supertux.git
20 years agoNorwegian Nynorsk translation by Karl Ove Hufthammer!
Ricardo Cruz [Tue, 20 Jul 2004 13:18:39 +0000 (13:18 +0000)]
Norwegian Nynorsk translation by Karl Ove Hufthammer!

SVN-Revision: 1591

20 years agoJust changed the name of a worldmap flag.
Ricardo Cruz [Sat, 17 Jul 2004 16:20:33 +0000 (16:20 +0000)]
Just changed the name of a worldmap flag.

SVN-Revision: 1586

20 years agoOptmized code for reading level's name. Instead of loading the all levels, just parse...
Ricardo Cruz [Sat, 17 Jul 2004 13:14:20 +0000 (13:14 +0000)]
Optmized code for reading level's name. Instead of loading the all levels, just parses now the title.
Both worldmap loading and contrib menu generating were optmized.
I couldn't time the worldmap loading speedup, since it was already instantaneously in my machine. But the contrib menu takes less than 1 sec versus the 4 seconds (and a few ms) of the old code.

SVN-Revision: 1585

20 years agoFrench translation by Frederic Rodrigo!
Ricardo Cruz [Fri, 16 Jul 2004 19:39:00 +0000 (19:39 +0000)]
French translation by Frederic Rodrigo!

SVN-Revision: 1584

20 years agoConverted map to use special-tile .
Ricardo Cruz [Fri, 16 Jul 2004 19:24:25 +0000 (19:24 +0000)]
Converted map to use special-tile .

SVN-Revision: 1583

20 years agoAdded music and specified to open CREDITS after this.
Ricardo Cruz [Fri, 16 Jul 2004 19:23:02 +0000 (19:23 +0000)]
Added music and specified to open CREDITS after this.

SVN-Revision: 1582

20 years agoImplemented a new special-tile field that should replaced the depricated level field...
Ricardo Cruz [Fri, 16 Jul 2004 19:22:26 +0000 (19:22 +0000)]
Implemented a new special-tile field that should replaced the depricated level field in world maps.
Also extended display_text_file().

special-tile can have the following flags:
 [integer] x / y - necessary to say where the tile is located
 [string] extro-filename - read the given file *
 [integer] swap-x / swap-y - say coordinates for swapping *
 [string] map-message - show a message in the world map viewer
 [string] goto-world - change the world to the given one *
 [boolean] flip-level - flip vertically the level (of course, only works when there is a level)
 [boolean] exit-game - quit game *
 [string] level - feed a level to this tile

* - if there is a level, open it only if the level is successful

SVN-Revision: 1581

20 years agoRead the first 5 chars, not the all string of LANG.
Ricardo Cruz [Fri, 16 Jul 2004 19:15:00 +0000 (19:15 +0000)]
Read the first 5 chars, not the all string of LANG.

SVN-Revision: 1580

20 years agoRemoved note for the using of UTF-8.
Ricardo Cruz [Fri, 16 Jul 2004 19:14:14 +0000 (19:14 +0000)]
Removed note for the using of UTF-8.
Lisp parser has problems with it.

SVN-Revision: 1579

20 years agoOoops, looks like i removed a level entry...
Ricardo Cruz [Thu, 15 Jul 2004 19:57:53 +0000 (19:57 +0000)]
Ooops, looks like i removed a level entry...

SVN-Revision: 1578

20 years agoMade a note for translators to use charset UTF-8.
Ricardo Cruz [Thu, 15 Jul 2004 19:50:54 +0000 (19:50 +0000)]
Made a note for translators to use charset UTF-8.

SVN-Revision: 1577

20 years agoSpanish translation by DemoNight!
Ricardo Cruz [Thu, 15 Jul 2004 19:47:33 +0000 (19:47 +0000)]
Spanish translation by DemoNight!

SVN-Revision: 1576

20 years agoAll 26 levels should now be ready for 800x600.
Marek Moeckel [Thu, 15 Jul 2004 16:30:47 +0000 (16:30 +0000)]
All 26 levels should now be ready for 800x600.

