Ingo Ruhnke [Sun, 24 Aug 2014 01:13:54 +0000 (03:13 +0200)]
Fixed MenuEntry id generation in AddonMenu
Ingo Ruhnke [Sat, 23 Aug 2014 21:39:23 +0000 (23:39 +0200)]
Added script to generate index for addon repository
Ingo Ruhnke [Sat, 23 Aug 2014 19:07:25 +0000 (21:07 +0200)]
Keep proper track of MD5 checksums of addons
Ingo Ruhnke [Sat, 23 Aug 2014 19:03:44 +0000 (21:03 +0200)]
Make sure that duplicate Addon install requests don't lead to duplicates in the installed_addon list
Ingo Ruhnke [Sat, 23 Aug 2014 18:37:11 +0000 (20:37 +0200)]
Added check for MD5 and version number to Addon online check
Ingo Ruhnke [Sat, 23 Aug 2014 07:01:34 +0000 (09:01 +0200)]
Updated copyright header
Ingo Ruhnke [Wed, 20 Aug 2014 01:27:50 +0000 (03:27 +0200)]
Large scale refactor/rewrite of the AddonManager, adding cleaner separation between repository addons and installed ones
Ingo Ruhnke [Wed, 20 Aug 2014 00:03:30 +0000 (02:03 +0200)]
Removed unneeded curl includes
Ingo Ruhnke [Tue, 19 Aug 2014 20:45:24 +0000 (22:45 +0200)]
Some more AddonManager refactoring
Ingo Ruhnke [Mon, 18 Aug 2014 21:21:39 +0000 (23:21 +0200)]
First round of cleanup up the AddonManager a bit
Tobias Markus [Fri, 22 Aug 2014 20:47:57 +0000 (22:47 +0200)]
Disable glbinding debug option
Benjamin Leduc [Thu, 21 Aug 2014 02:20:16 +0000 (02:20 +0000)]
Update translation just for kidding Sydney
Tobias Markus [Wed, 20 Aug 2014 11:27:52 +0000 (13:27 +0200)]
Remove link to happypenguin.org. Site has been discontinued
Ingo Ruhnke [Wed, 20 Aug 2014 01:47:40 +0000 (03:47 +0200)]
Fixed mixup in the config reading that caused keyboard to reset, also use reference instead of pointer in JoystickConfig
Wolfgang Becker [Tue, 19 Aug 2014 17:42:37 +0000 (19:42 +0200)]
Update keys for cheat menu and console only when items are enabled. Fixes #1062.
Willy Scheibel [Tue, 19 Aug 2014 14:08:39 +0000 (16:08 +0200)]
Optional glbinding as OpenGL binding
Benjamin Leduc [Tue, 19 Aug 2014 14:08:12 +0000 (14:08 +0000)]
help menu translation per line
Ingo Ruhnke [Tue, 19 Aug 2014 00:46:40 +0000 (02:46 +0200)]
Merge branch 'feature/developer-mode'
Ingo Ruhnke [Tue, 19 Aug 2014 00:44:20 +0000 (02:44 +0200)]
Removed some remaining empty 'void Menu::check_menu()' calls
Ingo Ruhnke [Tue, 19 Aug 2014 00:35:12 +0000 (02:35 +0200)]
Added switch to turn off developer mode to the OptionMenu
Ingo Ruhnke [Mon, 18 Aug 2014 22:18:29 +0000 (00:18 +0200)]
Added cheat menu keyboard and joystick bindings, only visible in developer mode
Ingo Ruhnke [Mon, 18 Aug 2014 22:08:48 +0000 (00:08 +0200)]
Added --developer option, also Ctrl-F2, which enabled cheats
Ingo Ruhnke [Tue, 19 Aug 2014 00:16:52 +0000 (02:16 +0200)]
Fixed mixup between Win32's "supertux2" and Linux/MacOSX ".supertux2" directory name
Benjamin Leduc [Mon, 18 Aug 2014 22:44:56 +0000 (22:44 +0000)]
allow localization of apple cmd keys
Ingo Ruhnke [Mon, 18 Aug 2014 21:35:51 +0000 (23:35 +0200)]
Removed useless Makefile
Ingo Ruhnke [Mon, 18 Aug 2014 19:05:46 +0000 (21:05 +0200)]
Small improvement to PhysfsSubsystem debug output
Ingo Ruhnke [Mon, 18 Aug 2014 19:01:35 +0000 (21:01 +0200)]
Added --datadir/--userdir command line arguments and SUPERTUX2_DATA_DIR environment variable (probably redundant)
Ingo Ruhnke [Mon, 18 Aug 2014 09:35:44 +0000 (11:35 +0200)]
Cleaned up Physfs/filesystem initialisation
