supertux.git
14 years agoLevel 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
Florian Forster [Sat, 27 Feb 2010 23:21:31 +0000 (23:21 +0000)]
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.

SVN-Revision: 6438

14 years agoLevel 1-17 "Or is it just me": Add a Cannon shooting Snowshots.
Florian Forster [Sat, 27 Feb 2010 23:05:47 +0000 (23:05 +0000)]
Level 1-17 "Or is it just me": Add a Cannon shooting Snowshots.

SVN-Revision: 6437

14 years agolocale/de.po: Updated German translation.
Florian Forster [Sat, 27 Feb 2010 22:19:01 +0000 (22:19 +0000)]
locale/de.po: Updated German translation.

SVN-Revision: 6436

14 years agoFix frame out of range error for -O2 release build (may or may not fix on other syste...
Mathnerd314 [Sat, 27 Feb 2010 21:56:12 +0000 (21:56 +0000)]
Fix frame out of range error for -O2 release build (may or may not fix on other systems/compilers)

SVN-Revision: 6435

14 years agoUpdate copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"
Florian Forster [Sat, 27 Feb 2010 21:44:40 +0000 (21:44 +0000)]
Update copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"

SVN-Revision: 6434

14 years agoadd -Wno-unused-parameter to disable warnings for unused parameters. This warning...
Ryan Flegel [Sat, 27 Feb 2010 21:16:23 +0000 (21:16 +0000)]
add -Wno-unused-parameter to disable warnings for unused parameters. This warning isn't very helpful and it's annoying.

SVN-Revision: 6433

14 years agoLevel 1-24 "The Shattered Bridge": Replace background image with a gradient.
Florian Forster [Sat, 27 Feb 2010 21:02:31 +0000 (21:02 +0000)]
Level 1-24 "The Shattered Bridge": Replace background image with a gradient.

The grackground image isn't high enough for the level.

SVN-Revision: 6432

14 years agoLevel 1-27 "No More Mr Ice Guy": Move spawn point to the left.
Florian Forster [Sat, 27 Feb 2010 20:34:00 +0000 (20:34 +0000)]
Level 1-27 "No More Mr Ice Guy": Move spawn point to the left.

As suggested by sik0fewl.

SVN-Revision: 6431

14 years agoYeti: Move start position so Yeti doesn't jump on Tux' head.
Florian Forster [Sat, 27 Feb 2010 20:28:47 +0000 (20:28 +0000)]
Yeti: Move start position so Yeti doesn't jump on Tux' head.

SVN-Revision: 6430

14 years agoYeti: In the second phase, drop stalactites in pairs.
Florian Forster [Sat, 27 Feb 2010 20:21:10 +0000 (20:21 +0000)]
Yeti: In the second phase, drop stalactites in pairs.

SVN-Revision: 6429

14 years agoYeti: Give the yeti five lives only.
Florian Forster [Sat, 27 Feb 2010 20:16:51 +0000 (20:16 +0000)]
Yeti: Give the yeti five lives only.

The stalactite patterns are now 5-3 lives and 2-1 lives.

SVN-Revision: 6428

14 years agoLevels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.
Florian Forster [Sat, 27 Feb 2010 19:39:43 +0000 (19:39 +0000)]
Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.

SVN-Revision: 6427

14 years agosupertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.
Florian Forster [Sat, 27 Feb 2010 19:29:21 +0000 (19:29 +0000)]
supertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.

This will account for a change in the hitbox when chaning the sprite. As a
result, the dead Crystallo no longer appears to be a few pixels within the tile
he was standing on.

SVN-Revision: 6426

14 years agotiles.strf: Make Crystal cave tiles non-solid.
Florian Forster [Sat, 27 Feb 2010 18:46:31 +0000 (18:46 +0000)]
tiles.strf: Make Crystal cave tiles non-solid.

The test level has also been changed to demonstrate the use of the tiles as
background. Hopefully third party level designers get the hint ;)

SVN-Revision: 6425

14 years agoChanged the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
Florian Forster [Sat, 27 Feb 2010 18:31:28 +0000 (18:31 +0000)]
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.

The passage to the Forest and back has been removed. The Forest world is now
listed in "Contributed Levels".

SVN-Revision: 6424

14 years agoSnowman: Spawn the Snowball exactly where the Snowman's head was.
Florian Forster [Sat, 27 Feb 2010 14:32:56 +0000 (14:32 +0000)]
Snowman: Spawn the Snowball exactly where the Snowman's head was.

