LMH [Wed, 25 Jun 2014 23:57:27 +0000 (13:57 -1000)]
Auto-run levels are automatically marked as solved.
This prevents players from being forced back into an auto-run level if they should abort without finishing. Resolves apparent problem in issue #28.
LMH [Sat, 14 Jun 2014 22:08:35 +0000 (12:08 -1000)]
Powerup: Iceflower improvements
Generalized code for changing frozen badguy sprite to iced, and added a default behavior for freezable badguys without iced graphics. Frozen badguys no longer unfreeze on touch. Added ice vulnerability to forest badguys.
Note: there are some mild bugs as a result of this change, which should be fixed in subsequent improvements to make Iceflower a more viable powerup.
165your4 [Sat, 14 Jun 2014 02:12:41 +0000 (16:12 -1000)]
Rope tiles; bug#1050
Tobias Markus [Sat, 10 May 2014 10:53:58 +0000 (12:53 +0200)]
Correctly parse file:// urls
Tobias Markus [Sat, 10 May 2014 09:49:40 +0000 (11:49 +0200)]
Icebridge tiles improvements, fixes #1044, thanks to 165your4
CT. da'Bomb [Thu, 8 May 2014 20:46:49 +0000 (15:46 -0500)]
updated bonus1 worldmap to use the new snow tiles to the the path tiles issue. visuals can be improved now also
CT. da'Bomb [Wed, 7 May 2014 17:40:18 +0000 (12:40 -0500)]
fixed some stuff in village level.
CT. da'Bomb [Sun, 4 May 2014 22:35:11 +0000 (17:35 -0500)]
Fixed forest slope tiling issues in forest world except for key levels and some levels not in the worldmap.
CT. da'Bomb [Sun, 4 May 2014 22:16:19 +0000 (17:16 -0500)]
Fixed some tile issues in A Ghostly World, still needs attention.
CT. da'Bomb [Sun, 4 May 2014 16:09:44 +0000 (11:09 -0500)]
fixed some errors in arcticskies1.png background
Benjamin Leduc [Sat, 26 Apr 2014 16:23:10 +0000 (16:23 +0000)]
copyright update
Benjamin Leduc [Tue, 8 Apr 2014 23:57:06 +0000 (23:57 +0000)]
update language
Benjamin Leduc [Tue, 8 Apr 2014 23:47:42 +0000 (23:47 +0000)]
Merge branch 'master' of https://code.google.com/p/supertux
Because I want:w.
Benjamin Leduc [Fri, 4 Apr 2014 16:40:41 +0000 (16:40 +0000)]
update language
LMH [Thu, 3 Apr 2014 19:52:07 +0000 (09:52 -1000)]
Incubator Island: new level 'Into the Dark'
LMH [Thu, 3 Apr 2014 19:28:57 +0000 (09:28 -1000)]
Music: update to 'Clavelian March'
Benjamin Leduc [Wed, 26 Mar 2014 01:18:55 +0000 (01:18 +0000)]
update language
LMH [Thu, 13 Mar 2014 05:43:13 +0000 (19:43 -1000)]
Revert "Update to SQUIRREL 3.0.4"
This reverts commit
bc25f6fa2616df7e905fed68ceb4e3ebc186a623.
The reason for rolling back to squirrel 2.2.5 is that something in 3.0.4 is causing new worldmap save files to have the wrong structure resulting in level completion data not being saved for new games.
LMH [Thu, 13 Mar 2014 05:42:44 +0000 (19:42 -1000)]
Reverted egg image in first level
Tobias Markus [Tue, 11 Mar 2014 17:05:04 +0000 (18:05 +0100)]
Do not rotate sprite when we are dying
Tobias Markus [Mon, 10 Mar 2014 12:28:55 +0000 (13:28 +0100)]
Adding level filename to log debug
LMH [Sun, 9 Mar 2014 02:46:09 +0000 (16:46 -1000)]
Separated shading on egg from the rotating graphic to make the rolling egg look more natural.
LMH [Sun, 9 Mar 2014 01:48:13 +0000 (15:48 -1000)]
More explosion variety.