SVN-Revision: 1575

20 years agoMerged the two worldmap and level subset contrib menu.
Ricardo Cruz [Wed, 14 Jul 2004 09:46:19 +0000 (09:46 +0000)]
Merged the two worldmap and level subset contrib menu.
In the future, it would be a good idea to make level subset dealing with both levels and worldmaps.

SVN-Revision: 1573

20 years agoFixed gcc3.4.x compilation.
Tobias Gläßer [Tue, 13 Jul 2004 19:11:04 +0000 (19:11 +0000)]
Fixed gcc3.4.x compilation.

SVN-Revision: 1572

20 years agoAdded poEdit to po editors. Thanks to Karl Ove Hufthammer.
Ricardo Cruz [Tue, 13 Jul 2004 10:59:16 +0000 (10:59 +0000)]
Added poEdit to po editors. Thanks to Karl Ove Hufthammer.

SVN-Revision: 1571

20 years agoFixed some design bugs in some of the contributed bonus levels
Marek Moeckel [Tue, 13 Jul 2004 07:47:30 +0000 (07:47 +0000)]
Fixed some design bugs in some of the contributed bonus levels

SVN-Revision: 1570

20 years agoOoops, forgot to change something after testing.
Ricardo Cruz [Mon, 12 Jul 2004 22:04:26 +0000 (22:04 +0000)]
Ooops, forgot to change something after testing.

SVN-Revision: 1569

20 years agoDamn strlen() crashes when NULL is passed. Fixed.
Ricardo Cruz [Mon, 12 Jul 2004 22:03:18 +0000 (22:03 +0000)]
Damn strlen() crashes when NULL is passed. Fixed.

SVN-Revision: 1568

20 years agoAdded place idea to TODO.
Ricardo Cruz [Sat, 10 Jul 2004 21:01:09 +0000 (21:01 +0000)]
Added place idea to TODO.

SVN-Revision: 1566

20 years agoReplaced USE_ALPHA/IGNORE_ALPHA by booleans.
Ricardo Cruz [Sat, 10 Jul 2004 14:22:59 +0000 (14:22 +0000)]
Replaced USE_ALPHA/IGNORE_ALPHA by booleans.
Should have been done long ago.

SVN-Revision: 1565

20 years agoAdded background image.
Ricardo Cruz [Sat, 10 Jul 2004 14:07:33 +0000 (14:07 +0000)]
Added background image.

SVN-Revision: 1564

20 years agodisplay_text_file() now reads the background image from the file.
Ricardo Cruz [Sat, 10 Jul 2004 14:07:04 +0000 (14:07 +0000)]
display_text_file() now reads the background image from the file.

SVN-Revision: 1563

20 years agoFixed some bugs I just created in the worldmaps :)
Marek Moeckel [Sat, 10 Jul 2004 11:09:43 +0000 (11:09 +0000)]
Fixed some bugs I just created in the worldmaps :)

SVN-Revision: 1562

20 years agoMade Tux' starting position on the world map settable in the stwm file
Marek Moeckel [Sat, 10 Jul 2004 10:59:00 +0000 (10:59 +0000)]
Made Tux' starting position on the world map settable in the stwm file
(In Worldmap class, Tux is initialized at the end of load_worldmap, I hope this doesn't cause trouble elsewhere)
Updated levels and worldmap accordingly

SVN-Revision: 1561

20 years agoUpdated and commented the TODO.
Ricardo Cruz [Fri, 9 Jul 2004 23:26:48 +0000 (23:26 +0000)]
Updated and commented the TODO.

SVN-Revision: 1560

20 years agoFixed crash when LANG system's variable is not defined.
Ricardo Cruz [Fri, 9 Jul 2004 22:16:50 +0000 (22:16 +0000)]
Fixed crash when LANG system's variable is not defined.

