Stephen Groundwater [Sat, 18 Mar 2006 14:33:09 +0000 (14:33 +0000)]
changed forest worldmap, removed purple-snow-ice tree tiles and replaced with a darker green tree set
SVN-Revision: 3099
Stephen Groundwater [Fri, 17 Mar 2006 12:47:57 +0000 (12:47 +0000)]
Changes to castle door graphic and test level.
SVN-Revision: 3098
Christoph Sommer [Fri, 17 Mar 2006 12:03:37 +0000 (12:03 +0000)]
Mr. Tree now spawns two badguys when hit
SVN-Revision: 3097
Christoph Sommer [Thu, 16 Mar 2006 20:08:43 +0000 (20:08 +0000)]
Fixed sprite, bounding-boxes and behaviour of Mr. Tree
SVN-Revision: 3095
Stephen Groundwater [Thu, 16 Mar 2006 13:15:52 +0000 (13:15 +0000)]
working on the castle door, still testing other ideas for this image
SVN-Revision: 3092
Matthias Braun [Wed, 15 Mar 2006 22:43:51 +0000 (22:43 +0000)]
use full paths for sound objects
SVN-Revision: 3091
Stephen Groundwater [Tue, 14 Mar 2006 13:28:39 +0000 (13:28 +0000)]
renamed icebox to icecube
SVN-Revision: 3090
Stephen Groundwater [Tue, 14 Mar 2006 13:08:58 +0000 (13:08 +0000)]
added ice box object
SVN-Revision: 3089
Stephen Groundwater [Tue, 14 Mar 2006 03:34:01 +0000 (03:34 +0000)]
added flame/burn animation to strawbox object
SVN-Revision: 3088
Stephen Groundwater [Tue, 14 Mar 2006 02:49:50 +0000 (02:49 +0000)]
added straw box object
SVN-Revision: 3087
Marek Moeckel [Mon, 13 Mar 2006 17:21:24 +0000 (17:21 +0000)]
added base for a possible second intro scene in which tux tries to pursuit nolok
SVN-Revision: 3086
Matthias Braun [Sun, 12 Mar 2006 02:35:06 +0000 (02:35 +0000)]
not needed anymore
SVN-Revision: 3085
Matthias Braun [Sat, 11 Mar 2006 23:38:42 +0000 (23:38 +0000)]
svn:ignore udpate
SVN-Revision: 3084
Matthias Braun [Sat, 11 Mar 2006 23:33:44 +0000 (23:33 +0000)]
disable gravity for tux when he is on ground, this improves handling of 1 tile holes
SVN-Revision: 3083
Stephen Groundwater [Fri, 10 Mar 2006 23:53:04 +0000 (23:53 +0000)]
Made Mr_Tree graphic smaller, from 99 to 85 pixels.
SVN-Revision: 3082
Stephen Groundwater [Fri, 10 Mar 2006 13:02:56 +0000 (13:02 +0000)]
Trying our a new Mr_Tree graphic.
SVN-Revision: 3081
Stephen Groundwater [Fri, 10 Mar 2006 12:58:35 +0000 (12:58 +0000)]
Trying our a new Mr_Tree graphic.
SVN-Revision: 3080
Christoph Sommer [Wed, 8 Mar 2006 11:46:45 +0000 (11:46 +0000)]
Moved powerups to separate .sprite files
SVN-Revision: 3079
Christoph Sommer [Wed, 8 Mar 2006 10:32:05 +0000 (10:32 +0000)]
Draft of some new signs
SVN-Revision: 3077
Christoph Sommer [Wed, 8 Mar 2006 09:34:12 +0000 (09:34 +0000)]
Moved Tux' and Badguys' sprites from sprites.strf to individual .sprite files
SVN-Revision: 3075
Christoph Sommer [Sat, 4 Mar 2006 00:08:09 +0000 (00:08 +0000)]
experimental Zeekling mod - swoops down when she spots the player
SVN-Revision: 3071
Christoph Sommer [Fri, 3 Mar 2006 22:30:17 +0000 (22:30 +0000)]
New badguy SkullHop - a skull that hops around on one foot. Graphics based on data/images/creatures/skullhead/skullhead.xcf
SVN-Revision: 3070
Christoph Sommer [Fri, 3 Mar 2006 22:23:29 +0000 (22:23 +0000)]
Finite sprite animations now stop at last frame, not first.
Sprite::set_frame(int) crops frame numbers that are out of range.
Sprite::check_animation() renamed to Sprite::animation_done().