Explosions are randomly rotated to give them the appearance of being more unique. Gave explosions that do not hurt Tux a less-threatining graphic, and changed the hurting explosion graphic to one without vertical shading (adapted from the Cheeseman spin-off). All these graphics should be considered placeholders until something better, and more animated, becomes available.
LMH [Sat, 8 Mar 2014 20:46:57 +0000 (10:46 -1000)]
A more elegant approach to backflip animation.
Backflip no longer uses several images that have been previously rotated, instead a single image is used and the sprite is rotated.
LMH [Sat, 8 Mar 2014 19:53:47 +0000 (09:53 -1000)]
Alternative approach to rotating egg powerup.
Instead of using successive images of the egg rotated at different angles, a single egg image is used and rotated dependent on horizontal displacement. This significantly reduces the number of images used, and also shortens the code a bit.
Tobias Markus [Mon, 3 Mar 2014 17:48:46 +0000 (18:48 +0100)]
Try to use hardware surfaces instead of software ones
Tobias Markus [Mon, 3 Mar 2014 17:24:31 +0000 (18:24 +0100)]
Fixing OpenGL compiler warning since Mavericks
Tobias Markus [Mon, 3 Mar 2014 16:32:27 +0000 (17:32 +0100)]
Fixing compiler warning
Benjamin Leduc [Mon, 3 Mar 2014 16:18:48 +0000 (16:18 +0000)]
name corection for greek small
LMH [Fri, 28 Feb 2014 04:01:36 +0000 (18:01 -1000)]
Added extension to README.md in CMakeLists so that CMake can find the file again
Benjamin Leduc [Fri, 28 Feb 2014 03:24:38 +0000 (03:24 +0000)]
Translation update
Benjamin Leduc [Fri, 28 Feb 2014 02:59:36 +0000 (02:59 +0000)]
corections related to .md
Tobias Markus [Wed, 26 Feb 2014 16:46:58 +0000 (17:46 +0100)]
Update to SQUIRREL 3.0.4
Tobias Markus [Tue, 25 Feb 2014 12:22:33 +0000 (13:22 +0100)]
More debug markers before debug statements in willowisp.cpp
Tobias Markus [Tue, 18 Feb 2014 22:07:30 +0000 (23:07 +0100)]
Update SQUIRREL to 2.2.5
Max Teufel [Sat, 25 Jan 2014 19:13:12 +0000 (20:13 +0100)]
README and INSTALL in Markdown
Closes #1
Tobias Markus [Mon, 3 Feb 2014 10:10:16 +0000 (11:10 +0100)]
Possibly fixing another memory leak
Tobias Markus [Sun, 2 Feb 2014 17:33:58 +0000 (18:33 +0100)]
Calling PHYSFS_freeList in destructor
Tobias Markus [Sun, 2 Feb 2014 00:50:22 +0000 (01:50 +0100)]
Possibly fixing Valgrind issue
Tobias Markus [Sun, 2 Feb 2014 00:12:35 +0000 (01:12 +0100)]
Do not try to get search path every time
Tobias Markus [Sat, 1 Feb 2014 19:28:34 +0000 (20:28 +0100)]
Fix extensive disk I/O when in worldmap (found using profiler)
Benjamin Leduc [Sat, 1 Feb 2014 11:07:46 +0000 (11:07 +0000)]
add a todo
Tobias Markus [Thu, 30 Jan 2014 17:23:28 +0000 (18:23 +0100)]
Adding another null check to prevent another crash
Tobias Markus [Thu, 30 Jan 2014 17:22:49 +0000 (18:22 +0100)]
Adding another null check to prevent another crash
Tobias Markus [Thu, 30 Jan 2014 13:32:13 +0000 (14:32 +0100)]
[Issue 3] Fix for jittering when there are slopes that end in a wall
Tobias Markus [Thu, 30 Jan 2014 02:33:33 +0000 (03:33 +0100)]
