Wolfgang Becker [Fri, 11 Aug 2006 21:50:58 +0000 (21:50 +0000)]
Magic Blocks. (DrawingContext::get_light is not working yet.)
SVN-Revision: 4163
Christoph Sommer [Fri, 11 Aug 2006 02:23:03 +0000 (02:23 +0000)]
Very experimental draw-tilemap-to-lightmap support. Feel free to revert.
SVN-Revision: 4159
Christoph Sommer [Fri, 11 Aug 2006 02:00:02 +0000 (02:00 +0000)]
Different editor images for bricks containing coins
SVN-Revision: 4158
Wolfgang Becker [Fri, 11 Aug 2006 00:09:27 +0000 (00:09 +0000)]
Added some candles in test/light.stl.
Editor: removed debug messages.
SVN-Revision: 4157
Wolfgang Becker [Thu, 10 Aug 2006 23:28:10 +0000 (23:28 +0000)]
Trampoline is MOVING_STATIC Part 2.
SVN-Revision: 4156
Wolfgang Becker [Thu, 10 Aug 2006 23:26:20 +0000 (23:26 +0000)]
Trampoline is a MOVING_STATIC now.
SVN-Revision: 4155
Christoph Sommer [Thu, 10 Aug 2006 22:58:10 +0000 (22:58 +0000)]
Darker
SVN-Revision: 4154
Christoph Sommer [Thu, 10 Aug 2006 22:55:59 +0000 (22:55 +0000)]
Candle affects lightmap
SVN-Revision: 4153
Wolfgang Becker [Thu, 10 Aug 2006 20:22:34 +0000 (20:22 +0000)]
65536 is too big
SVN-Revision: 4152
Matthias Braun [Thu, 10 Aug 2006 19:56:20 +0000 (19:56 +0000)]
- add a COLGROUP_MOVING_STATIC (in the future we should try to reduce the number of groups, by changing the group to a bitfield...)
- this fixes block stacking nicely
- Changed the way grabbing is done
SVN-Revision: 4150
Arvid Norlander [Thu, 10 Aug 2006 19:05:30 +0000 (19:05 +0000)]
Updated test/light.stl for the correct alpha value
SVN-Revision: 4149
Wolfgang Becker [Thu, 10 Aug 2006 17:50:20 +0000 (17:50 +0000)]
Use standard color format for spotlight.
SVN-Revision: 4146
Arvid Norlander [Thu, 10 Aug 2006 00:12:54 +0000 (00:12 +0000)]
Added secret areas and/or fading tilemaps to some world1 and bonus1 levels.
SVN-Revision: 4145
Wolfgang Becker [Wed, 9 Aug 2006 22:55:40 +0000 (22:55 +0000)]
Getting a rock on the head hurts.
SVN-Revision: 4144
Christoph Sommer [Wed, 9 Aug 2006 21:58:27 +0000 (21:58 +0000)]
Out the window, Sam. There's nothing but strangers out there.
SVN-Revision: 4143
Matthias Braun [Wed, 9 Aug 2006 16:28:09 +0000 (16:28 +0000)]
assert that the vector for Color constructor is long enough
SVN-Revision: 4140
Wolfgang Becker [Wed, 9 Aug 2006 15:28:04 +0000 (15:28 +0000)]
LAYER_HUD and above ignore lightmap
SVN-Revision: 4139
Arvid Norlander [Wed, 9 Aug 2006 15:00:40 +0000 (15:00 +0000)]
Fixed edge tiles and missing tiles in some levels.
SVN-Revision: 4138
Wolfgang Becker [Wed, 9 Aug 2006 13:16:37 +0000 (13:16 +0000)]
illuminated console
SVN-Revision: 4137
Christoph Sommer [Wed, 9 Aug 2006 11:36:21 +0000 (11:36 +0000)]
Some fixes
SVN-Revision: 4136
Wolfgang Becker [Wed, 9 Aug 2006 02:22:48 +0000 (02:22 +0000)]
New sector attribute 'ambient-light'.
