Matthias Braun [Tue, 16 Nov 2004 18:32:39 +0000 (18:32 +0000)]
save buildconfig to file
SVN-Revision: 2099
Matthias Braun [Tue, 16 Nov 2004 17:51:31 +0000 (17:51 +0000)]
add variants and link executable to toplevel
SVN-Revision: 2098
Matthias Braun [Tue, 16 Nov 2004 17:46:56 +0000 (17:46 +0000)]
add variants and link executable to toplevel
SVN-Revision: 2097
Matthias Braun [Tue, 16 Nov 2004 16:41:03 +0000 (16:41 +0000)]
more fixes
SVN-Revision: 2096
Matthias Braun [Tue, 16 Nov 2004 16:09:11 +0000 (16:09 +0000)]
improve the sconsbuild, still lots of work needed to completely replace automake with it
SVN-Revision: 2095
Benjamin P. Jung [Tue, 16 Nov 2004 12:30:09 +0000 (12:30 +0000)]
It works... All the static entries had to be determined dynamically.... well: maybe tomorrow.
SVN-Revision: 2094
Benjamin P. Jung [Tue, 16 Nov 2004 11:55:15 +0000 (11:55 +0000)]
Added .sconsign files to the CVS 'blacklist'.
.sconsign files are created by the SCons build utility (See http://www.scons.org/ for further details)
SVN-Revision: 2093
Benjamin P. Jung [Tue, 16 Nov 2004 11:53:40 +0000 (11:53 +0000)]
We're getting closer to state: 'useable' :-)
SVN-Revision: 2092
Benjamin P. Jung [Tue, 16 Nov 2004 11:48:00 +0000 (11:48 +0000)]
Added sprites for flying big SuperTux...
SVN-Revision: 2091
Benjamin P. Jung [Tue, 16 Nov 2004 10:45:57 +0000 (10:45 +0000)]
Smaller fixes.
SVN-Revision: 2090
Benjamin P. Jung [Tue, 16 Nov 2004 10:24:49 +0000 (10:24 +0000)]
Removed the first line (#!/usr/bin/python) -- SConstructs can't be executed like that....
Played around with the script.... it should now produce a shared library instead of a static one.
SVN-Revision: 2089
Benjamin P. Jung [Tue, 16 Nov 2004 10:01:30 +0000 (10:01 +0000)]
Fixed a few typos. The script still doesn't work.
SVN-Revision: 2088
Benjamin P. Jung [Tue, 16 Nov 2004 09:56:16 +0000 (09:56 +0000)]
Added a (non-working) SConstruct file for use with SCons. (scons.org/)
SVN-Revision: 2087
Ryan Flegel [Thu, 11 Nov 2004 22:43:58 +0000 (22:43 +0000)]
- updated Dutch translation
SVN-Revision: 2086
Ryan Flegel [Wed, 10 Nov 2004 17:18:05 +0000 (17:18 +0000)]
updated French translation
SVN-Revision: 2085
Matthias Braun [Sun, 7 Nov 2004 23:04:59 +0000 (23:04 +0000)]
update cvsignore
SVN-Revision: 2084
Matthias Braun [Sun, 7 Nov 2004 23:04:27 +0000 (23:04 +0000)]
added cvsignore
SVN-Revision: 2083
Matthias Braun [Sun, 7 Nov 2004 23:02:40 +0000 (23:02 +0000)]
cvsignore update
SVN-Revision: 2082
Ryan Flegel [Fri, 5 Nov 2004 09:10:23 +0000 (09:10 +0000)]
- fixed warnings
SVN-Revision: 2081
Ricardo Cruz [Sun, 31 Oct 2004 15:23:11 +0000 (15:23 +0000)]
Show combos when a new record is reached.
SVN-Revision: 2080
Ricardo Cruz [Sun, 31 Oct 2004 12:36:52 +0000 (12:36 +0000)]
Tuned buttjump range values as asked by Iknos.
Also let buttjump kill enemies on air. This ain't that easy, so I guess this is okay.
SVN-Revision: 2079
Ricardo Cruz [Sun, 31 Oct 2004 12:08:44 +0000 (12:08 +0000)]
Added a parameter for Particles to set the drawing layer, instead of using a fixed one.
Asked by Iknos.
