Marek Moeckel [Sun, 16 Jan 2005 18:10:39 +0000 (18:10 +0000)]
Easter Egg Demo Level:
remember that guy from IRC who wanted to implement the HL2 physics engine into supertux? i made an easteregg about that which i'm going to put into one of the forest levels (if you like it). :-)
go through the door in easteregg.stl to see an interesting bug.
Other Changes:
added object factory to secretarea to make it work again
fixed typo in object_factory.h
SVN-Revision: 2278
Matthias Braun [Sun, 16 Jan 2005 12:11:22 +0000 (12:11 +0000)]
added object remove_listener so that you can get a message if some objects are removed (not tested yet though)
SVN-Revision: 2277
Matthias Braun [Sun, 9 Jan 2005 20:12:49 +0000 (20:12 +0000)]
TODO update
SVN-Revision: 2276
Marek Moeckel [Sun, 9 Jan 2005 18:04:30 +0000 (18:04 +0000)]
datadir finding fix part 2
SVN-Revision: 2275
Marek Moeckel [Sun, 9 Jan 2005 17:31:16 +0000 (17:31 +0000)]
fixed setup.cpp not finding correct data path
removed some old debug output
SVN-Revision: 2274
Marek Moeckel [Sun, 2 Jan 2005 21:46:30 +0000 (21:46 +0000)]
added a fog image for use as a foreground layer
SVN-Revision: 2272
Marek Moeckel [Sun, 2 Jan 2005 19:00:43 +0000 (19:00 +0000)]
added PoisonIvy badguy contributed by Stephen Groundwater
SVN-Revision: 2271
Matthias Braun [Fri, 31 Dec 2004 17:55:29 +0000 (17:55 +0000)]
fixed badguy respawning after being killed by a fireball
SVN-Revision: 2270
Matthias Braun [Thu, 30 Dec 2004 14:50:21 +0000 (14:50 +0000)]
TODO update, MrTree behaviour improvements
SVN-Revision: 2269
Matthias Braun [Thu, 30 Dec 2004 14:40:26 +0000 (14:40 +0000)]
added settras MrTree
SVN-Revision: 2268
Matthias Braun [Thu, 30 Dec 2004 14:39:08 +0000 (14:39 +0000)]
added settras MrTree
SVN-Revision: 2267
Marek Moeckel [Thu, 30 Dec 2004 11:29:52 +0000 (11:29 +0000)]
badguys can now have multiple hitpoints (default is 1)
gave Nolok 3 hitpoints
SVN-Revision: 2266
Matthias Braun [Wed, 29 Dec 2004 23:35:46 +0000 (23:35 +0000)]
oopsy accidently removed invisibleblock in my last commit
SVN-Revision: 2265
Marek Moeckel [Tue, 28 Dec 2004 11:05:41 +0000 (11:05 +0000)]
added an attempt to design a "buttstomp-amplifier" powerup
feel free to redesign/modify/delete :-)
SVN-Revision: 2264
Matthias Braun [Mon, 20 Dec 2004 21:35:37 +0000 (21:35 +0000)]
create lisp code on the fly (still no enemies showing up in editor, no idea why...) also incorporated another patch from Ondra which brings back the jumpy animations
SVN-Revision: 2263
Matthias Braun [Mon, 20 Dec 2004 21:24:28 +0000 (21:24 +0000)]
implemented a new object factory mechanism which is now really independent of the objects
SVN-Revision: 2262
Marek Moeckel [Mon, 20 Dec 2004 18:49:53 +0000 (18:49 +0000)]
finished(?) boss music
SVN-Revision: 2261
Marek Moeckel [Mon, 20 Dec 2004 00:23:25 +0000 (00:23 +0000)]
small music fix
SVN-Revision: 2260
Marek Moeckel [Mon, 20 Dec 2004 00:16:29 +0000 (00:16 +0000)]
added work-in-progress boss battle music
SVN-Revision: 2259
Ricardo Cruz [Sun, 19 Dec 2004 16:57:27 +0000 (16:57 +0000)]
Added a common set of bridge funcs for Leveleditor and Sector to create game objects.
