supertux.git
20 years agolevel editor patch from Richard
Ryan Flegel [Tue, 26 Oct 2004 20:59:47 +0000 (20:59 +0000)]
level editor patch from Richard

SVN-Revision: 2069

20 years agoI had added Jonas, instead of Richard. Obvously, a mistake - Jonas had only asked...
Ricardo Cruz [Mon, 25 Oct 2004 20:40:23 +0000 (20:40 +0000)]
I had added Jonas, instead of Richard. Obvously, a mistake - Jonas had only asked for a request. =)

SVN-Revision: 2067

20 years agoAdded entries for some new tiles.
Benjamin P. Jung [Mon, 25 Oct 2004 19:45:14 +0000 (19:45 +0000)]
Added entries for some new tiles.

SVN-Revision: 2066

20 years agotypo pointed out by Richard Smith
Ryan Flegel [Mon, 25 Oct 2004 18:58:23 +0000 (18:58 +0000)]
typo pointed out by Richard Smith

SVN-Revision: 2065

20 years agoAdded a modified version of the mushrooms found in http://www.linuks.mine.nu/people...
Benjamin P. Jung [Mon, 25 Oct 2004 18:56:02 +0000 (18:56 +0000)]
Added a modified version of the mushrooms found in linuks.mine.nu/people/supertux/terramenu.gif.

SVN-Revision: 2064

20 years agoBugfix: it was impossible to create a level subset in leveleditor cause Create button...
Ricardo Cruz [Mon, 25 Oct 2004 18:46:13 +0000 (18:46 +0000)]
Bugfix: it was impossible to create a level subset in leveleditor cause Create button was always disabled.
Bugfix: LevelSubset was saving subsets hide-from-contribs field wrongly, and couldn't load them.

SVN-Revision: 2063

20 years agoAdded 2 versions of new 'rock plate' tiles. They should go well with the jungle tiles...
Benjamin P. Jung [Mon, 25 Oct 2004 18:33:16 +0000 (18:33 +0000)]
Added 2 versions of new 'rock plate' tiles. They should go well with the jungle tiles already provided...

SVN-Revision: 2062

20 years agoAdded Jonas Koelker to credits. Higher Ryan's entry.
Ricardo Cruz [Mon, 25 Oct 2004 18:33:14 +0000 (18:33 +0000)]
Added Jonas Koelker to credits. Higher Ryan's entry.

SVN-Revision: 2061

20 years agoLet navigate through the worldmap using Tux keys as well.
Ricardo Cruz [Mon, 25 Oct 2004 10:49:07 +0000 (10:49 +0000)]
Let navigate through the worldmap using Tux keys as well.
Requested by Jonas Koelker <jonaskoelker@yahoo.com>.

SVN-Revision: 2060

20 years ago- committed patch from Richard Smith
Ryan Flegel [Mon, 25 Oct 2004 03:32:50 +0000 (03:32 +0000)]
- committed patch from Richard Smith
- fixed some warnings

SVN-Revision: 2059

20 years agocommitted patches from Richard Smith
Ryan Flegel [Sun, 24 Oct 2004 23:29:06 +0000 (23:29 +0000)]
committed patches from Richard Smith

SVN-Revision: 2058

20 years agoMoved old entire body Tux to the old folder.
Ricardo Cruz [Sat, 23 Oct 2004 22:25:51 +0000 (22:25 +0000)]
Moved old entire body Tux to the old folder.
It might be a good idea to keep old/sketches/extras graphics in their own module or something. Please, do this.

SVN-Revision: 2057

20 years agoAvoid crashing when trying to access info file.
Ricardo Cruz [Sat, 23 Oct 2004 21:16:21 +0000 (21:16 +0000)]
Avoid crashing when trying to access info file.
Patch by Richard Smith <supertux@metafoo.co.uk>.

SVN-Revision: 2056

20 years agoCommented out old coin tiles.
Ricardo Cruz [Sat, 23 Oct 2004 21:15:05 +0000 (21:15 +0000)]
Commented out old coin tiles.

