Tobias Gläßer [Mon, 3 May 2004 23:06:19 +0000 (23:06 +0000)]
leveleditor related improvements. Added bkgd_speed.
SVN-Revision: 960
Tobias Gläßer [Mon, 3 May 2004 20:35:59 +0000 (20:35 +0000)]
more leveleditor related improvements
SVN-Revision: 959
Tobias Gläßer [Mon, 3 May 2004 20:35:25 +0000 (20:35 +0000)]
more tilegroups
SVN-Revision: 958
Ingo Ruhnke [Mon, 3 May 2004 20:23:01 +0000 (20:23 +0000)]
added scrolling issue
SVN-Revision: 957
Ryan Flegel [Mon, 3 May 2004 19:46:23 +0000 (19:46 +0000)]
- fixed scrolling bug
SVN-Revision: 956
Ingo Ruhnke [Mon, 3 May 2004 19:43:49 +0000 (19:43 +0000)]
added another issue
SVN-Revision: 955
Ingo Ruhnke [Mon, 3 May 2004 19:36:31 +0000 (19:36 +0000)]
added item
SVN-Revision: 954
Tobias Gläßer [Mon, 3 May 2004 17:56:16 +0000 (17:56 +0000)]
leveleditor menu IDisation and little improvements
SVN-Revision: 951
Tobias Gläßer [Mon, 3 May 2004 17:29:40 +0000 (17:29 +0000)]
leveleditor improvements
SVN-Revision: 950
Ingo Ruhnke [Mon, 3 May 2004 17:18:01 +0000 (17:18 +0000)]
- added issues
SVN-Revision: 949
Ricardo Cruz [Mon, 3 May 2004 13:57:39 +0000 (13:57 +0000)]
Ooops, looks like screen wasn't scrolling in the main menu.
SVN-Revision: 947
Ricardo Cruz [Mon, 3 May 2004 13:36:19 +0000 (13:36 +0000)]
Enabled back scrolling on this level.
It is mostly for people give it a try.
SVN-Revision: 946
Ricardo Cruz [Mon, 3 May 2004 13:32:36 +0000 (13:32 +0000)]
Fixed the back_scrolling flag as suggested by Michael George over the mailing list.
SVN-Revision: 945
Matthias Braun [Mon, 3 May 2004 13:02:01 +0000 (13:02 +0000)]
TODO update
SVN-Revision: 944
Matthias Braun [Mon, 3 May 2004 13:00:35 +0000 (13:00 +0000)]
hiding the time while end_sequence wasn't nice
SVN-Revision: 943
Matthias Braun [Mon, 3 May 2004 12:56:57 +0000 (12:56 +0000)]
TODO update
SVN-Revision: 942
Ricardo Cruz [Mon, 3 May 2004 12:45:58 +0000 (12:45 +0000)]
Just changed back_scrolling save syntax.
SVN-Revision: 941
Matthias Braun [Mon, 3 May 2004 12:39:19 +0000 (12:39 +0000)]
fix timeup issues when endsequence triggered
SVN-Revision: 940
Ricardo Cruz [Mon, 3 May 2004 12:34:37 +0000 (12:34 +0000)]
Added back scrolling!
It is only enabled if the level explicity asks for.
SVN-Revision: 939
Ricardo Cruz [Mon, 3 May 2004 12:02:53 +0000 (12:02 +0000)]
Just added Level Editor back to the menu.
I know it isn't working very well, but this is the cvs, so we need it, in order to test it!
If you want to make a release snapshot, just comment this line.