SVN-Revision: 2078
Ricardo Cruz [Sat, 30 Oct 2004 11:45:44 +0000 (11:45 +0000)]
Added my own flapping. :)
Made flapping to be configurable, just to get some feedback from players.
To try the different ones, type: 'marek', 'ricardo' and 'ryan' during game. Marek is default.
SVN-Revision: 2077
Ricardo Cruz [Sat, 30 Oct 2004 11:23:34 +0000 (11:23 +0000)]
Switched left and right dust as asked by Marek.
SVN-Revision: 2076
Ricardo Cruz [Fri, 29 Oct 2004 22:50:30 +0000 (22:50 +0000)]
Added an effect when skidding to check if a similar effect is what Marek was looking for.
SVN-Revision: 2075
Ricardo Cruz [Fri, 29 Oct 2004 22:49:07 +0000 (22:49 +0000)]
Redesigned Particles algorithm.
SVN-Revision: 2074
Ryan Flegel [Thu, 28 Oct 2004 20:05:02 +0000 (20:05 +0000)]
changing file attr
SVN-Revision: 2073
Ryan Flegel [Thu, 28 Oct 2004 20:04:42 +0000 (20:04 +0000)]
changing file attr
SVN-Revision: 2072
Marek Moeckel [Thu, 28 Oct 2004 12:10:41 +0000 (12:10 +0000)]
added German translation of the intro text
SVN-Revision: 2071
Benjamin P. Jung [Wed, 27 Oct 2004 08:23:16 +0000 (08:23 +0000)]
Added image of Tux's head with firefighter helmet for skidding animation.
SVN-Revision: 2070
Ryan Flegel [Tue, 26 Oct 2004 20:59:47 +0000 (20:59 +0000)]
level editor patch from Richard
SVN-Revision: 2069
Ricardo Cruz [Mon, 25 Oct 2004 20:40:23 +0000 (20:40 +0000)]
I had added Jonas, instead of Richard. Obvously, a mistake - Jonas had only asked for a request. =)
SVN-Revision: 2067
Benjamin P. Jung [Mon, 25 Oct 2004 19:45:14 +0000 (19:45 +0000)]
Added entries for some new tiles.
SVN-Revision: 2066
Ryan Flegel [Mon, 25 Oct 2004 18:58:23 +0000 (18:58 +0000)]
typo pointed out by Richard Smith
SVN-Revision: 2065
Benjamin P. Jung [Mon, 25 Oct 2004 18:56:02 +0000 (18:56 +0000)]
Added a modified version of the mushrooms found in linuks.mine.nu/people/supertux/terramenu.gif.
SVN-Revision: 2064
Ricardo Cruz [Mon, 25 Oct 2004 18:46:13 +0000 (18:46 +0000)]
Bugfix: it was impossible to create a level subset in leveleditor cause Create button was always disabled.
Bugfix: LevelSubset was saving subsets hide-from-contribs field wrongly, and couldn't load them.
SVN-Revision: 2063
Benjamin P. Jung [Mon, 25 Oct 2004 18:33:16 +0000 (18:33 +0000)]
Added 2 versions of new 'rock plate' tiles. They should go well with the jungle tiles already provided...
SVN-Revision: 2062
Ricardo Cruz [Mon, 25 Oct 2004 18:33:14 +0000 (18:33 +0000)]
Added Jonas Koelker to credits. Higher Ryan's entry.
SVN-Revision: 2061
Ricardo Cruz [Mon, 25 Oct 2004 10:49:07 +0000 (10:49 +0000)]
Let navigate through the worldmap using Tux keys as well.
Requested by Jonas Koelker <jonaskoelker@yahoo.com>.
SVN-Revision: 2060
Ryan Flegel [Mon, 25 Oct 2004 03:32:50 +0000 (03:32 +0000)]
- committed patch from Richard Smith
- fixed some warnings
SVN-Revision: 2059
Ryan Flegel [Sun, 24 Oct 2004 23:29:06 +0000 (23:29 +0000)]
committed patches from Richard Smith
SVN-Revision: 2058
Ricardo Cruz [Sat, 23 Oct 2004 22:25:51 +0000 (22:25 +0000)]
Moved old entire body Tux to the old folder.
It might be a good idea to keep old/sketches/extras graphics in their own module or something. Please, do this.
