Ryan Flegel [Sun, 16 May 2004 05:48:28 +0000 (05:48 +0000)]
- trampoline stuff
SVN-Revision: 1208
Ryan Flegel [Sun, 16 May 2004 04:04:03 +0000 (04:04 +0000)]
- started creating trampoline functions
SVN-Revision: 1207
Ryan Flegel [Sun, 16 May 2004 03:28:22 +0000 (03:28 +0000)]
- more game object changes. looks a bit nicer now
SVN-Revision: 1206
Ryan Flegel [Sun, 16 May 2004 02:07:26 +0000 (02:07 +0000)]
- more game object progress
SVN-Revision: 1205
Ryan Flegel [Sun, 16 May 2004 01:36:54 +0000 (01:36 +0000)]
- Made some changes to object code
I'm Cleaning up object code to make it more flexible/reusable.
It's currently in an unfinished state.
SVN-Revision: 1204
Ryan Flegel [Sun, 16 May 2004 00:36:58 +0000 (00:36 +0000)]
- added support for different types of objects
- working on adding trampoline
SVN-Revision: 1203
Ryan Flegel [Sun, 16 May 2004 00:01:19 +0000 (00:01 +0000)]
- added Ben's trampoline images
SVN-Revision: 1202
Ricardo Cruz [Sat, 15 May 2004 18:27:57 +0000 (18:27 +0000)]
Made the menu to get back to the main menu after the slot deleting dialog.
I would prefer it would get back to the load menu, but at least this is better than exiting the game...
SVN-Revision: 1199
Ricardo Cruz [Sat, 15 May 2004 18:26:48 +0000 (18:26 +0000)]
Made level editor to use the draw_bg() that Ryan added to level. This way the background bug is fixed.
SVN-Revision: 1198
Marek Moeckel [Sat, 15 May 2004 16:07:20 +0000 (16:07 +0000)]
Resized levels 6-8
SVN-Revision: 1197
Ricardo Cruz [Sat, 15 May 2004 14:26:38 +0000 (14:26 +0000)]
Ooops, forgot to remove a comment.
SVN-Revision: 1196
Ricardo Cruz [Sat, 15 May 2004 14:19:01 +0000 (14:19 +0000)]
I allways noticed that in the SDL mode, the gradient was sometimes different than the OpenGL. But when I did the function, everything was okay and in most of the gradients it worked fine.
Finally, gone to the code and corrected that. It was just a typo (screen->w was being used in green and blue calculation, instead of screen->h).
SVN-Revision: 1195
Ricardo Cruz [Sat, 15 May 2004 14:16:15 +0000 (14:16 +0000)]
Changed the gradient colors.
This gradient caused the SDL frontend to be different than the OpenGL.
SVN-Revision: 1194
Ricardo Cruz [Sat, 15 May 2004 12:08:57 +0000 (12:08 +0000)]
Only do vertical scrolling when the height is higher than 19.
This fixes the problem that scrolling was used in 19 Y tiles levels. Since the right number of Y tiles is 18.75, not 19.
SVN-Revision: 1193
Marek Moeckel [Sat, 15 May 2004 11:31:48 +0000 (11:31 +0000)]
Updated matrix's grassland tiles
Edited levels 1-5 to fit the new resolution
SVN-Revision: 1192
Ricardo Cruz [Sat, 15 May 2004 11:29:47 +0000 (11:29 +0000)]
Fixed Coins text position in world map.
SVN-Revision: 1191
Ryan Flegel [Sat, 15 May 2004 11:00:32 +0000 (11:00 +0000)]
- fixed level editor crash
- some other resolution fixes in level editor
- fixed level editor not scrolling all the way to end of level (last two columns were hiding behind the panel). This is in 0.1.1, too.
