Marek Moeckel [Fri, 3 Jun 2005 14:53:54 +0000 (14:53 +0000)]
added an early preview of "Dark Forest Keep", the forest castle music
This should be regarded concept art, your feedback on the style would be helpful.
I tried to make it Castlevania-like, which is about the same as Johann-Sebastian-like. :)
SVN-Revision: 2556
Matthias Braun [Thu, 2 Jun 2005 15:13:33 +0000 (15:13 +0000)]
another fix
SVN-Revision: 2555
Matthias Braun [Thu, 2 Jun 2005 15:07:33 +0000 (15:07 +0000)]
fix additional ;
SVN-Revision: 2554
Matthias Braun [Thu, 2 Jun 2005 14:58:19 +0000 (14:58 +0000)]
fix iconv signature problems
SVN-Revision: 2553
Stephen Groundwater [Wed, 1 Jun 2005 12:03:47 +0000 (12:03 +0000)]
added silver key
SVN-Revision: 2552
Stephen Groundwater [Wed, 1 Jun 2005 03:40:23 +0000 (03:40 +0000)]
adjused bell, removed bell hanger graphic thing
SVN-Revision: 2551
Stephen Groundwater [Wed, 1 Jun 2005 03:14:29 +0000 (03:14 +0000)]
adjusted bell
SVN-Revision: 2550
Stephen Groundwater [Wed, 1 Jun 2005 00:36:43 +0000 (00:36 +0000)]
added brass key
SVN-Revision: 2549
Marek Moeckel [Thu, 26 May 2005 15:51:31 +0000 (15:51 +0000)]
"Down The Rabbit Hole" can now be finished by picking up the Gold Key at the end
Edited level design guidelines
SVN-Revision: 2548
Stephen Groundwater [Tue, 24 May 2005 03:08:18 +0000 (03:08 +0000)]
moved second bell just a little, i had moved it into a bad spot
SVN-Revision: 2547
Stephen Groundwater [Tue, 24 May 2005 02:51:26 +0000 (02:51 +0000)]
messed with bell graphic(wip), added bell hanger, adjusted area in world2/level2 near first bell
SVN-Revision: 2546
Stephen Groundwater [Tue, 24 May 2005 00:00:38 +0000 (00:00 +0000)]
added brush and vine tiles to forest foreground group
SVN-Revision: 2545
Stephen Groundwater [Mon, 23 May 2005 21:16:41 +0000 (21:16 +0000)]
move forest/rabbit hole tiles from background menu group to foreground group
SVN-Revision: 2544
Marek Moeckel [Mon, 23 May 2005 20:03:31 +0000 (20:03 +0000)]
added some guidelines for level designers
SVN-Revision: 2543
Marek Moeckel [Mon, 23 May 2005 17:14:43 +0000 (17:14 +0000)]
fixed critical telephone bug (thanks for noticing, Matze)
SVN-Revision: 2542
Marek Moeckel [Mon, 23 May 2005 15:03:53 +0000 (15:03 +0000)]
converted to mono
SVN-Revision: 2541
Marek Moeckel [Mon, 23 May 2005 14:58:49 +0000 (14:58 +0000)]
made the phone a little louder
SVN-Revision: 2540
Marek Moeckel [Mon, 23 May 2005 14:32:32 +0000 (14:32 +0000)]
made the phone ringing again
SVN-Revision: 2539
Stephen Groundwater [Mon, 23 May 2005 03:56:44 +0000 (03:56 +0000)]
added a stone pedestal thing, still wip
SVN-Revision: 2538
Stephen Groundwater [Sun, 22 May 2005 21:15:35 +0000 (21:15 +0000)]
adding rabbit hole tiles
SVN-Revision: 2537
Stephen Groundwater [Sun, 22 May 2005 20:59:31 +0000 (20:59 +0000)]
adding rabbit hole tiles
SVN-Revision: 2536
Marek Moeckel [Sun, 22 May 2005 18:01:45 +0000 (18:01 +0000)]
