Ingo Ruhnke [Fri, 21 Oct 2005 14:52:04 +0000 (14:52 +0000)]
- underground background texture
SVN-Revision: 2895
Ingo Ruhnke [Fri, 21 Oct 2005 14:17:54 +0000 (14:17 +0000)]
- added evil penguin
SVN-Revision: 2894
Ingo Ruhnke [Fri, 21 Oct 2005 13:49:46 +0000 (13:49 +0000)]
- a reasonably useless metalplate
SVN-Revision: 2893
Ingo Ruhnke [Fri, 21 Oct 2005 13:28:22 +0000 (13:28 +0000)]
- changed it to tile at 128x128 borders
SVN-Revision: 2892
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:35 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2891
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:29 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2890
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:07 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2889
Ingo Ruhnke [Fri, 21 Oct 2005 03:49:47 +0000 (03:49 +0000)]
- another enemy
SVN-Revision: 2888
Ingo Ruhnke [Fri, 21 Oct 2005 03:37:08 +0000 (03:37 +0000)]
- just some sketches
SVN-Revision: 2887
Ingo Ruhnke [Fri, 21 Oct 2005 03:36:31 +0000 (03:36 +0000)]
a fluffy creature
SVN-Revision: 2886
Ingo Ruhnke [Fri, 21 Oct 2005 03:35:39 +0000 (03:35 +0000)]
- joined run sign
SVN-Revision: 2885
Ingo Ruhnke [Fri, 21 Oct 2005 03:16:55 +0000 (03:16 +0000)]
- colorized plant
SVN-Revision: 2884
Ingo Ruhnke [Thu, 20 Oct 2005 21:47:38 +0000 (21:47 +0000)]
- different version of mrtree
SVN-Revision: 2883
Ondřej Hošek [Thu, 20 Oct 2005 20:22:01 +0000 (20:22 +0000)]
Added Czech translation of Bonus Island 2
SVN-Revision: 2882
Ondřej Hošek [Thu, 20 Oct 2005 20:03:09 +0000 (20:03 +0000)]
* Updated the rest of the Bonus Island 2 levels to level format 2.
* Removed a deprecated attribute from the worldmap
* Updated the level format section in the file format docs
SVN-Revision: 2881
Ingo Ruhnke [Thu, 20 Oct 2005 19:22:33 +0000 (19:22 +0000)]
- experimental tileset for castel (more a plain texture at this point)
SVN-Revision: 2880
Stephen Groundwater [Thu, 20 Oct 2005 11:53:52 +0000 (11:53 +0000)]
added Grumbel's castle window and some castle wall tiles
SVN-Revision: 2879
Ingo Ruhnke [Thu, 20 Oct 2005 04:31:15 +0000 (04:31 +0000)]
- a bit sucky looking ghost
SVN-Revision: 2878
Ingo Ruhnke [Thu, 20 Oct 2005 04:17:04 +0000 (04:17 +0000)]
- bubble tux
SVN-Revision: 2877
Ingo Ruhnke [Thu, 20 Oct 2005 04:08:04 +0000 (04:08 +0000)]
- new badguy
SVN-Revision: 2876
Ingo Ruhnke [Thu, 20 Oct 2005 03:56:48 +0000 (03:56 +0000)]
new badguy
SVN-Revision: 2875
Ingo Ruhnke [Thu, 20 Oct 2005 02:08:00 +0000 (02:08 +0000)]
- some images for squished tux
SVN-Revision: 2874
Ingo Ruhnke [Thu, 20 Oct 2005 01:20:10 +0000 (01:20 +0000)]
- added granito sprite (large creature of stone, eyes need work)
SVN-Revision: 2873
Ingo Ruhnke [Thu, 20 Oct 2005 00:39:00 +0000 (00:39 +0000)]
- added info block (not very spectacular)
SVN-Revision: 2872
Ingo Ruhnke [Thu, 20 Oct 2005 00:24:16 +0000 (00:24 +0000)]
- new version of mrbomb (not animated yet)
SVN-Revision: 2871
Ingo Ruhnke [Thu, 20 Oct 2005 00:05:05 +0000 (00:05 +0000)]
- some iceblocks
SVN-Revision: 2870
Ingo Ruhnke [Wed, 19 Oct 2005 23:27:13 +0000 (23:27 +0000)]
- window for the castle background
SVN-Revision: 2869
Ondřej Hošek [Wed, 19 Oct 2005 15:20:54 +0000 (15:20 +0000)]
* Made a few additions to the file formats reference.
* Added two cheats: "mortal" deactivates invincibility, "whereami" prints the player's coordinates to stdout.