Ingo Ruhnke [Mon, 18 Aug 2014 09:33:04 +0000 (11:33 +0200)]
Added FileSystem::exists(), FileSystem::is_directory() and FileSystem::mkdir()
Ingo Ruhnke [Mon, 18 Aug 2014 09:32:06 +0000 (11:32 +0200)]
Minor cleanup
Ingo Ruhnke [Mon, 18 Aug 2014 08:36:00 +0000 (10:36 +0200)]
Removed binreloc support, SDL2 provides that functionality now with SDL_GetBasePath()
Ingo Ruhnke [Mon, 18 Aug 2014 08:10:14 +0000 (10:10 +0200)]
Removed dependency between CommandLineArguments and Physfs
Ingo Ruhnke [Mon, 18 Aug 2014 08:09:27 +0000 (10:09 +0200)]
Removed some old .svn related stuff from CMakeLists
Ingo Ruhnke [Mon, 18 Aug 2014 03:23:16 +0000 (05:23 +0200)]
Fixed AddonManager load/save of disabled addon files
Ingo Ruhnke [Mon, 18 Aug 2014 02:50:10 +0000 (04:50 +0200)]
Separate JoystickConfig out into a separate class that can be stored in the global Config object
This should fix joystick/keyboard load/save support which broke in one of the last few commits
Ingo Ruhnke [Mon, 18 Aug 2014 02:08:08 +0000 (04:08 +0200)]
Separate KeyboardConfig out into a separate class that can be stored in the global Config object
Ingo Ruhnke [Mon, 18 Aug 2014 01:24:39 +0000 (03:24 +0200)]
Added m_ prefixes to TextureManager
Ingo Ruhnke [Mon, 18 Aug 2014 00:47:43 +0000 (02:47 +0200)]
Fixed initialisation order issue in GLVideoSystem
Ingo Ruhnke [Sun, 17 Aug 2014 21:52:12 +0000 (23:52 +0200)]
Turned AddonManager into a Currenton
There is currently a bit of a dependency problem between InputManager,
AddonManager and Config reading that prevents reading of config on
startup.
Ingo Ruhnke [Sun, 17 Aug 2014 20:34:44 +0000 (22:34 +0200)]
Merge branch 'feature/init-cleanup'
Ingo Ruhnke [Sun, 17 Aug 2014 19:51:26 +0000 (21:51 +0200)]
Added Scripting class to bundle up all the Squirrel init code
Ingo Ruhnke [Sun, 17 Aug 2014 19:27:57 +0000 (21:27 +0200)]
Use more RAII in initialisation code
Ingo Ruhnke [Sun, 17 Aug 2014 19:12:22 +0000 (21:12 +0200)]
Moved global dictionary into gettext.cpp, no need to have it in globals.cpp
Ingo Ruhnke [Sun, 17 Aug 2014 19:11:41 +0000 (21:11 +0200)]
Split of the line buffer from Console into ConsoleBuffer class
This fixes an issue where the Console got destructed and it's graphics
free'd after the VideoSystem was already gone, thus crash on game
exit.
Ingo Ruhnke [Sun, 17 Aug 2014 18:38:27 +0000 (20:38 +0200)]
Added m_ prefixes to Console
Ingo Ruhnke [Sun, 17 Aug 2014 18:20:35 +0000 (20:20 +0200)]
Turned a lot of other global objects into Currentons
Ingo Ruhnke [Sun, 17 Aug 2014 17:05:07 +0000 (19:05 +0200)]
Made Console into a Currenton
Ingo Ruhnke [Sun, 17 Aug 2014 04:35:40 +0000 (06:35 +0200)]
Cleaned up VideoSystem initalisation
This will make SuperTux crash at exit at the moment, as deinit gets
out of order in Main::run()
Tobias Markus [Sun, 17 Aug 2014 15:11:24 +0000 (17:11 +0200)]
Scale credits background image to whole screen size
Ingo Ruhnke [Sun, 17 Aug 2014 04:23:28 +0000 (06:23 +0200)]
Made code -Wshadow clean, missed a bunch of issues in the last commit
Ingo Ruhnke [Sun, 17 Aug 2014 03:06:11 +0000 (05:06 +0200)]
Made code -Wshadow clean
Ingo Ruhnke [Sun, 17 Aug 2014 02:47:26 +0000 (04:47 +0200)]
Added some m_ prefixes to member variables in GLRenderer and related classes
Ingo Ruhnke [Sun, 17 Aug 2014 02:33:06 +0000 (04:33 +0200)]
Added some m_ prefixes to member variables in SDLRenderer and related classes