SVN-Revision: 2055

20 years agoReplaced 45 and 46 tiles (old coins) by 44 tiles (new coins).
Ricardo Cruz [Sat, 23 Oct 2004 21:14:39 +0000 (21:14 +0000)]
Replaced 45 and 46 tiles (old coins) by 44 tiles (new coins).
Patch by Richard Smith <supertux@metafoo.co.uk>.

SVN-Revision: 2054

20 years agoBugfix: Level 6 spot would stay always red.
Ricardo Cruz [Sat, 23 Oct 2004 13:18:26 +0000 (13:18 +0000)]
Bugfix: Level 6 spot would stay always red.
Fixed by Richard Smith <upertux@metafoo.co.uk>.

SVN-Revision: 2053

20 years agoBugfix: Fixed the visible black pixel, for instance, when jumping facing left.
Ricardo Cruz [Sat, 23 Oct 2004 11:30:12 +0000 (11:30 +0000)]
Bugfix: Fixed the visible black pixel, for instance, when jumping facing left.

SVN-Revision: 2052

20 years agoBugfix: dying variable was not being initialized, thus resulting in those zombie...
Ricardo Cruz [Fri, 22 Oct 2004 22:50:10 +0000 (22:50 +0000)]
Bugfix: dying variable was not being initialized, thus resulting in those zombie badguys.

SVN-Revision: 2051

20 years agoFade on credits.
Ricardo Cruz [Thu, 21 Oct 2004 22:05:08 +0000 (22:05 +0000)]
Fade on credits.

SVN-Revision: 2050

20 years agoBugfix: Not current tilemaps are drawn semi-transparently.
Ricardo Cruz [Thu, 21 Oct 2004 22:04:48 +0000 (22:04 +0000)]
Bugfix: Not current tilemaps are drawn semi-transparently.

SVN-Revision: 2049

20 years agoForgot to check for enemies on top or under screen. This should do the trick.
Ricardo Cruz [Thu, 21 Oct 2004 21:40:33 +0000 (21:40 +0000)]
Forgot to check for enemies on top or under screen. This should do the trick.

SVN-Revision: 2048

20 years ago- Italian translations by Iknos
Ryan Flegel [Thu, 21 Oct 2004 19:16:44 +0000 (19:16 +0000)]
- Italian translations by Iknos

SVN-Revision: 2047

20 years agoBugfix: enemies below half the screen were not appearing and were causing problems...
Ricardo Cruz [Thu, 21 Oct 2004 18:34:13 +0000 (18:34 +0000)]
Bugfix: enemies below half the screen were not appearing and were causing problems at level begin.
Dunno how did this bug only showed up after my changes, since it doesn't seem to be related.

SVN-Revision: 2046

20 years agoBadguys from the start of the level were not appearing. Fixed.
Ricardo Cruz [Thu, 21 Oct 2004 18:03:23 +0000 (18:03 +0000)]
Badguys from the start of the level were not appearing. Fixed.

SVN-Revision: 2045

20 years agoFixed level to be "executable".
Ricardo Cruz [Thu, 21 Oct 2004 17:56:01 +0000 (17:56 +0000)]
Fixed level to be "executable".

SVN-Revision: 2044

20 years agoBugfix: only level 1 title and statistics were being displayed in worldmap.
Ricardo Cruz [Thu, 21 Oct 2004 17:08:17 +0000 (17:08 +0000)]
Bugfix: only level 1 title and statistics were being displayed in worldmap.

SVN-Revision: 2043

20 years agoApply filters when reloading Surfaces.
Ricardo Cruz [Wed, 20 Oct 2004 21:08:51 +0000 (21:08 +0000)]
Apply filters when reloading Surfaces.
Fixes bug that after changing video mode, player only looked right and enemies left.

SVN-Revision: 2042

20 years agoupdated Italian translation
Ryan Flegel [Wed, 20 Oct 2004 20:41:33 +0000 (20:41 +0000)]
updated Italian translation

SVN-Revision: 2041

20 years agoupdated Italian translation
Ryan Flegel [Wed, 20 Oct 2004 20:06:18 +0000 (20:06 +0000)]
updated Italian translation

SVN-Revision: 2040

20 years agoupdated po/LINGUAS
Ryan Flegel [Wed, 20 Oct 2004 17:50:48 +0000 (17:50 +0000)]
updated po/LINGUAS

SVN-Revision: 2039

20 years agoadded Italian translation by Iknos
Ryan Flegel [Wed, 20 Oct 2004 17:39:09 +0000 (17:39 +0000)]
added Italian translation by Iknos

SVN-Revision: 2038

20 years agoRemoving bad guys facing right images.
Ricardo Cruz [Tue, 19 Oct 2004 18:01:31 +0000 (18:01 +0000)]
Removing bad guys facing right images.
No longer needed, since it is now mirrored in code.
There might be more images that are not needed.

