supertux.git
9 years agoCredit update
Benjamin Leduc [Sun, 14 Dec 2014 01:13:49 +0000 (01:13 +0000)]
Credit update

9 years agotranslation update
Benjamin Leduc [Sat, 13 Dec 2014 23:48:32 +0000 (23:48 +0000)]
translation update

9 years agoAdded missing graphic for airflower
LMH [Sun, 30 Nov 2014 18:08:01 +0000 (08:08 -1000)]
Added missing graphic for airflower

9 years agoCrude attempt at a hat for airflower.
LMH [Sun, 30 Nov 2014 01:07:32 +0000 (15:07 -1000)]
Crude attempt at a hat for airflower.
At least it gets the idea across.

9 years agoIcecrusher crushes bricks.
LMH [Sat, 29 Nov 2014 22:58:22 +0000 (12:58 -1000)]
Icecrusher crushes bricks.

9 years agoGenerated particles need not have any randomness in either angle or velocity.
LMH [Sat, 29 Nov 2014 22:41:37 +0000 (12:41 -1000)]
Generated particles need not have any randomness in either angle or velocity.

9 years agoExplicitly defined the angle used by Particles, used new definition for particles...
LMH [Sat, 29 Nov 2014 22:31:48 +0000 (12:31 -1000)]
Explicitly defined the angle used by Particles, used new definition for particles generated by skid and buttjump.

9 years agoStone form is heavy enough to break through bricks
LMH [Sat, 29 Nov 2014 21:52:35 +0000 (11:52 -1000)]
Stone form is heavy enough to break through bricks

9 years agoAdded some vertical motion to the hard hat for when walking.
LMH [Sat, 29 Nov 2014 21:23:53 +0000 (11:23 -1000)]
Added some vertical motion to the hard hat for when walking.

9 years agoAdded missing graphic for earthflower
LMH [Sat, 29 Nov 2014 18:21:49 +0000 (08:21 -1000)]
Added missing graphic for earthflower

9 years agoFinished up code for basic functionality of earthflower powerup.
LMH [Sat, 29 Nov 2014 02:27:44 +0000 (16:27 -1000)]
Finished up code for basic functionality of earthflower powerup.

9 years agoBrought back particles for bomb explosions
LMH [Fri, 28 Nov 2014 20:47:55 +0000 (10:47 -1000)]
Brought back particles for bomb explosions

9 years agoCreated a new definition for Particles.
LMH [Fri, 28 Nov 2014 20:19:49 +0000 (10:19 -1000)]
Created a new definition for Particles.

Previously, the parameters used to define particles were not very intuitive. Specifically, the angles and initial velocity were very muddled. It appeared that the angle parameters were being used to randomize both angle and velocity, but in some bizarre manner.  The new definition allows the bounds for both the actual angle of trajectory and magnitude of the initial velocity to be defined, and a random value between those bounds is what is used for each particle.

In a nutshell: the new definition uses trigonometry in a physically correct and intuitive manner.

Since the old definition is called in a manner that makes particles which look good, it has not yet been replaced. However, these calls should probably be reworked under the new definition to produce the same behavior before removing the old definition.

9 years agoChanged egg shadow draw layer so it will no longer appear in front of bonusblocks...
LMH [Fri, 28 Nov 2014 18:50:50 +0000 (08:50 -1000)]
Changed egg shadow draw layer so it will no longer appear in front of bonusblocks before the egg is out.

9 years agoMinimal code for earthflower active ability.
LMH [Thu, 27 Nov 2014 03:18:20 +0000 (17:18 -1000)]
Minimal code for earthflower active ability.
To activate stone form, press DOWN while holding the ACTION key.  Player does not take damage while in stone form, and ability can be use offensively to crush enemies- including those that cannot be squished.
Still needs timers set up to limit the ability, and a ton of sprite work.

9 years agoRemoved 'add_bullet' from Sector, moved bullet checks into Player
LMH [Thu, 27 Nov 2014 02:02:11 +0000 (16:02 -1000)]
Removed 'add_bullet' from Sector, moved bullet checks into Player

10 years agoRemoving unused var 'slotfile'
Tobias Markus [Sun, 23 Nov 2014 21:25:31 +0000 (22:25 +0100)]
Removing unused var 'slotfile'

10 years ago[cppcheck] Part 3: More perf fixes that were missed during non-verbose run for whatev...
Tobias Markus [Sun, 23 Nov 2014 20:53:20 +0000 (21:53 +0100)]
[cppcheck] Part 3: More perf fixes that were missed during non-verbose run for whatever reason

10 years ago[cppcheck] Part 2: Some further style fixes etc.
Tobias Markus [Sun, 23 Nov 2014 20:44:52 +0000 (21:44 +0100)]
[cppcheck] Part 2: Some further style fixes etc.

