supertux.git
20 years agoFound some more contrib levels I missed before
Marek Moeckel [Tue, 6 Jul 2004 20:28:45 +0000 (20:28 +0000)]
Found some more contrib levels I missed before

SVN-Revision: 1530

20 years agoRemoved obsolete level directories
Marek Moeckel [Tue, 6 Jul 2004 20:01:09 +0000 (20:01 +0000)]
Removed obsolete level directories
Added the bonus pack directory, containing 12 levels for the bonus level pack

SVN-Revision: 1529

20 years agoAllow creation of Tilemap and Door objects by feeding them with info.
Ricardo Cruz [Fri, 2 Jul 2004 15:14:48 +0000 (15:14 +0000)]
Allow creation of Tilemap and Door objects by feeding them with info.

SVN-Revision: 1528

20 years agosave spawnpoints
Matthias Braun [Fri, 2 Jul 2004 15:12:48 +0000 (15:12 +0000)]
save spawnpoints

SVN-Revision: 1527

20 years agoFound the evil bug that was causing the tilemap to not differ interactive, foreground...
Ricardo Cruz [Thu, 1 Jul 2004 15:25:02 +0000 (15:25 +0000)]
Found the evil bug that was causing the tilemap to not differ interactive, foreground or background tiles, in the new level format.
It was really simple: there were two variables with the same name! A local string in parse() and an integer in the Tilemap class, both called layer.
Dunno why g++ didn't report any warning...

I think spawn points are not being saved. Matze, could you do that? :)

SVN-Revision: 1526

20 years agoChanges:
Ricardo Cruz [Thu, 1 Jul 2004 13:39:26 +0000 (13:39 +0000)]
Changes:
- testing for existing sector in badguy;
- made flying object and trampoline's gfx accessible;
- added sprite and badguys surface pointer return func.

SVN-Revision: 1525

20 years agoAdded hidden state to mouse cursor.
Ricardo Cruz [Tue, 29 Jun 2004 17:47:36 +0000 (17:47 +0000)]
Added hidden state to mouse cursor.
Also forgot to free gray text when added it. Shame on me! :)

SVN-Revision: 1522

20 years ago- added specfile from Peter Astakhov
Ryan Flegel [Tue, 29 Jun 2004 17:31:30 +0000 (17:31 +0000)]
- added specfile from Peter Astakhov

SVN-Revision: 1521

20 years agoChanges:
Ricardo Cruz [Tue, 29 Jun 2004 13:00:43 +0000 (13:00 +0000)]
Changes:
- Font now supports drawing effect;
- Level saving now works. Still has flaws:
 o Spawn points are not saved;
 o Tilemaps do not know differ foreground/background. Matze, Can you have a look at this?
- Other minor stuff.

SVN-Revision: 1520

20 years agouse a more efficient datastructure in lisp_free
Matthias Braun [Tue, 29 Jun 2004 12:12:24 +0000 (12:12 +0000)]
use a more efficient datastructure in lisp_free

SVN-Revision: 1519

20 years agochanged lisp_free to an iterative algorithm
Matthias Braun [Mon, 28 Jun 2004 22:01:29 +0000 (22:01 +0000)]
changed lisp_free to an iterative algorithm

SVN-Revision: 1517

20 years agoWhen a menu is disabled, it now uses Benjamin's gray fonts!
Ricardo Cruz [Mon, 28 Jun 2004 17:12:34 +0000 (17:12 +0000)]
When a menu is disabled, it now uses Benjamin's gray fonts!

SVN-Revision: 1516

20 years agoAdded a gray font (for disabled menu entries).
Benjamin P. Jung [Mon, 28 Jun 2004 12:43:02 +0000 (12:43 +0000)]
Added a gray font (for disabled menu entries).