SVN-Revision: 4133
Christoph Sommer [Tue, 8 Aug 2006 19:42:49 +0000 (19:42 +0000)]
Techdemo
SVN-Revision: 4132
Christoph Sommer [Tue, 8 Aug 2006 18:12:53 +0000 (18:12 +0000)]
Forgot new files
SVN-Revision: 4131
Christoph Sommer [Tue, 8 Aug 2006 18:10:00 +0000 (18:10 +0000)]
TileMaps can now use paths
SVN-Revision: 4130
Arvid Norlander [Sat, 5 Aug 2006 16:08:40 +0000 (16:08 +0000)]
Fixed a few edgetiles in christophA.stl
SVN-Revision: 4128
Wolfgang Becker [Sat, 5 Aug 2006 15:50:38 +0000 (15:50 +0000)]
make it compile again
SVN-Revision: 4127
Arvid Norlander [Sat, 5 Aug 2006 14:49:46 +0000 (14:49 +0000)]
Fixed a few water tiles and added some forground tiles for the lower edge of the water in fish.stl
SVN-Revision: 4126
Christoph Sommer [Sat, 5 Aug 2006 03:40:32 +0000 (03:40 +0000)]
Fixed a bug. Replaced switch with button.
SVN-Revision: 4125
Christoph Sommer [Sat, 5 Aug 2006 03:01:51 +0000 (03:01 +0000)]
Added code and placeholder graphics (selfmade, GPL/GFDL) of a pushbutton
SVN-Revision: 4123
Wolfgang Becker [Sat, 5 Aug 2006 00:06:07 +0000 (00:06 +0000)]
that one sounds better
SVN-Revision: 4122
Wolfgang Becker [Fri, 4 Aug 2006 23:58:40 +0000 (23:58 +0000)]
switch noise
SVN-Revision: 4121
Christoph Sommer [Fri, 4 Aug 2006 22:49:21 +0000 (22:49 +0000)]
Lots of pipes
SVN-Revision: 4120
Arvid Norlander [Fri, 4 Aug 2006 22:46:30 +0000 (22:46 +0000)]
updown.stl: fixed edge tiles in water by adding an extra tilemap; leaves.stl: fixed stray edge tile; airkey.stl: changed level name
SVN-Revision: 4119
Arvid Norlander [Fri, 4 Aug 2006 22:30:46 +0000 (22:30 +0000)]
Fixed a few edge tiles in data/levels/world2/detour.stl
SVN-Revision: 4118
Wolfgang Becker [Thu, 3 Aug 2006 01:23:16 +0000 (01:23 +0000)]
Editor: delete Badguys undoable, don't strip trailing decimal point
when entering floats.
SVN-Revision: 4117
Wolfgang Becker [Thu, 3 Aug 2006 00:54:48 +0000 (00:54 +0000)]
improved rockhowto a bit
SVN-Revision: 4116
Matthias Braun [Wed, 2 Aug 2006 22:36:35 +0000 (22:36 +0000)]
fix for my last committ
SVN-Revision: 4115
Matthias Braun [Wed, 2 Aug 2006 22:23:22 +0000 (22:23 +0000)]
Reverted bigger parts of tuxdev patch:
- Don't push convenience functions into MovingObject/GameObject
- Don't allow modification of position/size of gameobjects, that's not safe
- solid flag is removed now
- Reverted AmbientSound changes
- don't add fields to Portable interface
SVN-Revision: 4114
Wolfgang Becker [Wed, 2 Aug 2006 22:23:11 +0000 (22:23 +0000)]
Moving solids without physic-enabled are in COLGROUP_STATIC now.
SVN-Revision: 4113
Matthias Braun [Wed, 2 Aug 2006 21:25:35 +0000 (21:25 +0000)]
pipe tops should be solid
SVN-Revision: 4112
Wolfgang Becker [Tue, 1 Aug 2006 21:45:40 +0000 (21:45 +0000)]
Hope this takes care of the problems with scripted objects caused by r4076.