Stuff ain't working properly in the level editor, because we miss the following common calls for all game objects:
- activate, get image and get postion.
SVN-Revision: 2258
Ricardo Cruz [Sun, 19 Dec 2004 16:53:23 +0000 (16:53 +0000)]
Fixed crash on level editor by making a pos test.
SVN-Revision: 2257
Matthias Braun [Sun, 19 Dec 2004 13:34:12 +0000 (13:34 +0000)]
-german translation updates
-some cleanups
-a first version of grab&carry around code. It doesn't work too good yet but it
was lying around too long on my HD...
SVN-Revision: 2256
Matthias Braun [Wed, 15 Dec 2004 19:19:29 +0000 (19:19 +0000)]
fix lib files not included in translation
SVN-Revision: 2255
Matthias Braun [Tue, 14 Dec 2004 09:43:38 +0000 (09:43 +0000)]
check in configure if xgettext supports lisp
SVN-Revision: 2254
Matthias Braun [Fri, 10 Dec 2004 23:44:23 +0000 (23:44 +0000)]
install po files as well
SVN-Revision: 2253
Matthias Braun [Fri, 10 Dec 2004 21:52:13 +0000 (21:52 +0000)]
fix for people without libiconv in glibc
SVN-Revision: 2252
Matthias Braun [Fri, 10 Dec 2004 20:53:08 +0000 (20:53 +0000)]
fix for older sed versions
SVN-Revision: 2251
Matthias Braun [Fri, 10 Dec 2004 20:29:13 +0000 (20:29 +0000)]
New Norwegian Translation
SVN-Revision: 2250
Matthias Braun [Tue, 7 Dec 2004 21:02:37 +0000 (21:02 +0000)]
TODO update
SVN-Revision: 2249
Matthias Braun [Tue, 7 Dec 2004 18:03:03 +0000 (18:03 +0000)]
create message.pot not supertux.pot
SVN-Revision: 2248
Matthias Braun [Mon, 6 Dec 2004 19:22:54 +0000 (19:22 +0000)]
fix
SVN-Revision: 2247
Matthias Braun [Mon, 6 Dec 2004 17:59:34 +0000 (17:59 +0000)]
updated TRANSLATORS file
SVN-Revision: 2246
Matthias Braun [Mon, 6 Dec 2004 17:47:40 +0000 (17:47 +0000)]
-Fix bugs where resources from source directory weren't always found
-Create a complete german translation as example
SVN-Revision: 2245
Marek Moeckel [Mon, 6 Dec 2004 16:53:41 +0000 (16:53 +0000)]
removed unused music from the repository
SVN-Revision: 2244
Matthias Braun [Sun, 5 Dec 2004 17:19:35 +0000 (17:19 +0000)]
added/updated some .cvsignores
SVN-Revision: 2243
Matthias Braun [Sun, 5 Dec 2004 17:04:57 +0000 (17:04 +0000)]
forgot to add new files
SVN-Revision: 2242
Matthias Braun [Sun, 5 Dec 2004 16:57:14 +0000 (16:57 +0000)]
-Incorporated Marcin Ko��cielnicki patch that reintroduces the flying
snowball, thanks
-Changed worldmapfile format to support intro texts
-Moved intro.txt extro.txt and extro-bonus.txt to levels/world1 and
levels/bonus1
-Added a new text mode to the textfile system display that aligns the text at
the left side. This is alot easier to read than all text centered.
Still the current font is hard to read for long texts and should be
improved/replaced somehow...
-Use new translation system in the .txt files
SVN-Revision: 2241
Matthias Braun [Thu, 2 Dec 2004 01:56:26 +0000 (01:56 +0000)]
small translation update
SVN-Revision: 2239
Matthias Braun [Thu, 2 Dec 2004 01:46:19 +0000 (01:46 +0000)]
small translation update
SVN-Revision: 2238
Matthias Braun [Thu, 2 Dec 2004 01:45:27 +0000 (01:45 +0000)]
small translation update
SVN-Revision: 2237
Matthias Braun [Thu, 2 Dec 2004 01:41:57 +0000 (01:41 +0000)]
Made lispfiles translatable. This time the translations are stored externally
in .po files in the same directory as the lisp files. So you can have
translation files for complete level subsets now.