SVN-Revision: 1515

20 years agoA few changes to make the code ready for the new level editor.
Ricardo Cruz [Mon, 28 Jun 2004 11:30:27 +0000 (11:30 +0000)]
A few changes to make the code ready for the new level editor.
Major changes:
- Level's save() works. Still doesn't save the game properly.
- added a set_drawing_effect() for DrawingContext. Will apply it to the following drawings. Works with pop/push_transform.

SVN-Revision: 1514

20 years agoMoved drawing line code from drawing_context back to screen.
Ricardo Cruz [Fri, 25 Jun 2004 11:54:37 +0000 (11:54 +0000)]
Moved drawing line code from drawing_context back to screen.
The SDL code has the following issues:
- it writes right away to the screen. Not waiting for the updating screen call.
- it is extremly slow, since our screen is a hardware surface.

Would be neat to have a draw_line func in drawing_context, but looks like it will have to wait.

SVN-Revision: 1513

20 years agoMoved line drawing from screen to drawing_context.
Ricardo Cruz [Wed, 23 Jun 2004 10:18:00 +0000 (10:18 +0000)]
Moved line drawing from screen to drawing_context.

SVN-Revision: 1512

20 years agoMissing include. Was only included, cause it was on leveleditor.h.
Ricardo Cruz [Wed, 23 Jun 2004 10:17:25 +0000 (10:17 +0000)]
Missing include. Was only included, cause it was on leveleditor.h.

SVN-Revision: 1511

20 years agoShould fix the joystick bug, when the user changes joystick port or something.
Ricardo Cruz [Tue, 22 Jun 2004 12:43:42 +0000 (12:43 +0000)]
Should fix the joystick bug, when the user changes joystick port or something.

SVN-Revision: 1510

20 years agoAdded two slopes to test level 7.
Ricardo Cruz [Tue, 22 Jun 2004 12:35:23 +0000 (12:35 +0000)]
Added two slopes to test level 7.

SVN-Revision: 1509

20 years agoAdded slope graphics.
Ricardo Cruz [Tue, 22 Jun 2004 12:34:55 +0000 (12:34 +0000)]
Added slope graphics.

SVN-Revision: 1508

20 years agoAdded slope tiles.
Ricardo Cruz [Tue, 22 Jun 2004 12:34:14 +0000 (12:34 +0000)]
Added slope tiles.
Doesn't work that well, maybe they shouldn't have the solid attribute.

SVN-Revision: 1507

20 years agoDon't show "by", in case the author name is blank.
Ricardo Cruz [Tue, 22 Jun 2004 12:20:22 +0000 (12:20 +0000)]
Don't show "by", in case the author name is blank.

SVN-Revision: 1506

20 years ago- 'typo' fix
Ryan Flegel [Mon, 21 Jun 2004 21:21:01 +0000 (21:21 +0000)]
- 'typo' fix

SVN-Revision: 1505

20 years agoActivate key was not been saved.
Ricardo Cruz [Sun, 20 Jun 2004 17:43:26 +0000 (17:43 +0000)]
Activate key was not been saved.

SVN-Revision: 1504

20 years agoA couple of fixes on Door class:
Ricardo Cruz [Sun, 20 Jun 2004 14:50:21 +0000 (14:50 +0000)]
A couple of fixes on Door class:
- door images were being stored for each object (IMO door game object, should be putted together with the others. This way, wouldn't be needed to add stuff into resources.cpp directly, but to load_objects_gfx() func);
- animation was not working properly (could be added to Sprite one time animations).

SVN-Revision: 1503

20 years ago- moved level subsets into their own file
Ingo Ruhnke [Wed, 16 Jun 2004 00:40:42 +0000 (00:40 +0000)]
- moved level subsets into their own file
- changed level subsets so that they do a readdir() instead of iterating ovre level1, level2,.. until error, this should also allow abitary level file names

SVN-Revision: 1502

20 years ago- moved levelsubset into an own file
Ingo Ruhnke [Tue, 15 Jun 2004 22:56:42 +0000 (22:56 +0000)]
- moved levelsubset into an own file

