Ondřej Hošek [Tue, 25 Oct 2005 15:46:54 +0000 (15:46 +0000)]
Suppressed error messages of savegame not opened when it doesn't exist
SVN-Revision: 2916
Ondřej Hošek [Tue, 25 Oct 2005 15:03:33 +0000 (15:03 +0000)]
Added a "graceful exit" exception to be called when the user asks to prematurely close down the game. Currently thrown at SDL_QUIT, i.e. when the user closes the window.
SVN-Revision: 2915
Stephen Groundwater [Tue, 25 Oct 2005 12:08:58 +0000 (12:08 +0000)]
added wall torch,extra dark castle tile, changed castle web tiles
SVN-Revision: 2914
Ingo Ruhnke [Mon, 24 Oct 2005 20:30:07 +0000 (20:30 +0000)]
- started ghost forest tileset
SVN-Revision: 2913
Ondřej Hošek [Mon, 24 Oct 2005 20:22:08 +0000 (20:22 +0000)]
* Checked my photo into the credits.
* Set the svn:mimetype on all the credits images to image/jpeg.
SVN-Revision: 2912
Ondřej Hošek [Mon, 24 Oct 2005 19:39:51 +0000 (19:39 +0000)]
Converted bonus1 levels to the new format and fixed the Czech translation.
This is the end of the October 2005 Mass Level Conversions. They will begin again when somebody implements an even better level format. ^_^
SVN-Revision: 2911
Ingo Ruhnke [Mon, 24 Oct 2005 18:03:00 +0000 (18:03 +0000)]
- brown tileset
SVN-Revision: 2910
Ondřej Hošek [Mon, 24 Oct 2005 15:03:46 +0000 (15:03 +0000)]
Reimplemented fish. The code quality isn't comparable to Matze or Wansti's, who I suppose will review my code, do their magic and make it better by leagues.
SVN-Revision: 2909
Ingo Ruhnke [Sun, 23 Oct 2005 22:07:13 +0000 (22:07 +0000)]
- new kind of ghost
SVN-Revision: 2908
Ingo Ruhnke [Sun, 23 Oct 2005 22:05:09 +0000 (22:05 +0000)]
- new kind of ghost
SVN-Revision: 2907
Ingo Ruhnke [Sun, 23 Oct 2005 21:27:24 +0000 (21:27 +0000)]
- added spotlight, meant for being rotated
SVN-Revision: 2906
Ingo Ruhnke [Sun, 23 Oct 2005 20:41:53 +0000 (20:41 +0000)]
- some more tiles
SVN-Revision: 2905
Ingo Ruhnke [Sun, 23 Oct 2005 18:44:37 +0000 (18:44 +0000)]
- some more tiles
SVN-Revision: 2904
Ondřej Hošek [Sun, 23 Oct 2005 14:36:47 +0000 (14:36 +0000)]
* Fixed a few world2 levels where some objects had strings like sprite names marked as internationalised whilst strings like messages were not marked.
* Updated Czech translations accordingly.
SVN-Revision: 2903
Ondřej Hošek [Sun, 23 Oct 2005 14:23:05 +0000 (14:23 +0000)]
* Converted world 1 to new level format.