Because Ricardo added a hacked solution before and because people already used
that, someone has to go over all the maps now, extract the translations and put
them into separate files, I'm too lazy to do that now, I just translated some
files for testing.
Translation-Patches are always welcome ;-)
SVN-Revision: 2236
Matthias Braun [Thu, 2 Dec 2004 00:25:27 +0000 (00:25 +0000)]
changed worldmap to be stored inside the same directory as the levelsubset, fixed badguys writing out their current position instead of their startposition when saving levelfile
SVN-Revision: 2235
Matthias Braun [Wed, 1 Dec 2004 23:26:31 +0000 (23:26 +0000)]
fix secretarea and sequencetrigger loading bugs
SVN-Revision: 2234
Ingo Ruhnke [Wed, 1 Dec 2004 23:23:13 +0000 (23:23 +0000)]
- graphics for secret area and stuff, are used in flexlay
SVN-Revision: 2233
Matthias Braun [Wed, 1 Dec 2004 19:49:08 +0000 (19:49 +0000)]
don't use istream::readsome
SVN-Revision: 2232
Matthias Braun [Wed, 1 Dec 2004 15:58:38 +0000 (15:58 +0000)]
incorporated another patch from Ondra Hosek which fixes tux not getting killed on timeup, and adds sound to bomb again. Additionally fixed mrbomb not getting squishsound when jumped on and ticking bombs already killing enemies
SVN-Revision: 2231
Matthias Braun [Tue, 30 Nov 2004 16:13:46 +0000 (16:13 +0000)]
fix for sconsfiles
SVN-Revision: 2230
Matthias Braun [Mon, 29 Nov 2004 18:49:51 +0000 (18:49 +0000)]
convert autoscoll test map to level format 2
SVN-Revision: 2229
Matthias Braun [Mon, 29 Nov 2004 16:24:09 +0000 (16:24 +0000)]
fix for star not changing music, thanks to Ondra Hosek for the patch
SVN-Revision: 2228
Matthias Braun [Mon, 29 Nov 2004 16:03:33 +0000 (16:03 +0000)]
started work on a collision grid class to speedup collision detection. Doesn't work for moving objects yet, but brings speed in area42 from 5fps back to 100fps on my box (still I get 300-400fps in other levels)
SVN-Revision: 2227
Matthias Braun [Mon, 29 Nov 2004 15:08:55 +0000 (15:08 +0000)]
TODO update
SVN-Revision: 2226
Matthias Braun [Mon, 29 Nov 2004 14:57:31 +0000 (14:57 +0000)]
forgot to remove exception block
SVN-Revision: 2225
Matthias Braun [Mon, 29 Nov 2004 14:54:05 +0000 (14:54 +0000)]
update statistics again if coins are collected
SVN-Revision: 2224
Matthias Braun [Mon, 29 Nov 2004 14:50:19 +0000 (14:50 +0000)]
try to fix ngettext redefined problems
SVN-Revision: 2223
Matthias Braun [Mon, 29 Nov 2004 14:46:36 +0000 (14:46 +0000)]
add missing assert include
SVN-Revision: 2222
Matthias Braun [Mon, 29 Nov 2004 00:22:35 +0000 (00:22 +0000)]
fix for last commit
SVN-Revision: 2221
Matthias Braun [Mon, 29 Nov 2004 00:21:11 +0000 (00:21 +0000)]
old files
SVN-Revision: 2220
Matthias Braun [Mon, 29 Nov 2004 00:15:46 +0000 (00:15 +0000)]
old files
SVN-Revision: 2219
Matthias Braun [Mon, 29 Nov 2004 00:12:25 +0000 (00:12 +0000)]
make badguys bounce of each other again, make bombs and kicked mriceblocks kill other enemies, make kicked mriceblock open bonusblocks and destroy bricks
SVN-Revision: 2218
Matthias Braun [Sun, 28 Nov 2004 17:20:12 +0000 (17:20 +0000)]
remove debug printf
SVN-Revision: 2217
Matthias Braun [Sun, 28 Nov 2004 17:19:26 +0000 (17:19 +0000)]
remove invisible tile object as it's not needed
SVN-Revision: 2216
Ingo Ruhnke [Sun, 28 Nov 2004 15:40:44 +0000 (15:40 +0000)]
added paralax snow group
SVN-Revision: 2215
Matthias Braun [Sun, 28 Nov 2004 15:23:51 +0000 (15:23 +0000)]
restore old tilesets
SVN-Revision: 2214
Matthias Braun [Sun, 28 Nov 2004 15:17:50 +0000 (15:17 +0000)]
tilegroups are not sets but should be used in a 4-column grid it seems...