10 years agoSmall style fix
Tobias Markus [Fri, 21 Nov 2014 00:46:01 +0000 (01:46 +0100)]
Small style fix

10 years ago[cppcheck] Part 1: Performance
Tobias Markus [Fri, 21 Nov 2014 00:22:54 +0000 (01:22 +0100)]
[cppcheck] Part 1: Performance

10 years agoTweak icecrusher draw layers to avoid objects (such as coins) from appearing inside...
LMH [Sat, 15 Nov 2014 23:45:46 +0000 (13:45 -1000)]
Tweak icecrusher draw layers to avoid objects (such as coins) from appearing inside the eyes.
Also removed excess debug line.

10 years agoRemoved some holes from standing Tux graphics
LMH [Sat, 15 Nov 2014 23:33:00 +0000 (13:33 -1000)]
Removed some holes from standing Tux graphics

10 years agoButt-jump stops gliding
LMH [Sat, 15 Nov 2014 23:17:02 +0000 (13:17 -1000)]
Butt-jump stops gliding

10 years agoBouncing on enemies and trampolines also gets a hight bonus from airflower
LMH [Sat, 15 Nov 2014 23:10:37 +0000 (13:10 -1000)]
Bouncing on enemies and trampolines also gets a hight bonus from airflower

10 years agoNew powerups added to worldmap cheat menu
LMH [Sat, 15 Nov 2014 22:25:34 +0000 (12:25 -1000)]
New powerups added to worldmap cheat menu

10 years agoRemoved unused graphic: effects/light_red.png
LMH [Sat, 15 Nov 2014 21:22:22 +0000 (11:22 -1000)]
Removed unused graphic: effects/light_red.png

10 years agoCompleted airflower powerup abilities.
LMH [Sat, 15 Nov 2014 20:34:59 +0000 (10:34 -1000)]
Completed airflower powerup abilities.
Airflower is meant to be a powerup geared to speed runs and sky levels.  It makes Tux light on his feet, with a passive ability of faster max run speed and greater attainable jump height.
In addition, airflower has an active ability which allows Tux to glide for a short period of time after jumping.  The duration that Tux can glide increases with additional airflower powerups.  To glide, the user only needs to hold the jump key while falling.  Every time the player jumps they may glide for a set amount of time which is reset upon Tux touching the ground.
Tux sprites still need to be done, and it may be worth considering replacing the backflip with a launching jump when Tux has this powerup.  Of course tweaks to the values used will also likely be needed.

10 years agoGraphics for powerups: airflower and earthflower
LMH [Sun, 9 Nov 2014 21:14:32 +0000 (11:14 -1000)]
Graphics for powerups: airflower and earthflower

10 years agoNew powerups added to cheat menu
LMH [Sun, 9 Nov 2014 20:35:29 +0000 (10:35 -1000)]
New powerups added to cheat menu

10 years agoCode structure for basic earthflower ability: illumination in the dark
LMH [Sun, 9 Nov 2014 20:25:00 +0000 (10:25 -1000)]
Code structure for basic earthflower ability: illumination in the dark

10 years agoBasic airflower capabilities added: higher jumps and faster max run speed
LMH [Sun, 9 Nov 2014 20:02:40 +0000 (10:02 -1000)]
Basic airflower capabilities added: higher jumps and faster max run speed

10 years agoBasic code structure to allow for two new powerups
LMH [Sun, 9 Nov 2014 19:15:30 +0000 (09:15 -1000)]
Basic code structure to allow for two new powerups

10 years agoSDL2.0.1 dep addition
Benjamin Leduc [Mon, 3 Nov 2014 15:51:27 +0000 (15:51 +0000)]
SDL2.0.1 dep addition

10 years agoCode quality: Rename variable
Tobias Markus [Sat, 1 Nov 2014 23:37:54 +0000 (00:37 +0100)]
Code quality: Rename variable

10 years agoSome final touchup to the halloween story
Ingo Ruhnke [Mon, 27 Oct 2014 09:58:41 +0000 (10:58 +0100)]
Some final touchup to the halloween story

10 years agoMoved intro/outro from data/levels/ to data/images/
Ingo Ruhnke [Mon, 27 Oct 2014 09:32:05 +0000 (10:32 +0100)]
Moved intro/outro from data/levels/ to data/images/

