Mathnerd314 [Sat, 27 Feb 2010 12:57:54 +0000 (12:57 +0000)]
Fix for Yeti killing you when he jumps. (probably won't affect other badguys)
SVN-Revision: 6415
Florian Forster [Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)]
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).
SVN-Revision: 6414
Florian Forster [Sat, 27 Feb 2010 10:58:46 +0000 (10:58 +0000)]
Captain Snowball: Change the offset so it walks *on* tiles rather than one pixel *in* tiles.
SVN-Revision: 6413
Florian Forster [Fri, 26 Feb 2010 20:49:54 +0000 (20:49 +0000)]
Remove Mr. Rocket.
Use Kamikaze Snowball instead.
SVN-Revision: 6408
Florian Forster [Fri, 26 Feb 2010 20:46:21 +0000 (20:46 +0000)]
world2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.
Preparation for removing Mr. Rocket.
SVN-Revision: 6407
Florian Forster [Fri, 26 Feb 2010 20:10:53 +0000 (20:10 +0000)]
Level 1-14 "Entrance to the Cave": Added two IceCrushers.
SVN-Revision: 6406
Florian Forster [Fri, 26 Feb 2010 19:48:40 +0000 (19:48 +0000)]
IceCrusher: Implemented a cooldown timer.
The timing is probably awful, but the code is there and fine-tuning the timing
should be easy now.
SVN-Revision: 6405
Florian Forster [Fri, 26 Feb 2010 19:37:58 +0000 (19:37 +0000)]
Level 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.
SVN-Revision: 6404
Florian Forster [Fri, 26 Feb 2010 19:16:59 +0000 (19:16 +0000)]
IceCrusher: Use gavitation rather than linear speed when "crushing".
Moving up is still done using a linear speed because it felt better.
SVN-Revision: 6403
Florian Forster [Fri, 26 Feb 2010 17:38:14 +0000 (17:38 +0000)]
WHATSNEW.txt: Added some information for version 0.3.3.
SVN-Revision: 6402
Florian Forster [Fri, 26 Feb 2010 17:30:31 +0000 (17:30 +0000)]
README: Added note about the development nature of the package.
Especially point out that the fate of the Forest is up for discussion.
SVN-Revision: 6401
Florian Forster [Fri, 26 Feb 2010 16:28:03 +0000 (16:28 +0000)]
Level 1-11 "Night Chill": Added crumbling tiles.
They are used twice: At a "save" position first, where Tux doesn't die if he
falls down, and at the end where proceeding fast it not an issue, because there
is no enemy to fear. So it shouldn't make the level (much) more complicated.
SVN-Revision: 6400
Florian Forster [Fri, 26 Feb 2010 12:20:14 +0000 (12:20 +0000)]
castle/chain.png: Added tiles for chains.
Chains fit well into the overall appearance of castles. A test level is
included.
SVN-Revision: 6399
Mathnerd314 [Mon, 22 Feb 2010 21:37:52 +0000 (21:37 +0000)]
Forgot a file from r6396
SVN-Revision: 6398
Mathnerd314 [Mon, 22 Feb 2010 21:30:54 +0000 (21:30 +0000)]
Change version to 0.3.3 as agreed upon in IRC.
SVN-Revision: 6397
Mathnerd314 [Mon, 22 Feb 2010 21:26:44 +0000 (21:26 +0000)]
Revert API changes of findlocale
SVN-Revision: 6396
Ingo Ruhnke [Mon, 22 Feb 2010 20:10:50 +0000 (20:10 +0000)]
Compiler warning fix
SVN-Revision: 6395
Ingo Ruhnke [Mon, 22 Feb 2010 18:12:17 +0000 (18:12 +0000)]
Register snowman in ObjectFactory
SVN-Revision: 6394
Ingo Ruhnke [Mon, 22 Feb 2010 18:11:57 +0000 (18:11 +0000)]
Use bright red instead of hard to see dark grey for debugging of collision
SVN-Revision: 6393
Ingo Ruhnke [Mon, 22 Feb 2010 17:28:37 +0000 (17:28 +0000)]
Added some code for a very basic snowman
SVN-Revision: 6392
Ingo Ruhnke [Mon, 22 Feb 2010 17:11:21 +0000 (17:11 +0000)]
Snowman walk animation
SVN-Revision: 6391
Florian Forster [Mon, 22 Feb 2010 10:21:22 +0000 (10:21 +0000)]
supertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.