SVN-Revision: 2213
Matthias Braun [Sun, 28 Nov 2004 14:57:45 +0000 (14:57 +0000)]
move over rewritten lispreader from tuxkart (with additional fixes), generalized TileManager and Tile classes and use them for the worldmap too
SVN-Revision: 2212
Matthias Braun [Sun, 28 Nov 2004 12:11:02 +0000 (12:11 +0000)]
removed old po files
SVN-Revision: 2211
Ingo Ruhnke [Sun, 28 Nov 2004 04:55:42 +0000 (04:55 +0000)]
- readded paralax tiles, not so sure why they disappeared in the first place
SVN-Revision: 2210
Matthias Braun [Sat, 27 Nov 2004 14:48:10 +0000 (14:48 +0000)]
only run xgettext when it is installed
SVN-Revision: 2209
Matthias Braun [Sat, 27 Nov 2004 14:42:38 +0000 (14:42 +0000)]
create rules for updating the supertux.pot file
SVN-Revision: 2208
Marek Moeckel [Sat, 27 Nov 2004 14:14:30 +0000 (14:14 +0000)]
patch contributed by markos_64:
-adds invisible tile (permanent, cannot be bumped)
-add spiky to sector.cpp (which someone apparantly forgot to do)
-fixed fireballs appearing behind tux
added an invisible tile to simple.stl, for testing
SVN-Revision: 2207
Matthias Braun [Fri, 26 Nov 2004 17:26:58 +0000 (17:26 +0000)]
TODO update
SVN-Revision: 2206
Matthias Braun [Fri, 26 Nov 2004 17:16:14 +0000 (17:16 +0000)]
lazily load tile images to speedup startup times
SVN-Revision: 2205
Marek Moeckel [Fri, 26 Nov 2004 17:08:53 +0000 (17:08 +0000)]
small fixes (timing and animation) on nolok
SVN-Revision: 2204
Matthias Braun [Fri, 26 Nov 2004 14:54:05 +0000 (14:54 +0000)]
fixed background drawing problems introduced with my last commit
SVN-Revision: 2203
Matthias Braun [Fri, 26 Nov 2004 14:45:42 +0000 (14:45 +0000)]
some cleanups memory leak fixes and moving of source files
SVN-Revision: 2202
Matthias Braun [Fri, 26 Nov 2004 13:56:32 +0000 (13:56 +0000)]
fixed broken 1-time animations in sprites, fixed collision code returning no-collision if both objects didn't move, some cleanups
SVN-Revision: 2201
Matthias Braun [Thu, 25 Nov 2004 20:20:04 +0000 (20:20 +0000)]
simple testlevel to test slopes , and different tile/hole sizes
SVN-Revision: 2200
Matthias Braun [Thu, 25 Nov 2004 20:18:16 +0000 (20:18 +0000)]
this time 1-hole problems are fixed for real
SVN-Revision: 2199
Matthias Braun [Thu, 25 Nov 2004 19:48:36 +0000 (19:48 +0000)]
make supertux accepts normal paths on the commandline
SVN-Revision: 2198
Matthias Braun [Thu, 25 Nov 2004 18:57:26 +0000 (18:57 +0000)]
shrink tux bounding box to make him not fail on 1 or 2 tiles heigh places, also extend/shrink his bounding box when walking/running
SVN-Revision: 2197
Marek Moeckel [Thu, 25 Nov 2004 18:06:08 +0000 (18:06 +0000)]
...and adding them again, ordered and cleaned
SVN-Revision: 2196
Marek Moeckel [Thu, 25 Nov 2004 18:02:45 +0000 (18:02 +0000)]
removing test levels...