* Fixed a segfault situation in sector.cpp when the sector doesn't contain a solid tilemap
SVN-Revision: 2902
Ondřej Hošek [Sat, 22 Oct 2005 18:21:01 +0000 (18:21 +0000)]
* Moved my docs to the wiki
* Fixed a spelling mistake in an ifdef
SVN-Revision: 2901
Ingo Ruhnke [Sat, 22 Oct 2005 17:16:58 +0000 (17:16 +0000)]
- simple stone tile
SVN-Revision: 2900
Ingo Ruhnke [Sat, 22 Oct 2005 02:37:23 +0000 (02:37 +0000)]
- increased the saturation a bit, still look pretty sucky
SVN-Revision: 2899
Ingo Ruhnke [Sat, 22 Oct 2005 02:26:16 +0000 (02:26 +0000)]
- added little puff effect
SVN-Revision: 2898
Ingo Ruhnke [Fri, 21 Oct 2005 16:03:02 +0000 (16:03 +0000)]
wood texture
SVN-Revision: 2897
Ingo Ruhnke [Fri, 21 Oct 2005 15:50:20 +0000 (15:50 +0000)]
- added lamp
SVN-Revision: 2896
Ingo Ruhnke [Fri, 21 Oct 2005 14:52:04 +0000 (14:52 +0000)]
- underground background texture
SVN-Revision: 2895
Ingo Ruhnke [Fri, 21 Oct 2005 14:17:54 +0000 (14:17 +0000)]
- added evil penguin
SVN-Revision: 2894
Ingo Ruhnke [Fri, 21 Oct 2005 13:49:46 +0000 (13:49 +0000)]
- a reasonably useless metalplate
SVN-Revision: 2893
Ingo Ruhnke [Fri, 21 Oct 2005 13:28:22 +0000 (13:28 +0000)]
- changed it to tile at 128x128 borders
SVN-Revision: 2892
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:35 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2891
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:29 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2890
Ingo Ruhnke [Fri, 21 Oct 2005 13:11:07 +0000 (13:11 +0000)]
- underground background texture
SVN-Revision: 2889
Ingo Ruhnke [Fri, 21 Oct 2005 03:49:47 +0000 (03:49 +0000)]
- another enemy
SVN-Revision: 2888
Ingo Ruhnke [Fri, 21 Oct 2005 03:37:08 +0000 (03:37 +0000)]
- just some sketches
SVN-Revision: 2887
Ingo Ruhnke [Fri, 21 Oct 2005 03:36:31 +0000 (03:36 +0000)]
a fluffy creature
SVN-Revision: 2886
Ingo Ruhnke [Fri, 21 Oct 2005 03:35:39 +0000 (03:35 +0000)]
- joined run sign
SVN-Revision: 2885
Ingo Ruhnke [Fri, 21 Oct 2005 03:16:55 +0000 (03:16 +0000)]
- colorized plant
SVN-Revision: 2884
Ingo Ruhnke [Thu, 20 Oct 2005 21:47:38 +0000 (21:47 +0000)]
- different version of mrtree
SVN-Revision: 2883
Ondřej Hošek [Thu, 20 Oct 2005 20:22:01 +0000 (20:22 +0000)]
Added Czech translation of Bonus Island 2
SVN-Revision: 2882
Ondřej Hošek [Thu, 20 Oct 2005 20:03:09 +0000 (20:03 +0000)]
* Updated the rest of the Bonus Island 2 levels to level format 2.
