supertux.git
20 years ago- test level for endseq
Ingo Ruhnke [Wed, 21 Apr 2004 13:40:32 +0000 (13:40 +0000)]
- test level for endseq

SVN-Revision: 609

20 years ago- added end-sequence code
Ingo Ruhnke [Wed, 21 Apr 2004 12:45:07 +0000 (12:45 +0000)]
- added end-sequence code

SVN-Revision: 608

20 years ago- added new icon
Ingo Ruhnke [Wed, 21 Apr 2004 11:56:52 +0000 (11:56 +0000)]
- added new icon

SVN-Revision: 607

20 years ago- added new tux-life pic by Benjamin P. Jung
Ingo Ruhnke [Wed, 21 Apr 2004 11:37:58 +0000 (11:37 +0000)]
- added new tux-life pic by Benjamin P. Jung

SVN-Revision: 606

20 years agoNow, the worldmap displays the Level's name, instead of the path.
Ricardo Cruz [Wed, 21 Apr 2004 11:17:31 +0000 (11:17 +0000)]
Now, the worldmap displays the Level's name, instead of the path.

SVN-Revision: 605

20 years agoThese levels are all in the world1 dir.
Ricardo Cruz [Tue, 20 Apr 2004 22:53:40 +0000 (22:53 +0000)]
These levels are all in the world1 dir.

SVN-Revision: 604

20 years ago- added stay-on-platform into the level fileformat
Ingo Ruhnke [Tue, 20 Apr 2004 20:10:53 +0000 (20:10 +0000)]
- added stay-on-platform into the level  fileformat

SVN-Revision: 603

20 years ago- turned LEFT/RIGHT defines into enum, turned BadGuyModes into enum
Ingo Ruhnke [Tue, 20 Apr 2004 19:55:23 +0000 (19:55 +0000)]
- turned LEFT/RIGHT defines into enum, turned BadGuyModes into enum

SVN-Revision: 602

20 years agoWhen Esc was pressed the menu was not being shown in leveleditor (fixed).
Ricardo Cruz [Tue, 20 Apr 2004 18:51:22 +0000 (18:51 +0000)]
When Esc was pressed the menu was not being shown in leveleditor (fixed).

SVN-Revision: 601

20 years agoLevel test mode didn't quit properly when Esc was pressed (fixed)
Ricardo Cruz [Tue, 20 Apr 2004 18:46:57 +0000 (18:46 +0000)]
Level test mode didn't quit properly when Esc was pressed (fixed)

SVN-Revision: 600

20 years agoTime is not stopped during menu display in gameloop (fix).
Ricardo Cruz [Tue, 20 Apr 2004 18:40:40 +0000 (18:40 +0000)]
Time is not stopped during menu display in gameloop (fix).
Probably there is a prettier way to fix this ;)

SVN-Revision: 599

20 years ago- added stay_on_platform flag for badguys
Ingo Ruhnke [Tue, 20 Apr 2004 18:39:18 +0000 (18:39 +0000)]
- added stay_on_platform flag for badguys
- some code cleanup
- tweaked iceblocx speed

SVN-Revision: 598

20 years ago- stop tux if he ran into a block, no more accelerating while standing infront of...
Ingo Ruhnke [Tue, 20 Apr 2004 17:58:12 +0000 (17:58 +0000)]
- stop tux if he ran into a block, no more accelerating while standing infront of a block

SVN-Revision: 597

20 years agoMarek level updating.
Ricardo Cruz [Tue, 20 Apr 2004 17:47:49 +0000 (17:47 +0000)]
Marek level updating.
According to him, this should be release ready. Though, I have not tried them yet.
Please, try them and send feedback.