SVN-Revision: 4110
Wolfgang Becker [Tue, 1 Aug 2006 21:24:22 +0000 (21:24 +0000)]
Infobox about Portable Rocks.
Fixed AmbientSound to have a size again.
SVN-Revision: 4109
Arvid Norlander [Tue, 1 Aug 2006 14:46:40 +0000 (14:46 +0000)]
Fixed bug in tools/levelconverter-0.1.3_0.2.0.scm that made guile refuse to run it and added note about bugs in the conversion, added warning for rocket dispenser with dir = auto and fixed some tiles in world2/level2.stl
SVN-Revision: 4108
Arvid Norlander [Sun, 30 Jul 2006 15:22:36 +0000 (15:22 +0000)]
Added fading tilemap to data/levels/world2/christoph5.stl and fixed some tilegroups in data/images/tiles.strf
SVN-Revision: 4107
Arvid Norlander [Sun, 30 Jul 2006 13:12:49 +0000 (13:12 +0000)]
Fixed edge tiles and other minor issues in some world2 levels
SVN-Revision: 4106
Arvid Norlander [Sun, 30 Jul 2006 12:30:05 +0000 (12:30 +0000)]
Fixed ending in data/levels/world2/christoph2.stl
SVN-Revision: 4105
Arvid Norlander [Sun, 30 Jul 2006 10:58:09 +0000 (10:58 +0000)]
Updated airkey.stl again
SVN-Revision: 4104
Arvid Norlander [Sun, 30 Jul 2006 10:38:49 +0000 (10:38 +0000)]
Updated airkey.stl
SVN-Revision: 4103
Arvid Norlander [Sat, 29 Jul 2006 14:02:35 +0000 (14:02 +0000)]
Fixed world1/21 - A Path in the Clouds.stl
SVN-Revision: 4102
Christoph Sommer [Sat, 29 Jul 2006 13:33:57 +0000 (13:33 +0000)]
Added fading secret-area covers to some levels
SVN-Revision: 4101
Christoph Sommer [Sat, 29 Jul 2006 13:32:49 +0000 (13:32 +0000)]
Merged -nogl update by gnomino
SVN-Revision: 4100
Arvid Norlander [Wed, 26 Jul 2006 23:20:15 +0000 (23:20 +0000)]
Updated Swedish translations
SVN-Revision: 4099
Arvid Norlander [Wed, 26 Jul 2006 23:10:53 +0000 (23:10 +0000)]
Added some fading tilemaps
SVN-Revision: 4098
Arvid Norlander [Wed, 26 Jul 2006 19:49:18 +0000 (19:49 +0000)]
Reverted "Down The Rabbit Hole" at groundwater's request
SVN-Revision: 4097
Arvid Norlander [Wed, 26 Jul 2006 18:57:40 +0000 (18:57 +0000)]
Added a fading tilemap to the level "15 - Under the Ice.stl"
SVN-Revision: 4096
Christoph Sommer [Wed, 26 Jul 2006 17:43:28 +0000 (17:43 +0000)]
Fixed a bug: Empty fade_tilemap attribute faded out all tilemaps with empty name attribute
SVN-Revision: 4095
Christoph Sommer [Wed, 26 Jul 2006 15:43:44 +0000 (15:43 +0000)]
Equipped levels with fade-away tilemaps
SVN-Revision: 4094
Christoph Sommer [Wed, 26 Jul 2006 15:19:58 +0000 (15:19 +0000)]
SecretArea triggers can make tilemaps fade away. See test level.