temporarily disabled ringing because it needs fixing
SVN-Revision: 2535
Marek Moeckel [Sun, 22 May 2005 17:32:41 +0000 (17:32 +0000)]
made the phone (infoblock) ringing until tux picks it up
SVN-Revision: 2534
Matthias Braun [Sun, 22 May 2005 17:22:21 +0000 (17:22 +0000)]
fix badguy flipping for badguys that are already spawned
SVN-Revision: 2533
Matthias Braun [Sun, 22 May 2005 16:22:35 +0000 (16:22 +0000)]
fix object placement wrong when flipping
SVN-Revision: 2532
Marek Moeckel [Sun, 22 May 2005 15:47:57 +0000 (15:47 +0000)]
more work on the level
SVN-Revision: 2531
Stephen Groundwater [Sat, 21 May 2005 21:04:13 +0000 (21:04 +0000)]
added phone ring
SVN-Revision: 2530
Marek Moeckel [Sat, 21 May 2005 17:15:02 +0000 (17:15 +0000)]
added a random value to zeekling's speed
umore work on "Rabbit Hole"
SVN-Revision: 2529
Marek Moeckel [Sat, 21 May 2005 15:03:38 +0000 (15:03 +0000)]
more work on the "Rabbit Hole"
(please try the level, i'd like your opinion on it... plus, it shows some bugs that should be fixed)
SVN-Revision: 2528
Marek Moeckel [Sat, 21 May 2005 11:41:16 +0000 (11:41 +0000)]
more work on levels
SVN-Revision: 2527
Marek Moeckel [Fri, 20 May 2005 15:12:52 +0000 (15:12 +0000)]
slightly increased volume
SVN-Revision: 2526
Marek Moeckel [Fri, 20 May 2005 15:01:45 +0000 (15:01 +0000)]
converted ghost forest music to .ogg because of problems playing the mod file
added vorbis tags to .ogg files
added a FIXME to the ghost particle system
SVN-Revision: 2525
Marek Moeckel [Fri, 20 May 2005 14:39:43 +0000 (14:39 +0000)]
softened the music's hard edges and decreased file size
SVN-Revision: 2524
Marek Moeckel [Thu, 19 May 2005 14:23:13 +0000 (14:23 +0000)]
added some background images contributed by JT Hollister (aka journalism)
SVN-Revision: 2523
Stephen Groundwater [Thu, 19 May 2005 03:05:36 +0000 (03:05 +0000)]
added fish platter to picnic
SVN-Revision: 2522
Stephen Groundwater [Wed, 18 May 2005 23:37:07 +0000 (23:37 +0000)]
renaming old ice shrub
SVN-Revision: 2521
Stephen Groundwater [Wed, 18 May 2005 23:26:01 +0000 (23:26 +0000)]
ice shrub graphic fixup
SVN-Revision: 2520
Marek Moeckel [Wed, 18 May 2005 20:53:18 +0000 (20:53 +0000)]
restored sector that got lost apparently due to a flexlay bug
SVN-Revision: 2519
Marek Moeckel [Wed, 18 May 2005 19:45:41 +0000 (19:45 +0000)]
removed rainsplash tiles
SVN-Revision: 2518
Marek Moeckel [Wed, 18 May 2005 19:28:54 +0000 (19:28 +0000)]
rainsplashes are now automatically generated by the particle system
SVN-Revision: 2517
Marek Moeckel [Wed, 18 May 2005 16:35:14 +0000 (16:35 +0000)]
renamed particlesystem_absolute to _interactive
SVN-Revision: 2516
Marek Moeckel [Wed, 18 May 2005 16:24:11 +0000 (16:24 +0000)]
added a potion to see the effect of level-flipping on particle systems
(make sure you hurry to the right after drinking the potion!)