SVN-Revision: 1559

20 years agoadded new music, a second forest tune
Marek Moeckel [Fri, 9 Jul 2004 18:53:11 +0000 (18:53 +0000)]
added new music, a second forest tune
sounds very similar to the first one, because i used the same instruments.
the tune might need some more work, so i guess i'll change that some time
happy listening :)

SVN-Revision: 1558

20 years agoAdded title.
Ricardo Cruz [Fri, 9 Jul 2004 18:18:45 +0000 (18:18 +0000)]
Added title.

SVN-Revision: 1557

20 years agoShows map's title, not filename, in menu.
Ricardo Cruz [Fri, 9 Jul 2004 18:18:11 +0000 (18:18 +0000)]
Shows map's title, not filename, in menu.

SVN-Revision: 1556

20 years agoAdded worldmap choosing from command-line and menu.
Ricardo Cruz [Fri, 9 Jul 2004 14:43:44 +0000 (14:43 +0000)]
Added worldmap choosing from command-line and menu.
Contributed maps must be in data/levels/worldmap, included the ones run from the command-line.
It is possible to feed maps with absolute path, but it is just a hack that converts them to relative paths to the worldmap folder. I did this, in order to make it possible for someone to add a mime-type for Konqueror as 'supertux --worldmap' and press a .stwt file from worldmap dir.

About the Contrib Worlds menu, we might consider just making one Contrib menu, and make levels from different folders to create dynamically a map.
Till that day, let's keep this menu.

SVN-Revision: 1555

20 years agoFixed an "invalid tile" bug in one of the bonus levels
Marek Moeckel [Fri, 9 Jul 2004 12:04:41 +0000 (12:04 +0000)]
Fixed an "invalid tile" bug in one of the bonus levels

SVN-Revision: 1554

20 years agoOoops, looks like I removed a line.
Ricardo Cruz [Fri, 9 Jul 2004 11:07:41 +0000 (11:07 +0000)]
Ooops, looks like I removed a line.

SVN-Revision: 1553

20 years agoUpdated LEVELDESIGN to reflect the new level format.
Ricardo Cruz [Fri, 9 Jul 2004 10:58:41 +0000 (10:58 +0000)]
Updated LEVELDESIGN to reflect the new level format.

SVN-Revision: 1552

20 years agoResized extro.jpg to 800x600, otherwise end screen has problems.
Ricardo Cruz [Fri, 9 Jul 2004 10:40:21 +0000 (10:40 +0000)]
Resized extro.jpg to 800x600, otherwise end screen has problems.
Kept the other as extro640.jpg.

SVN-Revision: 1551

20 years agoFixed aborting behavior.
Ricardo Cruz [Fri, 9 Jul 2004 10:38:58 +0000 (10:38 +0000)]
Fixed aborting behavior.

SVN-Revision: 1550

20 years agoAdded a couple of lines to TRANSLATORS.
Ricardo Cruz [Thu, 8 Jul 2004 15:05:01 +0000 (15:05 +0000)]
Added a couple of lines to TRANSLATORS.

SVN-Revision: 1549

20 years agoTranlated test subset.
Ricardo Cruz [Thu, 8 Jul 2004 11:41:03 +0000 (11:41 +0000)]
Tranlated test subset.

SVN-Revision: 1548

20 years agoLet title and description of subsets to be translatable.
Ricardo Cruz [Thu, 8 Jul 2004 11:40:40 +0000 (11:40 +0000)]
Let title and description of subsets to be translatable.

By the way, is description field really needed? Why not just get rid of it?

SVN-Revision: 1547

20 years agoChanged Marek's translations de_DE to de.
Ricardo Cruz [Thu, 8 Jul 2004 10:31:27 +0000 (10:31 +0000)]
Changed Marek's translations de_DE to de.
German is country independent, right?

SVN-Revision: 1546

20 years agoJust down-cased a word.
Ricardo Cruz [Thu, 8 Jul 2004 10:11:59 +0000 (10:11 +0000)]
Just down-cased a word.