SVN-Revision: 596

20 years ago- switched gamespeed back to normal
Ingo Ruhnke [Tue, 20 Apr 2004 17:31:11 +0000 (17:31 +0000)]
- switched gamespeed back to normal
- added high-jump while running

SVN-Revision: 595

20 years ago- added config options for joystick buttons/axis
Ingo Ruhnke [Tue, 20 Apr 2004 16:50:18 +0000 (16:50 +0000)]
- added config options for joystick buttons/axis

SVN-Revision: 594

20 years ago- moved joystick mappings into a struct
Ingo Ruhnke [Tue, 20 Apr 2004 16:26:08 +0000 (16:26 +0000)]
- moved joystick mappings into a struct

SVN-Revision: 593

20 years agoImproved my flat graphics hack a bit.
Ricardo Cruz [Tue, 20 Apr 2004 15:48:08 +0000 (15:48 +0000)]
Improved my flat graphics hack a bit.
Someone should do a from scratch ones, but this work for now.

SVN-Revision: 592

20 years agoJust removed two printfs I have mistakelly committed.
Ricardo Cruz [Tue, 20 Apr 2004 14:30:03 +0000 (14:30 +0000)]
Just removed two printfs I have mistakelly committed.

SVN-Revision: 591

20 years ago- turned joystick defines into variables
Ingo Ruhnke [Tue, 20 Apr 2004 12:24:28 +0000 (12:24 +0000)]
- turned joystick defines into variables

SVN-Revision: 590

20 years ago- fixed some more menu issues
Ingo Ruhnke [Tue, 20 Apr 2004 12:12:31 +0000 (12:12 +0000)]
- fixed some more menu issues
- removed highscore loading from gameloop

SVN-Revision: 589

20 years agoRecoded credits code, in order to respect fonts height.
Ricardo Cruz [Tue, 20 Apr 2004 11:43:43 +0000 (11:43 +0000)]
Recoded credits code, in order to respect fonts height.
(if you think there should be more space between items, just change ITEMS_SPACE).

Also fixed a mistake that was making SDL_QUIT signal to never be used.

SVN-Revision: 588

20 years ago- fixed level editor menus a bit (still not 100% working)
Ingo Ruhnke [Tue, 20 Apr 2004 11:37:10 +0000 (11:37 +0000)]
- fixed level editor menus a bit (still not 100% working)
- added resetpoint saving to Level

SVN-Revision: 587

20 years agoFixed a little mistake that was making title to not be shutdown.
Ricardo Cruz [Tue, 20 Apr 2004 11:21:53 +0000 (11:21 +0000)]
Fixed a little mistake that was making title to not be shutdown.

SVN-Revision: 586

20 years ago- added standard copyright header to every file
Ingo Ruhnke [Tue, 20 Apr 2004 11:09:34 +0000 (11:09 +0000)]
- added standard copyright header to every file

SVN-Revision: 585

20 years ago- changed Menu::check() semantics a bit
Ingo Ruhnke [Tue, 20 Apr 2004 10:42:05 +0000 (10:42 +0000)]
- changed Menu::check() semantics a bit
- speeded up the contrib menu a lot
- fixed a few other menu issues
- might have broken editor a bit, needs more testing

SVN-Revision: 584

20 years ago- added resetpoint gfx (level editor only)
Ingo Ruhnke [Mon, 19 Apr 2004 23:02:21 +0000 (23:02 +0000)]
- added resetpoint gfx (level editor only)

SVN-Revision: 583

20 years ago- implemented reset points
Ingo Ruhnke [Mon, 19 Apr 2004 22:47:36 +0000 (22:47 +0000)]
- implemented reset points

SVN-Revision: 582

20 years ago- cleaned up my last_menu patch a bit more
Ingo Ruhnke [Mon, 19 Apr 2004 21:54:34 +0000 (21:54 +0000)]
- cleaned up my last_menu patch a bit more

SVN-Revision: 581

20 years ago- fixed problem with last_menu not being able to handle menues deeper than two submenues
Ingo Ruhnke [Mon, 19 Apr 2004 21:21:00 +0000 (21:21 +0000)]
- fixed problem with last_menu not being able to handle menues deeper than two submenues
- misc other cleanup