This feels a lot more natural.

SVN-Revision: 6420

14 years agoPossible new Milestone1-like worldmap
Mathnerd314 [Sat, 27 Feb 2010 13:50:15 +0000 (13:50 +0000)]
Possible new Milestone1-like worldmap

SVN-Revision: 6419

14 years agoSnowman turns into snowball when stomped.
Mathnerd314 [Sat, 27 Feb 2010 13:21:53 +0000 (13:21 +0000)]
Snowman turns into snowball when stomped.

SVN-Revision: 6418

14 years agoSome documentation for physic and what it does
Mathnerd314 [Sat, 27 Feb 2010 13:00:42 +0000 (13:00 +0000)]
Some documentation for physic and what it does

SVN-Revision: 6417

14 years agoSlightly more interesting yeti_stalactites.
Mathnerd314 [Sat, 27 Feb 2010 12:59:35 +0000 (12:59 +0000)]
Slightly more interesting yeti_stalactites.

SVN-Revision: 6416

14 years agoFix for Yeti killing you when he jumps. (probably won't affect other badguys)
Mathnerd314 [Sat, 27 Feb 2010 12:57:54 +0000 (12:57 +0000)]
Fix for Yeti killing you when he jumps. (probably won't affect other badguys)

SVN-Revision: 6415

14 years agoMr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
Florian Forster [Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)]
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.

The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).

SVN-Revision: 6414

14 years agoCaptain Snowball: Change the offset so it walks *on* tiles rather than one pixel...
Florian Forster [Sat, 27 Feb 2010 10:58:46 +0000 (10:58 +0000)]
Captain Snowball: Change the offset so it walks *on* tiles rather than one pixel *in* tiles.

SVN-Revision: 6413

14 years agoRemove Mr. Rocket.
Florian Forster [Fri, 26 Feb 2010 20:49:54 +0000 (20:49 +0000)]
Remove Mr. Rocket.

Use Kamikaze Snowball instead.

SVN-Revision: 6408

14 years agoworld2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.
Florian Forster [Fri, 26 Feb 2010 20:46:21 +0000 (20:46 +0000)]
world2/{christoph9,level2}.stl: Use Kamikaze Snowball rather than Mr. Rocket.

Preparation for removing Mr. Rocket.

SVN-Revision: 6407

14 years agoLevel 1-14 "Entrance to the Cave": Added two IceCrushers.
Florian Forster [Fri, 26 Feb 2010 20:10:53 +0000 (20:10 +0000)]
Level 1-14 "Entrance to the Cave": Added two IceCrushers.

SVN-Revision: 6406

14 years agoIceCrusher: Implemented a cooldown timer.
Florian Forster [Fri, 26 Feb 2010 19:48:40 +0000 (19:48 +0000)]
IceCrusher: Implemented a cooldown timer.

The timing is probably awful, but the code is there and fine-tuning the timing
should be easy now.

SVN-Revision: 6405

14 years agoLevel 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.
Florian Forster [Fri, 26 Feb 2010 19:37:58 +0000 (19:37 +0000)]
Level 1-18 "Ice in the Hole": Replaced three jumpys by ice crushers.

SVN-Revision: 6404

14 years agoIceCrusher: Use gavitation rather than linear speed when "crushing".
Florian Forster [Fri, 26 Feb 2010 19:16:59 +0000 (19:16 +0000)]
IceCrusher: Use gavitation rather than linear speed when "crushing".

Moving up is still done using a linear speed because it felt better.

SVN-Revision: 6403

14 years agoWHATSNEW.txt: Added some information for version 0.3.3.
Florian Forster [Fri, 26 Feb 2010 17:38:14 +0000 (17:38 +0000)]
WHATSNEW.txt: Added some information for version 0.3.3.

SVN-Revision: 6402

14 years agoREADME: Added note about the development nature of the package.
Florian Forster [Fri, 26 Feb 2010 17:30:31 +0000 (17:30 +0000)]
README: Added note about the development nature of the package.

Especially point out that the fate of the Forest is up for discussion.

SVN-Revision: 6401

14 years agoLevel 1-11 "Night Chill": Added crumbling tiles.
Florian Forster [Fri, 26 Feb 2010 16:28:03 +0000 (16:28 +0000)]
Level 1-11 "Night Chill": Added crumbling tiles.