SVN-Revision: 1501

20 years ago- added option to start in window mode
Ingo Ruhnke [Tue, 15 Jun 2004 22:38:52 +0000 (22:38 +0000)]
- added option to start in window mode

SVN-Revision: 1500

20 years ago- make use of new bgtiles
Ingo Ruhnke [Tue, 15 Jun 2004 16:29:44 +0000 (16:29 +0000)]
- make use of new bgtiles

SVN-Revision: 1499

20 years ago- added second paralax tiles
Ingo Ruhnke [Tue, 15 Jun 2004 16:16:46 +0000 (16:16 +0000)]
- added second paralax tiles

SVN-Revision: 1498

20 years agoparalax scrolling test level
Ingo Ruhnke [Tue, 15 Jun 2004 14:29:32 +0000 (14:29 +0000)]
paralax scrolling test level

SVN-Revision: 1497

20 years ago- fixed background tiles
Ingo Ruhnke [Tue, 15 Jun 2004 14:28:44 +0000 (14:28 +0000)]
- fixed background tiles

SVN-Revision: 1496

20 years ago- quick&dirty fix for paralax scrolling tilemap layers
Ingo Ruhnke [Tue, 15 Jun 2004 14:27:34 +0000 (14:27 +0000)]
- quick&dirty fix for paralax scrolling tilemap layers

SVN-Revision: 1495

20 years agoAdded Dutch translation file written by Frank van der Loo
Marek Moeckel [Tue, 15 Jun 2004 14:21:21 +0000 (14:21 +0000)]
Added Dutch translation file written by Frank van der Loo

SVN-Revision: 1494

20 years ago- added background tiles for snow
Ingo Ruhnke [Tue, 15 Jun 2004 12:20:53 +0000 (12:20 +0000)]
- added background tiles for snow

SVN-Revision: 1493

20 years ago- change subimage loading syntax to be more usefull, ie. now its (images "somefile...
Ingo Ruhnke [Tue, 15 Jun 2004 12:18:59 +0000 (12:18 +0000)]
- change subimage loading syntax to be more usefull, ie. now its (images "somefile" (region "somefile" 0 0 32 32") "someotherfile")

SVN-Revision: 1492

20 years ago- moved gradient fix over into surface.h, removed texture.h
Ingo Ruhnke [Mon, 14 Jun 2004 22:56:17 +0000 (22:56 +0000)]
- moved gradient fix over into surface.h, removed texture.h

SVN-Revision: 1491

20 years ago- moved tilemanager into its own class
Ingo Ruhnke [Mon, 14 Jun 2004 22:45:24 +0000 (22:45 +0000)]
- moved tilemanager into its own class
- renamed texture.h to surface.h

SVN-Revision: 1490

20 years ago- fixed gradient crash bug
Ryan Flegel [Mon, 14 Jun 2004 22:13:50 +0000 (22:13 +0000)]
- fixed gradient crash bug

SVN-Revision: 1489

20 years ago- fixed the bouncybrick artifact bug
Ingo Ruhnke [Mon, 14 Jun 2004 22:08:01 +0000 (22:08 +0000)]
- fixed the bouncybrick artifact bug
- replaced plain tile-id integer with a hopefully lightwight struct
- replaced a few Tile* with Tile& to make it more clear that Tilemap::get() always returns a valid tile
- added support for (grid x y width height) for the .stgt file format, can be used to load multiple tiles from a single image

SVN-Revision: 1488

20 years ago- fixed bounce code a bit, should now be useable, bounce high might still need tuning
Ingo Ruhnke [Mon, 14 Jun 2004 21:39:58 +0000 (21:39 +0000)]
- fixed bounce code a bit, should now be useable, bounce high might still need tuning

SVN-Revision: 1487

20 years ago- added jumping from badguys (hold jump pressed while jumping on one)
Ingo Ruhnke [Mon, 14 Jun 2004 18:34:25 +0000 (18:34 +0000)]
- added jumping from badguys (hold jump pressed while jumping on one)