SVN-Revision: 3069
Christoph Sommer [Fri, 3 Mar 2006 22:17:15 +0000 (22:17 +0000)]
angrystone is now invulnerable
SVN-Revision: 3068
Christoph Sommer [Fri, 3 Mar 2006 21:47:41 +0000 (21:47 +0000)]
moved paragraph describing how to generate ./configure to step 1 of install instructions
SVN-Revision: 3067
Stephen Groundwater [Fri, 3 Mar 2006 13:00:04 +0000 (13:00 +0000)]
Changing bell reset point object to a firefly graphic. This is a test to see if people like, can be changed back to a bell.
SVN-Revision: 3066
Matthias Braun [Fri, 3 Mar 2006 12:29:44 +0000 (12:29 +0000)]
fix warning
SVN-Revision: 3065
Stephen Groundwater [Fri, 3 Mar 2006 12:21:35 +0000 (12:21 +0000)]
adding Christoph's badguy code for Grumbel's AngryStone
SVN-Revision: 3064
Stephen Groundwater [Sat, 18 Feb 2006 14:41:31 +0000 (14:41 +0000)]
added small smoke graphic for when castle levels are complete on the FW map. -level dot completion graphic.
SVN-Revision: 3063
Stephen Groundwater [Sat, 18 Feb 2006 13:58:04 +0000 (13:58 +0000)]
added ForestWorld fishbone fossil, removed background block tile from under the reset points in FW level2
SVN-Revision: 3062
Stephen Groundwater [Sat, 18 Feb 2006 02:44:16 +0000 (02:44 +0000)]
Changing the bell reset point, trying to make a little cleaner.
SVN-Revision: 3061
Stephen Groundwater [Tue, 14 Feb 2006 16:42:29 +0000 (16:42 +0000)]
added Christoph's sleepy spiky, created a plant badguy using Grumbel's plant.xcf -still wip, added a sound for Mr.Tree -still WIP, changed the castle door level some, added Christoph to the credits
SVN-Revision: 3060
Marek Moeckel [Sun, 12 Feb 2006 14:54:34 +0000 (14:54 +0000)]
added Rosegarden source files
SVN-Revision: 3059
Marek Moeckel [Sun, 12 Feb 2006 14:44:50 +0000 (14:44 +0000)]
added new version of forest2
small changes to forest1
SVN-Revision: 3058
Matthias Braun [Sun, 12 Feb 2006 13:02:11 +0000 (13:02 +0000)]
applied patch from christoph sommer (thanks alot)
SVN-Revision: 3057
Stephen Groundwater [Sat, 11 Feb 2006 14:05:34 +0000 (14:05 +0000)]
testing changes to nolok image
SVN-Revision: 3056
Matthias Braun [Sat, 11 Feb 2006 11:32:04 +0000 (11:32 +0000)]
odd line there
SVN-Revision: 3055
Matthias Braun [Sat, 11 Feb 2006 11:31:11 +0000 (11:31 +0000)]
odd line there
SVN-Revision: 3054
Matthias Braun [Sat, 11 Feb 2006 11:07:10 +0000 (11:07 +0000)]
fix warning
SVN-Revision: 3053
Matthias Braun [Sat, 11 Feb 2006 09:06:20 +0000 (09:06 +0000)]
forgot some files, sorry
SVN-Revision: 3052
Matthias Braun [Thu, 9 Feb 2006 01:05:30 +0000 (01:05 +0000)]
try to fix 64 bit problems
SVN-Revision: 3051
Matthias Braun [Thu, 9 Feb 2006 00:54:38 +0000 (00:54 +0000)]
first version of floating image
SVN-Revision: 3050
Matthias Braun [Thu, 9 Feb 2006 00:23:05 +0000 (00:23 +0000)]
squirrel update
SVN-Revision: 3049
Marek Moeckel [Wed, 8 Feb 2006 21:27:47 +0000 (21:27 +0000)]
uploaded remastered forest1 music
properly tagged intro.ogg
SVN-Revision: 3048
Stephen Groundwater [Sun, 5 Feb 2006 18:31:17 +0000 (18:31 +0000)]
more work on castle door, changed nolok image
SVN-Revision: 3047
Stephen Groundwater [Sat, 4 Feb 2006 14:12:56 +0000 (14:12 +0000)]
adding castledoor torch flame
SVN-Revision: 3046
Marek Moeckel [Sat, 4 Feb 2006 14:10:50 +0000 (14:10 +0000)]
added sprite files for door and keyholes
SVN-Revision: 3045
Stephen Groundwater [Sat, 4 Feb 2006 14:00:08 +0000 (14:00 +0000)]
fixed small error with new clover tile
SVN-Revision: 3044
Stephen Groundwater [Sat, 4 Feb 2006 13:46:09 +0000 (13:46 +0000)]
split castle door from background image. added new images for door/keyhole objects instead
SVN-Revision: 3043
Stephen Groundwater [Sat, 4 Feb 2006 13:18:30 +0000 (13:18 +0000)]
added castledoor background, worked on door entry level, added small clover to doodads
SVN-Revision: 3042
Stephen Groundwater [Sat, 4 Feb 2006 13:13:06 +0000 (13:13 +0000)]
added castledoor background, worked on door entry level, added small clover to doodads
SVN-Revision: 3041
Ondřej Hošek [Sat, 28 Jan 2006 19:05:53 +0000 (19:05 +0000)]
* Updated the Czech translation to reflect the new year
* Snow particles no longer disappear when in frame
* Fixed w2l2's reference to the red potion sprite file
SVN-Revision: 3040
Marek Moeckel [Sat, 28 Jan 2006 12:41:13 +0000 (12:41 +0000)]
small additions to the intro
SVN-Revision: 3039
Marek Moeckel [Sat, 28 Jan 2006 12:17:11 +0000 (12:17 +0000)]
more work on intro cutscene
SVN-Revision: 3038
Stephen Groundwater [Tue, 24 Jan 2006 03:09:38 +0000 (03:09 +0000)]
Changed Mr.Tree, first hit drops leafs, second hit hollows his shell. Also made the ice shrub object more blue and removed my duplicate tile defs.