SVN-Revision: 2057
Ricardo Cruz [Sat, 23 Oct 2004 21:16:21 +0000 (21:16 +0000)]
Avoid crashing when trying to access info file.
Patch by Richard Smith <supertux@metafoo.co.uk>.
SVN-Revision: 2056
Ricardo Cruz [Sat, 23 Oct 2004 21:15:05 +0000 (21:15 +0000)]
Commented out old coin tiles.
SVN-Revision: 2055
Ricardo Cruz [Sat, 23 Oct 2004 21:14:39 +0000 (21:14 +0000)]
Replaced 45 and 46 tiles (old coins) by 44 tiles (new coins).
Patch by Richard Smith <supertux@metafoo.co.uk>.
SVN-Revision: 2054
Ricardo Cruz [Sat, 23 Oct 2004 13:18:26 +0000 (13:18 +0000)]
Bugfix: Level 6 spot would stay always red.
Fixed by Richard Smith <upertux@metafoo.co.uk>.
SVN-Revision: 2053
Ricardo Cruz [Sat, 23 Oct 2004 11:30:12 +0000 (11:30 +0000)]
Bugfix: Fixed the visible black pixel, for instance, when jumping facing left.
SVN-Revision: 2052
Ricardo Cruz [Fri, 22 Oct 2004 22:50:10 +0000 (22:50 +0000)]
Bugfix: dying variable was not being initialized, thus resulting in those zombie badguys.
SVN-Revision: 2051
Ricardo Cruz [Thu, 21 Oct 2004 22:05:08 +0000 (22:05 +0000)]
Fade on credits.
SVN-Revision: 2050
Ricardo Cruz [Thu, 21 Oct 2004 22:04:48 +0000 (22:04 +0000)]
Bugfix: Not current tilemaps are drawn semi-transparently.
SVN-Revision: 2049
Ricardo Cruz [Thu, 21 Oct 2004 21:40:33 +0000 (21:40 +0000)]
Forgot to check for enemies on top or under screen. This should do the trick.
SVN-Revision: 2048
Ryan Flegel [Thu, 21 Oct 2004 19:16:44 +0000 (19:16 +0000)]
- Italian translations by Iknos
SVN-Revision: 2047
Ricardo Cruz [Thu, 21 Oct 2004 18:34:13 +0000 (18:34 +0000)]
Bugfix: enemies below half the screen were not appearing and were causing problems at level begin.
Dunno how did this bug only showed up after my changes, since it doesn't seem to be related.
SVN-Revision: 2046
Ricardo Cruz [Thu, 21 Oct 2004 18:03:23 +0000 (18:03 +0000)]
Badguys from the start of the level were not appearing. Fixed.
SVN-Revision: 2045
Ricardo Cruz [Thu, 21 Oct 2004 17:56:01 +0000 (17:56 +0000)]
Fixed level to be "executable".
SVN-Revision: 2044
Ricardo Cruz [Thu, 21 Oct 2004 17:08:17 +0000 (17:08 +0000)]
Bugfix: only level 1 title and statistics were being displayed in worldmap.
SVN-Revision: 2043
Ricardo Cruz [Wed, 20 Oct 2004 21:08:51 +0000 (21:08 +0000)]
Apply filters when reloading Surfaces.
Fixes bug that after changing video mode, player only looked right and enemies left.
SVN-Revision: 2042
Ryan Flegel [Wed, 20 Oct 2004 20:41:33 +0000 (20:41 +0000)]
updated Italian translation
SVN-Revision: 2041
Ryan Flegel [Wed, 20 Oct 2004 20:06:18 +0000 (20:06 +0000)]
updated Italian translation
SVN-Revision: 2040
Ryan Flegel [Wed, 20 Oct 2004 17:50:48 +0000 (17:50 +0000)]
updated po/LINGUAS
SVN-Revision: 2039
Ryan Flegel [Wed, 20 Oct 2004 17:39:09 +0000 (17:39 +0000)]
added Italian translation by Iknos
SVN-Revision: 2038
Ricardo Cruz [Tue, 19 Oct 2004 18:01:31 +0000 (18:01 +0000)]
Removing bad guys facing right images.
No longer needed, since it is now mirrored in code.
There might be more images that are not needed.