SVN-Revision: 1486

20 years ago- fixed indention and some variables that crossed switch-statements and lead to warnings
Ingo Ruhnke [Mon, 14 Jun 2004 18:10:37 +0000 (18:10 +0000)]
- fixed indention and some variables that crossed switch-statements and lead to warnings

SVN-Revision: 1485

20 years ago- fixed argument-shadowing issue 'this->w vs w'
Ingo Ruhnke [Sun, 13 Jun 2004 22:42:13 +0000 (22:42 +0000)]
- fixed argument-shadowing issue 'this->w vs w'

SVN-Revision: 1484

20 years agoremoved obsolete AM_CONFIG_HEADER
Duong-Khang Nguyen [Sun, 13 Jun 2004 22:24:06 +0000 (22:24 +0000)]
removed obsolete AM_CONFIG_HEADER

SVN-Revision: 1483

20 years ago- fixed configure.ac's AM_CONFIG_HEADER issue
Ingo Ruhnke [Sun, 13 Jun 2004 22:05:22 +0000 (22:05 +0000)]
- fixed configure.ac's AM_CONFIG_HEADER issue

SVN-Revision: 1482

20 years agodummy makefile to ease compilation under emacs a bit
Ingo Ruhnke [Sun, 13 Jun 2004 21:57:08 +0000 (21:57 +0000)]
dummy makefile to ease compilation under emacs a bit

SVN-Revision: 1481

20 years agoadded CONFIG_HEADER and fixed minorest bugs :)
Duong-Khang Nguyen [Sun, 13 Jun 2004 21:48:16 +0000 (21:48 +0000)]
added CONFIG_HEADER and fixed minorest bugs :)

SVN-Revision: 1480

20 years ago- some code to figure out the internal format for opengl mode, makes 16bit color...
Ingo Ruhnke [Sun, 13 Jun 2004 18:31:37 +0000 (18:31 +0000)]
- some code to figure out the internal format for opengl mode, makes 16bit color mode look much better

SVN-Revision: 1479

20 years ago- Ooops! After having b0rked supertux.stgt: fixed it again.
Benjamin P. Jung [Sun, 13 Jun 2004 17:56:43 +0000 (17:56 +0000)]
- Ooops! After having b0rked supertux.stgt: fixed it again.

SVN-Revision: 1478

20 years ago- read gravity has real, instead of int
Ingo Ruhnke [Sun, 13 Jun 2004 17:54:28 +0000 (17:54 +0000)]
- read gravity has real, instead of int

SVN-Revision: 1477

20 years ago*** empty log message ***
Benjamin P. Jung [Sun, 13 Jun 2004 17:50:26 +0000 (17:50 +0000)]
*** empty log message ***

SVN-Revision: 1476

20 years ago- Added jungle12-{1..4}.png
Benjamin P. Jung [Sun, 13 Jun 2004 17:47:17 +0000 (17:47 +0000)]
- Added jungle12-{1..4}.png

SVN-Revision: 1475

20 years ago- Added a 2nd trampoline (to be used as a non carryable, thus having 'fixed' position)
Benjamin P. Jung [Sun, 13 Jun 2004 17:40:41 +0000 (17:40 +0000)]
- Added a 2nd trampoline (to be used as a non carryable, thus having 'fixed' position)

SVN-Revision: 1474

20 years agoImproved (?) ice bullet physics
Marek Moeckel [Sat, 12 Jun 2004 21:13:34 +0000 (21:13 +0000)]
Improved (?) ice bullet physics
Fixed design bug in level 11: tux could jump over the ending sequence which then wouldn't be played - code should be changed to generally prevent that from happening

SVN-Revision: 1473

20 years agoOptimized gradient when top color is the same as the bottom one.
Ricardo Cruz [Sat, 12 Jun 2004 16:07:12 +0000 (16:07 +0000)]
Optimized gradient when top color is the same as the bottom one.

