Ricardo Cruz [Wed, 28 Jul 2004 10:47:49 +0000 (10:47 +0000)]
Changes in worldmap:
- Fixed bugs created by myself due to the Level SpecialTile replacement variable names.
- Changed movement code a bit - could use a deeper look. Now possible to change direction during movement. Also movement stops when the Menu is called.
Saving (and loading?) doesn't seem to work. Not sure who faults it is, but I prefer to blaim the new library path code. :)
SVN-Revision: 1649
Ricardo Cruz [Tue, 27 Jul 2004 22:46:13 +0000 (22:46 +0000)]
Fixed bug to let the player go through messages with no levels on it.
SVN-Revision: 1645
Ricardo Cruz [Tue, 27 Jul 2004 22:31:30 +0000 (22:31 +0000)]
Renamed Level by SpecialTile.
Fixed bug that was causing every special tiles to be saved, not just levels.
SVN-Revision: 1642
Tobias Gläßer [Tue, 27 Jul 2004 20:07:35 +0000 (20:07 +0000)]
removed special/stringlist.cpp/h
SVN-Revision: 1641
Tobias Gläßer [Tue, 27 Jul 2004 19:31:39 +0000 (19:31 +0000)]
- Cleanups
- Got rid of string_list_type (caution! Bugs with the replacement solutions are likely to happen, that will be fixed)
SVN-Revision: 1640
Ricardo Cruz [Tue, 27 Jul 2004 17:53:51 +0000 (17:53 +0000)]
Disabled level flipping on debug mode.
I guess everybody already have time to give it a try. If not, just go to the worldmap and set (flip #t) in a level.
SVN-Revision: 1638
Ricardo Cruz [Tue, 27 Jul 2004 16:54:45 +0000 (16:54 +0000)]
Ooops, almost forgot this!
I really should do a testing, but I can't even compile the code. Output:
In file included from badguy.cpp:27:
defines.h:25:20: config.h: No such file or directory
SVN-Revision: 1637
Ricardo Cruz [Tue, 27 Jul 2004 16:44:36 +0000 (16:44 +0000)]
Added auto-walk field for world maps.
(auto-walk #f) makes the player not walk or walk (default to walk) after finishing level. Not sure if it is usefull, but could be used in levels in a hidden place to not reveal the next one.
SVN-Revision: 1635
Ryan Flegel [Tue, 27 Jul 2004 16:34:52 +0000 (16:34 +0000)]
- added include
SVN-Revision: 1632
Tobias Gläßer [Tue, 27 Jul 2004 13:25:05 +0000 (13:25 +0000)]
C++ifyied SuperTux ticks.
SVN-Revision: 1631
Tobias Gläßer [Tue, 27 Jul 2004 09:56:14 +0000 (09:56 +0000)]
commited fix by Leo Savernik <l.savernik@aon.at>.
SVN-Revision: 1626
Tobias Gläßer [Mon, 26 Jul 2004 18:09:14 +0000 (18:09 +0000)]
Moved defines.h out of the library and back to src/.
Made Menu independend of global MouseCursor variable.
SVN-Revision: 1625
Tobias Gläßer [Mon, 26 Jul 2004 15:48:38 +0000 (15:48 +0000)]
Made the SuperTux library again a bit more selfstanding.
Moved global fonts to src/ and they are handled as static variables inside Menu:: and Button:: .
SVN-Revision: 1623
Tobias Gläßer [Mon, 26 Jul 2004 15:24:01 +0000 (15:24 +0000)]
With this file and doxygen you can generate a wonderful SuperTux library API documentation. ;)
SVN-Revision: 1622
Tobias Gläßer [Sun, 25 Jul 2004 19:03:36 +0000 (19:03 +0000)]
- Major changes in Setup-API.
- Moved all sound handling into SoundManager,
which became a singleton.
SVN-Revision: 1620
Tobias Gläßer [Sat, 24 Jul 2004 11:50:09 +0000 (11:50 +0000)]
SuperTux lib became a bit more independend of SupeTux.
SVN-Revision: 1619
Tobias Gläßer [Thu, 22 Jul 2004 19:07:51 +0000 (19:07 +0000)]
Had to change the #includes of dependend headers from "dir/header.h" to "../dir/header.h", so those 'dependencies' work correctly, if you want to use those headers from $(includedir) so to speak in a 3rd party projects.
SVN-Revision: 1618
Tobias Gläßer [Thu, 22 Jul 2004 19:04:45 +0000 (19:04 +0000)]
Headers should now be correctly handled and get installed in $(includedir)/supertux/ .