Assume Tux is falling down with speed 2 and onto a downward moving tilemap with
speed 1. With the current constraints, his vertical motion will be set to zero,
possibly resulting in a hopping motion.
With normal, solid tiles this reset cannot be observed due to the way ground
movement is handled. With unisolid tiles, this results in said hopping.
This commit should be a non-functional change, i.e. the implementation differs
but the overall functionality should be unchanged.
SVN-Revision: 6389
Florian Forster [Mon, 22 Feb 2010 07:10:29 +0000 (07:10 +0000)]
object/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().
SVN-Revision: 6388
Florian Forster [Mon, 22 Feb 2010 07:06:44 +0000 (07:06 +0000)]
supertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used everywhere.
Also added little comments to give the argument a name.
SVN-Revision: 6387
Florian Forster [Mon, 22 Feb 2010 06:54:19 +0000 (06:54 +0000)]
test/crystalcave.stl: Added name for the level.
SVN-Revision: 6386
Mathnerd314 [Sun, 21 Feb 2010 23:23:51 +0000 (23:23 +0000)]
Simplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested on MSVC)
SVN-Revision: 6384
Mathnerd314 [Sun, 21 Feb 2010 23:20:41 +0000 (23:20 +0000)]
Remove domain from findlocale + some unused stuff under windows
SVN-Revision: 6383
Mathnerd314 [Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)]
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)
SVN-Revision: 6382
Mathnerd314 [Sun, 21 Feb 2010 23:09:21 +0000 (23:09 +0000)]
Use decal for forest worldmap.
SVN-Revision: 6381
Ingo Ruhnke [Sun, 21 Feb 2010 21:36:24 +0000 (21:36 +0000)]
Another experimental tileset
SVN-Revision: 6380
Ingo Ruhnke [Sun, 21 Feb 2010 18:57:37 +0000 (18:57 +0000)]
Updated tiles.strf
SVN-Revision: 6379
Florian Forster [Sun, 21 Feb 2010 16:44:18 +0000 (16:44 +0000)]
Level 1-20 "End of the Tunnel": Resize level to height 25 tiles.
SVN-Revision: 6378
Florian Forster [Sun, 21 Feb 2010 16:40:49 +0000 (16:40 +0000)]
Level 1-19 "Miyamoto Monument": Resize level to height 25 tiles.
SVN-Revision: 6377
Florian Forster [Sun, 21 Feb 2010 16:34:21 +0000 (16:34 +0000)]
Level 1-18 "Ice in the Hole": Resize level to height 25 tiles.
Also added fading tilemaps for the secret areas.
SVN-Revision: 6376
Florian Forster [Sun, 21 Feb 2010 16:06:55 +0000 (16:06 +0000)]
Level 1-16 "Living in a Fridge": Resize level to height 25 tiles.
SVN-Revision: 6375
Florian Forster [Sun, 21 Feb 2010 15:58:15 +0000 (15:58 +0000)]
Level 1-25 "Arctic Ruins": Resize level to height 25 tiles.
SVN-Revision: 6374
Ingo Ruhnke [Sun, 21 Feb 2010 15:53:14 +0000 (15:53 +0000)]
Limit max visible area to 1280x800
SVN-Revision: 6373
Florian Forster [Sun, 21 Feb 2010 15:53:05 +0000 (15:53 +0000)]
Level 1-23 "The Escape": Resize level to height 25 tiles.
SVN-Revision: 6372
Florian Forster [Sun, 21 Feb 2010 15:42:59 +0000 (15:42 +0000)]
Level 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.
SVN-Revision: 6371
Florian Forster [Sun, 21 Feb 2010 15:35:45 +0000 (15:35 +0000)]
Level 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.
SVN-Revision: 6370
Florian Forster [Sun, 21 Feb 2010 15:29:42 +0000 (15:29 +0000)]
Level 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.
SVN-Revision: 6369
Florian Forster [Sun, 21 Feb 2010 15:17:59 +0000 (15:17 +0000)]
Level 1-06 "The Frosted Fields": Resize level to height 25 tiles.
Also added a couple of unisolid tiles where appropriate.
SVN-Revision: 6368
Ingo Ruhnke [Sun, 21 Feb 2010 15:17:02 +0000 (15:17 +0000)]
More crystal cave tiles
SVN-Revision: 6367
Florian Forster [Sun, 21 Feb 2010 14:59:18 +0000 (14:59 +0000)]
Level 1-05 "The Somewhat Smaller Bath": Resize level to height 25 tiles.