SVN-Revision: 580

20 years ago- removed menu_process_current()
Ingo Ruhnke [Mon, 19 Apr 2004 19:22:27 +0000 (19:22 +0000)]
- removed menu_process_current()

SVN-Revision: 579

20 years ago- removed a few menu variables
Ingo Ruhnke [Mon, 19 Apr 2004 19:06:45 +0000 (19:06 +0000)]
- removed a few menu variables

SVN-Revision: 578

20 years agoRemoved world1 from the Contrib Levels entry.
Ricardo Cruz [Mon, 19 Apr 2004 19:03:43 +0000 (19:03 +0000)]
Removed world1 from the Contrib Levels entry.
It's impossible to navigate through so many levels anyway.

SVN-Revision: 577

20 years agoMarek update for his musics.
Ricardo Cruz [Mon, 19 Apr 2004 14:34:43 +0000 (14:34 +0000)]
Marek update for his musics.

SVN-Revision: 576

20 years agoChanged Ingo description in Credits as suggested by Marek.
Ricardo Cruz [Mon, 19 Apr 2004 14:28:49 +0000 (14:28 +0000)]
Changed Ingo description in Credits as suggested by Marek.
I really should get some English lessons :D

SVN-Revision: 575

20 years ago- changed upgrades to use sprites
Ingo Ruhnke [Mon, 19 Apr 2004 14:27:11 +0000 (14:27 +0000)]
- changed upgrades to use sprites
- added glowing iceflower and star (hardly visible)

SVN-Revision: 574

20 years agoFixed a help font bug (was using normal fonts, instead of the small ones).
Ricardo Cruz [Mon, 19 Apr 2004 14:24:30 +0000 (14:24 +0000)]
Fixed a help font bug (was using normal fonts, instead of the small ones).
Tried to make leveleditor quit when SDL_QUIT signal is received without success. Why doesn't this work? :(

SVN-Revision: 573

20 years ago- fixed problem with asyncron blinkig bonus block
Ingo Ruhnke [Mon, 19 Apr 2004 14:14:46 +0000 (14:14 +0000)]
- fixed problem with asyncron blinkig bonus block
- fixed indention

SVN-Revision: 572

20 years agoMade high_scores to use the lispreader (i wasn't able to do proper testing, could...
Ricardo Cruz [Mon, 19 Apr 2004 14:08:54 +0000 (14:08 +0000)]
Made high_scores to use the lispreader (i wasn't able to do proper testing, could someone give a look at the code).
Anyway, do you think high_scores.* should be merged with configfile.* ?
If nobody says anything, I'll do that.

SVN-Revision: 571

20 years ago- added UpgradeKind name to nameless enum
Ingo Ruhnke [Mon, 19 Apr 2004 14:06:10 +0000 (14:06 +0000)]
- added UpgradeKind name to nameless enum
- slowed down grow-up upgrade

SVN-Revision: 570

20 years ago- added more mario lik duck behaviour
Ingo Ruhnke [Mon, 19 Apr 2004 13:56:10 +0000 (13:56 +0000)]
- added more mario lik duck behaviour

SVN-Revision: 569

20 years ago- fixed back direction saving
Ingo Ruhnke [Mon, 19 Apr 2004 13:34:43 +0000 (13:34 +0000)]
- fixed back direction saving

SVN-Revision: 568

20 years ago- fixed bug in live counting
Ingo Ruhnke [Mon, 19 Apr 2004 13:23:33 +0000 (13:23 +0000)]
- fixed bug in live counting
- added save menu to the worldmap
- removed load/save from the game menu

SVN-Revision: 567

20 years agoAdded a flat Mr. Ice Block.
Ricardo Cruz [Mon, 19 Apr 2004 12:05:22 +0000 (12:05 +0000)]
Added a flat Mr. Ice Block.
It is ugly as hell, but better than having a laptop.
Ingo, could you make a decent one? ;)

SVN-Revision: 566

20 years agoAdded Marek to in-game credits.
Ricardo Cruz [Mon, 19 Apr 2004 11:46:41 +0000 (11:46 +0000)]
Added Marek to in-game credits.