SVN-Revision: 1617
Tobias Gläßer [Wed, 21 Jul 2004 19:40:09 +0000 (19:40 +0000)]
Fixed typo.
SVN-Revision: 1612
Tobias Gläßer [Wed, 21 Jul 2004 16:51:53 +0000 (16:51 +0000)]
The SuperTux library features a SuperTux namespace now.
+ minor Bugfixes and cleanups
SVN-Revision: 1611
Tobias Gläßer [Wed, 21 Jul 2004 11:56:48 +0000 (11:56 +0000)]
Introduction of SuperTux namespace.
Added comments to Button and ButtonPanel classes.
SVN-Revision: 1610
Ryan Flegel [Tue, 20 Jul 2004 22:55:50 +0000 (22:55 +0000)]
- fixed compile error
SVN-Revision: 1609
Tobias Gläßer [Tue, 20 Jul 2004 20:33:14 +0000 (20:33 +0000)]
fixed type :) yeah, the really important commit today! :)
SVN-Revision: 1608
Tobias Gläßer [Tue, 20 Jul 2004 20:28:28 +0000 (20:28 +0000)]
Improved comments.
SVN-Revision: 1607
Tobias Gläßer [Tue, 20 Jul 2004 20:24:47 +0000 (20:24 +0000)]
Added comment.
SVN-Revision: 1606
Tobias Gläßer [Tue, 20 Jul 2004 20:21:16 +0000 (20:21 +0000)]
little comments improvements
SVN-Revision: 1605
Tobias Gläßer [Tue, 20 Jul 2004 20:18:18 +0000 (20:18 +0000)]
added comments
SVN-Revision: 1604
Tobias Gläßer [Tue, 20 Jul 2004 20:05:34 +0000 (20:05 +0000)]
added comments
SVN-Revision: 1603
Tobias Gläßer [Tue, 20 Jul 2004 19:41:29 +0000 (19:41 +0000)]
added comments
SVN-Revision: 1602
Tobias Gläßer [Tue, 20 Jul 2004 18:07:30 +0000 (18:07 +0000)]
and here comes the shrinked ;) Makefile.am
SVN-Revision: 1601
Tobias Gläßer [Tue, 20 Jul 2004 18:06:14 +0000 (18:06 +0000)]
one forgotten #include change
SVN-Revision: 1600
Tobias Gläßer [Tue, 20 Jul 2004 18:04:49 +0000 (18:04 +0000)]
mainly changed #includes to work with the new SuperTux library
SVN-Revision: 1599
Tobias Gläßer [Tue, 20 Jul 2004 18:02:58 +0000 (18:02 +0000)]
forgot removing it
SVN-Revision: 1598
Tobias Gläßer [Tue, 20 Jul 2004 18:02:00 +0000 (18:02 +0000)]
these two files are needed for libtool support
SVN-Revision: 1597
Tobias Gläßer [Tue, 20 Jul 2004 18:00:43 +0000 (18:00 +0000)]
update for new SuperTux library
SVN-Revision: 1596
Tobias Gläßer [Tue, 20 Jul 2004 17:59:37 +0000 (17:59 +0000)]
misc stuff goes here. It is at least temporarly needed to realize the SuperTux library.
SVN-Revision: 1595
Tobias Gläßer [Tue, 20 Jul 2004 17:58:34 +0000 (17:58 +0000)]
removed them in favour of their new live in the SuperTux library
SVN-Revision: 1594
Tobias Gläßer [Tue, 20 Jul 2004 17:53:43 +0000 (17:53 +0000)]
removed in favor of the new library
SVN-Revision: 1593
Tobias Gläßer [Tue, 20 Jul 2004 17:51:39 +0000 (17:51 +0000)]
Generated SuperTux libtool library containing more general source, that could prove useful for other applications/games.
Caution: It's not yet SuperTux independed, more work on this will follow, that's just the first step.
The file structure isn't fixed, better ideas will surely find there way in it!
SVN-Revision: 1592
Ricardo Cruz [Tue, 20 Jul 2004 13:18:39 +0000 (13:18 +0000)]
Norwegian Nynorsk translation by Karl Ove Hufthammer!
SVN-Revision: 1591
Ricardo Cruz [Sat, 17 Jul 2004 16:20:33 +0000 (16:20 +0000)]
Just changed the name of a worldmap flag.
SVN-Revision: 1586
Ricardo Cruz [Sat, 17 Jul 2004 13:14:20 +0000 (13:14 +0000)]
Optmized code for reading level's name. Instead of loading the all levels, just parses now the title.
Both worldmap loading and contrib menu generating were optmized.