* Removed a deprecated attribute from the worldmap
* Updated the level format section in the file format docs
SVN-Revision: 2881
Ingo Ruhnke [Thu, 20 Oct 2005 19:22:33 +0000 (19:22 +0000)]
- experimental tileset for castel (more a plain texture at this point)
SVN-Revision: 2880
Stephen Groundwater [Thu, 20 Oct 2005 11:53:52 +0000 (11:53 +0000)]
added Grumbel's castle window and some castle wall tiles
SVN-Revision: 2879
Ingo Ruhnke [Thu, 20 Oct 2005 04:31:15 +0000 (04:31 +0000)]
- a bit sucky looking ghost
SVN-Revision: 2878
Ingo Ruhnke [Thu, 20 Oct 2005 04:17:04 +0000 (04:17 +0000)]
- bubble tux
SVN-Revision: 2877
Ingo Ruhnke [Thu, 20 Oct 2005 04:08:04 +0000 (04:08 +0000)]
- new badguy
SVN-Revision: 2876
Ingo Ruhnke [Thu, 20 Oct 2005 03:56:48 +0000 (03:56 +0000)]
new badguy
SVN-Revision: 2875
Ingo Ruhnke [Thu, 20 Oct 2005 02:08:00 +0000 (02:08 +0000)]
- some images for squished tux
SVN-Revision: 2874
Ingo Ruhnke [Thu, 20 Oct 2005 01:20:10 +0000 (01:20 +0000)]
- added granito sprite (large creature of stone, eyes need work)
SVN-Revision: 2873
Ingo Ruhnke [Thu, 20 Oct 2005 00:39:00 +0000 (00:39 +0000)]
- added info block (not very spectacular)
SVN-Revision: 2872
Ingo Ruhnke [Thu, 20 Oct 2005 00:24:16 +0000 (00:24 +0000)]
- new version of mrbomb (not animated yet)
SVN-Revision: 2871
Ingo Ruhnke [Thu, 20 Oct 2005 00:05:05 +0000 (00:05 +0000)]
- some iceblocks
SVN-Revision: 2870
Ingo Ruhnke [Wed, 19 Oct 2005 23:27:13 +0000 (23:27 +0000)]
- window for the castle background
SVN-Revision: 2869
Ondřej Hošek [Wed, 19 Oct 2005 15:20:54 +0000 (15:20 +0000)]
* Made a few additions to the file formats reference.
* Added two cheats: "mortal" deactivates invincibility, "whereami" prints the player's coordinates to stdout.
* Updated the README.
* Fixed a spelling mistake in Czech translation.
* Fixed a path error in a test level.
* Began converting Bonus Island 2 to the new formats. Extro, worldmap and levelsubset files as well as the first few levels are done. (I wish there was a Lisp parser for Python... or somebody would implement the conversion algorithms into SuperTux itself... until then, it's manual work.)
SVN-Revision: 2868
Ingo Ruhnke [Tue, 18 Oct 2005 22:44:43 +0000 (22:44 +0000)]
- added penny sprite
SVN-Revision: 2867
Ingo Ruhnke [Tue, 18 Oct 2005 21:57:18 +0000 (21:57 +0000)]
- some more work on castle background
SVN-Revision: 2866
Ingo Ruhnke [Tue, 18 Oct 2005 21:37:58 +0000 (21:37 +0000)]
- added some easter island statue, not sure if its usefull
SVN-Revision: 2865
Ingo Ruhnke [Tue, 18 Oct 2005 21:17:15 +0000 (21:17 +0000)]
- some more work on castle background
SVN-Revision: 2864
Ingo Ruhnke [Tue, 18 Oct 2005 18:26:49 +0000 (18:26 +0000)]
- some more tiles
SVN-Revision: 2863
Ingo Ruhnke [Mon, 17 Oct 2005 21:43:07 +0000 (21:43 +0000)]
- new spike tile (ps: why is this a creature and not a tile?)
SVN-Revision: 2862
Ingo Ruhnke [Mon, 17 Oct 2005 16:37:28 +0000 (16:37 +0000)]
- added a more compact form to define tiles
SVN-Revision: 2861
Matthias Braun [Mon, 17 Oct 2005 09:50:29 +0000 (09:50 +0000)]
updated and corrected INSTALL text some more
SVN-Revision: 2860
Matthias Braun [Mon, 17 Oct 2005 09:29:22 +0000 (09:29 +0000)]
remove glu dependency again, since it seems some people have trouble compiling it...
SVN-Revision: 2859
Matthias Braun [Mon, 17 Oct 2005 09:29:12 +0000 (09:29 +0000)]
remove glu dependency again, since it seems some people have trouble compiling it...