SVN-Revision: 1190
Ryan Flegel [Sat, 15 May 2004 10:29:35 +0000 (10:29 +0000)]
- fixed drawgradient() function (res fix)
SVN-Revision: 1189
Ricardo Cruz [Sat, 15 May 2004 10:09:59 +0000 (10:09 +0000)]
Made levels to use arctis.jpg, instead of arctis2.jpg
SVN-Revision: 1188
Ricardo Cruz [Sat, 15 May 2004 10:07:41 +0000 (10:07 +0000)]
Changed "arctis2.jpg" to "arctis.jpg".
SVN-Revision: 1187
Ricardo Cruz [Sat, 15 May 2004 10:06:48 +0000 (10:06 +0000)]
Moved old arctic background image into the old dir.
SVN-Revision: 1186
Ricardo Cruz [Sat, 15 May 2004 10:01:07 +0000 (10:01 +0000)]
Replaced this background by a 800x600 version.
Ingo sent this some time ago to the mailing list.
SVN-Revision: 1185
Ricardo Cruz [Sat, 15 May 2004 09:59:02 +0000 (09:59 +0000)]
Cleanup. Also applied the same fix to leveleditor. Unfortanely, still crashes, aparentelly in the same point.
SVN-Revision: 1184
Ryan Flegel [Fri, 14 May 2004 22:47:35 +0000 (22:47 +0000)]
- even more res fixes--we're getting there
SVN-Revision: 1183
Ryan Flegel [Fri, 14 May 2004 21:49:30 +0000 (21:49 +0000)]
- more resolution fixes
SVN-Revision: 1182
Ryan Flegel [Fri, 14 May 2004 20:50:22 +0000 (20:50 +0000)]
- some resolution fixes
SVN-Revision: 1181
Marek Moeckel [Fri, 14 May 2004 19:35:06 +0000 (19:35 +0000)]
Added a new branch "unfinished" to the levels tree, including matr1x's levels and one of my own. As you probably have guessed, I labelled them "work in progress". :)
SVN-Revision: 1180
Ryan Flegel [Fri, 14 May 2004 17:35:30 +0000 (17:35 +0000)]
- fixed drawing crash
- not quite in a playable state yet :)
SVN-Revision: 1179
Ricardo Cruz [Fri, 14 May 2004 16:02:41 +0000 (16:02 +0000)]
First try to switch to 800x600.
Unfortanely, the game crashes when drawing the tiles. I committed this in the hope that somebody fixes it. :D
SVN-Revision: 1178
Ricardo Cruz [Fri, 14 May 2004 14:04:48 +0000 (14:04 +0000)]
Just changed hard coded values by definitions. Please do this, or else the code turns ugly and gets hard to change that value everywhere.
Also tuned the values.
SVN-Revision: 1177
Marek Moeckel [Fri, 14 May 2004 11:38:29 +0000 (11:38 +0000)]
Added factory(-fast).mod to the music directory
Use for inspiration! :)
SVN-Revision: 1176
Ryan Flegel [Fri, 14 May 2004 08:36:13 +0000 (08:36 +0000)]
- fixed [sorta] the mushroom bumping problems
- is it okay to determine the direction from the player's position?