SVN-Revision: 565

20 years ago- commited start_pos patch from sik0fewl
Ingo Ruhnke [Sun, 18 Apr 2004 22:36:03 +0000 (22:36 +0000)]
- commited start_pos patch from sik0fewl

SVN-Revision: 564

20 years ago- removed static_cast hack
Ingo Ruhnke [Sun, 18 Apr 2004 21:45:13 +0000 (21:45 +0000)]
- removed static_cast hack

SVN-Revision: 563

20 years ago- fixed some align problems with tux
Ingo Ruhnke [Sun, 18 Apr 2004 21:16:53 +0000 (21:16 +0000)]
- fixed some align problems with tux
- fixed bug in tilemap resize

SVN-Revision: 562

20 years ago- added new bigtux
Ingo Ruhnke [Sun, 18 Apr 2004 20:36:01 +0000 (20:36 +0000)]
- added new bigtux

SVN-Revision: 561

20 years ago- added new tux
Ingo Ruhnke [Sun, 18 Apr 2004 20:35:04 +0000 (20:35 +0000)]
- added new tux

SVN-Revision: 560

20 years ago- some graphics
Ingo Ruhnke [Sun, 18 Apr 2004 19:35:27 +0000 (19:35 +0000)]
- some graphics

SVN-Revision: 559

20 years agoAdded Ryan full name.
Ricardo Cruz [Sun, 18 Apr 2004 18:00:27 +0000 (18:00 +0000)]
Added Ryan full name.

SVN-Revision: 558

20 years agoWorld1 levels update by Marek.
Ricardo Cruz [Sun, 18 Apr 2004 17:58:32 +0000 (17:58 +0000)]
World1 levels update by Marek.
Polishing. Cave levels now use the cave music.

SVN-Revision: 557

20 years agoMusics by Marek, they are pretty cool and could be used in cave levels.
Ricardo Cruz [Sun, 18 Apr 2004 17:54:57 +0000 (17:54 +0000)]
Musics by Marek, they are pretty cool and could be used in cave levels.

SVN-Revision: 556

20 years ago- moved default start position two tiles higher
Ingo Ruhnke [Sun, 18 Apr 2004 15:08:27 +0000 (15:08 +0000)]
- moved default start position two tiles higher

SVN-Revision: 555

20 years ago- added constructor to level
Ingo Ruhnke [Sun, 18 Apr 2004 13:42:15 +0000 (13:42 +0000)]
- added constructor to level
- changed framerate handling to avoid large frame_ratio's

SVN-Revision: 554

20 years ago- added tux ducking images
Ingo Ruhnke [Sun, 18 Apr 2004 12:31:08 +0000 (12:31 +0000)]
- added tux ducking images

SVN-Revision: 553

20 years agoChanges in credits:
Ricardo Cruz [Sun, 18 Apr 2004 12:11:11 +0000 (12:11 +0000)]
Changes in credits:
Added Ryan and Ingo to the developers list.
Ranked me to an higher position ;D

SVN-Revision: 552

20 years agoFinally!!
Ricardo Cruz [Sun, 18 Apr 2004 12:03:07 +0000 (12:03 +0000)]
Finally!!
This makes the Back button to be used in case there is one (when Esc is pressed).
Because of that, the menu is now much more independent.
Currently, everything seems to be working just fine and smooth.

SVN-Revision: 551

20 years agoPatch by Ryan:
Ricardo Cruz [Sun, 18 Apr 2004 11:09:55 +0000 (11:09 +0000)]
Patch by Ryan:

Here's a patch that makes a few changes that makes ST more like SMB.