10 years agoRenamed data/levels/halloween/ to data/levels/halloween2014/
Ingo Ruhnke [Mon, 27 Oct 2014 08:59:12 +0000 (09:59 +0100)]
Renamed data/levels/halloween/ to data/levels/halloween2014/

10 years agoRemoving unneeded make directive
Tobias Markus [Mon, 27 Oct 2014 09:51:32 +0000 (10:51 +0100)]
Removing unneeded make directive

10 years agoFurther spelling fixes for intro and outro.txt
Tobias Markus [Mon, 27 Oct 2014 09:48:16 +0000 (10:48 +0100)]
Further spelling fixes for intro and outro.txt

10 years agoSpelling fixes
Ingo Ruhnke [Sun, 26 Oct 2014 20:55:18 +0000 (21:55 +0100)]
Spelling fixes

10 years agoFleshed out the intro/outro story somewhat
Ingo Ruhnke [Sun, 26 Oct 2014 18:54:15 +0000 (19:54 +0100)]
Fleshed out the intro/outro story somewhat

10 years agoGave Halloween intro/outro a proper title
Ingo Ruhnke [Sun, 26 Oct 2014 16:32:04 +0000 (17:32 +0100)]
Gave Halloween intro/outro a proper title

10 years agoAdded levelnames and fixed contact field in Halloween
Ingo Ruhnke [Sun, 26 Oct 2014 16:24:47 +0000 (17:24 +0100)]
Added levelnames and fixed contact field in Halloween

10 years agoRemoved buggy decal
Ingo Ruhnke [Sun, 26 Oct 2014 15:32:09 +0000 (16:32 +0100)]
Removed buggy decal

10 years agoAdded some unfinished story text
Ingo Ruhnke [Sun, 26 Oct 2014 15:02:30 +0000 (16:02 +0100)]
Added some unfinished story text

10 years agoFixed some layer sorting issues in Halloween
Ingo Ruhnke [Sun, 26 Oct 2014 15:01:23 +0000 (16:01 +0100)]
Fixed some layer sorting issues in Halloween

10 years agoAdded Halloween intro/outro images
Ingo Ruhnke [Sat, 25 Oct 2014 17:37:37 +0000 (19:37 +0200)]
Added Halloween intro/outro images

10 years agoUse CMAKE_RC_COMPILER instead of windres.exe
Ingo Ruhnke [Sat, 25 Oct 2014 11:42:30 +0000 (13:42 +0200)]
Use CMAKE_RC_COMPILER instead of windres.exe

10 years agoMarked secret areas and did a bit more cleanup of Halloween levels
Ingo Ruhnke [Wed, 22 Oct 2014 08:28:49 +0000 (10:28 +0200)]
Marked secret areas and did a bit more cleanup of Halloween levels

10 years agoPut Halloween levels into a linear path
Ingo Ruhnke [Wed, 22 Oct 2014 08:28:16 +0000 (10:28 +0200)]
Put Halloween levels into a linear path

10 years agoDisabled confirmation dialog on Quit
Ingo Ruhnke [Wed, 22 Oct 2014 08:27:17 +0000 (10:27 +0200)]
Disabled confirmation dialog on Quit

10 years agoAdded pseudo intro/outro level (placeholder)
Ingo Ruhnke [Tue, 21 Oct 2014 16:23:33 +0000 (18:23 +0200)]
Added pseudo intro/outro level (placeholder)

10 years agoAdded music to Halloween levels (nothing new, all recycled)
Ingo Ruhnke [Tue, 21 Oct 2014 11:50:55 +0000 (13:50 +0200)]
Added music to Halloween levels (nothing new, all recycled)

10 years agoSome finishing touched to halloween3
Ingo Ruhnke [Tue, 21 Oct 2014 11:48:29 +0000 (13:48 +0200)]
Some finishing touched to halloween3

10 years agoFinished Halloween1 and Halloween2
Ingo Ruhnke [Tue, 21 Oct 2014 09:11:36 +0000 (11:11 +0200)]
Finished Halloween1 and Halloween2

10 years agoCleaned up Halloween2, added more enemies and coins
Ingo Ruhnke [Mon, 20 Oct 2014 14:45:38 +0000 (16:45 +0200)]
Cleaned up Halloween2, added more enemies and coins