SVN-Revision: 1175
Ryan Flegel [Fri, 14 May 2004 08:16:13 +0000 (08:16 +0000)]
- updated TODO
SVN-Revision: 1174
Ryan Flegel [Fri, 14 May 2004 08:10:24 +0000 (08:10 +0000)]
- fixed badguy collisions so they no longer get jammed
SVN-Revision: 1173
Ryan Flegel [Fri, 14 May 2004 07:42:30 +0000 (07:42 +0000)]
- changed b/g for credits
- fixed firebullet not killing some enemies
SVN-Revision: 1172
Ryan Flegel [Fri, 14 May 2004 05:24:24 +0000 (05:24 +0000)]
- added sounds from Nathan McCoy
SVN-Revision: 1171
Ryan Flegel [Fri, 14 May 2004 05:14:30 +0000 (05:14 +0000)]
- uncomment crash fix that was accidentally commented
SVN-Revision: 1170
Ryan Flegel [Fri, 14 May 2004 02:44:34 +0000 (02:44 +0000)]
- fixed an ugly hack I was using before for the JS config menu
SVN-Revision: 1169
Ryan Flegel [Fri, 14 May 2004 02:29:15 +0000 (02:29 +0000)]
- added some joystick config options.. I think
- I don't have a joystick/gamepad so this could use some testing
SVN-Revision: 1168
Ryan Flegel [Thu, 13 May 2004 23:20:45 +0000 (23:20 +0000)]
- oops. Fixed filename extension
SVN-Revision: 1167
Ryan Flegel [Thu, 13 May 2004 23:16:46 +0000 (23:16 +0000)]
- added freedesktop.org .desktop file from Mike Hearn
- added supertux icons as supertux.xpm and supertux.png (old ones can be [re]moved)
- added TODO item
SVN-Revision: 1166
Ryan Flegel [Thu, 13 May 2004 21:02:15 +0000 (21:02 +0000)]
- made mriceblock break blocks when kicked into them
SVN-Revision: 1165
Ricardo Cruz [Thu, 13 May 2004 17:50:51 +0000 (17:50 +0000)]
Up was moving to down and down to up - fixed.
SVN-Revision: 1164
Ricardo Cruz [Thu, 13 May 2004 12:47:34 +0000 (12:47 +0000)]
Added more enemies to this fire level test.
SVN-Revision: 1163
Ricardo Cruz [Thu, 13 May 2004 12:46:29 +0000 (12:46 +0000)]
Added ice enemies entries.
SVN-Revision: 1162
Ricardo Cruz [Thu, 13 May 2004 12:45:53 +0000 (12:45 +0000)]
Added ice versions of enemies.
By Benjamin!
SVN-Revision: 1161
Ricardo Cruz [Thu, 13 May 2004 12:44:36 +0000 (12:44 +0000)]
Improved frozen behavior.
Still isn't perfect, enemies don't fall right away you kill'em.
SVN-Revision: 1160
Ricardo Cruz [Thu, 13 May 2004 10:03:17 +0000 (10:03 +0000)]
Made some checking before the scrolling code, in order to avoid code duplication.
SVN-Revision: 1159
Ricardo Cruz [Thu, 13 May 2004 09:52:59 +0000 (09:52 +0000)]
Fixed crash.
Also made map to work with height > 15. But the rectangle in the map, still doesn't show precisely the Y visible area.
SVN-Revision: 1158
Ricardo Cruz [Thu, 13 May 2004 09:41:05 +0000 (09:41 +0000)]
Committed Matrix tiles. But they should allow repetition!
SVN-Revision: 1157
Ricardo Cruz [Thu, 13 May 2004 09:13:33 +0000 (09:13 +0000)]
Added vertical scrolling for the level editor.
Unfortanely, it crashes after scrolling a bit. (hint: use the right mouse button to scroll... it will stay a bit longer without crashing :/)
SVN-Revision: 1156
Ricardo Cruz [Thu, 13 May 2004 09:12:05 +0000 (09:12 +0000)]
Changed up and down to previous and next. And added up and down icons.
SVN-Revision: 1155
Ricardo Cruz [Thu, 13 May 2004 08:44:08 +0000 (08:44 +0000)]
Id 400 was already given.
Fixes iceflower bonus bug.
SVN-Revision: 1154
Ricardo Cruz [Thu, 13 May 2004 08:35:39 +0000 (08:35 +0000)]
Replaced backscrolling bug by camera one.