SVN-Revision: 2037

20 years agoBugfix: Jumpy and Flying Snowball faced player even when dead.
Ricardo Cruz [Tue, 19 Oct 2004 17:54:24 +0000 (17:54 +0000)]
Bugfix: Jumpy and Flying Snowball faced player even when dead.
Bug reported by Marek.

SVN-Revision: 2036

20 years agoMirror actions now cache the horizontal flipped Surfaces, rather than flipping them...
Ricardo Cruz [Tue, 19 Oct 2004 17:48:23 +0000 (17:48 +0000)]
Mirror actions now cache the horizontal flipped Surfaces, rather than flipping them during blitting.
It wastes more memory, but the problem is that SDL fontend got considered slower, especially when a vertical flipping was done at the same time (ie. Bad Guy falling facing right).

SVN-Revision: 2035

20 years agoAdded filter to horizontal flip Surfaces.
Ricardo Cruz [Tue, 19 Oct 2004 17:45:38 +0000 (17:45 +0000)]
Added filter to horizontal flip Surfaces.

SVN-Revision: 2034

20 years agoBugfix: enemies ordinary pictures were not being displayed in the leveleditor's selec...
Ricardo Cruz [Tue, 19 Oct 2004 16:27:50 +0000 (16:27 +0000)]
Bugfix: enemies ordinary pictures were not being displayed in the leveleditor's selection bar.
Bugfix: removed Bomb badguy from selection bar.
Also, changed in badguy's when activate() happens: <= 0...

SVN-Revision: 2033

20 years agoDo fading for Contrib Worldmaps, as well.
Ricardo Cruz [Tue, 19 Oct 2004 16:25:51 +0000 (16:25 +0000)]
Do fading for Contrib Worldmaps, as well.

SVN-Revision: 2032

20 years agoBugfix: bomb ticking always has the left direction.
Ricardo Cruz [Tue, 19 Oct 2004 12:27:51 +0000 (12:27 +0000)]
Bugfix: bomb ticking always has the left direction.

SVN-Revision: 2031

20 years agoMade Jumy and Flying Snowball look at player. And maybe other stuff.
Ricardo Cruz [Mon, 18 Oct 2004 21:41:17 +0000 (21:41 +0000)]
Made Jumy and Flying Snowball look at player. And maybe other stuff.

SVN-Revision: 2030

20 years agoJust organized into sections: Player / Bad Guys / Game elements / Game Objects sprites.
Ricardo Cruz [Mon, 18 Oct 2004 21:10:35 +0000 (21:10 +0000)]
Just organized into sections: Player / Bad Guys / Game elements / Game Objects sprites.

SVN-Revision: 2029

20 years agoImplemented mirror actions correctly. Bugfix: right direction of bad guys now working.
Ricardo Cruz [Mon, 18 Oct 2004 21:09:28 +0000 (21:09 +0000)]
Implemented mirror actions correctly. Bugfix: right direction of bad guys now working.
Also fixed bomb exploding animation and also badguys being draw in top left of level.

SVN-Revision: 2028

20 years agoOoops. I've alligned help text on center to test draw_text() and mistakely commit it.
Ricardo Cruz [Mon, 18 Oct 2004 20:42:11 +0000 (20:42 +0000)]
Ooops. I've alligned help text on center to test draw_text() and mistakely commit it.

SVN-Revision: 2027

20 years agoInstall badguys.strf.
Ricardo Cruz [Mon, 18 Oct 2004 20:33:56 +0000 (20:33 +0000)]
Install badguys.strf.
Bug reported by unDEFER.