oh, and to see the new particle system, simply change "particles-rain" to "particles-comets"
SVN-Revision: 2515
Marek Moeckel [Wed, 18 May 2005 16:15:06 +0000 (16:15 +0000)]
added a new particle system that (currently) rains bombs
could be used in later (space?) levels, where comets rain from the sky and cause damaging explosions
SVN-Revision: 2514
Ondřej Hošek [Wed, 18 May 2005 14:50:58 +0000 (14:50 +0000)]
Fixed bug with worldmap messages not being shown (we might want to fade the texts in/out later on)
SVN-Revision: 2513
Marek Moeckel [Wed, 18 May 2005 12:37:26 +0000 (12:37 +0000)]
put back some sprites which apparently got lost in an update
SVN-Revision: 2512
Marek Moeckel [Wed, 18 May 2005 12:27:47 +0000 (12:27 +0000)]
updated ambient sound for use with flexlay
SVN-Revision: 2511
Marek Moeckel [Wed, 18 May 2005 11:15:44 +0000 (11:15 +0000)]
commented out two lines in block.cpp that caused a compiler error on my machine
added a converted wansti-level4.stl including a red potion that shows some problems with flipping and level format conversion:
-objects (coins, boxes) aren't flipped correctly
-ringing the bell when the level is flipped results in Tux respawning in a gap (because of the changed coordinates)
SVN-Revision: 2510
Stephen Groundwater [Wed, 18 May 2005 02:24:08 +0000 (02:24 +0000)]
ghostforest background for wansti's new level
SVN-Revision: 2509
Matthias Braun [Wed, 18 May 2005 00:46:49 +0000 (00:46 +0000)]
oops forgot files again
SVN-Revision: 2508
Matthias Braun [Wed, 18 May 2005 00:45:26 +0000 (00:45 +0000)]
bonusblock can now contain custom MovingObjects, added possibility to execute script with powerups, created a proof of concept red/blue potion level
SVN-Revision: 2507
Marek Moeckel [Tue, 17 May 2005 21:50:12 +0000 (21:50 +0000)]
updated infoblock image for flexlay
SVN-Revision: 2506
Marek Moeckel [Tue, 17 May 2005 21:41:29 +0000 (21:41 +0000)]
added image for powerup object
SVN-Revision: 2505
Marek Moeckel [Tue, 17 May 2005 21:15:26 +0000 (21:15 +0000)]
created a ghost forest demo from contrib art:
-modified background image
-ghost forest music
-new particle system featuring floating ghosts
see levels/test/raintest.stl
(someone please improve the artwork, i'll work on the music)
SVN-Revision: 2504
Marek Moeckel [Tue, 17 May 2005 17:35:13 +0000 (17:35 +0000)]
added a powerup object that can be placed in levels and represent various powerups (without the need for a bonus block)
powerups are set according to hirarchy now (i.e. EGG<FIRE<ICE), might need to be changed when we have more powerups; currently this prevents "downgrading" Firetux when he collects an egg
SVN-Revision: 2503
Matthias Braun [Tue, 17 May 2005 15:01:13 +0000 (15:01 +0000)]
improved utf-8 code to correctly decode utf-8 byte sequences and not to rely on endless if-else blocks, also adds a non-tested flip_level command to the scripting api
SVN-Revision: 2502
Ondřej Hošek [Tue, 17 May 2005 13:55:06 +0000 (13:55 +0000)]
* Tux can now move horizontally after flapping following a vertical jump
* Removed alpha setting from tiles again since fglrx was the culprit
* More work on docs
SVN-Revision: 2501
Ondřej Hošek [Tue, 17 May 2005 13:36:06 +0000 (13:36 +0000)]
Fixed semi-transparence problems with cards with fglrx drivers
SVN-Revision: 2500
Marek Moeckel [Tue, 17 May 2005 11:29:24 +0000 (11:29 +0000)]
reduced flappinf strength a litte so that Tux doesn't get more than one tile of height
SVN-Revision: 2499
Ondřej Hošek [Tue, 17 May 2005 09:46:12 +0000 (09:46 +0000)]
* Tiles now have an alpha parameter for semi-transparency (useful in levels like world1/level25. (Tile definition files still have to be edited)
* Yet Another Scripting Doc Update
* Added a WIP document discussing the various file formats of SuperTux (currently only describes level format)
SVN-Revision: 2498
Stephen Groundwater [Tue, 17 May 2005 02:14:16 +0000 (02:14 +0000)]
cleaning up/adjusting some of the forest tiles, feel free to revert files
SVN-Revision: 2497
Stephen Groundwater [Tue, 17 May 2005 00:05:38 +0000 (00:05 +0000)]
fixing missing 1px from Poison Ivy bottom
SVN-Revision: 2496
Ondřej Hošek [Mon, 16 May 2005 18:27:06 +0000 (18:27 +0000)]
Implemented Yoshi's Island-style flapping (based on Wansti's code) and force-activated it. If you still want to choose a flapping style, define CHOOSEFLAPSTYLE in config.h.