SVN-Revision: 1153
Ryan Flegel [Thu, 13 May 2004 02:58:45 +0000 (02:58 +0000)]
- added new sign (from Benjamin)
SVN-Revision: 1152
Ryan Flegel [Thu, 13 May 2004 02:50:13 +0000 (02:50 +0000)]
- fixed a warning
SVN-Revision: 1151
Ryan Flegel [Thu, 13 May 2004 02:40:10 +0000 (02:40 +0000)]
- fixed potential crash
SVN-Revision: 1150
Ryan Flegel [Wed, 12 May 2004 20:02:46 +0000 (20:02 +0000)]
- 'nicer' icebullet
SVN-Revision: 1149
Ryan Flegel [Wed, 12 May 2004 19:43:08 +0000 (19:43 +0000)]
- fixed crash when hitting badguy with bullet
SVN-Revision: 1148
Ryan Flegel [Wed, 12 May 2004 19:22:32 +0000 (19:22 +0000)]
- added old iceflower images
SVN-Revision: 1147
Ricardo Cruz [Wed, 12 May 2004 19:18:31 +0000 (19:18 +0000)]
Benjamin has been kind enough to make us Icy Tux images :)
SVN-Revision: 1146
Ryan Flegel [Wed, 12 May 2004 19:00:10 +0000 (19:00 +0000)]
- reverted to old iceflower
SVN-Revision: 1145
Ricardo Cruz [Wed, 12 May 2004 18:35:35 +0000 (18:35 +0000)]
Added ice flower bonuses and a few enemies.
Test fire here!
SVN-Revision: 1144
Ricardo Cruz [Wed, 12 May 2004 18:32:03 +0000 (18:32 +0000)]
Added a few entries.
SVN-Revision: 1143
Ricardo Cruz [Wed, 12 May 2004 18:31:38 +0000 (18:31 +0000)]
Added ice flower entry.
SVN-Revision: 1142
Ricardo Cruz [Wed, 12 May 2004 18:31:16 +0000 (18:31 +0000)]
Added bonus ice and fire flower, used by the level editor.
SVN-Revision: 1141
Ricardo Cruz [Wed, 12 May 2004 18:29:37 +0000 (18:29 +0000)]
Added a very bad drawn ice flower.
SVN-Revision: 1140
Ricardo Cruz [Wed, 12 May 2004 18:28:37 +0000 (18:28 +0000)]
Fire should be working again.
Unfortanely, both ice and fire shots crash the game when colliding with a badguy.
SVN-Revision: 1139
Ricardo Cruz [Wed, 12 May 2004 17:59:49 +0000 (17:59 +0000)]
Added the new ice power images entries.
SVN-Revision: 1138
Ricardo Cruz [Wed, 12 May 2004 17:59:07 +0000 (17:59 +0000)]
Added ice power related images.
Artist, now it's your time!
SVN-Revision: 1137
Ricardo Cruz [Wed, 12 May 2004 17:56:34 +0000 (17:56 +0000)]
First implementation of the ice power.
SVN-Revision: 1136
Ryan Flegel [Wed, 12 May 2004 17:20:29 +0000 (17:20 +0000)]
- fixed largetux jump frames (from Benjamin)
SVN-Revision: 1135
Ryan Flegel [Wed, 12 May 2004 15:51:35 +0000 (15:51 +0000)]
- added Benjamin's squished flyingsnoballs
SVN-Revision: 1134
Ryan Flegel [Wed, 12 May 2004 15:36:16 +0000 (15:36 +0000)]
- fixed some enums
SVN-Revision: 1133
Ricardo Cruz [Wed, 12 May 2004 14:59:39 +0000 (14:59 +0000)]
Added the "Tux doesn't fall between two tiles" bug.
SVN-Revision: 1132
Ricardo Cruz [Wed, 12 May 2004 14:57:16 +0000 (14:57 +0000)]
In case the level has been saved, and no change was done, don't ask to "Save the Changes".
SVN-Revision: 1131
Ricardo Cruz [Wed, 12 May 2004 14:54:04 +0000 (14:54 +0000)]
Break lines on tiles as requested by Ryan.
Also added a few spaces for enemies and added a comment saying that the level was made using the built-in level editor.
SVN-Revision: 1130
Ricardo Cruz [Wed, 12 May 2004 12:40:46 +0000 (12:40 +0000)]
Just changed the vertical scrolling to the top of the scrolling func or else it wouldn't work when autoscrolling is enabled..
SVN-Revision: 1129
Ricardo Cruz [Wed, 12 May 2004 12:18:47 +0000 (12:18 +0000)]
Smoother vertical scrolling.