SVN-Revision: 1545

20 years agoI18N:
Ricardo Cruz [Thu, 8 Jul 2004 10:11:08 +0000 (10:11 +0000)]
I18N:
- Also check without country code. ie. Germany is the same for German and Austria.
- Only check for translation when the code asks for. (translatable flag)

SVN-Revision: 1544

20 years agoTranslated level titles to German
Marek Moeckel [Thu, 8 Jul 2004 08:35:14 +0000 (08:35 +0000)]
Translated level titles to German
Some more work on the bonus castle

SVN-Revision: 1543

20 years agoTranslated Icyland world name to Portuguese (European).
Ricardo Cruz [Wed, 7 Jul 2004 23:45:47 +0000 (23:45 +0000)]
Translated Icyland world name to Portuguese (European).

SVN-Revision: 1542

20 years agoTranslated level's titles to Portuguese (European).
Ricardo Cruz [Wed, 7 Jul 2004 23:44:54 +0000 (23:44 +0000)]
Translated level's titles to Portuguese (European).

SVN-Revision: 1541

20 years agoJust translated level's title of the first 4 levels.
Ricardo Cruz [Wed, 7 Jul 2004 22:48:48 +0000 (22:48 +0000)]
Just translated level's title of the first 4 levels.

SVN-Revision: 1540

20 years agoFormatted files in the right order.
Ricardo Cruz [Wed, 7 Jul 2004 22:47:52 +0000 (22:47 +0000)]
Formatted files in the right order.
Included European Portuguese translation.

SVN-Revision: 1539

20 years agoFixed the translating of the shown text files.
Ricardo Cruz [Wed, 7 Jul 2004 22:47:06 +0000 (22:47 +0000)]
Fixed the translating of the shown text files.

SVN-Revision: 1538

20 years agoAdded support for data files internationalization by a simple 3 lines code in lisprea...
Ricardo Cruz [Wed, 7 Jul 2004 19:19:19 +0000 (19:19 +0000)]
Added support for data files internationalization by a simple 3 lines code in lispreader's read_string().
To translate a level's title to European Portuguese, I would look at:
(title "Hello World!")
and add:
(title-pt_PT "Ol� Mundo!")

Also, made display_text_file() using lispreader (to make it i18n too). Unfortunately, there is a crash of lisp_reader in my system (not related), so I wasn't able to give it a try.
data/*.txt files also need updating to work. Else, it should just skip it, without crashing.

SVN-Revision: 1537

20 years agoChanged --debug-mode for --debug.
Ricardo Cruz [Wed, 7 Jul 2004 17:56:47 +0000 (17:56 +0000)]
Changed --debug-mode for --debug.

SVN-Revision: 1536

20 years agoInstead of setting the level to be flipped from the level file, it is now passed...
Ricardo Cruz [Wed, 7 Jul 2004 17:56:01 +0000 (17:56 +0000)]
Instead of setting the level to be flipped from the level file, it is now passed through the world.
This way we can make a level designed to be played the two ways, and then the put them in the world map one after the other.
I have played the castle level flipped, and I've to say it is soo damn cool! It is like you were playing a completely different level.

It is also possible to set levels to be flipped by using --debug (this will be temporary).

SVN-Revision: 1535

20 years agoStarted work on the bonus island castle
Marek Moeckel [Wed, 7 Jul 2004 17:39:14 +0000 (17:39 +0000)]
Started work on the bonus island castle
It's not yet finished, and it's _huge_ :)
(It uses vertical and full horizontal scrolling, so it's not playable with 0.1.1)

SVN-Revision: 1534

20 years agoTest level for the vertical flip. Castle level (26).
Ricardo Cruz [Wed, 7 Jul 2004 15:01:46 +0000 (15:01 +0000)]
Test level for the vertical flip. Castle level (26).

SVN-Revision: 1533

20 years agoAdded vertical flipping to levels!
Ricardo Cruz [Wed, 7 Jul 2004 11:39:35 +0000 (11:39 +0000)]
Added vertical flipping to levels!
To enable it, add to the level file (flip #t) .