SVN-Revision: 3037
Matthias Braun [Mon, 23 Jan 2006 22:49:42 +0000 (22:49 +0000)]
another uninitialized var
SVN-Revision: 3036
Matthias Braun [Mon, 23 Jan 2006 22:45:12 +0000 (22:45 +0000)]
initialize visible flag
SVN-Revision: 3035
Marek Moeckel [Mon, 23 Jan 2006 20:53:00 +0000 (20:53 +0000)]
added a FIXME file for minor issues
corrected music path in a few levels
SVN-Revision: 3034
Marek Moeckel [Sun, 22 Jan 2006 23:24:35 +0000 (23:24 +0000)]
minor tweaks to intro
SVN-Revision: 3033
Marek Moeckel [Sun, 22 Jan 2006 23:03:20 +0000 (23:03 +0000)]
added radio sprite, turned the bush into a scripted object
SVN-Revision: 3032
Marek Moeckel [Sun, 22 Jan 2006 22:55:55 +0000 (22:55 +0000)]
added the radio to the intro
SVN-Revision: 3031
Stephen Groundwater [Sun, 22 Jan 2006 22:40:43 +0000 (22:40 +0000)]
added radio image to intro
SVN-Revision: 3030
Stephen Groundwater [Sun, 22 Jan 2006 21:53:16 +0000 (21:53 +0000)]
added radio images and removed intro background image
SVN-Revision: 3029
Marek Moeckel [Sun, 22 Jan 2006 20:07:38 +0000 (20:07 +0000)]
guess what... intro
SVN-Revision: 3028
Marek Moeckel [Sun, 22 Jan 2006 19:34:54 +0000 (19:34 +0000)]
more intro
SVN-Revision: 3027
Stephen Groundwater [Sun, 22 Jan 2006 18:49:49 +0000 (18:49 +0000)]
added intro background image, changed Mr.Tree to Grumbel's version
SVN-Revision: 3026
Matthias Braun [Sun, 22 Jan 2006 18:50:02 +0000 (18:50 +0000)]
scripted objects correctly slide now
SVN-Revision: 3025
Matthias Braun [Sun, 22 Jan 2006 17:43:24 +0000 (17:43 +0000)]
forgot another file
SVN-Revision: 3024
Matthias Braun [Sun, 22 Jan 2006 16:37:16 +0000 (16:37 +0000)]
music and image paths in levels are now absolute (from datadir)
SVN-Revision: 3023
Matthias Braun [Sun, 22 Jan 2006 16:22:10 +0000 (16:22 +0000)]
old
SVN-Revision: 3022
Marek Moeckel [Sun, 22 Jan 2006 16:07:43 +0000 (16:07 +0000)]
more work on the intro
SVN-Revision: 3021
Matthias Braun [Sun, 22 Jan 2006 15:51:38 +0000 (15:51 +0000)]
fix
SVN-Revision: 3020
Marek Moeckel [Sun, 22 Jan 2006 15:34:42 +0000 (15:34 +0000)]
intro music
SVN-Revision: 3019
Matthias Braun [Sun, 22 Jan 2006 15:18:42 +0000 (15:18 +0000)]
camera can move now
SVN-Revision: 3018
Marek Moeckel [Sun, 22 Jan 2006 15:01:04 +0000 (15:01 +0000)]
another intro level attempt
SVN-Revision: 3017
Matthias Braun [Sun, 22 Jan 2006 13:12:49 +0000 (13:12 +0000)]
first very unfinished and unpolished version of the intro
SVN-Revision: 3016
Marek Moeckel [Sun, 22 Jan 2006 11:43:18 +0000 (11:43 +0000)]
added sound effect for trampoline
SVN-Revision: 3015
Matthias Braun [Sat, 21 Jan 2006 14:21:56 +0000 (14:21 +0000)]
forgot another file
SVN-Revision: 3014
Matthias Braun [Sat, 21 Jan 2006 13:49:58 +0000 (13:49 +0000)]
fix rock object
SVN-Revision: 3013
Matthias Braun [Sat, 21 Jan 2006 12:24:02 +0000 (12:24 +0000)]
preliminary external tux sprite
SVN-Revision: 3012
Matthias Braun [Sat, 21 Jan 2006 12:16:45 +0000 (12:16 +0000)]
a penny sprite for testing
SVN-Revision: 3011
Matthias Braun [Sat, 21 Jan 2006 12:06:18 +0000 (12:06 +0000)]
separate nolok sprite
SVN-Revision: 3010
Stephen Groundwater [Wed, 18 Jan 2006 13:04:20 +0000 (13:04 +0000)]
Reverted Mr_Tree XCF file back to Grumbel's original, created a new XCF file called Stumpy to hold my ideas for Mr.Tree, made the stumpy version have smaller feet. More work is needed on the animations.