SVN-Revision: 938
Ingo Ruhnke [Mon, 3 May 2004 11:35:24 +0000 (11:35 +0000)]
- changed size to 32x32 to make windows happy
SVN-Revision: 937
Matthias Braun [Mon, 3 May 2004 11:18:28 +0000 (11:18 +0000)]
added files for windows installer
SVN-Revision: 936
Ingo Ruhnke [Sun, 2 May 2004 23:22:28 +0000 (23:22 +0000)]
- makefile fixes
SVN-Revision: 934
Ingo Ruhnke [Sun, 2 May 2004 22:44:56 +0000 (22:44 +0000)]
- -Wall fixing
- removed level editor from menu, since it crashes on settings and is thus not useable in release
SVN-Revision: 933
Ingo Ruhnke [Sun, 2 May 2004 22:40:37 +0000 (22:40 +0000)]
- small bugfixes in README and Co
SVN-Revision: 932
Ingo Ruhnke [Sun, 2 May 2004 22:31:46 +0000 (22:31 +0000)]
- some test levels
SVN-Revision: 931
Matthias Braun [Sun, 2 May 2004 22:29:55 +0000 (22:29 +0000)]
TODO update
SVN-Revision: 930
Ingo Ruhnke [Sun, 2 May 2004 22:27:05 +0000 (22:27 +0000)]
- added changelog entries
SVN-Revision: 929
Matthias Braun [Sun, 2 May 2004 22:26:04 +0000 (22:26 +0000)]
fixed potential bug in Button class event handler
SVN-Revision: 928
Ingo Ruhnke [Sun, 2 May 2004 22:21:22 +0000 (22:21 +0000)]
- removed old convert script, the working one is still in place
SVN-Revision: 927
Ingo Ruhnke [Sun, 2 May 2004 22:17:08 +0000 (22:17 +0000)]
- fixed intro jumping
SVN-Revision: 926
Matthias Braun [Sun, 2 May 2004 21:38:01 +0000 (21:38 +0000)]
TODO update
SVN-Revision: 925
Tobias Gläßer [Sun, 2 May 2004 21:28:32 +0000 (21:28 +0000)]
leveleditor related improvements
SVN-Revision: 922
Ingo Ruhnke [Sun, 2 May 2004 18:47:06 +0000 (18:47 +0000)]
- added lispreader issue to todo
- changed version number
SVN-Revision: 921
Matthias Braun [Sun, 2 May 2004 16:08:22 +0000 (16:08 +0000)]
fixed that points aren't reset when gameover
SVN-Revision: 920
Matthias Braun [Sun, 2 May 2004 15:51:12 +0000 (15:51 +0000)]
fixed musicproblems in endgame and fixed multicoinblock problems (not optimal yet, but I don't want to do a complicated real fix before the release)
SVN-Revision: 919
Matthias Braun [Sun, 2 May 2004 15:30:50 +0000 (15:30 +0000)]
fixed (well worked around) jump problems in the intro
SVN-Revision: 918
Ricardo Cruz [Sun, 2 May 2004 14:56:04 +0000 (14:56 +0000)]
Only use the fade() on the debug mode.
Is anyone willing to check this fading code to see what's wrong with it?
SVN-Revision: 917
Ingo Ruhnke [Sat, 1 May 2004 19:07:57 +0000 (19:07 +0000)]
- fixed hidden passage which served no purpose
SVN-Revision: 914
Ingo Ruhnke [Sat, 1 May 2004 16:39:08 +0000 (16:39 +0000)]
- fixed compile with opengl disabled
SVN-Revision: 913
Ingo Ruhnke [Sat, 1 May 2004 15:46:08 +0000 (15:46 +0000)]
- improved verboseness of badguy in wall error message
- fixed bug that caused tux to only high jump to the right
SVN-Revision: 912
Ingo Ruhnke [Sat, 1 May 2004 14:43:57 +0000 (14:43 +0000)]
- changed contrast and made little pixel corrections
SVN-Revision: 911
Ingo Ruhnke [Sat, 1 May 2004 14:41:38 +0000 (14:41 +0000)]
- badguy in wall fixes
SVN-Revision: 910
Ingo Ruhnke [Sat, 1 May 2004 14:37:30 +0000 (14:37 +0000)]
- added some background tiles
- badguy in wall fixes
SVN-Revision: 909
Ingo Ruhnke [Sat, 1 May 2004 14:31:16 +0000 (14:31 +0000)]
- badguy in wall fixes
SVN-Revision: 908
Ingo Ruhnke [Sat, 1 May 2004 14:29:59 +0000 (14:29 +0000)]
- added some background tiles
- badguy in wall fixes
SVN-Revision: 907
Ingo Ruhnke [Sat, 1 May 2004 14:23:58 +0000 (14:23 +0000)]
- added some background tiles
- badguy in wall fixes
SVN-Revision: 906
Ingo Ruhnke [Sat, 1 May 2004 14:10:22 +0000 (14:10 +0000)]
- added some background tiles
- badguy in wall fixes
SVN-Revision: 905
Ingo Ruhnke [Sat, 1 May 2004 14:05:13 +0000 (14:05 +0000)]
- added some background tiles
SVN-Revision: 904
Ingo Ruhnke [Sat, 1 May 2004 13:57:00 +0000 (13:57 +0000)]
- added some background tiles
SVN-Revision: 903
Ingo Ruhnke [Sat, 1 May 2004 13:49:32 +0000 (13:49 +0000)]
- added some background tiles
SVN-Revision: 902
Ingo Ruhnke [Sat, 1 May 2004 13:43:17 +0000 (13:43 +0000)]
- added some background tiles
SVN-Revision: 901
Ingo Ruhnke [Sat, 1 May 2004 13:28:54 +0000 (13:28 +0000)]
- added some background tiles
SVN-Revision: 900
Ingo Ruhnke [Sat, 1 May 2004 13:22:45 +0000 (13:22 +0000)]
- added some background tiles
SVN-Revision: 899
Ingo Ruhnke [Sat, 1 May 2004 13:08:50 +0000 (13:08 +0000)]
fixed level7 bug, does anybody mind if we removed the 'fixed' list?