SVN-Revision: 2195
Matthias Braun [Thu, 25 Nov 2004 16:43:39 +0000 (16:43 +0000)]
TODO update and cleanup
SVN-Revision: 2194
Matthias Braun [Thu, 25 Nov 2004 16:38:31 +0000 (16:38 +0000)]
added some more non-45 degree triangle modes
SVN-Revision: 2193
Marek Moeckel [Thu, 25 Nov 2004 16:22:05 +0000 (16:22 +0000)]
updated dispenser -- can summon mriceblock, snowball, bouncing_snowball and mrbomb now
fixed message display of the secret area trigger
ended some more of Nolok's minor troubles :)
SVN-Revision: 2192
Matthias Braun [Thu, 25 Nov 2004 15:57:14 +0000 (15:57 +0000)]
we don't need to package all that automake stuff anymore
SVN-Revision: 2191
Matthias Braun [Thu, 25 Nov 2004 15:54:49 +0000 (15:54 +0000)]
require jam 2.5
SVN-Revision: 2190
Matthias Braun [Thu, 25 Nov 2004 15:41:28 +0000 (15:41 +0000)]
disable collision detection when tux is falling down because he is dead
SVN-Revision: 2189
Marek Moeckel [Thu, 25 Nov 2004 14:59:04 +0000 (14:59 +0000)]
nolok dies properly now :)
SVN-Revision: 2188
Marek Moeckel [Thu, 25 Nov 2004 14:38:07 +0000 (14:38 +0000)]
fixed a couple of nolok's minor bugs
SVN-Revision: 2187
Marek Moeckel [Thu, 25 Nov 2004 13:19:51 +0000 (13:19 +0000)]
added (temporary) dispenser sprites
improved nolok code
SVN-Revision: 2186
Matthias Braun [Thu, 25 Nov 2004 13:15:57 +0000 (13:15 +0000)]
added missing time calculation to slopes
SVN-Revision: 2185
Marek Moeckel [Thu, 25 Nov 2004 11:16:03 +0000 (11:16 +0000)]
added badguy Nolok_01, as he may appear as the boss of world 1 (still very basic).
added sprite "Dummyguy" which can be used for badguys that don't have sprites yet (i.e. nolok and dispenser).
added new test level "noloktest.stl", moved dispenser and secretarea tests to that level.
Bugs: Nolok can only be killed when he's jumping; no idea why, probably set the offsets wrong. Also, currently there's no limit on how many snowballs he can throw, so kill him quickly :-)
This is the last thing I'll add before fixing all my other stuff. :-)
SVN-Revision: 2184
Matthias Braun [Thu, 25 Nov 2004 01:12:13 +0000 (01:12 +0000)]
fix
SVN-Revision: 2183
Matthias Braun [Thu, 25 Nov 2004 01:09:04 +0000 (01:09 +0000)]
remove automake from configure.ac
SVN-Revision: 2182
Matthias Braun [Thu, 25 Nov 2004 00:52:53 +0000 (00:52 +0000)]
this file contains mostly misinformation now, that we use tinygettext
SVN-Revision: 2181
Matthias Braun [Thu, 25 Nov 2004 00:52:15 +0000 (00:52 +0000)]
more stuff for .cvsignore
SVN-Revision: 2180
Matthias Braun [Thu, 25 Nov 2004 00:51:04 +0000 (00:51 +0000)]
cvsignore updates and forgot all the time to add data/SConscript it seems...
SVN-Revision: 2179
Matthias Braun [Thu, 25 Nov 2004 00:49:34 +0000 (00:49 +0000)]
implement spikes as objects and remove automake system
SVN-Revision: 2178
Matthias Braun [Wed, 24 Nov 2004 23:10:09 +0000 (23:10 +0000)]
some cleanups in the sprite class, increased delta for collision response
SVN-Revision: 2177