* Updated the README.
* Fixed a spelling mistake in Czech translation.
* Fixed a path error in a test level.
* Began converting Bonus Island 2 to the new formats. Extro, worldmap and levelsubset files as well as the first few levels are done. (I wish there was a Lisp parser for Python... or somebody would implement the conversion algorithms into SuperTux itself... until then, it's manual work.)
SVN-Revision: 2868
Ingo Ruhnke [Tue, 18 Oct 2005 22:44:43 +0000 (22:44 +0000)]
- added penny sprite
SVN-Revision: 2867
Ingo Ruhnke [Tue, 18 Oct 2005 21:57:18 +0000 (21:57 +0000)]
- some more work on castle background
SVN-Revision: 2866
Ingo Ruhnke [Tue, 18 Oct 2005 21:37:58 +0000 (21:37 +0000)]
- added some easter island statue, not sure if its usefull
SVN-Revision: 2865
Ingo Ruhnke [Tue, 18 Oct 2005 21:17:15 +0000 (21:17 +0000)]
- some more work on castle background
SVN-Revision: 2864
Ingo Ruhnke [Tue, 18 Oct 2005 18:26:49 +0000 (18:26 +0000)]
- some more tiles
SVN-Revision: 2863
Ingo Ruhnke [Mon, 17 Oct 2005 21:43:07 +0000 (21:43 +0000)]
- new spike tile (ps: why is this a creature and not a tile?)
SVN-Revision: 2862
Ingo Ruhnke [Mon, 17 Oct 2005 16:37:28 +0000 (16:37 +0000)]
- added a more compact form to define tiles
SVN-Revision: 2861
Matthias Braun [Mon, 17 Oct 2005 09:50:29 +0000 (09:50 +0000)]
updated and corrected INSTALL text some more
SVN-Revision: 2860
Matthias Braun [Mon, 17 Oct 2005 09:29:22 +0000 (09:29 +0000)]
remove glu dependency again, since it seems some people have trouble compiling it...
SVN-Revision: 2859
Matthias Braun [Mon, 17 Oct 2005 09:29:12 +0000 (09:29 +0000)]
remove glu dependency again, since it seems some people have trouble compiling it...
SVN-Revision: 2858
Stephen Groundwater [Sun, 16 Oct 2005 22:09:29 +0000 (22:09 +0000)]
adjusted spidermite image added squished state
SVN-Revision: 2857
Marek Moeckel [Sun, 16 Oct 2005 16:39:16 +0000 (16:39 +0000)]
fix for the snowsnail spinning
SVN-Revision: 2856
Marek Moeckel [Sun, 16 Oct 2005 16:25:01 +0000 (16:25 +0000)]
commented out an error-message line in glutil.hpp that caused linking errors
snowsnail starts spinning fast when hit and gets slower over time
SVN-Revision: 2855
Stephen Groundwater [Sun, 16 Oct 2005 15:57:42 +0000 (15:57 +0000)]
more snowsnail/icewood testing
SVN-Revision: 2854
Stephen Groundwater [Sun, 16 Oct 2005 15:51:42 +0000 (15:51 +0000)]
more snowsnail/icewood testing
SVN-Revision: 2853
Stephen Groundwater [Sun, 16 Oct 2005 15:27:33 +0000 (15:27 +0000)]
pulled all badguys from icewood for testing slow speeds
SVN-Revision: 2852
Stephen Groundwater [Sun, 16 Oct 2005 15:19:02 +0000 (15:19 +0000)]
moved icewood test level
SVN-Revision: 2851
Stephen Groundwater [Sun, 16 Oct 2005 15:17:20 +0000 (15:17 +0000)]
removed 15 badguys to see if level will run faster
SVN-Revision: 2850
Stephen Groundwater [Sun, 16 Oct 2005 15:05:26 +0000 (15:05 +0000)]
fixed sprite file edit mistake on my part
SVN-Revision: 2849
Stephen Groundwater [Sun, 16 Oct 2005 14:57:36 +0000 (14:57 +0000)]
fixed Mr.Tree file edit mistake on my part
SVN-Revision: 2848
Stephen Groundwater [Sun, 16 Oct 2005 14:50:49 +0000 (14:50 +0000)]
added missing icewood tiles
SVN-Revision: 2847
Stephen Groundwater [Sun, 16 Oct 2005 13:13:41 +0000 (13:13 +0000)]
added missing castle web tiles, wip
SVN-Revision: 2846
Stephen Groundwater [Sun, 16 Oct 2005 05:11:41 +0000 (05:11 +0000)]
added icewood tiles, added snownail and spidermite
SVN-Revision: 2845
Stephen Groundwater [Sun, 16 Oct 2005 04:58:35 +0000 (04:58 +0000)]
added icewood tiles, added snownail and spidermite
SVN-Revision: 2844
Ondřej Hošek [Wed, 12 Oct 2005 14:57:47 +0000 (14:57 +0000)]
* Fixed a few own mistakes from a previous commit
* Fixed uninitialised variable warnings
SVN-Revision: 2838
Ondřej Hošek [Tue, 11 Oct 2005 14:22:45 +0000 (14:22 +0000)]
* Fixed a few mistakes in the file formats documentation
* Minor INSTALL rewrite
SVN-Revision: 2833
Ondřej Hošek [Mon, 10 Oct 2005 18:41:49 +0000 (18:41 +0000)]
* Updated Czech translation
* Added/fixed write functions for badguys so that they are usable for converting between level format versions
SVN-Revision: 2828
Stephen Groundwater [Sun, 9 Oct 2005 21:06:43 +0000 (21:06 +0000)]
reverted some color changes in he forest tiles
SVN-Revision: 2826
Ondřej Hošek [Sun, 9 Oct 2005 18:45:13 +0000 (18:45 +0000)]
* Updated file format reference document, added section about worldmaps.
