Wolfgang Becker [Sat, 8 Jul 2006 01:21:49 +0000 (01:21 +0000)]
Detour extended edition.
SVN-Revision: 3938
Wolfgang Becker [Sat, 8 Jul 2006 01:13:06 +0000 (01:13 +0000)]
Detour extended edition.
SVN-Revision: 3937
Ingo Ruhnke [Fri, 7 Jul 2006 23:32:07 +0000 (23:32 +0000)]
brown castle tiles
SVN-Revision: 3936
Arvid Norlander [Fri, 7 Jul 2006 22:13:44 +0000 (22:13 +0000)]
Removed timer and fixed some edge tiles and bg tiles in world2/updown.stl
SVN-Revision: 3935
Ingo Ruhnke [Fri, 7 Jul 2006 21:36:51 +0000 (21:36 +0000)]
- added experimental 'brown' castletiles
SVN-Revision: 3934
Wolfgang Becker [Fri, 7 Jul 2006 19:01:18 +0000 (19:01 +0000)]
Fixed uninitialized random problem on starting level via command line.
SVN-Revision: 3933
Wolfgang Becker [Fri, 7 Jul 2006 16:13:52 +0000 (16:13 +0000)]
New level with platforms. Bugfix for village.
SVN-Revision: 3932
Christoph Sommer [Fri, 7 Jul 2006 13:32:28 +0000 (13:32 +0000)]
Removed broken chain() function
SVN-Revision: 3931
Stephen Groundwater [Fri, 7 Jul 2006 11:50:31 +0000 (11:50 +0000)]
Adjusted pogonia to look more dangerous.
SVN-Revision: 3930
Ryan Flegel [Fri, 7 Jul 2006 07:49:14 +0000 (07:49 +0000)]
RNG patch from Allen King
SVN-Revision: 3929
Christoph Sommer [Fri, 7 Jul 2006 00:17:59 +0000 (00:17 +0000)]
Removed all spikes from all levels. Decreased difficulty to a saner
level.
SVN-Revision: 3928
Arvid Norlander [Thu, 6 Jul 2006 22:46:50 +0000 (22:46 +0000)]
Cleaned up edge tiles, added extra bg/fg where needed and other minor fixes in some of sommers's levels
SVN-Revision: 3927
Stephen Groundwater [Thu, 6 Jul 2006 22:44:16 +0000 (22:44 +0000)]
Finished cherrybomb ( red forest bomb) and juicebox (blue iceworld bomb).
SVN-Revision: 3925
Matthias Braun [Thu, 6 Jul 2006 21:59:52 +0000 (21:59 +0000)]
applied farnkerls patch to handle the jam commandline limitation problems
SVN-Revision: 3923
Christoph Sommer [Thu, 6 Jul 2006 14:28:39 +0000 (14:28 +0000)]
Made SpriteParticle work around possible bug in Sprite::set_action. /
Invincibility sparkle mixes short/long sparkles to make trail a bit
fuzzy. /
When Invincibility wears off, sparkles darken.
SVN-Revision: 3919
Wolfgang Becker [Thu, 6 Jul 2006 14:23:08 +0000 (14:23 +0000)]
fixed direction of badguy
SVN-Revision: 3918
Wolfgang Becker [Thu, 6 Jul 2006 14:03:25 +0000 (14:03 +0000)]
Testlevel for auto direction
SVN-Revision: 3917
Christoph Sommer [Thu, 6 Jul 2006 13:57:57 +0000 (13:57 +0000)]
Expanded sleeping Spiky's wakeup range
SVN-Revision: 3916
Christoph Sommer [Thu, 6 Jul 2006 13:49:37 +0000 (13:49 +0000)]
Made badguys face right when spawning onscreen and to the left of the
nearest player
SVN-Revision: 3915
Stephen Groundwater [Thu, 6 Jul 2006 11:53:59 +0000 (11:53 +0000)]
Updating cherrybomb, adding juicebox (blue bomb).
SVN-Revision: 3914
Wolfgang Becker [Thu, 6 Jul 2006 11:07:12 +0000 (11:07 +0000)]
Tuxdev's patch to fix death by falling when invincible.
