue, 27 Apr 2004 10:22:40 +0000 (10:22 +0000)]
Yet another change of old images to the old dir.
I guess we are now using new fresh graphics! Congrats, especially to Ingo!
SVN-Revision: 773
Ricardo Cruz [Tue, 27 Apr 2004 10:14:27 +0000 (10:14 +0000)]
Improve this file or leave it.
SVN-Revision: 772
Ricardo Cruz [Mon, 26 Apr 2004 22:11:41 +0000 (22:11 +0000)]
Updated the documentation. There is still a few flaws.
It would be usefull to have an English-speaker reading these, since my English sux a bit (being modest ;) ).
SVN-Revision: 771
Ingo Ruhnke [Mon, 26 Apr 2004 21:39:56 +0000 (21:39 +0000)]
- more endseq stuff
SVN-Revision: 770
Ingo Ruhnke [Mon, 26 Apr 2004 21:10:59 +0000 (21:10 +0000)]
- little bugfix
SVN-Revision: 769
Ingo Ruhnke [Mon, 26 Apr 2004 21:09:31 +0000 (21:09 +0000)]
bump patch for upgrades from matzeb
SVN-Revision: 768
Duong-Khang Nguyen [Mon, 26 Apr 2004 20:46:44 +0000 (20:46 +0000)]
credits for SuperTux development team
SVN-Revision: 767
Ingo Ruhnke [Mon, 26 Apr 2004 20:36:46 +0000 (20:36 +0000)]
- more endseq
SVN-Revision: 766
Ingo Ruhnke [Mon, 26 Apr 2004 20:22:52 +0000 (20:22 +0000)]
- more endseq
SVN-Revision: 765
Ingo Ruhnke [Mon, 26 Apr 2004 20:09:28 +0000 (20:09 +0000)]
- more endseq
SVN-Revision: 764
Ingo Ruhnke [Mon, 26 Apr 2004 19:58:11 +0000 (19:58 +0000)]
- 'nother badguy fix from MatzeB:
<MatzeB> -fixes the bumping problem for badguys
<MatzeB> -implements bill kendricks proposal about helding iceblock (if you hit another enemy while
SVN-Revision: 763
Ingo Ruhnke [Mon, 26 Apr 2004 19:37:23 +0000 (19:37 +0000)]
- fixed levels for new end seq code
SVN-Revision: 762
Ingo Ruhnke [Mon, 26 Apr 2004 19:35:37 +0000 (19:35 +0000)]
- added endseq/finalgoal tiles
SVN-Revision: 761