SVN-Revision: 2026

20 years agoI had to change badguys sprite to organize them using actions.
Ricardo Cruz [Mon, 18 Oct 2004 16:54:13 +0000 (16:54 +0000)]
I had to change badguys sprite to organize them using actions.

SVN-Revision: 2025

20 years agoUploading badguys config file.
Ricardo Cruz [Mon, 18 Oct 2004 16:53:36 +0000 (16:53 +0000)]
Uploading badguys config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.

SVN-Revision: 2024

20 years agoThis is a first implementation of a bridge from BadGuys objects to a config file.
Ricardo Cruz [Mon, 18 Oct 2004 16:52:28 +0000 (16:52 +0000)]
This is a first implementation of a bridge from BadGuys objects to a config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.

A lot of bugs like enemies with a different face might occur! Feel free to make a list of the issues, but I'd really appreaciate if you'd fix yourself. ;)

SVN-Revision: 2023

20 years agoadded the rest of the melody to ghost forest 2
Marek Moeckel [Mon, 18 Oct 2004 12:21:13 +0000 (12:21 +0000)]
added the rest of the melody to ghost forest 2
(not yet finished though, still needs some cleanup)

SVN-Revision: 2022

20 years agofixed one of the ghost forest tune - made the choir sound less staccatoish
Marek Moeckel [Sun, 17 Oct 2004 23:06:22 +0000 (23:06 +0000)]
fixed one of the ghost forest tune - made the choir sound less staccatoish

SVN-Revision: 2021

20 years agoupdated (i.e. shortened) scary.mod
Marek Moeckel [Sun, 17 Oct 2004 10:25:02 +0000 (10:25 +0000)]
updated (i.e. shortened) scary.mod
(not sure if it is useful at all)
added two work-in-progress ghost forest tunes for you to criticize :)

SVN-Revision: 2020

20 years agoabout to update music files - removing some old files
Marek Moeckel [Sun, 17 Oct 2004 10:07:45 +0000 (10:07 +0000)]
about to update music files - removing some old files

SVN-Revision: 2019

20 years agoget_text_width() was broken. Fixed.
Ricardo Cruz [Sat, 16 Oct 2004 11:20:28 +0000 (11:20 +0000)]
get_text_width() was broken. Fixed.
Also, made all text being alligned in draw_text(), instead of a floated alligned text. Might be good to allow a setup of this.

SVN-Revision: 2018

20 years ago- fixed warnings--hopefully this doesn't break anything (ie error checking)
Ryan Flegel [Fri, 15 Oct 2004 22:40:47 +0000 (22:40 +0000)]
- fixed warnings--hopefully this doesn't break anything (ie error checking)

SVN-Revision: 2017

20 years agoUpdated translations. Including the new Spanish translation by Demon Night from the...
Ricardo Cruz [Tue, 12 Oct 2004 18:32:55 +0000 (18:32 +0000)]
Updated translations. Including the new Spanish translation by Demon Night from the list.

SVN-Revision: 2016

20 years ago- fix pointed out by Matt Mets
Ryan Flegel [Tue, 12 Oct 2004 06:27:13 +0000 (06:27 +0000)]
- fix pointed out by Matt Mets

SVN-Revision: 2015

20 years agoducking fire tux now wears his helmet. :-)
Benjamin P. Jung [Mon, 11 Oct 2004 11:44:22 +0000 (11:44 +0000)]
ducking fire tux now wears his helmet. :-)

SVN-Revision: 2014

20 years agoDid a (very poor) head of tux (ducking) whilst wearing the firefighter helmet...
Benjamin P. Jung [Mon, 11 Oct 2004 11:42:41 +0000 (11:42 +0000)]
Did a (very poor) head of tux (ducking) whilst wearing the firefighter helmet...

SVN-Revision: 2013

20 years agoLeft offsets fixed by Joeri Samson.
Ricardo Cruz [Mon, 11 Oct 2004 08:49:23 +0000 (08:49 +0000)]
Left offsets fixed by Joeri Samson.
Also changed duck fire Tux.

SVN-Revision: 2012

20 years agoGot rid of some of the debugging messages.
Ricardo Cruz [Sat, 9 Oct 2004 22:55:56 +0000 (22:55 +0000)]
Got rid of some of the debugging messages.