Possible fix for issue 369: Wrong kill animation after being hit by enemy on a sloped tile
Tobias Markus [Thu, 30 Jan 2014 01:11:15 +0000 (02:11 +0100)]
Ignore instead of exit when invalid command line options are given
Tobias Markus [Tue, 28 Jan 2014 22:43:35 +0000 (23:43 +0100)]
Correcting egg sprite filepath in level 1
Benjamin Leduc [Tue, 28 Jan 2014 20:34:27 +0000 (20:34 +0000)]
Translation update
LMH [Tue, 28 Jan 2014 19:23:46 +0000 (09:23 -1000)]
Explosions destroy bricks
Tobias Markus [Mon, 27 Jan 2014 14:53:36 +0000 (15:53 +0100)]
Resetting to previous powerups and coin count when aborting level to prevent powerup farming
Tobias Markus [Sun, 26 Jan 2014 16:07:43 +0000 (17:07 +0100)]
Adding nullchecks to resources.cpp in order to fix crashes that occur when specifying wrong command line flags
Benjamin Leduc [Sat, 25 Jan 2014 19:07:22 +0000 (19:07 +0000)]
remove an useless file
Tobias Markus [Fri, 24 Jan 2014 00:07:59 +0000 (01:07 +0100)]
Lower savebell sound for bigger bell
Tobias Markus [Thu, 23 Jan 2014 00:33:35 +0000 (01:33 +0100)]
Change email address in SuperTux.appdata.xml file
Benjamin Leduc [Thu, 23 Jan 2014 00:00:12 +0000 (01:00 +0100)]
Add appdata
Benjamin Leduc [Mon, 13 Jan 2014 22:04:09 +0000 (23:04 +0100)]
ZvNjGB4k
Tobias Markus [Wed, 8 Jan 2014 23:06:45 +0000 (00:06 +0100)]
Decreasing egg animation speed by 5 fps in order for it to look more like an egg
LMH [Fri, 3 Jan 2014 17:24:43 +0000 (07:24 -1000)]
Revert "Speed improvement: Moving check online to different thread"
Temporarily reverting changes to addon_menu.cpp until they can be built on platforms other than OS X Mavericks.
This reverts commit
6d4d72e1670b7661049efdb378056b3a4333b467.
Benjamin Leduc [Thu, 2 Jan 2014 17:21:30 +0000 (18:21 +0100)]
Transation update
LMH [Sun, 29 Dec 2013 03:32:20 +0000 (17:32 -1000)]
Added a dead_script to ghosttree so that issue #34 could be closed
LMH [Sun, 29 Dec 2013 02:55:15 +0000 (16:55 -1000)]
Renamed some variables for rusty_trampoline since the build process for Windows cannot figure out namespaces and otherwise fails, resolves issue 33
SuperMAT [Mon, 23 Dec 2013 16:30:34 +0000 (17:30 +0100)]
copyright update-2
SuperMAT [Mon, 23 Dec 2013 16:26:29 +0000 (17:26 +0100)]
copyright update
Benjamin Leduc [Thu, 19 Dec 2013 23:35:57 +0000 (00:35 +0100)]
credits update-2
Benjamin Leduc [Thu, 19 Dec 2013 16:57:22 +0000 (17:57 +0100)]
credits update
Tobias Markus [Tue, 17 Dec 2013 14:52:54 +0000 (15:52 +0100)]
WIP improvement: Egg powerup rotation
Benjamin Leduc [Tue, 17 Dec 2013 16:23:23 +0000 (17:23 +0100)]
trouble in coding-UTF-8
Benjamin Leduc [Tue, 17 Dec 2013 16:21:34 +0000 (17:21 +0100)]
trouble in coding-UTF-8
Benjamin Leduc [Tue, 17 Dec 2013 15:33:45 +0000 (16:33 +0100)]
trouble in coding
Benjamin Leduc [Tue, 17 Dec 2013 14:33:04 +0000 (15:33 +0100)]
Tinygettext little hack
Benjamin Leduc [Tue, 17 Dec 2013 13:37:38 +0000 (14:37 +0100)]
=Languages upgrade
Tobias Markus [Mon, 16 Dec 2013 00:22:34 +0000 (01:22 +0100)]
Using filename instead of author and level name