Also removed auxiliary limiting blocks and replaced Snowballs with
Mrs. Snowballs.
SVN-Revision: 6366
Ingo Ruhnke [Sun, 21 Feb 2010 14:48:17 +0000 (14:48 +0000)]
More crystal cave tiles
SVN-Revision: 6365
Florian Forster [Sun, 21 Feb 2010 14:45:13 +0000 (14:45 +0000)]
Level 1-04 "Tobgle Road": Resize level to height 25 tiles.
SVN-Revision: 6364
Florian Forster [Sun, 21 Feb 2010 14:33:56 +0000 (14:33 +0000)]
Level 1-02 "The Journey Begins": Resize level to height 25 tiles.
SVN-Revision: 6363
Ingo Ruhnke [Sun, 21 Feb 2010 14:32:57 +0000 (14:32 +0000)]
Added crystal cave tiles, not very useful at this point
SVN-Revision: 6362
Florian Forster [Sun, 21 Feb 2010 14:30:33 +0000 (14:30 +0000)]
Level 1-03 "Via Nostalgica": Resize level to height 25 tiles.
SVN-Revision: 6361
Florian Forster [Sun, 21 Feb 2010 14:25:50 +0000 (14:25 +0000)]
Level 1-21 "A Path in the Clouds": Resize level to height 25 tiles.
SVN-Revision: 6360
Ingo Ruhnke [Sun, 21 Feb 2010 11:48:51 +0000 (11:48 +0000)]
Removed some confusing tiles at the end of the level
SVN-Revision: 6359
Ingo Ruhnke [Sun, 21 Feb 2010 11:42:43 +0000 (11:42 +0000)]
Addded some basic decal
SVN-Revision: 6358
Florian Forster [Sun, 21 Feb 2010 11:16:32 +0000 (11:16 +0000)]
Level 1-17 "Or is it just me": Resize level to height 25 tiles.
SVN-Revision: 6357
Florian Forster [Sun, 21 Feb 2010 10:55:15 +0000 (10:55 +0000)]
Level 1-26 "The Castle of Nolok": Resize level to height 25 tiles.
SVN-Revision: 6356
Florian Forster [Sun, 21 Feb 2010 10:18:21 +0000 (10:18 +0000)]
Level 1-24 "The Shattered Bridge": Resize level to height 25 tiles.
SVN-Revision: 6355
Ingo Ruhnke [Sun, 21 Feb 2010 10:07:01 +0000 (10:07 +0000)]
Fixes issues in tilespec
SVN-Revision: 6354
Ingo Ruhnke [Sun, 21 Feb 2010 10:06:32 +0000 (10:06 +0000)]
Added some more slope documentation
SVN-Revision: 6353
Florian Forster [Sun, 21 Feb 2010 10:05:06 +0000 (10:05 +0000)]
Level 1-15 "Under the Ice": Resize level to height 25 tiles.
SVN-Revision: 6352
Florian Forster [Sun, 21 Feb 2010 09:59:42 +0000 (09:59 +0000)]
Level 1-14 "Entrance to the Cave": Resize level to height 25 tiles.
SVN-Revision: 6351
Florian Forster [Sun, 21 Feb 2010 09:47:31 +0000 (09:47 +0000)]
Level 1-12 "Into the Stars": Resize level to height 25 tiles.
SVN-Revision: 6350
Florian Forster [Sun, 21 Feb 2010 09:36:04 +0000 (09:36 +0000)]
Level 1-11 "Night Chill": Resize level to height 25 tiles.
Also added a fading tilemap for one of the secret areas.
SVN-Revision: 6349
Florian Forster [Sun, 21 Feb 2010 09:22:00 +0000 (09:22 +0000)]
Level 1-09 "Grumbels Sense of Snow": Remove auxiliary limiting blocks.
Mrs. Snowball is used instead.
SVN-Revision: 6348
Florian Forster [Sun, 21 Feb 2010 09:18:02 +0000 (09:18 +0000)]
Level 1-08 "Stone Cold": Resize level to height 25 tiles.
SVN-Revision: 6347
Florian Forster [Sun, 21 Feb 2010 09:11:50 +0000 (09:11 +0000)]
Level 1-03 "Via Nostalgica": Create unisolid platform for Mr. Bomb.