SVN-Revision: 2825
Stephen Groundwater [Sun, 9 Oct 2005 17:54:55 +0000 (17:54 +0000)]
more forest worldmap changes
SVN-Revision: 2824
Stephen Groundwater [Sun, 9 Oct 2005 05:20:36 +0000 (05:20 +0000)]
adjusted color of forest tiles to try and make them feel cooler, added/adjusted more forest worldmap tiles
SVN-Revision: 2823
Stephen Groundwater [Sun, 9 Oct 2005 05:13:31 +0000 (05:13 +0000)]
adjusted color of forest tiles to try and make them feel cooler, added/adjusted more forest worldmap tiles
SVN-Revision: 2822
Ondřej Hošek [Sat, 8 Oct 2005 13:09:07 +0000 (13:09 +0000)]
* Fixed an underquoted definition of PKG_CHECK_MODULES
* Updated the scripting docs to mirror the current state of the code
SVN-Revision: 2816
Marek Moeckel [Sat, 8 Oct 2005 10:33:08 +0000 (10:33 +0000)]
temporarily added info file for world2 to make it show up on the "contrib" list
SVN-Revision: 2815
Marek Moeckel [Sat, 8 Oct 2005 10:28:03 +0000 (10:28 +0000)]
fixed a missing include
SVN-Revision: 2814
Stephen Groundwater [Fri, 7 Oct 2005 12:23:29 +0000 (12:23 +0000)]
small forest map change
SVN-Revision: 2813
Stephen Groundwater [Fri, 7 Oct 2005 00:03:11 +0000 (00:03 +0000)]
put credit photos in frames, added small credit logo, cleaned up forest wordmap small images
SVN-Revision: 2812
Marek Moeckel [Wed, 5 Oct 2005 13:53:06 +0000 (13:53 +0000)]
moved some code
SVN-Revision: 2811
Stephen Groundwater [Wed, 5 Oct 2005 12:09:06 +0000 (12:09 +0000)]
added grumbel's mug shot to the credits
SVN-Revision: 2810
Marek Moeckel [Wed, 5 Oct 2005 12:05:30 +0000 (12:05 +0000)]
removed all flapping code
implemented backflipping (stand still, then duck and jump)
removed some obsolete sprites
SVN-Revision: 2809
Stephen Groundwater [Wed, 5 Oct 2005 02:50:57 +0000 (02:50 +0000)]
adjusted photos, added gwater and kendrick
SVN-Revision: 2807
Matthias Braun [Mon, 3 Oct 2005 15:29:22 +0000 (15:29 +0000)]
- Reworked Surface class and drawing stuff:
- colors and alpha values are floats now
- No complicated SurfaceData/SurfaceImpl stuff anymore
- Loaded images are cached and reused
SVN-Revision: 2806
Matthias Braun [Mon, 3 Oct 2005 00:48:05 +0000 (00:48 +0000)]
forgot leveldot
SVN-Revision: 2805
Matthias Braun [Mon, 3 Oct 2005 00:28:48 +0000 (00:28 +0000)]
torch sprite
SVN-Revision: 2804
Stephen Groundwater [Mon, 3 Oct 2005 00:19:41 +0000 (00:19 +0000)]
adding torch sprite for level entry
SVN-Revision: 2803
Stephen Groundwater [Mon, 3 Oct 2005 00:17:38 +0000 (00:17 +0000)]
adjusting castle map to prepare for torch sprite
SVN-Revision: 2802
Matthias Braun [Mon, 3 Oct 2005 00:09:17 +0000 (00:09 +0000)]
moved some sprites to separate files
SVN-Revision: 2801
Matthias Braun [Sun, 2 Oct 2005 22:57:31 +0000 (22:57 +0000)]
- Allow custom leveldots
- Fix some crashs (end of level, end of worldmap)
- Commit the non finished lightmap stuff I tried at the meeting...