SVN-Revision: 1532

20 years agoAdded (experimental) world map for the bonus pack
Marek Moeckel [Tue, 6 Jul 2004 22:42:29 +0000 (22:42 +0000)]
Added (experimental) world map for the bonus pack

SVN-Revision: 1531

20 years agoFound some more contrib levels I missed before
Marek Moeckel [Tue, 6 Jul 2004 20:28:45 +0000 (20:28 +0000)]
Found some more contrib levels I missed before

SVN-Revision: 1530

20 years agoRemoved obsolete level directories
Marek Moeckel [Tue, 6 Jul 2004 20:01:09 +0000 (20:01 +0000)]
Removed obsolete level directories
Added the bonus pack directory, containing 12 levels for the bonus level pack

SVN-Revision: 1529

20 years agoAllow creation of Tilemap and Door objects by feeding them with info.
Ricardo Cruz [Fri, 2 Jul 2004 15:14:48 +0000 (15:14 +0000)]
Allow creation of Tilemap and Door objects by feeding them with info.

SVN-Revision: 1528

20 years agosave spawnpoints
Matthias Braun [Fri, 2 Jul 2004 15:12:48 +0000 (15:12 +0000)]
save spawnpoints

SVN-Revision: 1527

20 years agoFound the evil bug that was causing the tilemap to not differ interactive, foreground...
Ricardo Cruz [Thu, 1 Jul 2004 15:25:02 +0000 (15:25 +0000)]
Found the evil bug that was causing the tilemap to not differ interactive, foreground or background tiles, in the new level format.
It was really simple: there were two variables with the same name! A local string in parse() and an integer in the Tilemap class, both called layer.
Dunno why g++ didn't report any warning...

I think spawn points are not being saved. Matze, could you do that? :)

SVN-Revision: 1526

20 years agoChanges:
Ricardo Cruz [Thu, 1 Jul 2004 13:39:26 +0000 (13:39 +0000)]
Changes:
- testing for existing sector in badguy;
- made flying object and trampoline's gfx accessible;
- added sprite and badguys surface pointer return func.

SVN-Revision: 1525

20 years agoAdded hidden state to mouse cursor.
Ricardo Cruz [Tue, 29 Jun 2004 17:47:36 +0000 (17:47 +0000)]
Added hidden state to mouse cursor.
Also forgot to free gray text when added it. Shame on me! :)

SVN-Revision: 1522

20 years ago- added specfile from Peter Astakhov
Ryan Flegel [Tue, 29 Jun 2004 17:31:30 +0000 (17:31 +0000)]
- added specfile from Peter Astakhov

SVN-Revision: 1521

20 years agoChanges:
Ricardo Cruz [Tue, 29 Jun 2004 13:00:43 +0000 (13:00 +0000)]
Changes:
- Font now supports drawing effect;
- Level saving now works. Still has flaws:
 o Spawn points are not saved;
 o Tilemaps do not know differ foreground/background. Matze, Can you have a look at this?
- Other minor stuff.

SVN-Revision: 1520

20 years agouse a more efficient datastructure in lisp_free
Matthias Braun [Tue, 29 Jun 2004 12:12:24 +0000 (12:12 +0000)]
use a more efficient datastructure in lisp_free

SVN-Revision: 1519

20 years agochanged lisp_free to an iterative algorithm
Matthias Braun [Mon, 28 Jun 2004 22:01:29 +0000 (22:01 +0000)]
changed lisp_free to an iterative algorithm

SVN-Revision: 1517

20 years agoWhen a menu is disabled, it now uses Benjamin's gray fonts!
Ricardo Cruz [Mon, 28 Jun 2004 17:12:34 +0000 (17:12 +0000)]
When a menu is disabled, it now uses Benjamin's gray fonts!

SVN-Revision: 1516

20 years agoAdded a gray font (for disabled menu entries).
Benjamin P. Jung [Mon, 28 Jun 2004 12:43:02 +0000 (12:43 +0000)]
Added a gray font (for disabled menu entries).