SVN-Revision: 1472

20 years agoFixed the scrolling issue. Forgot that the DrawingContext used by gradient was global...
Ricardo Cruz [Sat, 12 Jun 2004 15:48:50 +0000 (15:48 +0000)]
Fixed the scrolling issue. Forgot that the DrawingContext used by gradient was global and so keep the translation point with the scrolling.
Gradient caching should work just fine now.

SVN-Revision: 1471

20 years agoPassed color mask from screen SDL_Surface to the gradients cache one. This fixes...
Ricardo Cruz [Sat, 12 Jun 2004 15:42:24 +0000 (15:42 +0000)]
Passed color mask from screen SDL_Surface to the gradients cache one. This fixes the slowness.

Still, there are problems when scrolling. This looks like some background issue, but dunno where.

SVN-Revision: 1470

20 years agoAdded new music - a remix of the fortress tune we can use for boss levels in world 2.
Marek Moeckel [Fri, 11 Jun 2004 22:55:56 +0000 (22:55 +0000)]
Added new music - a remix of the fortress tune we can use for boss levels in world 2.
It's work in progress; I think it sounds strangely bizarre, but somehow cool.
I'd really appreciate feedback on this one, so please listen in and tell me what you think.

SVN-Revision: 1469

20 years ago- added 2 new "temporary jungle" tiles and changed jungle{1..3}.png
Benjamin P. Jung [Fri, 11 Jun 2004 17:57:09 +0000 (17:57 +0000)]
- added 2 new "temporary jungle" tiles and changed jungle{1..3}.png

SVN-Revision: 1468

20 years agoFixed translation.
Ricardo Cruz [Thu, 10 Jun 2004 18:28:11 +0000 (18:28 +0000)]
Fixed translation.

SVN-Revision: 1467

20 years ago- fixed the size of jungle2.png and jungle3.png (it's now 32*32px as supposed to!)
Benjamin P. Jung [Thu, 10 Jun 2004 18:14:42 +0000 (18:14 +0000)]
- fixed the size of jungle2.png and jungle3.png (it's now 32*32px as supposed to!)

SVN-Revision: 1466

20 years ago- Added (temporary) jungle tiles
Benjamin P. Jung [Thu, 10 Jun 2004 17:58:09 +0000 (17:58 +0000)]
- Added (temporary) jungle tiles

SVN-Revision: 1465

20 years agoDoor animation implemented - doors now open when activated
Marek Moeckel [Thu, 10 Jun 2004 16:03:17 +0000 (16:03 +0000)]
Door animation implemented - doors now open when activated
It still has bugs and it's coded rather dirty. Someone please have a look at it - see door.cpp for details.

SVN-Revision: 1464

20 years agoIgnore the gradient Surface (cache) when in OpenGL (as asked by Ryan).
Ricardo Cruz [Thu, 10 Jun 2004 15:50:01 +0000 (15:50 +0000)]
Ignore the gradient Surface (cache) when in OpenGL (as asked by Ryan).

SVN-Revision: 1463

20 years agoThis is an implementation that creates a gradient Surface, in order to speed up the...
Ricardo Cruz [Thu, 10 Jun 2004 14:09:49 +0000 (14:09 +0000)]
This is an implementation that creates a gradient Surface, in order to speed up the gradient drawing.

But it is working even slower in SDL, and doesn't work at all in OpenGL.
Just committed, in the hope that someone finds the problem.

SVN-Revision: 1462

20 years agoTweaked pause level name text.
Ricardo Cruz [Thu, 10 Jun 2004 13:54:20 +0000 (13:54 +0000)]
Tweaked pause level name text.

Would be neat if the draw_text() at DrawingContext would allow formatted text. Would just need a parser, and would avoid all these hacks.