SVN-Revision: 2011

20 years agoFixed crash when exiting level editor.
Ricardo Cruz [Sat, 9 Oct 2004 22:54:58 +0000 (22:54 +0000)]
Fixed crash when exiting level editor.

SVN-Revision: 2010

20 years agoBugfix: change of level or level_subset is possible now.
Ricardo Cruz [Sat, 9 Oct 2004 22:49:39 +0000 (22:49 +0000)]
Bugfix: change of level or level_subset is possible now.
This should make Level Editor usable.

SVN-Revision: 2009

20 years agoJust took out unncessary declaration.
Ricardo Cruz [Sat, 9 Oct 2004 21:27:30 +0000 (21:27 +0000)]
Just took out unncessary declaration.

SVN-Revision: 2008

20 years agoAdded info files for both worlds.
Ricardo Cruz [Sat, 9 Oct 2004 21:26:10 +0000 (21:26 +0000)]
Added info files for both worlds.

SVN-Revision: 2007

20 years agoAdded a "hide-from-contribs" tag for info files.
Ricardo Cruz [Sat, 9 Oct 2004 21:25:09 +0000 (21:25 +0000)]
Added a "hide-from-contribs" tag for info files.

SVN-Revision: 2006

20 years agoBugfix: its finally possible to open a levelsubset.
Ricardo Cruz [Sat, 9 Oct 2004 21:04:23 +0000 (21:04 +0000)]
Bugfix: its finally possible to open a levelsubset.
However, there seems to exist problems with changing levels and levelsubsets. I'll look at these issues later.

SVN-Revision: 2005

20 years agofurther tweaked flapping, finally found a speed setting that seems okay
Marek Moeckel [Sat, 9 Oct 2004 18:01:02 +0000 (18:01 +0000)]
further tweaked flapping, finally found a speed setting that seems okay

SVN-Revision: 2004

20 years agoBugfix: images/shared/smalltux and images/shared/bigtux were not being installed...
Ricardo Cruz [Sat, 9 Oct 2004 15:36:31 +0000 (15:36 +0000)]
Bugfix: images/shared/smalltux and images/shared/bigtux were not being installed on the system.
Bug reported by unDEFER on the mailing list.

SVN-Revision: 2003

20 years agoDon't output level filenames on Contribs.
Ricardo Cruz [Sat, 9 Oct 2004 15:32:06 +0000 (15:32 +0000)]
Don't output level filenames on Contribs.

SVN-Revision: 2002

20 years ago- menu patch from Matt Mets
Ryan Flegel [Sat, 9 Oct 2004 08:19:17 +0000 (08:19 +0000)]
- menu patch from Matt Mets

SVN-Revision: 2001

20 years ago- rest of 64bit fix.. missed some vars
Ryan Flegel [Sat, 9 Oct 2004 07:04:04 +0000 (07:04 +0000)]
- rest of 64bit fix.. missed some vars

SVN-Revision: 2000

20 years agofound some values for tux' flapping speed that feel okay when running (still a little...
Marek Moeckel [Fri, 8 Oct 2004 23:16:06 +0000 (23:16 +0000)]
found some values for tux' flapping speed that feel okay when running (still a little too fast, maybe).
Problem is, it's pure coincidence that they fit, since they don't depend on any other speed setting. However, this formula might serve as a basis on which the optimum flapping speed could be calculated.

SVN-Revision: 1999

20 years agoFading level's name text.
Ricardo Cruz [Fri, 8 Oct 2004 21:59:25 +0000 (21:59 +0000)]
Fading level's name text.

SVN-Revision: 1998

20 years ago- fixed blackscreen on amd64 (and likely other 64bit archs), thanks to bug
Ryan Flegel [Fri, 8 Oct 2004 17:45:07 +0000 (17:45 +0000)]
- fixed blackscreen on amd64 (and likely other 64bit archs), thanks to bug
  hunting done by cibomahto

SVN-Revision: 1997

20 years agochanging directions while flapping now works
Marek Moeckel [Fri, 8 Oct 2004 15:56:19 +0000 (15:56 +0000)]
changing directions while flapping now works
added some comments

SVN-Revision: 1996

20 years agowhen flapping, Tux' x-velocity decreases slowly now
Marek Moeckel [Fri, 8 Oct 2004 15:33:54 +0000 (15:33 +0000)]
when flapping, Tux' x-velocity decreases slowly now
values still need some adjustment, and changing directions while flapping doesn't work yet.