SVN-Revision: 898
Ingo Ruhnke [Sat, 1 May 2004 13:08:24 +0000 (13:08 +0000)]
- fixed one-tile space bonus bug
SVN-Revision: 897
Ingo Ruhnke [Sat, 1 May 2004 12:46:37 +0000 (12:46 +0000)]
- added some background tiles
SVN-Revision: 896
Ingo Ruhnke [Sat, 1 May 2004 12:40:37 +0000 (12:40 +0000)]
- added some background tiles
SVN-Revision: 895
Ingo Ruhnke [Sat, 1 May 2004 12:33:01 +0000 (12:33 +0000)]
- added some background tiles
SVN-Revision: 894
Ingo Ruhnke [Sat, 1 May 2004 12:27:00 +0000 (12:27 +0000)]
- added some background tiles
SVN-Revision: 893
Ingo Ruhnke [Sat, 1 May 2004 12:24:34 +0000 (12:24 +0000)]
- added some background tiles
SVN-Revision: 892
Ingo Ruhnke [Sat, 1 May 2004 12:11:54 +0000 (12:11 +0000)]
- added some background tiles
SVN-Revision: 891
Ingo Ruhnke [Sat, 1 May 2004 11:59:49 +0000 (11:59 +0000)]
- added some background tiles
SVN-Revision: 890
Ingo Ruhnke [Sat, 1 May 2004 11:39:43 +0000 (11:39 +0000)]
- removed some evil tiles
SVN-Revision: 889
Ricardo Cruz [Sat, 1 May 2004 11:25:45 +0000 (11:25 +0000)]
Just use flipscreen(), instead of giving true as update argument. This update thing seems broken.
Anyway, still doesn't work.
SVN-Revision: 888
Ingo Ruhnke [Sat, 1 May 2004 11:25:18 +0000 (11:25 +0000)]
- removed a bunch of random acting bouncing snowball and replaced them with other enemies
SVN-Revision: 887
Ricardo Cruz [Sat, 1 May 2004 11:14:40 +0000 (11:14 +0000)]
Added alpha support for SDL. Dunno if works, wasn't able to test.
SVN-Revision: 886
Ingo Ruhnke [Sat, 1 May 2004 11:12:52 +0000 (11:12 +0000)]
- changed layout of water areas to look more sane
SVN-Revision: 885
Ricardo Cruz [Sat, 1 May 2004 11:00:54 +0000 (11:00 +0000)]
Fixed naming.
SVN-Revision: 884
Ricardo Cruz [Sat, 1 May 2004 10:59:52 +0000 (10:59 +0000)]
First atempt to add a fade in/out function. Though, it doesn't work, dunno why in the Open GL mode.
The SDL frontend doesn't seem to support alpha blittling whatsoever.
SVN-Revision: 883
Ingo Ruhnke [Sat, 1 May 2004 10:58:15 +0000 (10:58 +0000)]
- fixed secret to don't look like a bug (ie. moved background tiles into foreground)
SVN-Revision: 882
Ingo Ruhnke [Sat, 1 May 2004 10:52:28 +0000 (10:52 +0000)]
- changed highjump tutorial so that it is impossible to get stuck
SVN-Revision: 881
Ingo Ruhnke [Sat, 1 May 2004 10:36:09 +0000 (10:36 +0000)]
- feet visible at exit solved
SVN-Revision: 880
Ingo Ruhnke [Sat, 1 May 2004 10:32:25 +0000 (10:32 +0000)]
- fixed problematic situation with iceblock and two spikes and not enough space to the roof
SVN-Revision: 879
Ingo Ruhnke [Sat, 1 May 2004 10:26:16 +0000 (10:26 +0000)]
- fixed feed visible in exit
- fixed badguy in wall error
SVN-Revision: 878
Ingo Ruhnke [Sat, 1 May 2004 10:18:00 +0000 (10:18 +0000)]
- removed cloud tiles, since done via particle system
- removed some other obsolete tiles
SVN-Revision: 877
Ingo Ruhnke [Sat, 1 May 2004 10:12:56 +0000 (10:12 +0000)]
- fixed an annoying hide-tile that causes the player due die easily due to back bumping into a hole
SVN-Revision: 876
Ricardo Cruz [Sat, 1 May 2004 10:12:08 +0000 (10:12 +0000)]
Just made stars to blink more.