SVN-Revision: 2800
Matthias Braun [Sun, 2 Oct 2005 21:50:57 +0000 (21:50 +0000)]
fixed torch
SVN-Revision: 2799
Stephen Groundwater [Sun, 2 Oct 2005 21:45:35 +0000 (21:45 +0000)]
adjusting torch graphic
SVN-Revision: 2798
Stephen Groundwater [Sun, 2 Oct 2005 20:26:27 +0000 (20:26 +0000)]
castle worldmap removed nolok grafitti
SVN-Revision: 2797
Stephen Groundwater [Sun, 2 Oct 2005 13:28:25 +0000 (13:28 +0000)]
castle worldmap tile updates
SVN-Revision: 2796
Stephen Groundwater [Sun, 2 Oct 2005 12:15:05 +0000 (12:15 +0000)]
removed unused forest map images
SVN-Revision: 2795
Stephen Groundwater [Sat, 1 Oct 2005 23:19:38 +0000 (23:19 +0000)]
added castle WIP
SVN-Revision: 2794
Stephen Groundwater [Sat, 1 Oct 2005 23:11:55 +0000 (23:11 +0000)]
added castle WIP
SVN-Revision: 2793
Marek Moeckel [Fri, 30 Sep 2005 10:49:23 +0000 (10:49 +0000)]
support for centered text in scripts
SVN-Revision: 2792
Marek Moeckel [Fri, 30 Sep 2005 09:40:17 +0000 (09:40 +0000)]
cutscene borders fade in and out now
SVN-Revision: 2791
Marek Moeckel [Mon, 26 Sep 2005 10:52:46 +0000 (10:52 +0000)]
small fixes
SVN-Revision: 2790
Matthias Braun [Mon, 26 Sep 2005 10:46:36 +0000 (10:46 +0000)]
some code to have images in scrolling text
SVN-Revision: 2789
Matthias Braun [Mon, 26 Sep 2005 10:46:13 +0000 (10:46 +0000)]
some code to have images in scrolling text
SVN-Revision: 2788
Marek Moeckel [Mon, 26 Sep 2005 00:11:47 +0000 (00:11 +0000)]
small addition to the script
SVN-Revision: 2787
Marek Moeckel [Sun, 25 Sep 2005 23:55:41 +0000 (23:55 +0000)]
lots of cool scripting stuff
SVN-Revision: 2786
Marek Moeckel [Sun, 25 Sep 2005 17:59:50 +0000 (17:59 +0000)]
scripting stuff
SVN-Revision: 2785
Marek Moeckel [Sun, 25 Sep 2005 17:07:22 +0000 (17:07 +0000)]
added a (temporary) lightmap image
SVN-Revision: 2784
Marek Moeckel [Sun, 25 Sep 2005 16:49:21 +0000 (16:49 +0000)]
keys are displayed on the screen, they can be "collected" via a scripting function
SVN-Revision: 2783
Marek Moeckel [Sun, 25 Sep 2005 00:37:15 +0000 (00:37 +0000)]
fixed a typo
SVN-Revision: 2782
Marek Moeckel [Sat, 24 Sep 2005 16:55:50 +0000 (16:55 +0000)]
added some dummy images to prevent the editor from crashing
SVN-Revision: 2781
Marek Moeckel [Sun, 18 Sep 2005 16:07:53 +0000 (16:07 +0000)]
more fixes for Kugelblitz and Rain
SVN-Revision: 2779
Matthias Braun [Sun, 18 Sep 2005 15:21:36 +0000 (15:21 +0000)]
fix miniswig outputting some \n from time to time
SVN-Revision: 2778
Marek Moeckel [Sun, 18 Sep 2005 14:57:51 +0000 (14:57 +0000)]
fixed electrifier
SVN-Revision: 2777
Matthias Braun [Sun, 18 Sep 2005 14:47:55 +0000 (14:47 +0000)]
fix CONTINUE handling
SVN-Revision: 2776
Marek Moeckel [Sun, 18 Sep 2005 14:37:42 +0000 (14:37 +0000)]
little work on the kugelblitz
SVN-Revision: 2775