SVN-Revision: 2858
Stephen Groundwater [Sun, 16 Oct 2005 22:09:29 +0000 (22:09 +0000)]
adjusted spidermite image added squished state
SVN-Revision: 2857
Marek Moeckel [Sun, 16 Oct 2005 16:39:16 +0000 (16:39 +0000)]
fix for the snowsnail spinning
SVN-Revision: 2856
Marek Moeckel [Sun, 16 Oct 2005 16:25:01 +0000 (16:25 +0000)]
commented out an error-message line in glutil.hpp that caused linking errors
snowsnail starts spinning fast when hit and gets slower over time
SVN-Revision: 2855
Stephen Groundwater [Sun, 16 Oct 2005 15:57:42 +0000 (15:57 +0000)]
more snowsnail/icewood testing
SVN-Revision: 2854
Stephen Groundwater [Sun, 16 Oct 2005 15:51:42 +0000 (15:51 +0000)]
more snowsnail/icewood testing
SVN-Revision: 2853
Stephen Groundwater [Sun, 16 Oct 2005 15:27:33 +0000 (15:27 +0000)]
pulled all badguys from icewood for testing slow speeds
SVN-Revision: 2852
Stephen Groundwater [Sun, 16 Oct 2005 15:19:02 +0000 (15:19 +0000)]
moved icewood test level
SVN-Revision: 2851
Stephen Groundwater [Sun, 16 Oct 2005 15:17:20 +0000 (15:17 +0000)]
removed 15 badguys to see if level will run faster
SVN-Revision: 2850
Stephen Groundwater [Sun, 16 Oct 2005 15:05:26 +0000 (15:05 +0000)]
fixed sprite file edit mistake on my part
SVN-Revision: 2849
Stephen Groundwater [Sun, 16 Oct 2005 14:57:36 +0000 (14:57 +0000)]
fixed Mr.Tree file edit mistake on my part
SVN-Revision: 2848
Stephen Groundwater [Sun, 16 Oct 2005 14:50:49 +0000 (14:50 +0000)]
added missing icewood tiles
SVN-Revision: 2847
Stephen Groundwater [Sun, 16 Oct 2005 13:13:41 +0000 (13:13 +0000)]
added missing castle web tiles, wip
SVN-Revision: 2846
Stephen Groundwater [Sun, 16 Oct 2005 05:11:41 +0000 (05:11 +0000)]
added icewood tiles, added snownail and spidermite
SVN-Revision: 2845
Stephen Groundwater [Sun, 16 Oct 2005 04:58:35 +0000 (04:58 +0000)]
added icewood tiles, added snownail and spidermite
SVN-Revision: 2844
Ondřej Hošek [Wed, 12 Oct 2005 14:57:47 +0000 (14:57 +0000)]
* Fixed a few own mistakes from a previous commit
* Fixed uninitialised variable warnings
SVN-Revision: 2838
Ondřej Hošek [Tue, 11 Oct 2005 14:22:45 +0000 (14:22 +0000)]
* Fixed a few mistakes in the file formats documentation
* Minor INSTALL rewrite
SVN-Revision: 2833
Ondřej Hošek [Mon, 10 Oct 2005 18:41:49 +0000 (18:41 +0000)]
* Updated Czech translation
* Added/fixed write functions for badguys so that they are usable for converting between level format versions
SVN-Revision: 2828
Stephen Groundwater [Sun, 9 Oct 2005 21:06:43 +0000 (21:06 +0000)]
reverted some color changes in he forest tiles
SVN-Revision: 2826
Ondřej Hošek [Sun, 9 Oct 2005 18:45:13 +0000 (18:45 +0000)]
* Updated file format reference document, added section about worldmaps.