SVN-Revision: 3913
Wolfgang Becker [Thu, 6 Jul 2006 01:15:14 +0000 (01:15 +0000)]
no more flying mr bomb
SVN-Revision: 3912
Wolfgang Becker [Thu, 6 Jul 2006 00:22:56 +0000 (00:22 +0000)]
Mr. Bomb now supports custom sprites.
SVN-Revision: 3911
Christoph Sommer [Wed, 5 Jul 2006 23:34:08 +0000 (23:34 +0000)]
Fixed problems with Rockets and Cannons sometimes reversing direction on
re-activation by making the start direction a property of Badguy
SVN-Revision: 3910
Christoph Sommer [Wed, 5 Jul 2006 22:42:39 +0000 (22:42 +0000)]
Changed sprintfs to snprintfs, updated translation
SVN-Revision: 3909
Ingo Ruhnke [Wed, 5 Jul 2006 21:05:34 +0000 (21:05 +0000)]
- fixed edges a bit
SVN-Revision: 3906
Arvid Norlander [Wed, 5 Jul 2006 14:54:20 +0000 (14:54 +0000)]
Fixed stalactites in some world1 levels. (Thanks to Markus Engel for the patch.)
SVN-Revision: 3895
Christoph Sommer [Wed, 5 Jul 2006 13:52:13 +0000 (13:52 +0000)]
Shrunk cherry bomb a little, fixed bounding boxes. /
Bomb explosion is now bigger than the bomb
SVN-Revision: 3893
Stephen Groundwater [Wed, 5 Jul 2006 12:08:04 +0000 (12:08 +0000)]
Changed color on cherrybomb - as test- to attempt better match ice/forest worlds.
SVN-Revision: 3892
Christoph Sommer [Wed, 5 Jul 2006 11:05:22 +0000 (11:05 +0000)]
FlipLevelTransformer takes care of (Bonus)Blocks that move
SVN-Revision: 3891
Wolfgang Becker [Wed, 5 Jul 2006 10:40:36 +0000 (10:40 +0000)]
Fixed ambient sound scripting
SVN-Revision: 3890
Christoph Sommer [Wed, 5 Jul 2006 02:27:11 +0000 (02:27 +0000)]
AmbientSound scripting patch from tuxdev
SVN-Revision: 3889
Wolfgang Becker [Tue, 4 Jul 2006 23:59:04 +0000 (23:59 +0000)]
Invisible Player is now in COLGROUP_DISABLED.
SVN-Revision: 3888
Stephen Groundwater [Tue, 4 Jul 2006 23:12:13 +0000 (23:12 +0000)]
A little Mr_Tree cleanup
SVN-Revision: 3887
Wolfgang Becker [Tue, 4 Jul 2006 23:05:19 +0000 (23:05 +0000)]
Editor fixes.
SVN-Revision: 3886
Wolfgang Becker [Tue, 4 Jul 2006 22:18:02 +0000 (22:18 +0000)]
Can set firefly's sprite.
SVN-Revision: 3885
Arvid Norlander [Tue, 4 Jul 2006 21:37:56 +0000 (21:37 +0000)]
Editor: Made Direction into en enum in SimpleDirObject.
Fixed direction of a badguy in the level "world1/02 - The Journey Begins.stl".
SVN-Revision: 3884
Stephen Groundwater [Tue, 4 Jul 2006 21:00:40 +0000 (21:00 +0000)]
Removed unused hatch files.
SVN-Revision: 3883
Stephen Groundwater [Tue, 4 Jul 2006 18:31:59 +0000 (18:31 +0000)]
Made better confetti particles for CherryBomb.
SVN-Revision: 3880
Arvid Norlander [Tue, 4 Jul 2006 15:23:43 +0000 (15:23 +0000)]
Deleted a *~ (editor backup file) that in some way got into svn
SVN-Revision: 3875
Arvid Norlander [Tue, 4 Jul 2006 15:20:56 +0000 (15:20 +0000)]
Added *~ to svn:ignore in data/images and sub dirs.