10 years agoSome more work on halloween1 and 2
Ingo Ruhnke [Mon, 20 Oct 2014 13:04:19 +0000 (15:04 +0200)]
Some more work on halloween1 and 2

10 years agoAdded a fifth halloween level
LMH [Sun, 19 Oct 2014 22:38:44 +0000 (12:38 -1000)]
Added a fifth halloween level

10 years agoAdded a halloween themed brick covered with cobwebs
LMH [Sat, 18 Oct 2014 00:51:03 +0000 (14:51 -1000)]
Added a halloween themed brick covered with cobwebs

10 years agoAdded vignette, fog and some background decoration
Ingo Ruhnke [Sun, 19 Oct 2014 12:58:54 +0000 (14:58 +0200)]
Added vignette, fog and some background decoration

10 years agoAdded coins, enemies and a goal to Halloween3
Ingo Ruhnke [Sun, 19 Oct 2014 10:47:50 +0000 (12:47 +0200)]
Added coins, enemies and a goal to Halloween3

10 years agoAdded a new halloween level
LMH [Tue, 14 Oct 2014 07:51:13 +0000 (21:51 -1000)]
Added a new halloween level

(Placed arbitrarily on the worldmap)

10 years agoSnow slope transition tiles
LMH [Tue, 14 Oct 2014 06:46:50 +0000 (20:46 -1000)]
Snow slope transition tiles
Contributed by Forty-Two
Resolves bug #1065

10 years agoAdded some enemies and smoothed some tiles
Ingo Ruhnke [Mon, 13 Oct 2014 12:27:19 +0000 (14:27 +0200)]
Added some enemies and smoothed some tiles

10 years agoAdded ghostforest music and smoothed some tiles
Ingo Ruhnke [Mon, 13 Oct 2014 08:58:18 +0000 (10:58 +0200)]
Added ghostforest music and smoothed some tiles

10 years agoAdded one-tile height step graphics for Halloween
Ingo Ruhnke [Mon, 13 Oct 2014 08:57:39 +0000 (10:57 +0200)]
Added one-tile height step graphics for Halloween

10 years agoPrefixing squirrel output with [SQUIRREL]
Tobias Markus [Sat, 11 Oct 2014 22:08:50 +0000 (00:08 +0200)]
Prefixing squirrel output with [SQUIRREL]

10 years agoPlayed a bit around with the brush tool
Ingo Ruhnke [Fri, 10 Oct 2014 09:18:06 +0000 (11:18 +0200)]
Played a bit around with the brush tool

10 years agoAdded halloween3, just empty placeholder
Ingo Ruhnke [Thu, 9 Oct 2014 14:39:30 +0000 (16:39 +0200)]
Added halloween3, just empty placeholder

10 years agoAdded gravestone graphics
Ingo Ruhnke [Thu, 9 Oct 2014 14:35:53 +0000 (16:35 +0200)]
Added gravestone graphics

10 years agoSome more work on Halloween1
Ingo Ruhnke [Thu, 9 Oct 2014 11:21:46 +0000 (13:21 +0200)]
Some more work on Halloween1

10 years agoStarted shaping up Halloween2
Ingo Ruhnke [Wed, 8 Oct 2014 17:08:24 +0000 (19:08 +0200)]
Started shaping up Halloween2

10 years agoAdded another halloween level
Ingo Ruhnke [Wed, 8 Oct 2014 14:29:15 +0000 (16:29 +0200)]
Added another halloween level

10 years agoAdded torches to halloween1
Ingo Ruhnke [Wed, 8 Oct 2014 14:29:03 +0000 (16:29 +0200)]
Added torches to halloween1

10 years agoFixed compiler warning
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:45 +0000 (16:28 +0200)]
Fixed compiler warning

10 years agoAdded torch code
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:38 +0000 (16:28 +0200)]
Added torch code

10 years agoAdded torch graphics
Ingo Ruhnke [Wed, 8 Oct 2014 14:28:25 +0000 (16:28 +0200)]
Added torch graphics

10 years agoCleaned up Halloween backgrounds and expanded them to proper size (i.e. 1280x800)
Ingo Ruhnke [Wed, 8 Oct 2014 10:57:20 +0000 (12:57 +0200)]
Cleaned up Halloween backgrounds and expanded them to proper size (i.e. 1280x800)

10 years agoSplit Halloween exit into foreground and background layer
Ingo Ruhnke [Wed, 8 Oct 2014 09:52:00 +0000 (11:52 +0200)]
Split Halloween exit into foreground and background layer