I couldn't time the worldmap loading speedup, since it was already instantaneously in my machine. But the contrib menu takes less than 1 sec versus the 4 seconds (and a few ms) of the old code.
SVN-Revision: 1585
Ricardo Cruz [Fri, 16 Jul 2004 19:39:00 +0000 (19:39 +0000)]
French translation by Frederic Rodrigo!
SVN-Revision: 1584
Ricardo Cruz [Fri, 16 Jul 2004 19:24:25 +0000 (19:24 +0000)]
Converted map to use special-tile .
SVN-Revision: 1583
Ricardo Cruz [Fri, 16 Jul 2004 19:23:02 +0000 (19:23 +0000)]
Added music and specified to open CREDITS after this.
SVN-Revision: 1582
Ricardo Cruz [Fri, 16 Jul 2004 19:22:26 +0000 (19:22 +0000)]
Implemented a new special-tile field that should replaced the depricated level field in world maps.
Also extended display_text_file().
special-tile can have the following flags:
[integer] x / y - necessary to say where the tile is located
[string] extro-filename - read the given file *
[integer] swap-x / swap-y - say coordinates for swapping *
[string] map-message - show a message in the world map viewer
[string] goto-world - change the world to the given one *
[boolean] flip-level - flip vertically the level (of course, only works when there is a level)
[boolean] exit-game - quit game *
[string] level - feed a level to this tile
* - if there is a level, open it only if the level is successful
SVN-Revision: 1581
Ricardo Cruz [Fri, 16 Jul 2004 19:15:00 +0000 (19:15 +0000)]
Read the first 5 chars, not the all string of LANG.
SVN-Revision: 1580
Ricardo Cruz [Fri, 16 Jul 2004 19:14:14 +0000 (19:14 +0000)]
Removed note for the using of UTF-8.
Lisp parser has problems with it.
SVN-Revision: 1579
Ricardo Cruz [Thu, 15 Jul 2004 19:57:53 +0000 (19:57 +0000)]
Ooops, looks like i removed a level entry...
SVN-Revision: 1578
Ricardo Cruz [Thu, 15 Jul 2004 19:50:54 +0000 (19:50 +0000)]
Made a note for translators to use charset UTF-8.
SVN-Revision: 1577
Ricardo Cruz [Thu, 15 Jul 2004 19:47:33 +0000 (19:47 +0000)]
Spanish translation by DemoNight!
SVN-Revision: 1576
Marek Moeckel [Thu, 15 Jul 2004 16:30:47 +0000 (16:30 +0000)]
All 26 levels should now be ready for 800x600.
SVN-Revision: 1575
Ricardo Cruz [Wed, 14 Jul 2004 09:46:19 +0000 (09:46 +0000)]
Merged the two worldmap and level subset contrib menu.
In the future, it would be a good idea to make level subset dealing with both levels and worldmaps.
SVN-Revision: 1573
Tobias Gläßer [Tue, 13 Jul 2004 19:11:04 +0000 (19:11 +0000)]
Fixed gcc3.4.x compilation.
SVN-Revision: 1572
Ricardo Cruz [Tue, 13 Jul 2004 10:59:16 +0000 (10:59 +0000)]
Added poEdit to po editors. Thanks to Karl Ove Hufthammer.
SVN-Revision: 1571
Marek Moeckel [Tue, 13 Jul 2004 07:47:30 +0000 (07:47 +0000)]
Fixed some design bugs in some of the contributed bonus levels
SVN-Revision: 1570
Ricardo Cruz [Mon, 12 Jul 2004 22:04:26 +0000 (22:04 +0000)]
Ooops, forgot to change something after testing.
SVN-Revision: 1569
Ricardo Cruz [Mon, 12 Jul 2004 22:03:18 +0000 (22:03 +0000)]
Damn strlen() crashes when NULL is passed. Fixed.
SVN-Revision: 1568
Ricardo Cruz [Sat, 10 Jul 2004 21:01:09 +0000 (21:01 +0000)]
Added place idea to TODO.
SVN-Revision: 1566
Ricardo Cruz [Sat, 10 Jul 2004 14:22:59 +0000 (14:22 +0000)]
Replaced USE_ALPHA/IGNORE_ALPHA by booleans.
Should have been done long ago.
SVN-Revision: 1565
Ricardo Cruz [Sat, 10 Jul 2004 14:07:33 +0000 (14:07 +0000)]
Added background image.
SVN-Revision: 1564
Ricardo Cruz [Sat, 10 Jul 2004 14:07:04 +0000 (14:07 +0000)]
display_text_file() now reads the background image from the file.