SVN-Revision: 2495
Ondřej Hošek [Mon, 16 May 2005 12:13:59 +0000 (12:13 +0000)]
* svn:ignored .externalToolBuilders in root directory (Eclipse+CDT)
* Updated dependencies in scripting Jamfile (no more "using independent target")
* Added a badguy variable that can be set to true to avoid being counted by the statistics system (by default, immortal badguys like the stalactite or the fireball and bosses like Nolok or the Yeti are ignored)
* Renamed supertux.apsepc to supertux.apspec
* Updated Czech translation again
* Fixed Jamfiles to enable a working "install" target
SVN-Revision: 2494
Stephen Groundwater [Mon, 16 May 2005 11:59:20 +0000 (11:59 +0000)]
fixing 1px missing row from big tux body - SKID
SVN-Revision: 2493
Stephen Groundwater [Mon, 16 May 2005 11:44:20 +0000 (11:44 +0000)]
fixing 1px missing row from big tux body
SVN-Revision: 2492
Stephen Groundwater [Sun, 15 May 2005 22:47:12 +0000 (22:47 +0000)]
messing around w/ info box
SVN-Revision: 2491
Stephen Groundwater [Sun, 15 May 2005 22:00:06 +0000 (22:00 +0000)]
messing around w/ info box
SVN-Revision: 2490
Marek Moeckel [Sun, 15 May 2005 10:16:41 +0000 (10:16 +0000)]
added Stephen Groundwater to the credits
SVN-Revision: 2489
Marek Moeckel [Sun, 15 May 2005 10:06:37 +0000 (10:06 +0000)]
more work on rain
SVN-Revision: 2488
Stephen Groundwater [Sat, 14 May 2005 22:40:28 +0000 (22:40 +0000)]
removing older pole tiles from doodads
SVN-Revision: 2487
Stephen Groundwater [Sat, 14 May 2005 22:38:04 +0000 (22:38 +0000)]
updated pole tileset
SVN-Revision: 2486
Stephen Groundwater [Sat, 14 May 2005 19:24:15 +0000 (19:24 +0000)]
fixing test script scene, broke using flexlay. changing solid flag on a few snow tiles
SVN-Revision: 2485
Stephen Groundwater [Sat, 14 May 2005 19:12:00 +0000 (19:12 +0000)]
moving new/fixed snow tile, update tilegroup
SVN-Revision: 2484
Stephen Groundwater [Sat, 14 May 2005 18:58:57 +0000 (18:58 +0000)]
add bottom snw tiles, rework semi_arctic background
SVN-Revision: 2483
Marek Moeckel [Sat, 14 May 2005 13:19:53 +0000 (13:19 +0000)]
added new class for particle systems that need absolute coordinates (currently only rain)
improved rain, fixed some bugs, created some new ones :)
SVN-Revision: 2482
Marek Moeckel [Sat, 14 May 2005 11:04:13 +0000 (11:04 +0000)]
changed an error message to a more friendly one
added a "Translation" section to the credits
SVN-Revision: 2481
Ondřej Hošek [Fri, 13 May 2005 19:00:48 +0000 (19:00 +0000)]
* Fixed some mistakes in the Bonus1 extro and worldmap
* Completed my Czech translation.
SVN-Revision: 2480
Ondřej Hošek [Fri, 13 May 2005 15:13:23 +0000 (15:13 +0000)]
Some source files didn't have the Id keyword expanded because of an empty svn:keywords value.
SVN-Revision: 2479
Ondřej Hošek [Fri, 13 May 2005 14:58:26 +0000 (14:58 +0000)]
* Activated UTF-8 in Lisp parser
* Added Czech translations to World1 and Bonus1
* Added Basti to credits and fixed some mistakes there
SVN-Revision: 2478
Ondřej Hošek [Fri, 13 May 2005 05:13:30 +0000 (05:13 +0000)]
* From now on, there is UTF-8 decoding in the Font class. It should support all characters we have in the font files until now.