SVN-Revision: 2825
Stephen Groundwater [Sun, 9 Oct 2005 17:54:55 +0000 (17:54 +0000)]
more forest worldmap changes
SVN-Revision: 2824
Stephen Groundwater [Sun, 9 Oct 2005 05:20:36 +0000 (05:20 +0000)]
adjusted color of forest tiles to try and make them feel cooler, added/adjusted more forest worldmap tiles
SVN-Revision: 2823
Stephen Groundwater [Sun, 9 Oct 2005 05:13:31 +0000 (05:13 +0000)]
adjusted color of forest tiles to try and make them feel cooler, added/adjusted more forest worldmap tiles
SVN-Revision: 2822
Ondřej Hošek [Sat, 8 Oct 2005 13:09:07 +0000 (13:09 +0000)]
* Fixed an underquoted definition of PKG_CHECK_MODULES
* Updated the scripting docs to mirror the current state of the code
SVN-Revision: 2816
Marek Moeckel [Sat, 8 Oct 2005 10:33:08 +0000 (10:33 +0000)]
temporarily added info file for world2 to make it show up on the "contrib" list
SVN-Revision: 2815
Marek Moeckel [Sat, 8 Oct 2005 10:28:03 +0000 (10:28 +0000)]
fixed a missing include
SVN-Revision: 2814
Stephen Groundwater [Fri, 7 Oct 2005 12:23:29 +0000 (12:23 +0000)]
small forest map change
SVN-Revision: 2813
Stephen Groundwater [Fri, 7 Oct 2005 00:03:11 +0000 (00:03 +0000)]
put credit photos in frames, added small credit logo, cleaned up forest wordmap small images
SVN-Revision: 2812
Marek Moeckel [Wed, 5 Oct 2005 13:53:06 +0000 (13:53 +0000)]
moved some code
SVN-Revision: 2811
Stephen Groundwater [Wed, 5 Oct 2005 12:09:06 +0000 (12:09 +0000)]
added grumbel's mug shot to the credits
SVN-Revision: 2810
Marek Moeckel [Wed, 5 Oct 2005 12:05:30 +0000 (12:05 +0000)]
removed all flapping code
implemented backflipping (stand still, then duck and jump)
removed some obsolete sprites
SVN-Revision: 2809
Stephen Groundwater [Wed, 5 Oct 2005 02:50:57 +0000 (02:50 +0000)]
adjusted photos, added gwater and kendrick
SVN-Revision: 2807
Matthias Braun [Mon, 3 Oct 2005 15:29:22 +0000 (15:29 +0000)]
- Reworked Surface class and drawing stuff:
- colors and alpha values are floats now
- No complicated SurfaceData/SurfaceImpl stuff anymore
- Loaded images are cached and reused
SVN-Revision: 2806
Matthias Braun [Mon, 3 Oct 2005 00:48:05 +0000 (00:48 +0000)]
forgot leveldot
SVN-Revision: 2805
Matthias Braun [Mon, 3 Oct 2005 00:28:48 +0000 (00:28 +0000)]
torch sprite
SVN-Revision: 2804
Stephen Groundwater [Mon, 3 Oct 2005 00:19:41 +0000 (00:19 +0000)]
adding torch sprite for level entry
SVN-Revision: 2803
Stephen Groundwater [Mon, 3 Oct 2005 00:17:38 +0000 (00:17 +0000)]
adjusting castle map to prepare for torch sprite
SVN-Revision: 2802
Matthias Braun [Mon, 3 Oct 2005 00:09:17 +0000 (00:09 +0000)]
moved some sprites to separate files
SVN-Revision: 2801
Matthias Braun [Sun, 2 Oct 2005 22:57:31 +0000 (22:57 +0000)]
- Allow custom leveldots
- Fix some crashs (end of level, end of worldmap)
- Commit the non finished lightmap stuff I tried at the meeting...
SVN-Revision: 2800
Matthias Braun [Sun, 2 Oct 2005 21:50:57 +0000 (21:50 +0000)]
fixed torch
SVN-Revision: 2799
Stephen Groundwater [Sun, 2 Oct 2005 21:45:35 +0000 (21:45 +0000)]
adjusting torch graphic
SVN-Revision: 2798
Stephen Groundwater [Sun, 2 Oct 2005 20:26:27 +0000 (20:26 +0000)]
castle worldmap removed nolok grafitti
SVN-Revision: 2797