Changes include:
* Kicked mriceblocks (laptops) don't die after hitting a single enemy, they
keep going to kill more badguys (or Tux if you're not careful)
* You can now kick mriceblocks (laptops) by running into their sides. Before
you had to jump on them to "kick" them and if you walked into their sides
you would die (or shrink).
* When badguys walk into one another they turn around instead of walking
through eachother.


SVN-Revision: 550

20 years ago- added draw_part()
Ingo Ruhnke [Sat, 17 Apr 2004 22:22:35 +0000 (22:22 +0000)]
- added draw_part()

SVN-Revision: 549

20 years ago- implemented locked levels on worldmap
Ingo Ruhnke [Sat, 17 Apr 2004 21:24:02 +0000 (21:24 +0000)]
- implemented locked levels on worldmap

SVN-Revision: 548

20 years ago- fixed loadgame
Ingo Ruhnke [Sat, 17 Apr 2004 20:41:18 +0000 (20:41 +0000)]
- fixed loadgame

SVN-Revision: 547

20 years agoMarek has sent this hand of 'world1' levels that he thinks are suitable for a release...
Ricardo Cruz [Sat, 17 Apr 2004 15:40:02 +0000 (15:40 +0000)]
Marek has sent this hand of 'world1' levels that he thinks are suitable for a release. He has polish them.
I have made worldmap to use them. We need testing, boys!

SVN-Revision: 546

20 years agoAdded inverse functions for speed. Might be usefull for someone that wants to make...
Ricardo Cruz [Sat, 17 Apr 2004 15:21:50 +0000 (15:21 +0000)]
Added inverse functions for speed. Might be usefull for someone that wants to make enemies to change directions when colliding with each other.

SVN-Revision: 545

20 years agosik0fewl's worldmap patch
Ingo Ruhnke [Sat, 17 Apr 2004 14:18:00 +0000 (14:18 +0000)]
sik0fewl's worldmap patch

SVN-Revision: 544

20 years ago- changed/clean up level end detection a bit, still not really as it should be
Ingo Ruhnke [Sat, 17 Apr 2004 13:56:48 +0000 (13:56 +0000)]
- changed/clean up level end detection a bit, still not really as it should be

SVN-Revision: 543

20 years ago- removed level editors dependency on the World class
Ingo Ruhnke [Sat, 17 Apr 2004 13:29:38 +0000 (13:29 +0000)]
- removed level editors dependency on the World class

SVN-Revision: 542

20 years ago- fixed some bugs in the resource file
Ingo Ruhnke [Sat, 17 Apr 2004 12:13:42 +0000 (12:13 +0000)]
- fixed some bugs in the resource file

SVN-Revision: 541

20 years agoApplied patch from Ryan:
Ricardo Cruz [Sat, 17 Apr 2004 12:00:31 +0000 (12:00 +0000)]
Applied patch from Ryan:

This patch causes badguys to be killed when they run into an exploding bomb
or get hit by stalactite (as suggested by Ricardo).


SVN-Revision: 540

20 years ago- moved badguys to use sprite class
Ingo Ruhnke [Sat, 17 Apr 2004 10:48:04 +0000 (10:48 +0000)]
- moved badguys to use sprite class

SVN-Revision: 539

20 years ago- added cave background to cave levels
Ingo Ruhnke [Sat, 17 Apr 2004 01:23:39 +0000 (01:23 +0000)]
- added cave background to cave levels

SVN-Revision: 538

20 years ago- added load game support for the worldmap
Ingo Ruhnke [Sat, 17 Apr 2004 00:49:54 +0000 (00:49 +0000)]
- added load game support for the worldmap

SVN-Revision: 537

20 years ago- added new jumpy/money gfx
Ingo Ruhnke [Fri, 16 Apr 2004 21:16:12 +0000 (21:16 +0000)]
- added new jumpy/money gfx

SVN-Revision: 536

20 years ago- added jumpy
Ingo Ruhnke [Fri, 16 Apr 2004 21:14:55 +0000 (21:14 +0000)]
- added jumpy

SVN-Revision: 535

20 years agoAs requested by Ingo Ruhnke, now the author name is much more discrete.
Ricardo Cruz [Fri, 16 Apr 2004 18:49:13 +0000 (18:49 +0000)]
As requested by Ingo Ruhnke, now the author name is much more discrete.