SVN-Revision: 3874
Arvid Norlander [Tue, 4 Jul 2006 15:15:29 +0000 (15:15 +0000)]
Fixed most incorrect edge tiles and some background tile issues in world2/level4.stl
SVN-Revision: 3873
Stephen Groundwater [Tue, 4 Jul 2006 15:02:07 +0000 (15:02 +0000)]
Changed MrBomb to a CherryBomb. Added Particles to Mr.Tree, Posion Ivy and ResetPoint-FireFly
SVN-Revision: 3872
Stephen Groundwater [Tue, 4 Jul 2006 14:58:28 +0000 (14:58 +0000)]
Changed MrBomb to a CherryBomb. Added Particles to Mr.Tree, Posion Ivy and ResetPoint-FireFly
SVN-Revision: 3871
Christoph Sommer [Tue, 4 Jul 2006 14:54:53 +0000 (14:54 +0000)]
Yet another try
SVN-Revision: 3870
Christoph Sommer [Tue, 4 Jul 2006 14:39:25 +0000 (14:39 +0000)]
Yet another update
SVN-Revision: 3869
Arvid Norlander [Tue, 4 Jul 2006 14:22:18 +0000 (14:22 +0000)]
Updated Swedish translations a bit
SVN-Revision: 3868
Ingo Ruhnke [Tue, 4 Jul 2006 00:41:24 +0000 (00:41 +0000)]
- added color ligts
SVN-Revision: 3866
Ingo Ruhnke [Tue, 4 Jul 2006 00:40:14 +0000 (00:40 +0000)]
- added color ligts
SVN-Revision: 3865
Christoph Sommer [Mon, 3 Jul 2006 23:50:33 +0000 (23:50 +0000)]
Made invincibility sparkle a particle effect
SVN-Revision: 3864
Christoph Sommer [Mon, 3 Jul 2006 22:57:32 +0000 (22:57 +0000)]
Experimenting with Bomb explosions and particles
SVN-Revision: 3863
Marek Moeckel [Mon, 3 Jul 2006 22:55:42 +0000 (22:55 +0000)]
adjusted doors in dfk-level2
SVN-Revision: 3862
Marek Moeckel [Mon, 3 Jul 2006 22:50:32 +0000 (22:50 +0000)]
made the door bigger (50x100)
SVN-Revision: 3860
Christoph Sommer [Mon, 3 Jul 2006 21:43:25 +0000 (21:43 +0000)]
Adapted patch to care for recent changes in video subsystem interface.
Rotation of sprites is completely ignored for now.
SVN-Revision: 3859
Ingo Ruhnke [Mon, 3 Jul 2006 19:00:00 +0000 (19:00 +0000)]
- fixed missing angle init
SVN-Revision: 3857
Marek Moeckel [Mon, 3 Jul 2006 18:27:42 +0000 (18:27 +0000)]
more level work
SVN-Revision: 3856
Ingo Ruhnke [Mon, 3 Jul 2006 18:21:05 +0000 (18:21 +0000)]
- some small adjustments to the lighting
SVN-Revision: 3855
Ingo Ruhnke [Mon, 3 Jul 2006 17:29:29 +0000 (17:29 +0000)]
- added sprite rotation
- some spotlight stuff
SVN-Revision: 3854
Ingo Ruhnke [Mon, 3 Jul 2006 17:28:26 +0000 (17:28 +0000)]
little fix
SVN-Revision: 3853
Stephen Groundwater [Mon, 3 Jul 2006 16:00:25 +0000 (16:00 +0000)]
Changing the firefly reset images to a reset torch.
SVN-Revision: 3852
Stephen Groundwater [Mon, 3 Jul 2006 15:26:27 +0000 (15:26 +0000)]
Changing the firefly reset images to a reset torch.
SVN-Revision: 3851
Wolfgang Becker [Mon, 3 Jul 2006 13:28:50 +0000 (13:28 +0000)]
Fixed MrTree. He uses activate() to change direction which is now working again.