SVN-Revision: 1461

20 years ago- updated es.po
Ryan Flegel [Wed, 9 Jun 2004 21:36:03 +0000 (21:36 +0000)]
- updated es.po

SVN-Revision: 1460

20 years ago- fixed memory leak
Ryan Flegel [Wed, 9 Jun 2004 19:56:00 +0000 (19:56 +0000)]
- fixed memory leak

SVN-Revision: 1459

20 years ago- fixed memory leak
Ryan Flegel [Wed, 9 Jun 2004 19:15:22 +0000 (19:15 +0000)]
- fixed memory leak

SVN-Revision: 1458

20 years agoAdded level's name when in pause.
Ricardo Cruz [Wed, 9 Jun 2004 17:32:49 +0000 (17:32 +0000)]
Added level's name when in pause.

SVN-Revision: 1457

20 years agoImproved the door tile (see test/level11 for demo)
Marek Moeckel [Wed, 9 Jun 2004 17:04:13 +0000 (17:04 +0000)]
Improved the door tile (see test/level11 for demo)
added an animated door (sprite name is "openingdoor"), needs to be added to the code

SVN-Revision: 1456

20 years agoFixed aligment of Coins with Lives.
Ricardo Cruz [Wed, 9 Jun 2004 11:41:50 +0000 (11:41 +0000)]
Fixed aligment of Coins with Lives.

SVN-Revision: 1455

20 years agofixed underline
Ingo Ruhnke [Wed, 9 Jun 2004 11:00:43 +0000 (11:00 +0000)]
fixed underline

SVN-Revision: 1454

20 years ago- did some C++ifying. let's try to follow suit :)
Ryan Flegel [Wed, 9 Jun 2004 05:23:20 +0000 (05:23 +0000)]
- did some C++ifying. let's try to follow suit :)

SVN-Revision: 1453

20 years ago- just doing some C++ifying
Ryan Flegel [Wed, 9 Jun 2004 04:43:15 +0000 (04:43 +0000)]
- just doing some C++ifying

SVN-Revision: 1452

20 years ago- removed SDL_Flip() line.. was causing a crash on exit
Ryan Flegel [Wed, 9 Jun 2004 03:43:03 +0000 (03:43 +0000)]
- removed SDL_Flip() line.. was causing a crash on exit

SVN-Revision: 1451

20 years ago- fixed some memory leaks
Ryan Flegel [Wed, 9 Jun 2004 02:47:55 +0000 (02:47 +0000)]
- fixed some memory leaks

SVN-Revision: 1450

20 years agoReplaced uint32_t by Uint32. Has to be done, since *BSD do not ship with stdint.h.
Ricardo Cruz [Tue, 8 Jun 2004 22:21:11 +0000 (22:21 +0000)]
Replaced uint32_t by Uint32. Has to be done, since *BSD do not ship with stdint.h.
Please, remove stdint.h checking from the automake.

SVN-Revision: 1449

20 years ago- removed background from gradients test level
Ryan Flegel [Tue, 8 Jun 2004 22:15:31 +0000 (22:15 +0000)]
- removed background from gradients test level

SVN-Revision: 1448

20 years ago- updated TODO
Ryan Flegel [Tue, 8 Jun 2004 22:08:41 +0000 (22:08 +0000)]
- updated TODO

SVN-Revision: 1447

20 years ago- fixed powerup bumping
Ryan Flegel [Tue, 8 Jun 2004 22:07:59 +0000 (22:07 +0000)]
- fixed powerup bumping

SVN-Revision: 1446

20 years ago- updated TODO
Ryan Flegel [Tue, 8 Jun 2004 20:36:48 +0000 (20:36 +0000)]
- updated TODO

SVN-Revision: 1445

20 years ago- draw dead badguys/Tux above foreground tiles
Ryan Flegel [Tue, 8 Jun 2004 20:31:24 +0000 (20:31 +0000)]
- draw dead badguys/Tux above foreground tiles

SVN-Revision: 1444

20 years agoImproved ice bullet using Benjamin's images
Marek Moeckel [Tue, 8 Jun 2004 20:30:54 +0000 (20:30 +0000)]
Improved ice bullet using Benjamin's images
(It's not much, but it's something)