SVN-Revision: 4093
Christoph Sommer [Tue, 25 Jul 2006 19:48:09 +0000 (19:48 +0000)]
Committed some code beautification patches by Tron
SVN-Revision: 4091
Christoph Sommer [Tue, 25 Jul 2006 19:23:17 +0000 (19:23 +0000)]
Added placeholder tiles for horizontal-end-of-hole pieces
SVN-Revision: 4090
Christoph Sommer [Tue, 25 Jul 2006 17:45:48 +0000 (17:45 +0000)]
Changed some tiles
SVN-Revision: 4089
Christoph Sommer [Tue, 25 Jul 2006 17:44:38 +0000 (17:44 +0000)]
Added T-intersection for poles
SVN-Revision: 4088
Stephen Groundwater [Tue, 25 Jul 2006 12:14:11 +0000 (12:14 +0000)]
Adding the base/start of Grumbel's spikevine.
SVN-Revision: 4087
Christoph Sommer [Tue, 25 Jul 2006 00:38:44 +0000 (00:38 +0000)]
Level stats are only declared invalid if a reset-point is actually used
SVN-Revision: 4086
Christoph Sommer [Tue, 25 Jul 2006 00:30:30 +0000 (00:30 +0000)]
In-game HUD now uses icons instead of text /
Number of coins smoothly "counts" up- and downward
SVN-Revision: 4085
Wolfgang Becker [Mon, 24 Jul 2006 22:52:35 +0000 (22:52 +0000)]
New Level: 'Tux the Builder'. A forest level with some rocks.
SVN-Revision: 4084
Christoph Sommer [Mon, 24 Jul 2006 19:27:22 +0000 (19:27 +0000)]
Physics class can have its gravity altered
SVN-Revision: 4082
Christoph Sommer [Mon, 24 Jul 2006 19:26:05 +0000 (19:26 +0000)]
Experimental commit:
Water affects Tux' y-velocity /
Tux can accelerate upwards in water
SVN-Revision: 4081
Wolfgang Becker [Mon, 24 Jul 2006 15:32:29 +0000 (15:32 +0000)]
If player is at illegal position on worldmap, "action" respawns at "main".
SVN-Revision: 4080
Christoph Sommer [Mon, 24 Jul 2006 13:12:51 +0000 (13:12 +0000)]
Level time decreases only when game is not paused, i.e. when update() is called /
Timeout not only shrinks Tux, but kills him. /
Prepared time display for planned migration towards icons.
SVN-Revision: 4079
Stephen Groundwater [Mon, 24 Jul 2006 12:09:05 +0000 (12:09 +0000)]
More work on the newer worldmap concept. Fixed so new map launces as default for world 2.
SVN-Revision: 4078
Arvid Norlander [Sun, 23 Jul 2006 23:20:30 +0000 (23:20 +0000)]
Fixed some edge tile issues and some trees in christoph6.stl
SVN-Revision: 4077
Christoph Sommer [Sun, 23 Jul 2006 22:33:17 +0000 (22:33 +0000)]
Tentative checkin of tuxdev's "Object improvement patch, part 1"
SVN-Revision: 4076
Christoph Sommer [Sun, 23 Jul 2006 21:49:59 +0000 (21:49 +0000)]
Made statistics panel a little wider
SVN-Revision: 4075
Stephen Groundwater [Sun, 23 Jul 2006 16:54:34 +0000 (16:54 +0000)]
Created the start of an underground tile set, with roots. Entered the start of a single image worldmap with ladders.
SVN-Revision: 4074
Wolfgang Becker [Sun, 23 Jul 2006 16:36:06 +0000 (16:36 +0000)]
Extended leaves.stl. Fixed some levels for tiles 1723-1726 being no longer solid.