Ingo Ruhnke [Sun, 17 Aug 2014 02:18:53 +0000 (04:18 +0200)]
Added Renderer::start_draw()/end_draw() to fix scale issue issue SDLRenderer/SDLLightmap
Ingo Ruhnke [Sun, 17 Aug 2014 01:46:23 +0000 (03:46 +0200)]
Moved Block code to block.cpp, was in the wrong file, i.e. bonus_block.cpp
Ingo Ruhnke [Sun, 17 Aug 2014 01:45:44 +0000 (03:45 +0200)]
Made conversion Vector -> Sizef explicit, just to be on the safe side
Ingo Ruhnke [Sun, 17 Aug 2014 01:45:15 +0000 (03:45 +0200)]
Removed some superfluous Vector() calls, source object is already a Vector
Ingo Ruhnke [Sun, 17 Aug 2014 01:44:24 +0000 (03:44 +0200)]
Fixed incorrect size in Sprite::draw_part()
This caused breaking blocks look weird
Ingo Ruhnke [Sun, 17 Aug 2014 01:09:35 +0000 (03:09 +0200)]
Render SDL lightmaps at lower resolutions, as specified by LIGHTMAP_DIV
Ingo Ruhnke [Sun, 17 Aug 2014 00:14:57 +0000 (02:14 +0200)]
Decode letters from argv as UTF-8 in tools/font-generator.py
Ingo Ruhnke [Sat, 16 Aug 2014 20:43:40 +0000 (22:43 +0200)]
Moved all duplicated drawing code from GLLightmap and GLRenderer into new GLPainter class
Ingo Ruhnke [Sat, 16 Aug 2014 20:41:32 +0000 (22:41 +0200)]
Fixed hitboxes/hotspot for WorldMap Tux
Ingo Ruhnke [Sat, 16 Aug 2014 19:56:08 +0000 (21:56 +0200)]
Merge branch 'feature/surface-scaling'
Ingo Ruhnke [Sat, 16 Aug 2014 19:55:21 +0000 (21:55 +0200)]
Reenabled TitleScreen border, looks a bit terrible in 1280x720, as it was designed for 800x600
Ingo Ruhnke [Sat, 16 Aug 2014 19:54:16 +0000 (21:54 +0200)]
Changed DrawingContext::draw_surface_part() to handle srcrect/dstrect, instead of just srcrect/dstpos, this allows surface scaling
Ingo Ruhnke [Sat, 16 Aug 2014 19:52:34 +0000 (21:52 +0200)]
Fixed code that broke due to changes to Rectf and Sizef
Ingo Ruhnke [Sat, 16 Aug 2014 19:49:32 +0000 (21:49 +0200)]
Return size as Sizef instead of Vector in Rectf
Ingo Ruhnke [Sat, 16 Aug 2014 19:49:12 +0000 (21:49 +0200)]
Added conversion from and to Vector to Sizef
Ingo Ruhnke [Sat, 16 Aug 2014 19:47:14 +0000 (21:47 +0200)]
Improved markdown syntax so it's more readable on command line, fixes #1057
Benjamin Leduc [Sat, 16 Aug 2014 03:01:20 +0000 (03:01 +0000)]
Merge branch 'master' of https://code.google.com/p/supertux
Benjamin Leduc [Sat, 16 Aug 2014 02:59:57 +0000 (02:59 +0000)]
restore mandarine specific symbols
Ingo Ruhnke [Sat, 16 Aug 2014 01:12:22 +0000 (03:12 +0200)]
Prevent menu calls while another menu is active
Ingo Ruhnke [Fri, 15 Aug 2014 20:44:50 +0000 (22:44 +0200)]
Added WorldmapCheatMenu (grow/fire/snow/etc., mark levels as solved)
Ingo Ruhnke [Fri, 15 Aug 2014 09:03:21 +0000 (11:03 +0200)]
Removed assert(active_item < int(items.size())); as that is no longer save to call due to Menu being potentially deleted at that point
Ingo Ruhnke [Fri, 15 Aug 2014 08:17:37 +0000 (10:17 +0200)]
Removed old Menu::check_menu() and replaced it with Menu::menu_action()
Ingo Ruhnke [Fri, 15 Aug 2014 08:07:26 +0000 (10:07 +0200)]
Clear menu stack on MenuManager::set_menu() to avoid accidentally stacking menus
Ingo Ruhnke [Fri, 15 Aug 2014 07:43:41 +0000 (09:43 +0200)]
Added simple cheat menu to grow/fire/ice/shrink/... Tux
Benjamin Leduc [Fri, 15 Aug 2014 00:07:47 +0000 (00:07 +0000)]
Translations updates
Benjamin Leduc [Thu, 14 Aug 2014 23:49:48 +0000 (23:49 +0000)]
Translations updates