SVN-Revision: 1443

20 years ago- updated es.po
Ryan Flegel [Tue, 8 Jun 2004 20:18:17 +0000 (20:18 +0000)]
- updated es.po

SVN-Revision: 1442

20 years ago- updated TODO
Ryan Flegel [Tue, 8 Jun 2004 20:08:46 +0000 (20:08 +0000)]
- updated TODO

SVN-Revision: 1441

20 years ago- updated TODO
Ryan Flegel [Tue, 8 Jun 2004 20:05:03 +0000 (20:05 +0000)]
- updated TODO

SVN-Revision: 1440

20 years ago- oops, forgot to remove commented area
Ryan Flegel [Tue, 8 Jun 2004 19:57:18 +0000 (19:57 +0000)]
- oops, forgot to remove commented area

SVN-Revision: 1439

20 years ago- data/levels/default/ moved to data/levels/worldmap/
Ryan Flegel [Tue, 8 Jun 2004 19:55:22 +0000 (19:55 +0000)]
- data/levels/default/ moved to data/levels/worldmap/

SVN-Revision: 1438

20 years ago- added missing worldmap from Ricardo's change
Ryan Flegel [Tue, 8 Jun 2004 19:52:57 +0000 (19:52 +0000)]
- added missing worldmap from Ricardo's change

SVN-Revision: 1437

20 years ago- don't add new objects until end of Sector::action()
Ryan Flegel [Tue, 8 Jun 2004 19:48:33 +0000 (19:48 +0000)]
- don't add new objects until end of Sector::action()
- fixes cases where adding a new object while iterating over the objects can cause a crash

SVN-Revision: 1436

20 years ago- updated TODO
Ryan Flegel [Tue, 8 Jun 2004 19:07:43 +0000 (19:07 +0000)]
- updated TODO

SVN-Revision: 1435

20 years agoFixed crashes at tiles that are not defined in supertux.stgt - throwing a warning...
Marek Moeckel [Tue, 8 Jun 2004 17:44:29 +0000 (17:44 +0000)]
Fixed crashes at tiles that are not defined in supertux.stgt - throwing a warning instead
Removed all undefined tiles from the world1 levels
Renamed "Level Done" music

SVN-Revision: 1434

20 years agoChanged map location.
Ricardo Cruz [Tue, 8 Jun 2004 15:03:02 +0000 (15:03 +0000)]
Changed map location.
Remove yours slot files from $HOME/save/ or add this to them:
(map    "icyisland.stwm")
in the main group (where is the version, title, lives...).

SVN-Revision: 1433

20 years agoSave worldmap filename to slot.
Ricardo Cruz [Tue, 8 Jun 2004 14:59:50 +0000 (14:59 +0000)]
Save worldmap filename to slot.
This is a first step to make worldmap more flexible in loading more maps.

SVN-Revision: 1432

20 years agoIce bullets now bump off walls
Marek Moeckel [Tue, 8 Jun 2004 13:23:17 +0000 (13:23 +0000)]
Ice bullets now bump off walls
Fixed typo in scene.cpp

SVN-Revision: 1431

20 years agoconverted ocean background to jpg
Marek Moeckel [Tue, 8 Jun 2004 12:09:08 +0000 (12:09 +0000)]
converted ocean background to jpg
updated one more level
explicitly added background image "arctis.jpg" to test levels to prevent the game from crashing when choosing test collection from the menu - didn't work :-(

SVN-Revision: 1430

20 years agoResized ocean background to 800x600
Marek Moeckel [Tue, 8 Jun 2004 11:10:38 +0000 (11:10 +0000)]
Resized ocean background to 800x600

SVN-Revision: 1429

20 years agoPrepared more levels for 800x600, fixed some level design flaws
Marek Moeckel [Tue, 8 Jun 2004 09:38:41 +0000 (09:38 +0000)]
Prepared more levels for 800x600, fixed some level design flaws

SVN-Revision: 1428