SVN-Revision: 1563
Marek Moeckel [Sat, 10 Jul 2004 11:09:43 +0000 (11:09 +0000)]
Fixed some bugs I just created in the worldmaps :)
SVN-Revision: 1562
Marek Moeckel [Sat, 10 Jul 2004 10:59:00 +0000 (10:59 +0000)]
Made Tux' starting position on the world map settable in the stwm file
(In Worldmap class, Tux is initialized at the end of load_worldmap, I hope this doesn't cause trouble elsewhere)
Updated levels and worldmap accordingly
SVN-Revision: 1561
Ricardo Cruz [Fri, 9 Jul 2004 23:26:48 +0000 (23:26 +0000)]
Updated and commented the TODO.
SVN-Revision: 1560
Ricardo Cruz [Fri, 9 Jul 2004 22:16:50 +0000 (22:16 +0000)]
Fixed crash when LANG system's variable is not defined.
SVN-Revision: 1559
Marek Moeckel [Fri, 9 Jul 2004 18:53:11 +0000 (18:53 +0000)]
added new music, a second forest tune
sounds very similar to the first one, because i used the same instruments.
the tune might need some more work, so i guess i'll change that some time
happy listening :)
SVN-Revision: 1558
Ricardo Cruz [Fri, 9 Jul 2004 18:18:45 +0000 (18:18 +0000)]
Added title.
SVN-Revision: 1557
Ricardo Cruz [Fri, 9 Jul 2004 18:18:11 +0000 (18:18 +0000)]
Shows map's title, not filename, in menu.
SVN-Revision: 1556
Ricardo Cruz [Fri, 9 Jul 2004 14:43:44 +0000 (14:43 +0000)]
Added worldmap choosing from command-line and menu.
Contributed maps must be in data/levels/worldmap, included the ones run from the command-line.
It is possible to feed maps with absolute path, but it is just a hack that converts them to relative paths to the worldmap folder. I did this, in order to make it possible for someone to add a mime-type for Konqueror as 'supertux --worldmap' and press a .stwt file from worldmap dir.
About the Contrib Worlds menu, we might consider just making one Contrib menu, and make levels from different folders to create dynamically a map.
Till that day, let's keep this menu.
SVN-Revision: 1555
Marek Moeckel [Fri, 9 Jul 2004 12:04:41 +0000 (12:04 +0000)]
Fixed an "invalid tile" bug in one of the bonus levels
SVN-Revision: 1554
Ricardo Cruz [Fri, 9 Jul 2004 11:07:41 +0000 (11:07 +0000)]
Ooops, looks like I removed a line.
SVN-Revision: 1553
Ricardo Cruz [Fri, 9 Jul 2004 10:58:41 +0000 (10:58 +0000)]
Updated LEVELDESIGN to reflect the new level format.
SVN-Revision: 1552
Ricardo Cruz [Fri, 9 Jul 2004 10:40:21 +0000 (10:40 +0000)]
Resized extro.jpg to 800x600, otherwise end screen has problems.
Kept the other as extro640.jpg.
SVN-Revision: 1551
Ricardo Cruz [Fri, 9 Jul 2004 10:38:58 +0000 (10:38 +0000)]
Fixed aborting behavior.
SVN-Revision: 1550
Ricardo Cruz [Thu, 8 Jul 2004 15:05:01 +0000 (15:05 +0000)]
Added a couple of lines to TRANSLATORS.
SVN-Revision: 1549
Ricardo Cruz [Thu, 8 Jul 2004 11:41:03 +0000 (11:41 +0000)]
Tranlated test subset.
SVN-Revision: 1548
Ricardo Cruz [Thu, 8 Jul 2004 11:40:40 +0000 (11:40 +0000)]
Let title and description of subsets to be translatable.
By the way, is description field really needed? Why not just get rid of it?
SVN-Revision: 1547
Ricardo Cruz [Thu, 8 Jul 2004 10:31:27 +0000 (10:31 +0000)]
Changed Marek's translations de_DE to de.
German is country independent, right?
SVN-Revision: 1546
Ricardo Cruz [Thu, 8 Jul 2004 10:11:59 +0000 (10:11 +0000)]
Just down-cased a word.
SVN-Revision: 1545
Ricardo Cruz [Thu, 8 Jul 2004 10:11:08 +0000 (10:11 +0000)]
I18N:
- Also check without country code. ie. Germany is the same for German and Austria.
- Only check for translation when the code asks for. (translatable flag)
SVN-Revision: 1544
Marek Moeckel [Thu, 8 Jul 2004 08:35:14 +0000 (08:35 +0000)]
Translated level titles to German
Some more work on the bonus castle
SVN-Revision: 1543
Ricardo Cruz [Wed, 7 Jul 2004 23:45:47 +0000 (23:45 +0000)]
Translated Icyland world name to Portuguese (European).