SVN-Revision: 3850
Wolfgang Becker [Mon, 3 Jul 2006 12:13:12 +0000 (12:13 +0000)]
Support for initial direction "left"|"right"|"auto" in Dispenser,
DartTrap, Snail, Zeekling, PoisonIvy, MrTree, SleepingSpiky, Spiky,
BouncingSnowball, MrIceBlock, SnowBall, MrBomb.
SVN-Revision: 3849
Ingo Ruhnke [Mon, 3 Jul 2006 04:18:34 +0000 (04:18 +0000)]
- little improvments to the spotlight
SVN-Revision: 3848
Ingo Ruhnke [Mon, 3 Jul 2006 04:18:08 +0000 (04:18 +0000)]
- added spotlight (not working, since rotation and blend modes are missing from Sprite)
SVN-Revision: 3847
Marek Moeckel [Sun, 2 Jul 2006 23:07:56 +0000 (23:07 +0000)]
more work on the "Eyes Of Nolok"
SVN-Revision: 3845
Wolfgang Becker [Sun, 2 Jul 2006 22:36:47 +0000 (22:36 +0000)]
Set launchdirection ie. the initial direction of badguys created by the dispenser.
SVN-Revision: 3844
Wolfgang Becker [Sun, 2 Jul 2006 20:50:13 +0000 (20:50 +0000)]
Add some more sound_manager->preloads into object constructors
SVN-Revision: 3843
Marek Moeckel [Sun, 2 Jul 2006 20:14:14 +0000 (20:14 +0000)]
+added outline of dfk-level2: The Eyes Of Nolok
+renamed old level2 to level1
+added grumbel's column to the tileset
+added a pedestral to the platforms
SVN-Revision: 3842
Ingo Ruhnke [Sun, 2 Jul 2006 20:09:19 +0000 (20:09 +0000)]
- made light layer multiply instead of additive, fixed lightcone to look smooth
SVN-Revision: 3841
Christoph Sommer [Sat, 1 Jul 2006 16:12:42 +0000 (16:12 +0000)]
Door creaks when opening, not when walking through
SVN-Revision: 3832
Christoph Sommer [Sat, 1 Jul 2006 16:01:41 +0000 (16:01 +0000)]
Trying out stricter UTF-8 checks
SVN-Revision: 3831
Stephen Groundwater [Sat, 1 Jul 2006 15:01:40 +0000 (15:01 +0000)]
Added a sound wav for the sector trigger door.
SVN-Revision: 3830
Stephen Groundwater [Sat, 1 Jul 2006 13:53:44 +0000 (13:53 +0000)]
More work on backflip Tux. Still WIP, Trying to make Tux as big as possible but still fit with in 48x48 graphic with a 32x32 hitbox. Used Sommer's suggestion of tucking his head in a little.
SVN-Revision: 3827
Christoph Sommer [Sat, 1 Jul 2006 02:14:03 +0000 (02:14 +0000)]
Fixed some hitboxes. This "moves" all cannons 12px up and all stalactites 4px up
SVN-Revision: 3822
Wolfgang Becker [Fri, 30 Jun 2006 22:31:42 +0000 (22:31 +0000)]
Ambient sound loops again, Part III. A more global solution of the problem.
SVN-Revision: 3816
Christoph Sommer [Fri, 30 Jun 2006 21:42:04 +0000 (21:42 +0000)]
Made flip_level_transformer flip platforms.
SVN-Revision: 3815
Wolfgang Becker [Fri, 30 Jun 2006 21:03:53 +0000 (21:03 +0000)]
Ambient sound loops again, Part II
SVN-Revision: 3814
Matthias Braun [Fri, 30 Jun 2006 20:48:03 +0000 (20:48 +0000)]
applied Daniel Hedlunds patch that works around jam commandline limit
SVN-Revision: 3813
Matthias Braun [Fri, 30 Jun 2006 20:43:38 +0000 (20:43 +0000)]
Updated some autoconf/automake files
SVN-Revision: 3812
Christoph Sommer [Fri, 30 Jun 2006 15:31:02 +0000 (15:31 +0000)]
Malformed UTF-8 sequences are no longer fatal
SVN-Revision: 3811
Arvid Norlander [Fri, 30 Jun 2006 15:23:30 +0000 (15:23 +0000)]
Fixed some bonus2 levels, they are now fully playable
SVN-Revision: 3810
Arvid Norlander [Fri, 30 Jun 2006 14:45:52 +0000 (14:45 +0000)]
Changed two levels to new fortress music
SVN-Revision: 3809
Stephen Groundwater [Fri, 30 Jun 2006 12:02:37 +0000 (12:02 +0000)]
Work on backflip Tux. Does not match our player Tux graphic, yet. For testing 48x48 graphic with a 32x32 hitbox.