10 years agoAdded roads to Halloween worldmap
Ingo Ruhnke [Tue, 7 Oct 2014 15:31:38 +0000 (17:31 +0200)]
Added roads to Halloween worldmap

10 years agoAdded water splash, darkwater and vignette to halloween worldmap
Ingo Ruhnke [Tue, 7 Oct 2014 13:22:59 +0000 (15:22 +0200)]
Added water splash, darkwater and vignette to halloween worldmap

10 years agoTurned home and scarecrow into decal, added trees, copied water tiles from ice-world
Ingo Ruhnke [Tue, 7 Oct 2014 11:18:13 +0000 (13:18 +0200)]
Turned home and scarecrow into decal, added trees, copied water tiles from ice-world

10 years agoReplaced Halloween worldmap grass texture with a better looking one, resized pumpkin...
Ingo Ruhnke [Tue, 7 Oct 2014 10:01:41 +0000 (12:01 +0200)]
Replaced Halloween worldmap grass texture with a better looking one, resized pumpkin-home and scarecrow by 2x

10 years agoAdded Halloween worldmap properly into the game
Ingo Ruhnke [Tue, 7 Oct 2014 08:48:56 +0000 (10:48 +0200)]
Added Halloween worldmap properly into the game

10 years agoRemoved Kirby badguy code, use simple sprite replacement in the level instead
Ingo Ruhnke [Tue, 7 Oct 2014 08:48:21 +0000 (10:48 +0200)]
Removed Kirby badguy code, use simple sprite replacement in the level instead

10 years agoFixing falling layer for most of the cases
Tobias Markus [Mon, 6 Oct 2014 23:39:23 +0000 (01:39 +0200)]
Fixing falling layer for most of the cases

10 years agoBugfix (use private variable instead of class member)
Tobias Markus [Mon, 6 Oct 2014 22:21:50 +0000 (00:21 +0200)]
Bugfix (use private variable instead of class member)

10 years agoMore robust way of calculating the falling layer
Tobias Markus [Mon, 6 Oct 2014 22:19:25 +0000 (00:19 +0200)]
More robust way of calculating the falling layer

10 years agoAdded Halloween worldmap
Ingo Ruhnke [Sun, 5 Oct 2014 16:58:47 +0000 (18:58 +0200)]
Added Halloween worldmap

10 years agoAdded Fatbat sprite
Ingo Ruhnke [Sun, 5 Oct 2014 09:44:30 +0000 (11:44 +0200)]
Added Fatbat sprite

10 years agoAdded death sprite for Kirby
Ingo Ruhnke [Sat, 4 Oct 2014 15:37:21 +0000 (17:37 +0200)]
Added death sprite for Kirby

10 years agoAdded Kirby badguy
Ingo Ruhnke [Sat, 4 Oct 2014 15:14:46 +0000 (17:14 +0200)]
Added Kirby badguy

10 years agoAdded some more Halloween tiles
Ingo Ruhnke [Sat, 4 Oct 2014 13:35:00 +0000 (15:35 +0200)]
Added some more Halloween tiles

10 years agoMoved "Wrote screenshot..." message from log_debug to log_info
Ingo Ruhnke [Sat, 4 Oct 2014 13:34:06 +0000 (15:34 +0200)]
Moved "Wrote screenshot..." message from log_debug to log_info

10 years agoSome more Halloween tweaks
Ingo Ruhnke [Thu, 2 Oct 2014 15:34:23 +0000 (17:34 +0200)]
Some more Halloween tweaks

10 years agoAdded Halloween decal and fog
Ingo Ruhnke [Thu, 2 Oct 2014 14:38:51 +0000 (16:38 +0200)]
Added Halloween decal and fog

10 years agoAdded some tiles variation for halloween, darkened border around halloween tiles
Ingo Ruhnke [Thu, 2 Oct 2014 13:41:39 +0000 (15:41 +0200)]
Added some tiles variation for halloween, darkened border around halloween tiles

10 years agoSwitched from 64x64 back to 32x32 tiling, looks a little worse, but is easier to...
Ingo Ruhnke [Thu, 2 Oct 2014 10:47:44 +0000 (12:47 +0200)]
Switched from 64x64 back to 32x32 tiling, looks a little worse, but is easier to deal with in the editor

10 years ago.travis.yml: add fast_finish to matrix, use -j $(nproc) for make
Max Teufel [Wed, 1 Oct 2014 18:59:18 +0000 (20:59 +0200)]
.travis.yml: add fast_finish to matrix, use -j $(nproc) for make
Closes #5