SVN-Revision: 1542
Ricardo Cruz [Wed, 7 Jul 2004 23:44:54 +0000 (23:44 +0000)]
Translated level's titles to Portuguese (European).
SVN-Revision: 1541
Ricardo Cruz [Wed, 7 Jul 2004 22:48:48 +0000 (22:48 +0000)]
Just translated level's title of the first 4 levels.
SVN-Revision: 1540
Ricardo Cruz [Wed, 7 Jul 2004 22:47:52 +0000 (22:47 +0000)]
Formatted files in the right order.
Included European Portuguese translation.
SVN-Revision: 1539
Ricardo Cruz [Wed, 7 Jul 2004 22:47:06 +0000 (22:47 +0000)]
Fixed the translating of the shown text files.
SVN-Revision: 1538
Ricardo Cruz [Wed, 7 Jul 2004 19:19:19 +0000 (19:19 +0000)]
Added support for data files internationalization by a simple 3 lines code in lispreader's read_string().
To translate a level's title to European Portuguese, I would look at:
(title "Hello World!")
and add:
(title-pt_PT "Ol� Mundo!")
Also, made display_text_file() using lispreader (to make it i18n too). Unfortunately, there is a crash of lisp_reader in my system (not related), so I wasn't able to give it a try.
data/*.txt files also need updating to work. Else, it should just skip it, without crashing.
SVN-Revision: 1537
Ricardo Cruz [Wed, 7 Jul 2004 17:56:47 +0000 (17:56 +0000)]
Changed --debug-mode for --debug.
SVN-Revision: 1536
Ricardo Cruz [Wed, 7 Jul 2004 17:56:01 +0000 (17:56 +0000)]
Instead of setting the level to be flipped from the level file, it is now passed through the world.
This way we can make a level designed to be played the two ways, and then the put them in the world map one after the other.
I have played the castle level flipped, and I've to say it is soo damn cool! It is like you were playing a completely different level.
It is also possible to set levels to be flipped by using --debug (this will be temporary).
SVN-Revision: 1535
Marek Moeckel [Wed, 7 Jul 2004 17:39:14 +0000 (17:39 +0000)]
Started work on the bonus island castle
It's not yet finished, and it's _huge_ :)
(It uses vertical and full horizontal scrolling, so it's not playable with 0.1.1)
SVN-Revision: 1534
Ricardo Cruz [Wed, 7 Jul 2004 15:01:46 +0000 (15:01 +0000)]
Test level for the vertical flip. Castle level (26).
SVN-Revision: 1533
Ricardo Cruz [Wed, 7 Jul 2004 11:39:35 +0000 (11:39 +0000)]
Added vertical flipping to levels!
To enable it, add to the level file (flip #t) .
SVN-Revision: 1532
Marek Moeckel [Tue, 6 Jul 2004 22:42:29 +0000 (22:42 +0000)]
Added (experimental) world map for the bonus pack
SVN-Revision: 1531
Marek Moeckel [Tue, 6 Jul 2004 20:28:45 +0000 (20:28 +0000)]
Found some more contrib levels I missed before
SVN-Revision: 1530
Marek Moeckel [Tue, 6 Jul 2004 20:01:09 +0000 (20:01 +0000)]
Removed obsolete level directories
Added the bonus pack directory, containing 12 levels for the bonus level pack
SVN-Revision: 1529
Ricardo Cruz [Fri, 2 Jul 2004 15:14:48 +0000 (15:14 +0000)]
Allow creation of Tilemap and Door objects by feeding them with info.
SVN-Revision: 1528
Matthias Braun [Fri, 2 Jul 2004 15:12:48 +0000 (15:12 +0000)]
save spawnpoints
SVN-Revision: 1527
Ricardo Cruz [Thu, 1 Jul 2004 15:25:02 +0000 (15:25 +0000)]
Found the evil bug that was causing the tilemap to not differ interactive, foreground or background tiles, in the new level format.
It was really simple: there were two variables with the same name! A local string in parse() and an integer in the Tilemap class, both called layer.
Dunno why g++ didn't report any warning...
I think spawn points are not being saved. Matze, could you do that? :)
SVN-Revision: 1526
Ricardo Cruz [Thu, 1 Jul 2004 13:39:26 +0000 (13:39 +0000)]
Changes:
- testing for existing sector in badguy;
- made flying object and trampoline's gfx accessible;
- added sprite and badguys surface pointer return func.
SVN-Revision: 1525