SVN-Revision: 1995

20 years agoMinor changes and additions to comply with the desktop entry standard.
Benjamin P. Jung [Fri, 8 Oct 2004 14:37:15 +0000 (14:37 +0000)]
Minor changes and additions to comply with the desktop entry standard.

SVN-Revision: 1994

20 years agoput both Ryan's and my flapping code into player.cpp with mine currently activated.
Marek Moeckel [Fri, 8 Oct 2004 14:28:42 +0000 (14:28 +0000)]
put both Ryan's and my flapping code into player.cpp with mine currently activated.
I'm trying to find a way to slowly decrease Tux' x-velocity when flapping, rather than instantly setting it to walk-speed.

SVN-Revision: 1993

20 years agoAdded two lines in .cvsignore to make people (that are as dumb as me) using Eclipse...
Benjamin P. Jung [Fri, 8 Oct 2004 14:27:51 +0000 (14:27 +0000)]
Added two lines in .cvsignore to make people (that are as dumb as me) using Eclipse for CVS operations happy:
.project and .cdtproject files are now ignored from cvs commits.

SVN-Revision: 1992

20 years agoBugfix: don't show weird number when level editing a level feed from the command...
Ricardo Cruz [Fri, 8 Oct 2004 12:19:05 +0000 (12:19 +0000)]
Bugfix: don't show weird number when level editing a level feed from the command line.

SVN-Revision: 1991

20 years agoFixed following bug from level editor:
Ricardo Cruz [Fri, 8 Oct 2004 11:07:38 +0000 (11:07 +0000)]
Fixed following bug from level editor:
- impossibility to add bad guys from a certain range.
- while mouse was pressed, tiles change was happening all the time.
- it's possible to make enemies out of tiles squares now.

Zoom is still broken on change() and on selection. It should also be supported on tilemap.

SVN-Revision: 1990

20 years ago- [sort of] reverted flapping to it's old form
Ryan Flegel [Thu, 7 Oct 2004 23:03:07 +0000 (23:03 +0000)]
- [sort of] reverted flapping to it's old form

SVN-Revision: 1989

20 years agoSometime ago I asked what keys ppl would prefer, made the changes now to reflect...
Ricardo Cruz [Thu, 7 Oct 2004 17:50:21 +0000 (17:50 +0000)]
Sometime ago I asked what keys ppl would prefer, made the changes now to reflect that.
Please, test this on a joystick.

TODO: add Up and Down level viewing.

SVN-Revision: 1988

20 years agoTwo leveleditor related bug fixes:
Ricardo Cruz [Thu, 7 Oct 2004 17:10:28 +0000 (17:10 +0000)]
Two leveleditor related bug fixes:
- don't show empty tiles on tiles board;
- don't show weird tiles when viewing stuff outside the level margins.

SVN-Revision: 1987

20 years agoUpdated worldmaps to reflext changes on worldmap format.
Ricardo Cruz [Wed, 6 Oct 2004 21:38:54 +0000 (21:38 +0000)]
Updated worldmaps to reflext changes on worldmap format.

SVN-Revision: 1986

20 years agoUpdated documentation with new syntax.
Ricardo Cruz [Wed, 6 Oct 2004 21:38:20 +0000 (21:38 +0000)]
Updated documentation with new syntax.

SVN-Revision: 1985

20 years agoSplited out level stuff from SpecialTile to a Level struct (similar to old one).
Ricardo Cruz [Wed, 6 Oct 2004 21:37:51 +0000 (21:37 +0000)]
Splited out level stuff from SpecialTile to a Level struct (similar to old one).

SVN-Revision: 1984

20 years agoAdded a != operator.
Ricardo Cruz [Wed, 6 Oct 2004 21:36:51 +0000 (21:36 +0000)]
Added a != operator.