SVN-Revision: 534

20 years ago- some more savegame stuff
Ingo Ruhnke [Fri, 16 Apr 2004 16:52:18 +0000 (16:52 +0000)]
- some more savegame stuff
- added status on worldmap
- made worldmap start on 'start game'
- moved lives, distros, score into PlayerStatus

SVN-Revision: 533

20 years agoThis patch was send to the mailing list by Ryan (aka sik0fewl).
Ricardo Cruz [Fri, 16 Apr 2004 16:24:54 +0000 (16:24 +0000)]
This patch was send to the mailing list by Ryan (aka sik0fewl).

I've made it so that sliding on ice works again (after the changes to the
input handling functions--looks much nicer now, btw).

I also changed supertux.stgt to make snow5.png ice. You can try out sliding
around on ice in the second level. I wasn't really sure what would be a good
sliding rate so people should try fiddling with different values.

Right now the accel/decel rate is the direct inverse of the velocity.. this
inverse can be increased or decreased.

Also, the smalltux animation doesn't "slide", he walks to a stop.. haven't
really looked into where to fix this, but I'm sure others could find it and
fix it before I could.


SVN-Revision: 532

20 years ago- changed scroll speed for background image (should be configurable via level file)
Ingo Ruhnke [Fri, 16 Apr 2004 14:50:41 +0000 (14:50 +0000)]
- changed scroll speed for background image (should be configurable via level file)
- fixed bug that caused background to not get cleanly redrawn

SVN-Revision: 531

20 years ago- added cave background
Ingo Ruhnke [Fri, 16 Apr 2004 14:48:14 +0000 (14:48 +0000)]
- added cave background

SVN-Revision: 530

20 years ago- added 1up to tileset
Ingo Ruhnke [Fri, 16 Apr 2004 14:31:58 +0000 (14:31 +0000)]
- added 1up to tileset

SVN-Revision: 529

20 years ago- replaced a few pure pointers with std::vector<>
Ingo Ruhnke [Fri, 16 Apr 2004 14:26:19 +0000 (14:26 +0000)]
- replaced a few pure pointers with std::vector<>

SVN-Revision: 528

20 years ago- added primitiv scrolling to the worldmap
Ingo Ruhnke [Thu, 15 Apr 2004 19:08:02 +0000 (19:08 +0000)]
- added primitiv scrolling to the worldmap
- added a larger worldmap

SVN-Revision: 527

20 years agoWantsi sended updated for his levels, changes are:
Ricardo Cruz [Thu, 15 Apr 2004 18:18:02 +0000 (18:18 +0000)]
Wantsi sended updated for his levels, changes are:

-Added a small "boss" level: level3.stl
 It is the third level in the set, so I changed the other level numbers
accordingly;
 please keep that in mind when updating. :)
-Fixed some design flaws in the other maps
-Added my full name to the "author" line.


SVN-Revision: 526

20 years agofish fix
Ingo Ruhnke [Tue, 13 Apr 2004 18:50:23 +0000 (18:50 +0000)]
fish fix

SVN-Revision: 525

20 years agoJust makes the level's author name to be written in red, so that it is highlighted.
Ricardo Cruz [Tue, 13 Apr 2004 18:39:56 +0000 (18:39 +0000)]
Just makes the level's author name to be written in red, so that it is highlighted.
I'm sure level creators will appretiate that.