Tobias Markus [Mon, 16 Dec 2013 00:01:58 +0000 (01:01 +0100)]
Showing git commit hash in title bar instead of svn version
Tobias Markus [Sun, 15 Dec 2013 21:38:06 +0000 (22:38 +0100)]
Adding level author and name to level license warning
Tobias Markus [Sun, 15 Dec 2013 20:58:50 +0000 (21:58 +0100)]
Adding current level name and author to badguy warning
Tobias Markus [Sun, 15 Dec 2013 20:24:37 +0000 (21:24 +0100)]
Speed improvement: Moving check online to different thread
Tobias Markus [Mon, 9 Dec 2013 14:04:25 +0000 (15:04 +0100)]
Don't count angrystone in level stats
Formatting update for molerock
SuperMAT [Sat, 23 Nov 2013 14:49:56 +0000 (15:49 +0100)]
Update OS X Info.plist to newer identifier and 0.3.4-GIT
SuperMAT [Sat, 23 Nov 2013 14:11:07 +0000 (15:11 +0100)]
Allow OS X users to remove SuperTux using Launchpad
Benjamin Leduc [Sat, 16 Nov 2013 20:37:40 +0000 (21:37 +0100)]
=Language and font update
Tobias Markus [Mon, 11 Nov 2013 14:51:59 +0000 (15:51 +0100)]
Fixing compiler errors on Mavericks (not sure if those appeared for everyone)
Benjamin Leduc [Sun, 10 Nov 2013 21:18:29 +0000 (22:18 +0100)]
Traditional chiness pictograms addition
LMH [Thu, 7 Nov 2013 00:12:19 +0000 (14:12 -1000)]
Some minor code cleanup resulting from a user running code through cppcheck, mostly removal of redundant code
More info on fan forum: http://forum.freegamedev.net/viewtopic.php?f=68&t=5048
LMH [Thu, 7 Nov 2013 00:06:33 +0000 (14:06 -1000)]
Changes to gitignore to make working with translations from Transifex easier
Tobias Markus [Tue, 5 Nov 2013 17:34:10 +0000 (18:34 +0100)]
Don't resurrect zeekling when colliding after squished
CT. da'Bomb [Mon, 4 Nov 2013 21:06:26 +0000 (15:06 -0600)]
fixed forest slop tiling issues bug#73
Tobias Markus [Mon, 4 Nov 2013 20:15:27 +0000 (21:15 +0100)]
Do not resurrect squished bouncing snowball when colliding with badguy or tile
Tobias Markus [Fri, 1 Nov 2013 16:31:17 +0000 (17:31 +0100)]
Fixing SuperTux crashes when compiled on Mac OS X 10.9
Tobias Markus [Mon, 28 Oct 2013 23:50:04 +0000 (00:50 +0100)]
Fixing some more compiler errors in Maverick
Tobias Markus [Mon, 28 Oct 2013 13:05:49 +0000 (14:05 +0100)]
Fixing variable warnings in mrtree.cpp
LMH [Mon, 28 Oct 2013 02:06:07 +0000 (16:06 -1000)]
Inform players of coin cost to use checkpoints, fixes issue #30
LMH [Mon, 28 Oct 2013 01:52:04 +0000 (15:52 -1000)]
Tweak to allow MinGW to compile, issues #26 & 27
Benjamin Leduc [Tue, 22 Oct 2013 16:00:57 +0000 (18:00 +0200)]
Devanagari upgrade
Benjamin Leduc [Tue, 22 Oct 2013 15:56:03 +0000 (17:56 +0200)]
Devanagari upgrade
Benjamin Leduc [Mon, 21 Oct 2013 14:50:31 +0000 (16:50 +0200)]
Language update
Tobias Markus [Sun, 13 Oct 2013 20:31:53 +0000 (22:31 +0200)]
Move falling badguys to LAYER_FALLING (= 500), fixes bug 1033
Tobias Markus [Sun, 13 Oct 2013 19:51:33 +0000 (21:51 +0200)]
Nit: typo
Benjamin Leduc [Sun, 13 Oct 2013 17:21:16 +0000 (19:21 +0200)]
Translation updates
Tobias Markus [Sun, 13 Oct 2013 13:47:58 +0000 (15:47 +0200)]
Credits fix