SVN-Revision: 1983

20 years ago- tweaked flapping a bit, let me know what you think
Ryan Flegel [Wed, 6 Oct 2004 05:20:07 +0000 (05:20 +0000)]
- tweaked flapping a bit, let me know what you think
   - it currently sets y accel to 0.5 + 0.6*xr to float
   - 0.5 is the minimum acceleration upwards (vs gravity)
   - 0.6 is how much more you can achieve with maximum x velocity
   - xr is a ratio of x-vel/max-x-vel
   - default gravity is -0.1, so at max speed with flapping you slowly gain
     a little height

SVN-Revision: 1982

20 years agoremoved one of the flapping levels since it doesn't work anymore
Marek Moeckel [Tue, 5 Oct 2004 22:47:08 +0000 (22:47 +0000)]
removed one of the flapping levels since it doesn't work anymore

SVN-Revision: 1981

20 years agoadded another forest-themed level
Marek Moeckel [Tue, 5 Oct 2004 22:40:30 +0000 (22:40 +0000)]
added another forest-themed level
it is still unfinished, by which I mean "able to annoy the crap out of you", among other things. So be warned. :-)

SVN-Revision: 1980

20 years agoadded some tiles created by David Kamphausen
Marek Moeckel [Tue, 5 Oct 2004 14:38:52 +0000 (14:38 +0000)]
added some tiles created by David Kamphausen
created a new forest-themed test level

SVN-Revision: 1979

20 years agoadded spikes that point in different directions
Marek Moeckel [Tue, 5 Oct 2004 12:21:02 +0000 (12:21 +0000)]
added spikes that point in different directions
out-commented para-background-tiles from supertux.stgt because they crash flexlay

SVN-Revision: 1978

20 years agoOnly show combo messages after 5 combos, as suggested by guys from IRC.
Ricardo Cruz [Mon, 4 Oct 2004 21:13:16 +0000 (21:13 +0000)]
Only show combo messages after 5 combos, as suggested by guys from IRC.
I don't particularly like this, but it's better than the current. I'd prefer to keep combos messages being shown after combos been made...

Also, messages could be improved. Suggestions?

SVN-Revision: 1977

20 years agoAdded support for tile animation on worldmap.
Ricardo Cruz [Mon, 4 Oct 2004 21:11:24 +0000 (21:11 +0000)]
Added support for tile animation on worldmap.

SVN-Revision: 1976

20 years agoAdded the source XCF of the big tux's body parts.
Benjamin P. Jung [Mon, 4 Oct 2004 12:20:43 +0000 (12:20 +0000)]
Added the source XCF of the big tux's body parts.

SVN-Revision: 1975

20 years agoAdded the source XCF of the small tux's body parts.
Benjamin P. Jung [Mon, 4 Oct 2004 12:15:32 +0000 (12:15 +0000)]
Added the source XCF of the small tux's body parts.

SVN-Revision: 1974

20 years agoAdded the sources for the current hand-written Super Tux fonts. That might come in...
Benjamin P. Jung [Mon, 4 Oct 2004 12:01:45 +0000 (12:01 +0000)]
Added the sources for the current hand-written Super Tux fonts. That might come in handy if someone wishes to extend the current charset and doesn't know how the original fonts have been done...

SVN-Revision: 1973

20 years ago-made flapping less powerful by reducing speed and height
Marek Moeckel [Sun, 3 Oct 2004 10:58:04 +0000 (10:58 +0000)]
-made flapping less powerful by reducing speed and height
-updated testing parcours accordingly
TODO: The sliding glitch (see test/level13) sometimes happens happens here, too, after climbing onto an edge by flapping.

SVN-Revision: 1972

20 years agoremoved outdated comment
Matthias Braun [Fri, 24 Sep 2004 21:33:59 +0000 (21:33 +0000)]
removed outdated comment

SVN-Revision: 1971

20 years agoadded another, extremely boring :-) flapping/combo testing level
Marek Moeckel [Fri, 24 Sep 2004 21:20:36 +0000 (21:20 +0000)]
added another, extremely boring :-) flapping/combo testing level

SVN-Revision: 1970

20 years agoremoved unused function whcih caused compile errors
Matthias Braun [Fri, 24 Sep 2004 21:19:25 +0000 (21:19 +0000)]
removed unused function whcih caused compile errors

SVN-Revision: 1969