You can play a bit with Y_SPACE, in case you want to tune it more.
SVN-Revision: 1128
Ricardo Cruz [Wed, 12 May 2004 12:12:14 +0000 (12:12 +0000)]
Added two points.
Also removed fixed stuff.
SVN-Revision: 1127
Ryan Flegel [Wed, 12 May 2004 04:59:42 +0000 (04:59 +0000)]
- removing old dir
SVN-Revision: 1126
Ryan Flegel [Wed, 12 May 2004 02:10:13 +0000 (02:10 +0000)]
- fixed enum bug mentioned by Kevin L. Mitchell on the mailing list
SVN-Revision: 1125
Ryan Flegel [Wed, 12 May 2004 01:29:29 +0000 (01:29 +0000)]
- removed old code
SVN-Revision: 1124
Ryan Flegel [Wed, 12 May 2004 01:16:33 +0000 (01:16 +0000)]
- fixed rising specials
SVN-Revision: 1123
Ryan Flegel [Wed, 12 May 2004 00:26:18 +0000 (00:26 +0000)]
- moved around some files. make doesn't like spaces
SVN-Revision: 1122
Ryan Flegel [Wed, 12 May 2004 00:15:17 +0000 (00:15 +0000)]
- added matr1x's levels to contrib
SVN-Revision: 1121
Ricardo Cruz [Tue, 11 May 2004 23:37:12 +0000 (23:37 +0000)]
Bottom tiles were not being drawn right when vertical scrolling was enabled.
SVN-Revision: 1120
Ryan Flegel [Tue, 11 May 2004 23:30:50 +0000 (23:30 +0000)]
- fixed vscroll a bit--forgot foreground
SVN-Revision: 1119
Ryan Flegel [Tue, 11 May 2004 23:25:06 +0000 (23:25 +0000)]
- fixed vscroll a bit
SVN-Revision: 1118
Ricardo Cruz [Tue, 11 May 2004 23:15:45 +0000 (23:15 +0000)]
Fixed hotspot square drawing in debug mode.
SVN-Revision: 1117
Ricardo Cruz [Tue, 11 May 2004 23:12:00 +0000 (23:12 +0000)]
Modified draw_part() in sprite class to make use of scroll.
SVN-Revision: 1116
Ricardo Cruz [Tue, 11 May 2004 23:09:33 +0000 (23:09 +0000)]
Upgrades weren't being shown when appearing... fixed!
SVN-Revision: 1115
Ryan Flegel [Tue, 11 May 2004 22:16:12 +0000 (22:16 +0000)]
- added exceptions
SVN-Revision: 1114
Ricardo Cruz [Tue, 11 May 2004 22:12:42 +0000 (22:12 +0000)]
Cleanups. Basically I made sprites to care about the scrolling and not the player or badguys or whatever.
SVN-Revision: 1113
Ricardo Cruz [Tue, 11 May 2004 21:55:05 +0000 (21:55 +0000)]
Vertical scrolling level test.
SVN-Revision: 1112
Ricardo Cruz [Tue, 11 May 2004 21:53:51 +0000 (21:53 +0000)]
First implementation of vertical scrolling.
SVN-Revision: 1111
Ricardo Cruz [Tue, 11 May 2004 18:26:27 +0000 (18:26 +0000)]
First step for vertical scrolling stop.
This commit makes:
* level to support height;
* allows height to be specified in level editor (unecessary, since level editor doesn't support it yet...).
SVN-Revision: 1109
Ryan Flegel [Tue, 11 May 2004 18:16:12 +0000 (18:16 +0000)]
- made fixes to buttjump
- add score multiplier when in invincibility mode
SVN-Revision: 1108
Ryan Flegel [Tue, 11 May 2004 17:53:47 +0000 (17:53 +0000)]
- added missing blocks
SVN-Revision: 1107
Ryan Flegel [Tue, 11 May 2004 17:50:48 +0000 (17:50 +0000)]
- added butt-jump
SVN-Revision: 1106