They are used twice: At a "save" position first, where Tux doesn't die if he
falls down, and at the end where proceeding fast it not an issue, because there
is no enemy to fear. So it shouldn't make the level (much) more complicated.

SVN-Revision: 6400

14 years agocastle/chain.png: Added tiles for chains.
Florian Forster [Fri, 26 Feb 2010 12:20:14 +0000 (12:20 +0000)]
castle/chain.png: Added tiles for chains.

Chains fit well into the overall appearance of castles. A test level is
included.

SVN-Revision: 6399

14 years agoForgot a file from r6396
Mathnerd314 [Mon, 22 Feb 2010 21:37:52 +0000 (21:37 +0000)]
Forgot a file from r6396

SVN-Revision: 6398

14 years agoChange version to 0.3.3 as agreed upon in IRC.
Mathnerd314 [Mon, 22 Feb 2010 21:30:54 +0000 (21:30 +0000)]
Change version to 0.3.3 as agreed upon in IRC.

SVN-Revision: 6397

14 years agoRevert API changes of findlocale
Mathnerd314 [Mon, 22 Feb 2010 21:26:44 +0000 (21:26 +0000)]
Revert API changes of findlocale

SVN-Revision: 6396

14 years agoCompiler warning fix
Ingo Ruhnke [Mon, 22 Feb 2010 20:10:50 +0000 (20:10 +0000)]
Compiler warning fix

SVN-Revision: 6395

14 years agoRegister snowman in ObjectFactory
Ingo Ruhnke [Mon, 22 Feb 2010 18:12:17 +0000 (18:12 +0000)]
Register snowman in ObjectFactory

SVN-Revision: 6394

14 years agoUse bright red instead of hard to see dark grey for debugging of collision
Ingo Ruhnke [Mon, 22 Feb 2010 18:11:57 +0000 (18:11 +0000)]
Use bright red instead of hard to see dark grey for debugging of collision

SVN-Revision: 6393

14 years agoAdded some code for a very basic snowman
Ingo Ruhnke [Mon, 22 Feb 2010 17:28:37 +0000 (17:28 +0000)]
Added some code for a very basic snowman

SVN-Revision: 6392

14 years agoSnowman walk animation
Ingo Ruhnke [Mon, 22 Feb 2010 17:11:21 +0000 (17:11 +0000)]
Snowman walk animation

SVN-Revision: 6391

14 years agosupertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.
Florian Forster [Mon, 22 Feb 2010 10:21:22 +0000 (10:21 +0000)]
supertux/{collision.[ch]pp,sector.cpp}: Store velocities in the constraints.

Assume Tux is falling down with speed 2 and onto a downward moving tilemap with
speed 1. With the current constraints, his vertical motion will be set to zero,
possibly resulting in a hopping motion.

With normal, solid tiles this reset cannot be observed due to the way ground
movement is handled. With unisolid tiles, this results in said hopping.

This commit should be a non-functional change, i.e. the implementation differs
but the overall functionality should be unchanged.

SVN-Revision: 6389

14 years agoobject/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().
Florian Forster [Mon, 22 Feb 2010 07:10:29 +0000 (07:10 +0000)]
object/tilemap.hpp: Add an explanation to the boolean argument of ->get_movement().

SVN-Revision: 6388

14 years agosupertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used...
Florian Forster [Mon, 22 Feb 2010 07:06:44 +0000 (07:06 +0000)]
supertux/sector.cpp: Make sure the boolean argument to TileMap->get_movement is used everywhere.

Also added little comments to give the argument a name.

SVN-Revision: 6387

14 years agotest/crystalcave.stl: Added name for the level.
Florian Forster [Mon, 22 Feb 2010 06:54:19 +0000 (06:54 +0000)]
test/crystalcave.stl: Added name for the level.

SVN-Revision: 6386

14 years agoSimplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested...
Mathnerd314 [Sun, 21 Feb 2010 23:23:51 +0000 (23:23 +0000)]
Simplify include/squirrel.h (from ohnobinki; patch submitted upstream and untested on MSVC)

SVN-Revision: 6384

14 years agoRemove domain from findlocale + some unused stuff under windows
Mathnerd314 [Sun, 21 Feb 2010 23:20:41 +0000 (23:20 +0000)]
Remove domain from findlocale + some unused stuff under windows

SVN-Revision: 6383

14 years ago* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom...
Mathnerd314 [Sun, 21 Feb 2010 23:18:32 +0000 (23:18 +0000)]
* Split systemRandom into graphicsRandom (particles, eye candy, etc.) and gameRandom (important things; shouldn't be used much)
* Camera doesn't move Tux around anymore
* Use assertions instead of NDEBUG
* Tilemap movement is reported correctly according to a boolean (still not perfect CD however)

SVN-Revision: 6382

14 years agoUse decal for forest worldmap.
Mathnerd314 [Sun, 21 Feb 2010 23:09:21 +0000 (23:09 +0000)]
Use decal for forest worldmap.