SVN-Revision: 2037
Ricardo Cruz [Tue, 19 Oct 2004 17:54:24 +0000 (17:54 +0000)]
Bugfix: Jumpy and Flying Snowball faced player even when dead.
Bug reported by Marek.
SVN-Revision: 2036
Ricardo Cruz [Tue, 19 Oct 2004 17:48:23 +0000 (17:48 +0000)]
Mirror actions now cache the horizontal flipped Surfaces, rather than flipping them during blitting.
It wastes more memory, but the problem is that SDL fontend got considered slower, especially when a vertical flipping was done at the same time (ie. Bad Guy falling facing right).
SVN-Revision: 2035
Ricardo Cruz [Tue, 19 Oct 2004 17:45:38 +0000 (17:45 +0000)]
Added filter to horizontal flip Surfaces.
SVN-Revision: 2034
Ricardo Cruz [Tue, 19 Oct 2004 16:27:50 +0000 (16:27 +0000)]
Bugfix: enemies ordinary pictures were not being displayed in the leveleditor's selection bar.
Bugfix: removed Bomb badguy from selection bar.
Also, changed in badguy's when activate() happens: <= 0...
SVN-Revision: 2033
Ricardo Cruz [Tue, 19 Oct 2004 16:25:51 +0000 (16:25 +0000)]
Do fading for Contrib Worldmaps, as well.
SVN-Revision: 2032
Ricardo Cruz [Tue, 19 Oct 2004 12:27:51 +0000 (12:27 +0000)]
Bugfix: bomb ticking always has the left direction.
SVN-Revision: 2031
Ricardo Cruz [Mon, 18 Oct 2004 21:41:17 +0000 (21:41 +0000)]
Made Jumy and Flying Snowball look at player. And maybe other stuff.
SVN-Revision: 2030
Ricardo Cruz [Mon, 18 Oct 2004 21:10:35 +0000 (21:10 +0000)]
Just organized into sections: Player / Bad Guys / Game elements / Game Objects sprites.
SVN-Revision: 2029
Ricardo Cruz [Mon, 18 Oct 2004 21:09:28 +0000 (21:09 +0000)]
Implemented mirror actions correctly. Bugfix: right direction of bad guys now working.
Also fixed bomb exploding animation and also badguys being draw in top left of level.
SVN-Revision: 2028
Ricardo Cruz [Mon, 18 Oct 2004 20:42:11 +0000 (20:42 +0000)]
Ooops. I've alligned help text on center to test draw_text() and mistakely commit it.
SVN-Revision: 2027
Ricardo Cruz [Mon, 18 Oct 2004 20:33:56 +0000 (20:33 +0000)]
Install badguys.strf.
Bug reported by unDEFER.
SVN-Revision: 2026
Ricardo Cruz [Mon, 18 Oct 2004 16:54:13 +0000 (16:54 +0000)]
I had to change badguys sprite to organize them using actions.
SVN-Revision: 2025
Ricardo Cruz [Mon, 18 Oct 2004 16:53:36 +0000 (16:53 +0000)]
Uploading badguys config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.
SVN-Revision: 2024
Ricardo Cruz [Mon, 18 Oct 2004 16:52:28 +0000 (16:52 +0000)]
This is a first implementation of a bridge from BadGuys objects to a config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.
A lot of bugs like enemies with a different face might occur! Feel free to make a list of the issues, but I'd really appreaciate if you'd fix yourself. ;)
SVN-Revision: 2023
Marek Moeckel [Mon, 18 Oct 2004 12:21:13 +0000 (12:21 +0000)]
added the rest of the melody to ghost forest 2
(not yet finished though, still needs some cleanup)
SVN-Revision: 2022
Marek Moeckel [Sun, 17 Oct 2004 23:06:22 +0000 (23:06 +0000)]
fixed one of the ghost forest tune - made the choir sound less staccatoish
SVN-Revision: 2021
Marek Moeckel [Sun, 17 Oct 2004 10:25:02 +0000 (10:25 +0000)]
updated (i.e. shortened) scary.mod
(not sure if it is useful at all)
added two work-in-progress ghost forest tunes for you to criticize :)
SVN-Revision: 2020
Marek Moeckel [Sun, 17 Oct 2004 10:07:45 +0000 (10:07 +0000)]
about to update music files - removing some old files
SVN-Revision: 2019
Ricardo Cruz [Sat, 16 Oct 2004 11:20:28 +0000 (11:20 +0000)]
get_text_width() was broken. Fixed.