SVN-Revision: 3009
Stephen Groundwater [Wed, 18 Jan 2006 02:51:40 +0000 (02:51 +0000)]
changed Mr.Tree's feet from sneakers to stone boots, messed with eyeballs
SVN-Revision: 3008
Stephen Groundwater [Tue, 17 Jan 2006 17:58:42 +0000 (17:58 +0000)]
missed a Mr.Tree image file
SVN-Revision: 3007
Stephen Groundwater [Tue, 17 Jan 2006 13:02:00 +0000 (13:02 +0000)]
Reworking Mr Tree, small state and broken branch - squished state
SVN-Revision: 3006
Stephen Groundwater [Tue, 17 Jan 2006 04:11:38 +0000 (04:11 +0000)]
Started to rework Mr Tree. Animation for big state working - still very much in progress.
SVN-Revision: 3005
Stephen Groundwater [Mon, 16 Jan 2006 23:16:09 +0000 (23:16 +0000)]
added more speed to the tux walk on WM.
SVN-Revision: 3004
Ondřej Hošek [Mon, 16 Jan 2006 20:46:12 +0000 (20:46 +0000)]
Time now stops when you complete a level and get into the end sequence.
SVN-Revision: 3003
Ondřej Hošek [Mon, 16 Jan 2006 20:04:28 +0000 (20:04 +0000)]
Improved stay-on-platform code to handle non-32x32 badguys. Implemented s-o-p for Mr Tree as proof.
SVN-Revision: 3002
Matthias Braun [Mon, 16 Jan 2006 15:38:25 +0000 (15:38 +0000)]
a few fixes that I had lying around here, select walk animation in worldmap when tux is walking, fix bad tile attributes in a worldmap tile
SVN-Revision: 3001
Stephen Groundwater [Mon, 16 Jan 2006 12:55:17 +0000 (12:55 +0000)]
Animated small WM tux, worked on WM torch and other cleanup. The small tux needs a stop put in for when he stands still.
SVN-Revision: 3000
Marek Moeckel [Sun, 15 Jan 2006 23:27:52 +0000 (23:27 +0000)]
more sound samples from TuxThePenguin - literally :-)
SVN-Revision: 2999
Marek Moeckel [Sun, 15 Jan 2006 22:45:25 +0000 (22:45 +0000)]
some cutscene sounds
SVN-Revision: 2998
Ondřej Hošek [Sun, 15 Jan 2006 21:08:05 +0000 (21:08 +0000)]
* Implemented a way to modify extro parameters as a complement to Wansti's new music
* Forgot to check in implementations of stay-on-platform for Mr Bomb and Mr Iceblock; doing so now
* Little fix to statistics
* Fixes to a few converted bonus2 levels
* Anubis's level now has a custom extro
SVN-Revision: 2997
Stephen Groundwater [Sat, 14 Jan 2006 18:46:45 +0000 (18:46 +0000)]
changed forest level dots to glow mushroom with twinkle stars for completion
SVN-Revision: 2996
Marek Moeckel [Sat, 14 Jan 2006 16:44:48 +0000 (16:44 +0000)]
added a "voice acting" section to the credits
SVN-Revision: 2995
Marek Moeckel [Sat, 14 Jan 2006 13:48:10 +0000 (13:48 +0000)]
added new data directory for speech/dialogue
SVN-Revision: 2994
Marek Moeckel [Sat, 14 Jan 2006 12:37:06 +0000 (12:37 +0000)]
matching "game over"-melodies for all forest themes
SVN-Revision: 2993
Marek Moeckel [Fri, 13 Jan 2006 22:06:21 +0000 (22:06 +0000)]
added a sound file of Tux rapping - for use with a proposed intro cutscene
SVN-Revision: 2992