* Fixed some errors in cs.po
* Ignored any .mo file from SVN, since programs like poEdit generate them and tinygettext simply parses .po files
SVN-Revision: 2477
Matthias Braun [Thu, 12 May 2005 15:16:52 +0000 (15:16 +0000)]
forgot to add some files
SVN-Revision: 2476
Matthias Braun [Thu, 12 May 2005 15:13:55 +0000 (15:13 +0000)]
- Added a new script command to display text files
- Refactored ScriptingInterpreter a small bit
- Added the possibility to starts scripts for worldmap intro and level extro
SVN-Revision: 2475
Matthias Braun [Thu, 12 May 2005 11:25:09 +0000 (11:25 +0000)]
- Refactored worldmap a bit to reuse GameObject from the rest of the game
- Moved status drawing to PlayerStatus class
- Made Level timeout an own object, so that you can explicitely enable it in
some levels. (So all these levels with 999 time will no have no time)
- Fixed wrong encoding for level/worldmap translations
- Added workaround to tinygettext to skip the UTF-8 BOM
SVN-Revision: 2474
Ondřej Hošek [Wed, 11 May 2005 18:03:27 +0000 (18:03 +0000)]
Added my Czech translation. Note that it won't work until we have UTF-8 support because of Jan Hus who added crazy characters to the language.
SVN-Revision: 2473
Ondřej Hošek [Wed, 11 May 2005 17:31:23 +0000 (17:31 +0000)]
Added the "button" property to the list that scripttrigger.cpp writes out into a level file.
SVN-Revision: 2472
Marek Moeckel [Wed, 11 May 2005 16:33:48 +0000 (16:33 +0000)]
added rain test level
SVN-Revision: 2471
Marek Moeckel [Wed, 11 May 2005 14:49:28 +0000 (14:49 +0000)]
testing ambient sound in level1
more work on rain particle system
SVN-Revision: 2470
Matthias Braun [Wed, 11 May 2005 14:29:48 +0000 (14:29 +0000)]
not deperecated anymore
SVN-Revision: 2469
Marek Moeckel [Wed, 11 May 2005 12:59:59 +0000 (12:59 +0000)]
fixed a bug in tiles.strf
more work on the level
SVN-Revision: 2468
Ondřej Hošek [Wed, 11 May 2005 12:24:56 +0000 (12:24 +0000)]
* Removed duplicate supertux.desktop
* Added Czech strings into the other supertux.desktop
SVN-Revision: 2467
Matthias Braun [Wed, 11 May 2005 10:10:33 +0000 (10:10 +0000)]
- Changed DocBook version to 4.3, 5.0 is not officially released yet and most
people don't have the required tools for it
- Improved miniswig to parse documentation comments (this can be used to
automatically generate docbook text similar to what javadoc or doxygen do)
- swig makes use of the # num file preprocessor directives now. This improves
error messages and comments in the code.
SVN-Revision: 2466
Ondřej Hošek [Wed, 11 May 2005 05:22:46 +0000 (05:22 +0000)]
* Fixed a typographic mistake in scripting.xml (closed a bracket)
* Added a pretty simple but versatile script-firing trigger.
SVN-Revision: 2465
Ondřej Hošek [Tue, 10 May 2005 18:48:27 +0000 (18:48 +0000)]
* Updated the scripting reference document.* Removed a duplicate of "white" in set_font
SVN-Revision: 2464
Bastiaan Zapf [Tue, 10 May 2005 17:27:29 +0000 (17:27 +0000)]
- Upgraded ambient sound source to rounded rectangule dimension
- A few general improvements
SVN-Revision: 2463
Marek Moeckel [Tue, 10 May 2005 15:38:16 +0000 (15:38 +0000)]
added collision for raindrops (wip)
SVN-Revision: 2462
Ondřej Hošek [Tue, 10 May 2005 15:10:59 +0000 (15:10 +0000)]
Added a WIP document about the scripting API. In case of questions, edit my SuperTux Wiki user talk page (User_talk:RavuAlHemio).
SVN-Revision: 2461
Matthias Braun [Tue, 10 May 2005 13:43:36 +0000 (13:43 +0000)]
this function is not as evil as the comment indicated...
SVN-Revision: 2460
Ondřej Hošek [Tue, 10 May 2005 12:49:03 +0000 (12:49 +0000)]
*Removed stuff from times of automake and CVS (directories, .cvsignores).
*Updated svn:ignore of SuperTux root to ignore generated/compiled/linked files
SVN-Revision: 2459
Matthias Braun [Tue, 10 May 2005 11:29:58 +0000 (11:29 +0000)]
changed worldmap format a bit to be more consistent with level format
SVN-Revision: 2458
Stephen Groundwater [Tue, 10 May 2005 01:09:25 +0000 (01:09 +0000)]
script/picnic image bg -reworking
SVN-Revision: 2457