SVN-Revision: 4073
Arvid Norlander [Sun, 23 Jul 2006 15:56:55 +0000 (15:56 +0000)]
Fixed earth tiles in levels/world2/level5.stl
SVN-Revision: 4072
Arvid Norlander [Sun, 23 Jul 2006 15:21:03 +0000 (15:21 +0000)]
Cleaned up 200% slope in images/tiles/snow/convex.png a bit, (partly) fixed earth tiles in levels/world2/airkey.stl and levels/world2/updown.stl
SVN-Revision: 4071
Wolfgang Becker [Sun, 23 Jul 2006 14:15:41 +0000 (14:15 +0000)]
New Level: leaves.stl
SVN-Revision: 4070
Christoph Sommer [Sun, 23 Jul 2006 10:33:30 +0000 (10:33 +0000)]
Dumbed down levels a bit
SVN-Revision: 4069
Stephen Groundwater [Sat, 22 Jul 2006 13:57:37 +0000 (13:57 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4067
Stephen Groundwater [Sat, 22 Jul 2006 13:55:24 +0000 (13:55 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4066
Stephen Groundwater [Sat, 22 Jul 2006 13:54:46 +0000 (13:54 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4065
Arvid Norlander [Sat, 22 Jul 2006 13:50:03 +0000 (13:50 +0000)]
Added the snow slopes to tiles.strf
SVN-Revision: 4064
Arvid Norlander [Fri, 21 Jul 2006 21:05:23 +0000 (21:05 +0000)]
Fixed svn:eol-style on some files
SVN-Revision: 4063
Arvid Norlander [Fri, 21 Jul 2006 20:56:10 +0000 (20:56 +0000)]
Reverted change in game_session.cpp and game_session.hpp from 4059 to fix bug.
SVN-Revision: 4062
Christoph Sommer [Fri, 21 Jul 2006 16:31:26 +0000 (16:31 +0000)]
Sign draft: "You need a rock"
SVN-Revision: 4061
Stephen Groundwater [Fri, 21 Jul 2006 11:56:29 +0000 (11:56 +0000)]
Added a worldmap sprite for the worldmap so Tux can climb ladders.
SVN-Revision: 4060
Matthias Braun [Fri, 21 Jul 2006 11:45:14 +0000 (11:45 +0000)]
fix cr/lfs and remove trailing whitespaces...
SVN-Revision: 4059
Christoph Sommer [Thu, 20 Jul 2006 21:36:35 +0000 (21:36 +0000)]
Installed some elevators
SVN-Revision: 4058
Arvid Norlander [Thu, 20 Jul 2006 18:57:47 +0000 (18:57 +0000)]
Made some tilegroups in worldmap.strf a little easier to use.
SVN-Revision: 4056
Ingo Ruhnke [Thu, 20 Jul 2006 18:31:36 +0000 (18:31 +0000)]
crack animation
SVN-Revision: 4055
Arvid Norlander [Thu, 20 Jul 2006 18:00:21 +0000 (18:00 +0000)]
Added a missing tile to tiles.strf and reorganized the "Forest (Foreground)" tilegroup
SVN-Revision: 4054
Ingo Ruhnke [Thu, 20 Jul 2006 17:48:53 +0000 (17:48 +0000)]
- added slopes
SVN-Revision: 4053
Christoph Sommer [Thu, 20 Jul 2006 17:03:41 +0000 (17:03 +0000)]
Tux no longer hovers above earth floor tiles. Now more in line with existing tiles.
SVN-Revision: 4052
Christoph Sommer [Wed, 19 Jul 2006 02:17:01 +0000 (02:17 +0000)]
An alternative approach to menus
SVN-Revision: 4051
Wolfgang Becker [Wed, 19 Jul 2006 00:13:01 +0000 (00:13 +0000)]
Fixed trampoline. Looks like FLAG_SOLID is no good idea any more. (was it ever?)
SVN-Revision: 4050
Christoph Sommer [Tue, 18 Jul 2006 22:09:52 +0000 (22:09 +0000)]
Lava smoke no longer hurts
SVN-Revision: 4049
Christoph Sommer [Tue, 18 Jul 2006 21:27:45 +0000 (21:27 +0000)]
Fun stuff
SVN-Revision: 4048
Wolfgang Becker [Tue, 18 Jul 2006 19:37:09 +0000 (19:37 +0000)]
Splash sound on entering water
SVN-Revision: 4046