SVN-Revision: 6381

14 years agoAnother experimental tileset
Ingo Ruhnke [Sun, 21 Feb 2010 21:36:24 +0000 (21:36 +0000)]
Another experimental tileset

SVN-Revision: 6380

14 years agoUpdated tiles.strf
Ingo Ruhnke [Sun, 21 Feb 2010 18:57:37 +0000 (18:57 +0000)]
Updated tiles.strf

SVN-Revision: 6379

14 years agoLevel 1-20 "End of the Tunnel": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:44:18 +0000 (16:44 +0000)]
Level 1-20 "End of the Tunnel": Resize level to height 25 tiles.

SVN-Revision: 6378

14 years agoLevel 1-19 "Miyamoto Monument": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:40:49 +0000 (16:40 +0000)]
Level 1-19 "Miyamoto Monument": Resize level to height 25 tiles.

SVN-Revision: 6377

14 years agoLevel 1-18 "Ice in the Hole": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:34:21 +0000 (16:34 +0000)]
Level 1-18 "Ice in the Hole": Resize level to height 25 tiles.

Also added fading tilemaps for the secret areas.

SVN-Revision: 6376

14 years agoLevel 1-16 "Living in a Fridge": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 16:06:55 +0000 (16:06 +0000)]
Level 1-16 "Living in a Fridge": Resize level to height 25 tiles.

SVN-Revision: 6375

14 years agoLevel 1-25 "Arctic Ruins": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:58:15 +0000 (15:58 +0000)]
Level 1-25 "Arctic Ruins": Resize level to height 25 tiles.

SVN-Revision: 6374

14 years agoLimit max visible area to 1280x800
Ingo Ruhnke [Sun, 21 Feb 2010 15:53:14 +0000 (15:53 +0000)]
Limit max visible area to 1280x800

SVN-Revision: 6373

14 years agoLevel 1-23 "The Escape": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:53:05 +0000 (15:53 +0000)]
Level 1-23 "The Escape": Resize level to height 25 tiles.

SVN-Revision: 6372

14 years agoLevel 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:42:59 +0000 (15:42 +0000)]
Level 1-22 "A Mysterious House of Ice": Resize level to height 25 tiles.

SVN-Revision: 6371

14 years agoLevel 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:35:45 +0000 (15:35 +0000)]
Level 1-09 "Grumbels Sense of Snow": Resize level to height 25 tiles.

SVN-Revision: 6370

14 years agoLevel 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:29:42 +0000 (15:29 +0000)]
Level 1-07 "Oh No More Snowballs": Resize level to height 25 tiles.

SVN-Revision: 6369

14 years agoLevel 1-06 "The Frosted Fields": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 15:17:59 +0000 (15:17 +0000)]
Level 1-06 "The Frosted Fields": Resize level to height 25 tiles.

Also added a couple of unisolid tiles where appropriate.

SVN-Revision: 6368

14 years agoMore crystal cave tiles
Ingo Ruhnke [Sun, 21 Feb 2010 15:17:02 +0000 (15:17 +0000)]
More crystal cave tiles

SVN-Revision: 6367

14 years agoLevel 1-05 "The Somewhat Smaller Bath": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:59:18 +0000 (14:59 +0000)]
Level 1-05 "The Somewhat Smaller Bath": Resize level to height 25 tiles.

Also removed auxiliary limiting blocks and replaced Snowballs with
Mrs. Snowballs.

SVN-Revision: 6366

14 years agoMore crystal cave tiles
Ingo Ruhnke [Sun, 21 Feb 2010 14:48:17 +0000 (14:48 +0000)]
More crystal cave tiles

SVN-Revision: 6365

14 years agoLevel 1-04 "Tobgle Road": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:45:13 +0000 (14:45 +0000)]
Level 1-04 "Tobgle Road": Resize level to height 25 tiles.

SVN-Revision: 6364

14 years agoLevel 1-02 "The Journey Begins": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:33:56 +0000 (14:33 +0000)]
Level 1-02 "The Journey Begins": Resize level to height 25 tiles.