SVN-Revision: 6346
Florian Forster [Sun, 21 Feb 2010 09:00:01 +0000 (09:00 +0000)]
Level 1-13 "Above the Arctic Skies": Remove auxiliary limiting blocks.
Mrs. Snowball is used instead.
SVN-Revision: 6345
Florian Forster [Sun, 21 Feb 2010 08:43:07 +0000 (08:43 +0000)]
data/images/tiles.strf: Added slope data for the nightcave tiles.
SVN-Revision: 6344
Florian Forster [Sun, 21 Feb 2010 08:21:32 +0000 (08:21 +0000)]
NightCave test level: Added level name.
SVN-Revision: 6343
Florian Forster [Sun, 21 Feb 2010 08:15:57 +0000 (08:15 +0000)]
Bug 524: Fading TileMaps may change solidity of the TileMap.
When the alpha value of a layer is changed to > .75, the solid flag will be
set. When the alpha value of a layer is changed to < .25, the solid flag is
cleared. This prevents hiding background / foreground layers at the beginning
of the level and display them as a result to some action of the player.
Resolves #524.
SVN-Revision: 6342
Ingo Ruhnke [Sat, 20 Feb 2010 19:12:08 +0000 (19:12 +0000)]
Added some more slopes for nightcave
SVN-Revision: 6341
Florian Forster [Sat, 20 Feb 2010 18:22:10 +0000 (18:22 +0000)]
makedist.sh: Include the external/ subdirectory in the distribution.
SVN-Revision: 6340
Florian Forster [Sat, 20 Feb 2010 18:07:35 +0000 (18:07 +0000)]
makedist.sh: Updated to current build system and available files.
SVN-Revision: 6339
Ingo Ruhnke [Sat, 20 Feb 2010 14:38:28 +0000 (14:38 +0000)]
Added some basic slopes and a test level for nightcave
SVN-Revision: 6338
Ingo Ruhnke [Sat, 20 Feb 2010 11:49:04 +0000 (11:49 +0000)]
Added some new tiles (unfinished work in progress)
SVN-Revision: 6337
Ingo Ruhnke [Wed, 17 Feb 2010 13:16:48 +0000 (13:16 +0000)]
Minor cleanup
SVN-Revision: 6335
Matt McCutchen [Mon, 15 Feb 2010 05:41:35 +0000 (05:41 +0000)]
Adjust music definition files.
http://lists.lethargik.org/pipermail/supertux-devel-lethargik.org/2009-November/002508.html
SVN-Revision: 6334
Mathnerd314 [Mon, 15 Feb 2010 00:12:55 +0000 (00:12 +0000)]
Replace data README with AUTHORS file. (based heavily off of [[DataFiles]])
SVN-Revision: 6333
Wolfgang Becker [Sat, 13 Feb 2010 12:54:44 +0000 (12:54 +0000)]
Not everything is dual licensed. See [DataFiles] and svn log.
SVN-Revision: 6331
Wolfgang Becker [Sat, 13 Feb 2010 12:34:54 +0000 (12:34 +0000)]
Slope is essential for badguys to reach Tux when he respawns.
SVN-Revision: 6330
Mathnerd314 [Sat, 13 Feb 2010 04:06:42 +0000 (04:06 +0000)]
Align stalactites more precisely in Yeti level.
SVN-Revision: 6329
Mathnerd314 [Sat, 13 Feb 2010 03:43:44 +0000 (03:43 +0000)]
Some Yeti boss work. Yes, you *can* beat it as small tux. (And the secret area *is* also reachable if you're inhumanly precise)
SVN-Revision: 6328
Florian Forster [Fri, 12 Feb 2010 07:15:50 +0000 (07:15 +0000)]
{,data/}README: Document license of data files.
Thanks to ohnobinki for the patch.
Resolves: #578.
SVN-Revision: 6327
Mathnerd314 [Fri, 12 Feb 2010 05:38:12 +0000 (05:38 +0000)]
Remove SCons build system.
SVN-Revision: 6326
Mathnerd314 [Fri, 12 Feb 2010 05:33:20 +0000 (05:33 +0000)]
Pass Vector by value
SVN-Revision: 6325
Mathnerd314 [Fri, 12 Feb 2010 05:29:50 +0000 (05:29 +0000)]
CometParticleSystem include fix
SVN-Revision: 6324
Mathnerd314 [Thu, 11 Feb 2010 20:31:49 +0000 (20:31 +0000)]
Update install file a bit.