Also, made all text being alligned in draw_text(), instead of a floated alligned text. Might be good to allow a setup of this.
SVN-Revision: 2018
Ryan Flegel [Fri, 15 Oct 2004 22:40:47 +0000 (22:40 +0000)]
- fixed warnings--hopefully this doesn't break anything (ie error checking)
SVN-Revision: 2017
Ricardo Cruz [Tue, 12 Oct 2004 18:32:55 +0000 (18:32 +0000)]
Updated translations. Including the new Spanish translation by Demon Night from the list.
SVN-Revision: 2016
Ryan Flegel [Tue, 12 Oct 2004 06:27:13 +0000 (06:27 +0000)]
- fix pointed out by Matt Mets
SVN-Revision: 2015
Benjamin P. Jung [Mon, 11 Oct 2004 11:44:22 +0000 (11:44 +0000)]
ducking fire tux now wears his helmet. :-)
SVN-Revision: 2014
Benjamin P. Jung [Mon, 11 Oct 2004 11:42:41 +0000 (11:42 +0000)]
Did a (very poor) head of tux (ducking) whilst wearing the firefighter helmet...
SVN-Revision: 2013
Ricardo Cruz [Mon, 11 Oct 2004 08:49:23 +0000 (08:49 +0000)]
Left offsets fixed by Joeri Samson.
Also changed duck fire Tux.
SVN-Revision: 2012
Ricardo Cruz [Sat, 9 Oct 2004 22:55:56 +0000 (22:55 +0000)]
Got rid of some of the debugging messages.
SVN-Revision: 2011
Ricardo Cruz [Sat, 9 Oct 2004 22:54:58 +0000 (22:54 +0000)]
Fixed crash when exiting level editor.
SVN-Revision: 2010
Ricardo Cruz [Sat, 9 Oct 2004 22:49:39 +0000 (22:49 +0000)]
Bugfix: change of level or level_subset is possible now.
This should make Level Editor usable.
SVN-Revision: 2009
Ricardo Cruz [Sat, 9 Oct 2004 21:27:30 +0000 (21:27 +0000)]
Just took out unncessary declaration.
SVN-Revision: 2008
Ricardo Cruz [Sat, 9 Oct 2004 21:26:10 +0000 (21:26 +0000)]
Added info files for both worlds.
SVN-Revision: 2007
Ricardo Cruz [Sat, 9 Oct 2004 21:25:09 +0000 (21:25 +0000)]
Added a "hide-from-contribs" tag for info files.
SVN-Revision: 2006
Ricardo Cruz [Sat, 9 Oct 2004 21:04:23 +0000 (21:04 +0000)]
Bugfix: its finally possible to open a levelsubset.
However, there seems to exist problems with changing levels and levelsubsets. I'll look at these issues later.
SVN-Revision: 2005
Marek Moeckel [Sat, 9 Oct 2004 18:01:02 +0000 (18:01 +0000)]
further tweaked flapping, finally found a speed setting that seems okay
SVN-Revision: 2004
Ricardo Cruz [Sat, 9 Oct 2004 15:36:31 +0000 (15:36 +0000)]
Bugfix: images/shared/smalltux and images/shared/bigtux were not being installed on the system.
Bug reported by unDEFER on the mailing list.
SVN-Revision: 2003
Ricardo Cruz [Sat, 9 Oct 2004 15:32:06 +0000 (15:32 +0000)]
Don't output level filenames on Contribs.
SVN-Revision: 2002
Ryan Flegel [Sat, 9 Oct 2004 08:19:17 +0000 (08:19 +0000)]
- menu patch from Matt Mets
SVN-Revision: 2001
Ryan Flegel [Sat, 9 Oct 2004 07:04:04 +0000 (07:04 +0000)]
- rest of 64bit fix.. missed some vars
SVN-Revision: 2000
Marek Moeckel [Fri, 8 Oct 2004 23:16:06 +0000 (23:16 +0000)]
found some values for tux' flapping speed that feel okay when running (still a little too fast, maybe).
Problem is, it's pure coincidence that they fit, since they don't depend on any other speed setting. However, this formula might serve as a basis on which the optimum flapping speed could be calculated.
SVN-Revision: 1999