SVN-Revision: 6363

14 years agoAdded crystal cave tiles, not very useful at this point
Ingo Ruhnke [Sun, 21 Feb 2010 14:32:57 +0000 (14:32 +0000)]
Added crystal cave tiles, not very useful at this point

SVN-Revision: 6362

14 years agoLevel 1-03 "Via Nostalgica": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:30:33 +0000 (14:30 +0000)]
Level 1-03 "Via Nostalgica": Resize level to height 25 tiles.

SVN-Revision: 6361

14 years agoLevel 1-21 "A Path in the Clouds": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 14:25:50 +0000 (14:25 +0000)]
Level 1-21 "A Path in the Clouds": Resize level to height 25 tiles.

SVN-Revision: 6360

14 years agoRemoved some confusing tiles at the end of the level
Ingo Ruhnke [Sun, 21 Feb 2010 11:48:51 +0000 (11:48 +0000)]
Removed some confusing tiles at the end of the level

SVN-Revision: 6359

14 years agoAddded some basic decal
Ingo Ruhnke [Sun, 21 Feb 2010 11:42:43 +0000 (11:42 +0000)]
Addded some basic decal

SVN-Revision: 6358

14 years agoLevel 1-17 "Or is it just me": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 11:16:32 +0000 (11:16 +0000)]
Level 1-17 "Or is it just me": Resize level to height 25 tiles.

SVN-Revision: 6357

14 years agoLevel 1-26 "The Castle of Nolok": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 10:55:15 +0000 (10:55 +0000)]
Level 1-26 "The Castle of Nolok": Resize level to height 25 tiles.

SVN-Revision: 6356

14 years agoLevel 1-24 "The Shattered Bridge": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 10:18:21 +0000 (10:18 +0000)]
Level 1-24 "The Shattered Bridge": Resize level to height 25 tiles.

SVN-Revision: 6355

14 years agoFixes issues in tilespec
Ingo Ruhnke [Sun, 21 Feb 2010 10:07:01 +0000 (10:07 +0000)]
Fixes issues in tilespec

SVN-Revision: 6354

14 years agoAdded some more slope documentation
Ingo Ruhnke [Sun, 21 Feb 2010 10:06:32 +0000 (10:06 +0000)]
Added some more slope documentation

SVN-Revision: 6353

14 years agoLevel 1-15 "Under the Ice": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 10:05:06 +0000 (10:05 +0000)]
Level 1-15 "Under the Ice": Resize level to height 25 tiles.

SVN-Revision: 6352

14 years agoLevel 1-14 "Entrance to the Cave": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:59:42 +0000 (09:59 +0000)]
Level 1-14 "Entrance to the Cave": Resize level to height 25 tiles.

SVN-Revision: 6351

14 years agoLevel 1-12 "Into the Stars": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:47:31 +0000 (09:47 +0000)]
Level 1-12 "Into the Stars": Resize level to height 25 tiles.

SVN-Revision: 6350

14 years agoLevel 1-11 "Night Chill": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:36:04 +0000 (09:36 +0000)]
Level 1-11 "Night Chill": Resize level to height 25 tiles.

Also added a fading tilemap for one of the secret areas.

SVN-Revision: 6349

14 years agoLevel 1-09 "Grumbels Sense of Snow": Remove auxiliary limiting blocks.
Florian Forster [Sun, 21 Feb 2010 09:22:00 +0000 (09:22 +0000)]
Level 1-09 "Grumbels Sense of Snow": Remove auxiliary limiting blocks.

Mrs. Snowball is used instead.

SVN-Revision: 6348

14 years agoLevel 1-08 "Stone Cold": Resize level to height 25 tiles.
Florian Forster [Sun, 21 Feb 2010 09:18:02 +0000 (09:18 +0000)]
Level 1-08 "Stone Cold": Resize level to height 25 tiles.

SVN-Revision: 6347

14 years agoLevel 1-03 "Via Nostalgica": Create unisolid platform for Mr. Bomb.
Florian Forster [Sun, 21 Feb 2010 09:11:50 +0000 (09:11 +0000)]
Level 1-03 "Via Nostalgica": Create unisolid platform for Mr. Bomb.

SVN-Revision: 6346

14 years agoLevel 1-13 "Above the Arctic Skies": Remove auxiliary limiting blocks.
Florian Forster [Sun, 21 Feb 2010 09:00:01 +0000 (09:00 +0000)]
Level 1-13 "Above the Arctic Skies": Remove auxiliary limiting blocks.