SVN-Revision: 524

20 years ago- fixed egg behaviour a bit
Ingo Ruhnke [Tue, 13 Apr 2004 18:24:06 +0000 (18:24 +0000)]
- fixed egg behaviour a bit

SVN-Revision: 523

20 years ago- commited MatzeBs duck fix
Ingo Ruhnke [Tue, 13 Apr 2004 18:17:26 +0000 (18:17 +0000)]
- commited MatzeBs duck fix

SVN-Revision: 522

20 years agoFixed SDL code of drawgradient().
Ricardo Cruz [Tue, 13 Apr 2004 15:20:20 +0000 (15:20 +0000)]
Fixed SDL code of drawgradient().
I forgot that the axis in SDL are positve in the Up-Down direction.
Now you shouldn't notice any difference between SDL and OpenGL gradients ;)

SVN-Revision: 521

20 years agoUpdated the ocean.png image, message from its author (Marek):
Ricardo Cruz [Tue, 13 Apr 2004 14:52:53 +0000 (14:52 +0000)]
Updated the ocean.png image, message from its author (Marek):
�I accidentally sent you an old version of the ocean.png image.
The new one uses a tilable wave pattern so there's no ugly edge when the
image is repeated.�

Is it my impression or arctis.png doesn't repate very well? Ingo could you try to correct this, should be pretty easy.

SVN-Revision: 520

20 years ago- reenabled OpenGL menu entry
Ingo Ruhnke [Tue, 13 Apr 2004 14:32:48 +0000 (14:32 +0000)]
- reenabled OpenGL menu entry
- OpenGL menu entry is now disabled if no opengl support is compiled in
- added handling for lost surfaces for modeswitch in win32 (needs testing)
- fixed font-shadow issue

SVN-Revision: 519

20 years agoDisabled OpenGL option.
Ricardo Cruz [Tue, 13 Apr 2004 13:20:58 +0000 (13:20 +0000)]
Disabled OpenGL option.

SVN-Revision: 518

20 years ago- implemeted video-mode switching (this currently breaks shadow fonts, but shouldn...
Ingo Ruhnke [Tue, 13 Apr 2004 13:02:06 +0000 (13:02 +0000)]
- implemeted video-mode switching (this currently breaks shadow fonts, but shouldn't be difficult to fix)

SVN-Revision: 517

20 years ago- converted text_type into a class
Ingo Ruhnke [Tue, 13 Apr 2004 12:25:22 +0000 (12:25 +0000)]
- converted text_type into a class

SVN-Revision: 516

20 years agoJust changed each bkgd_top_* and bkgd_bottom_* to be Color structs that can be found...
Ricardo Cruz [Tue, 13 Apr 2004 11:34:54 +0000 (11:34 +0000)]
Just changed each bkgd_top_* and bkgd_bottom_* to be Color structs that can be found at screen.h. Requested by Ingo Ruhnke.
Ingo, I haven't even tried to change the level files, since I don't have any clue about lisp. Please, do that yourself.

SVN-Revision: 515

20 years ago- converted texture_type into a Surface class
Ingo Ruhnke [Tue, 13 Apr 2004 02:19:13 +0000 (02:19 +0000)]
- converted texture_type into a Surface class

SVN-Revision: 514

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 23:31:33 +0000 (23:31 +0000)]
Organized levels structures, feel free to curse me ;)
This also adds authors names to levels.

SVN-Revision: 513

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 23:20:40 +0000 (23:20 +0000)]
Organized levels structures, feel free to curse me ;)
This also adds authors names to levels.

SVN-Revision: 512

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 23:01:28 +0000 (23:01 +0000)]
Organized levels structures, feel free to curse me ;)
This also adds authors names to levels.
Made sure worldmap worked.

SVN-Revision: 511

20 years agoOrganized levels structures, feel free to curse me ;)
Ricardo Cruz [Mon, 12 Apr 2004 22:53:15 +0000 (22:53 +0000)]
Organized levels structures, feel free to curse me ;)
Made worldmap to still work.
This also adds authors names to levels.

SVN-Revision: 510