SVN-Revision: 3808
Wolfgang Becker [Thu, 29 Jun 2006 23:44:39 +0000 (23:44 +0000)]
Ambient sound loops again.
SVN-Revision: 3807
Wolfgang Becker [Thu, 29 Jun 2006 14:23:23 +0000 (14:23 +0000)]
Village level: Faster elevator, show switch's effect on screen.
SVN-Revision: 3806
Arvid Norlander [Thu, 29 Jun 2006 11:35:33 +0000 (11:35 +0000)]
Cleaned up data/levels/world2/level5.stl
SVN-Revision: 3805
Stephen Groundwater [Thu, 29 Jun 2006 03:23:24 +0000 (03:23 +0000)]
Adding in the start of graphics and noise for the new backflip. These file are free to be changed and or replaced, removed.
SVN-Revision: 3803
Christoph Sommer [Wed, 28 Jun 2006 23:45:55 +0000 (23:45 +0000)]
Made SpriteParticle's action configurable
SVN-Revision: 3802
Christoph Sommer [Wed, 28 Jun 2006 23:21:37 +0000 (23:21 +0000)]
Made backflipping jump a little further /
Tux loses Firetux status when backflipping
SVN-Revision: 3801
Christoph Sommer [Wed, 28 Jun 2006 22:31:07 +0000 (22:31 +0000)]
Added backflip action (no gfx yet) /
Major rework of Player class' input system and actions /
Some actions can now be triggered by scripts /
Modified squirrel addkey() to not end level /
Changed levels/world2/key1.stl to play new cheer action
SVN-Revision: 3800
Wolfgang Becker [Wed, 28 Jun 2006 14:36:11 +0000 (14:36 +0000)]
Scripted objects now support 'set_solid(bool solid)' and 'is_solid()'.
See levels/test/scriptdoor.stl for example.
SVN-Revision: 3799
Matthias Braun [Wed, 28 Jun 2006 10:38:56 +0000 (10:38 +0000)]
translation of test levels is totally pointless
SVN-Revision: 3797
Matthias Braun [Wed, 28 Jun 2006 10:38:39 +0000 (10:38 +0000)]
new more usefull slope test level
SVN-Revision: 3796
Arvid Norlander [Wed, 28 Jun 2006 01:04:55 +0000 (01:04 +0000)]
Fixed edge tiles, bg and other small issues in data/levels/world2/village.stl
SVN-Revision: 3794
Wolfgang Becker [Wed, 28 Jun 2006 00:22:05 +0000 (00:22 +0000)]
Fixed intro. Fade out worldmaps when sailing to other map.
SVN-Revision: 3793
Wolfgang Becker [Tue, 27 Jun 2006 23:20:37 +0000 (23:20 +0000)]
Village level: Move camera to show the button if necessary.
SVN-Revision: 3792
Arvid Norlander [Tue, 27 Jun 2006 23:19:43 +0000 (23:19 +0000)]
Updated data/credits.txt (Delta -> delta, and added myself to Swedish translation)
SVN-Revision: 3791
Christoph Sommer [Tue, 27 Jun 2006 22:25:37 +0000 (22:25 +0000)]
Made Wind scriptable
SVN-Revision: 3790
Wolfgang Becker [Tue, 27 Jun 2006 17:32:28 +0000 (17:32 +0000)]
Visit to Nolok's sawmill is now mandatory.
SVN-Revision: 3788