Mrs. Snowball is used instead.

SVN-Revision: 6345

14 years agodata/images/tiles.strf: Added slope data for the nightcave tiles.
Florian Forster [Sun, 21 Feb 2010 08:43:07 +0000 (08:43 +0000)]
data/images/tiles.strf: Added slope data for the nightcave tiles.

SVN-Revision: 6344

14 years agoNightCave test level: Added level name.
Florian Forster [Sun, 21 Feb 2010 08:21:32 +0000 (08:21 +0000)]
NightCave test level: Added level name.

SVN-Revision: 6343

14 years agoBug 524: Fading TileMaps may change solidity of the TileMap.
Florian Forster [Sun, 21 Feb 2010 08:15:57 +0000 (08:15 +0000)]
Bug 524: Fading TileMaps may change solidity of the TileMap.

When the alpha value of a layer is changed to > .75, the solid flag will be
set. When the alpha value of a layer is changed to < .25, the solid flag is
cleared. This prevents hiding background / foreground layers at the beginning
of the level and display them as a result to some action of the player.

Resolves #524.

SVN-Revision: 6342

14 years agoAdded some more slopes for nightcave
Ingo Ruhnke [Sat, 20 Feb 2010 19:12:08 +0000 (19:12 +0000)]
Added some more slopes for nightcave

SVN-Revision: 6341

14 years agomakedist.sh: Include the external/ subdirectory in the distribution.
Florian Forster [Sat, 20 Feb 2010 18:22:10 +0000 (18:22 +0000)]
makedist.sh: Include the external/ subdirectory in the distribution.

SVN-Revision: 6340

14 years agomakedist.sh: Updated to current build system and available files.
Florian Forster [Sat, 20 Feb 2010 18:07:35 +0000 (18:07 +0000)]
makedist.sh: Updated to current build system and available files.

SVN-Revision: 6339

14 years agoAdded some basic slopes and a test level for nightcave
Ingo Ruhnke [Sat, 20 Feb 2010 14:38:28 +0000 (14:38 +0000)]
Added some basic slopes and a test level for nightcave

SVN-Revision: 6338

14 years agoAdded some new tiles (unfinished work in progress)
Ingo Ruhnke [Sat, 20 Feb 2010 11:49:04 +0000 (11:49 +0000)]
Added some new tiles (unfinished work in progress)

SVN-Revision: 6337

14 years agoMinor cleanup
Ingo Ruhnke [Wed, 17 Feb 2010 13:16:48 +0000 (13:16 +0000)]
Minor cleanup

SVN-Revision: 6335

14 years agoAdjust music definition files.
Matt McCutchen [Mon, 15 Feb 2010 05:41:35 +0000 (05:41 +0000)]
Adjust music definition files.

http://lists.lethargik.org/pipermail/supertux-devel-lethargik.org/2009-November/002508.html

SVN-Revision: 6334

14 years agoReplace data README with AUTHORS file. (based heavily off of [[DataFiles]])
Mathnerd314 [Mon, 15 Feb 2010 00:12:55 +0000 (00:12 +0000)]
Replace data README with AUTHORS file. (based heavily off of [[DataFiles]])

SVN-Revision: 6333

14 years agoNot everything is dual licensed. See [DataFiles] and svn log.
Wolfgang Becker [Sat, 13 Feb 2010 12:54:44 +0000 (12:54 +0000)]
Not everything is dual licensed. See [DataFiles] and svn log.

SVN-Revision: 6331

14 years agoSlope is essential for badguys to reach Tux when he respawns.
Wolfgang Becker [Sat, 13 Feb 2010 12:34:54 +0000 (12:34 +0000)]
Slope is essential for badguys to reach Tux when he respawns.

SVN-Revision: 6330

14 years agoAlign stalactites more precisely in Yeti level.
Mathnerd314 [Sat, 13 Feb 2010 04:06:42 +0000 (04:06 +0000)]
Align stalactites more precisely in Yeti level.

SVN-Revision: 6329

14 years agoSome Yeti boss work. Yes, you *can* beat it as small tux. (And the secret area *is...
Mathnerd314 [Sat, 13 Feb 2010 03:43:44 +0000 (03:43 +0000)]
Some Yeti boss work. Yes, you *can* beat it as small tux. (And the secret area *is* also reachable if you're inhumanly precise)

SVN-Revision: 6328