SVN-Revision: 6323
Florian Forster [Thu, 11 Feb 2010 16:07:56 +0000 (16:07 +0000)]
Bug 574: Check whether the Console instance still exists before accessing it.
If the global Console instance doesn't exist anymore (or not yet), "std::cerr"
will be used instead.
Resolves: #574.
SVN-Revision: 6322
Florian Forster [Thu, 11 Feb 2010 14:55:39 +0000 (14:55 +0000)]
Various objects: Use "reader_get_layer" to parse the "z-pos" and "layer" options.
This should be a much more thorough fix for the bug described in #527 "Text and
backgrounds can overlap the menu".
References: #527.
SVN-Revision: 6321
Florian Forster [Thu, 11 Feb 2010 14:54:15 +0000 (14:54 +0000)]
src/util/reader.[ch]pp: Add "reader_get_layer" ...
... a utility function to read and sanitize the "layer" and "z-pos" options.
References: #527.
SVN-Revision: 6320
Florian Forster [Thu, 11 Feb 2010 10:27:18 +0000 (10:27 +0000)]
Level 1-23 "The Escape": Use "ice" background add unisolid tiles.
SVN-Revision: 6319
Florian Forster [Thu, 11 Feb 2010 09:25:36 +0000 (09:25 +0000)]
Bug 527: Limit tilemap and background layers to (LAYER_GUI - 100).
This way tilemaps and backgrounds can no longer overlap the menu.
Resolves #527.
SVN-Revision: 6318
Florian Forster [Thu, 11 Feb 2010 08:57:20 +0000 (08:57 +0000)]
Level 1-13 "Above the Arctic Skies": Fix unreasonable z-position.
Thanks to Matt McCutchen for the fix.
Related to #527.
SVN-Revision: 6317
Florian Forster [Thu, 11 Feb 2010 08:51:40 +0000 (08:51 +0000)]
Bug 568: Level 2-builder "Tux the Builder": Remove "ugly" slope combination.
SVN-Revision: 6316
Florian Forster [Thu, 11 Feb 2010 08:43:40 +0000 (08:43 +0000)]
Bug 568: Level 2-"Crumbling Path": Remove "ugly" slope combination.
Also added a fading secret area tilemap.
SVN-Revision: 6315
Florian Forster [Thu, 11 Feb 2010 08:17:16 +0000 (08:17 +0000)]
Bug 568: Level 2-leaves "Walking Leaves": Remove "ugly" slope combination.
Resolves #568.
SVN-Revision: 6314
Florian Forster [Thu, 11 Feb 2010 08:03:42 +0000 (08:03 +0000)]
Bug 576: Level 1-22 "A Mysterious House of Ice": Use different background tiles.
Use the "ice" tiles rather than the "snow" tiles for the background. The
"interactive" layer uses the "snow" tiles, which made it hard to see which
tiles one could stand on and which were background.
Resolves #576.
SVN-Revision: 6313
Florian Forster [Thu, 11 Feb 2010 07:51:49 +0000 (07:51 +0000)]
Bug 577: (Re)allow Player to low-jump from a stopped position.
Reverts the player controls change from r6272 (bug 577).
Thanks to Matt McCutchen for this patch.
SVN-Revision: 6312
Mathnerd314 [Tue, 9 Feb 2010 22:06:41 +0000 (22:06 +0000)]
Update squirrel to 2.2.4 (keeping const-correctness of sqstdstream)
SVN-Revision: 6311
Florian Forster [Tue, 9 Feb 2010 20:05:13 +0000 (20:05 +0000)]
Level 1-21 "A Path in the Clouds": Make edges between snow and ice nicer.
Since there are no special tiles for this edge, make do with interactive and
background layer.
SVN-Revision: 6310
Florian Forster [Tue, 9 Feb 2010 09:54:21 +0000 (09:54 +0000)]
Bug 570: Level 1-07 "Oh no! More Snowballs!": Add fading secret area tilemap.
SVN-Revision: 6309
Florian Forster [Tue, 9 Feb 2010 09:52:37 +0000 (09:52 +0000)]
Bug 570: Level 1-06 "The Frosted Fields": Add fading secret area tilemap.
SVN-Revision: 6308