Ingo Ruhnke [Thu, 14 Aug 2014 23:20:38 +0000 (01:20 +0200)]
Reintroduced load_worldmap(), load_level() and save_state(), as some addon levels are using them (untested)
Ingo Ruhnke [Thu, 14 Aug 2014 23:19:57 +0000 (01:19 +0200)]
Fixed compiler warning about missing return
Benjamin Leduc [Thu, 14 Aug 2014 22:53:51 +0000 (22:53 +0000)]
Merge branch 'master' of https://code.google.com/p/supertux
Well
I work in same time than others :p
Benjamin Leduc [Thu, 14 Aug 2014 22:51:30 +0000 (22:51 +0000)]
Improve of chiness taiwan and mandarin font
Tobias Markus [Thu, 14 Aug 2014 22:04:54 +0000 (00:04 +0200)]
Remove SDL 1.3 from TODO list (done with update to SDL 2.0)
Ingo Ruhnke [Thu, 14 Aug 2014 05:18:59 +0000 (07:18 +0200)]
Removed unneeded code, sq_newslot() will override a given slot, a separate sq_deleteslot() isn't needed
Ingo Ruhnke [Thu, 14 Aug 2014 05:01:05 +0000 (07:01 +0200)]
Generator some new chinese fonts, just normal sized ones for now
Created with:
tools/font-generator.py --columns 32 --font-size 16 --glyph-width 20 --glyph-height 20 --shadow -o data/images/engine/fonts/zh/shadow.png \
--letters-from-file data/fonts/zh-letters
tools/font-generator.py --columns 32 --font-size 16 --glyph-width 20 --glyph-height 20 --outline -o data/images/engine/fonts/zh/white.png \
--letters-from-file data/fonts/zh-letters
Ingo Ruhnke [Thu, 14 Aug 2014 04:59:56 +0000 (06:59 +0200)]
Removed space from zh-white.stf letter list
Ingo Ruhnke [Thu, 14 Aug 2014 04:59:29 +0000 (06:59 +0200)]
Added lots of command line options to font-generator.py
Ingo Ruhnke [Thu, 14 Aug 2014 03:24:14 +0000 (05:24 +0200)]
Merge branch 'feature/savegame'
Ingo Ruhnke [Thu, 14 Aug 2014 03:19:46 +0000 (05:19 +0200)]
Fill the savegame with all levels from a levelset on start, so the ContribMenu shows the correct number
Ingo Ruhnke [Thu, 14 Aug 2014 03:04:42 +0000 (05:04 +0200)]
Removed erroneous sq_pop(), in Squirrel3 sq_deleteslot() does always pop the argument, even on failure
Ingo Ruhnke [Thu, 14 Aug 2014 02:57:29 +0000 (04:57 +0200)]
Replaced deprecated sq_createslot() with sq_newslot()
Ingo Ruhnke [Thu, 14 Aug 2014 02:57:07 +0000 (04:57 +0200)]
Removed useless comment
Ingo Ruhnke [Thu, 14 Aug 2014 02:32:34 +0000 (04:32 +0200)]
Hacked together basic support for Levelset saving
Ingo Ruhnke [Wed, 13 Aug 2014 21:35:20 +0000 (23:35 +0200)]
Renamed GameManager::start_game() to GameManager::start_worldmap()
Ingo Ruhnke [Wed, 13 Aug 2014 21:22:55 +0000 (23:22 +0200)]
Fixed state table creation issue on loading a savegame
Ingo Ruhnke [Wed, 13 Aug 2014 21:12:13 +0000 (23:12 +0200)]
Some initial work on getting load/save working for Levelsets
load() should work, save() not yet, as there is nobody updating the state after completing a level
Ingo Ruhnke [Wed, 13 Aug 2014 19:50:47 +0000 (21:50 +0200)]
Renamed WorldState to Savegame and implemented basic load/save for Worldmaps and Levelsets
Levelsets themselves are still broken and don't display properly in the menu
Worlds without any savegame will be displayed with a *NEW*
Ingo Ruhnke [Wed, 13 Aug 2014 05:26:41 +0000 (07:26 +0200)]
Moved Levelset into it's own class, pass WorldState around instead of PlayerState, removed .../world.nut support
Some code is currently disabled with "#ifdef GRUMBEL"
Ingo Ruhnke [Wed, 13 Aug 2014 04:08:57 +0000 (06:08 +0200)]
Removed load/save functions from scripting interface