SVN-Revision: 875
Ingo Ruhnke [Sat, 1 May 2004 10:07:02 +0000 (10:07 +0000)]
- fixed a few enemy positions, removed snowball that made stuff to frustrating
SVN-Revision: 874
Ingo Ruhnke [Fri, 30 Apr 2004 18:44:18 +0000 (18:44 +0000)]
added another bug
SVN-Revision: 873
Ryan Flegel [Fri, 30 Apr 2004 17:09:17 +0000 (17:09 +0000)]
- separated fixed from unfixed in TODO
SVN-Revision: 872
Matthias Braun [Fri, 30 Apr 2004 15:29:42 +0000 (15:29 +0000)]
TODO update
SVN-Revision: 871
Matthias Braun [Fri, 30 Apr 2004 15:13:05 +0000 (15:13 +0000)]
TODO update
SVN-Revision: 870
Matthias Braun [Fri, 30 Apr 2004 15:07:51 +0000 (15:07 +0000)]
TODO update
SVN-Revision: 869
Matthias Braun [Fri, 30 Apr 2004 15:01:33 +0000 (15:01 +0000)]
TODO update
SVN-Revision: 868
Matthias Braun [Fri, 30 Apr 2004 14:51:41 +0000 (14:51 +0000)]
TODO update
SVN-Revision: 867
Matthias Braun [Fri, 30 Apr 2004 14:43:01 +0000 (14:43 +0000)]
TODO update
SVN-Revision: 866
Matthias Braun [Fri, 30 Apr 2004 14:38:27 +0000 (14:38 +0000)]
TODO update
SVN-Revision: 865
Matthias Braun [Fri, 30 Apr 2004 14:31:02 +0000 (14:31 +0000)]
don't use buggy automake1.8 (install is broken)
SVN-Revision: 864
Matthias Braun [Fri, 30 Apr 2004 14:29:28 +0000 (14:29 +0000)]
removed outdated Makefile.cvs
SVN-Revision: 863
Ricardo Cruz [Fri, 30 Apr 2004 11:40:55 +0000 (11:40 +0000)]
Ups!
SVN-Revision: 862
Ricardo Cruz [Fri, 30 Apr 2004 11:20:42 +0000 (11:20 +0000)]
Return a string, instead of a char array pointer, in order to please Ingo.
SVN-Revision: 861
Ingo Ruhnke [Fri, 30 Apr 2004 09:48:34 +0000 (09:48 +0000)]
- reduced jump tolleranze to two tiles
SVN-Revision: 860
Ryan Flegel [Fri, 30 Apr 2004 07:25:37 +0000 (07:25 +0000)]
- make badguys bounce up when bumped from beneath
SVN-Revision: 859
Ryan Flegel [Fri, 30 Apr 2004 06:07:59 +0000 (06:07 +0000)]
- fixed stunned blocks moving when bumped into (as pointed out by Bill)
SVN-Revision: 858
Ryan Flegel [Fri, 30 Apr 2004 01:23:15 +0000 (01:23 +0000)]
- should fix all cases of bad guys walking/bouncing backwards
SVN-Revision: 857
Ryan Flegel [Fri, 30 Apr 2004 00:53:35 +0000 (00:53 +0000)]
- Fixed jumping so it works in a way everybody can enjoy :)
SVN-Revision: 856
Ricardo Cruz [Thu, 29 Apr 2004 23:23:20 +0000 (23:23 +0000)]
In the invincible mode, don't bump/squish enemies, just kill them!
SVN-Revision: 855
Ricardo Cruz [Thu, 29 Apr 2004 23:12:44 +0000 (23:12 +0000)]
In the invincible mode, stars start flickering when the time is almost gone, as requested by Bill Kendrick.
SVN-Revision: 854
Ricardo Cruz [Thu, 29 Apr 2004 22:27:45 +0000 (22:27 +0000)]
Just changed a snowball into a mr.iceblock, as it used to be.
It turns that place more hard, but player can just grab star anyway.
SVN-Revision: 853