SVN-Revision: 1515

20 years agoA few changes to make the code ready for the new level editor.
Ricardo Cruz [Mon, 28 Jun 2004 11:30:27 +0000 (11:30 +0000)]
A few changes to make the code ready for the new level editor.
Major changes:
- Level's save() works. Still doesn't save the game properly.
- added a set_drawing_effect() for DrawingContext. Will apply it to the following drawings. Works with pop/push_transform.

SVN-Revision: 1514

20 years agoMoved drawing line code from drawing_context back to screen.
Ricardo Cruz [Fri, 25 Jun 2004 11:54:37 +0000 (11:54 +0000)]
Moved drawing line code from drawing_context back to screen.
The SDL code has the following issues:
- it writes right away to the screen. Not waiting for the updating screen call.
- it is extremly slow, since our screen is a hardware surface.

Would be neat to have a draw_line func in drawing_context, but looks like it will have to wait.

SVN-Revision: 1513

20 years agoMoved line drawing from screen to drawing_context.
Ricardo Cruz [Wed, 23 Jun 2004 10:18:00 +0000 (10:18 +0000)]
Moved line drawing from screen to drawing_context.

SVN-Revision: 1512

20 years agoMissing include. Was only included, cause it was on leveleditor.h.
Ricardo Cruz [Wed, 23 Jun 2004 10:17:25 +0000 (10:17 +0000)]
Missing include. Was only included, cause it was on leveleditor.h.

SVN-Revision: 1511

20 years agoShould fix the joystick bug, when the user changes joystick port or something.
Ricardo Cruz [Tue, 22 Jun 2004 12:43:42 +0000 (12:43 +0000)]
Should fix the joystick bug, when the user changes joystick port or something.

SVN-Revision: 1510

20 years agoAdded two slopes to test level 7.
Ricardo Cruz [Tue, 22 Jun 2004 12:35:23 +0000 (12:35 +0000)]
Added two slopes to test level 7.

SVN-Revision: 1509

20 years agoAdded slope graphics.
Ricardo Cruz [Tue, 22 Jun 2004 12:34:55 +0000 (12:34 +0000)]
Added slope graphics.

SVN-Revision: 1508

20 years agoAdded slope tiles.
Ricardo Cruz [Tue, 22 Jun 2004 12:34:14 +0000 (12:34 +0000)]
Added slope tiles.
Doesn't work that well, maybe they shouldn't have the solid attribute.

SVN-Revision: 1507

20 years agoDon't show "by", in case the author name is blank.
Ricardo Cruz [Tue, 22 Jun 2004 12:20:22 +0000 (12:20 +0000)]
Don't show "by", in case the author name is blank.

SVN-Revision: 1506

20 years ago- 'typo' fix
Ryan Flegel [Mon, 21 Jun 2004 21:21:01 +0000 (21:21 +0000)]
- 'typo' fix

SVN-Revision: 1505

20 years agoActivate key was not been saved.
Ricardo Cruz [Sun, 20 Jun 2004 17:43:26 +0000 (17:43 +0000)]
Activate key was not been saved.

SVN-Revision: 1504

20 years agoA couple of fixes on Door class:
Ricardo Cruz [Sun, 20 Jun 2004 14:50:21 +0000 (14:50 +0000)]
A couple of fixes on Door class:
- door images were being stored for each object (IMO door game object, should be putted together with the others. This way, wouldn't be needed to add stuff into resources.cpp directly, but to load_objects_gfx() func);
- animation was not working properly (could be added to Sprite one time animations).

SVN-Revision: 1503

20 years ago- moved level subsets into their own file
Ingo Ruhnke [Wed, 16 Jun 2004 00:40:42 +0000 (00:40 +0000)]
- moved level subsets into their own file
- changed level subsets so that they do a readdir() instead of iterating ovre level1, level2,.. until error, this should also allow abitary level file names

SVN-Revision: 1502

20 years ago- moved levelsubset into an own file
Ingo Ruhnke [Tue, 15 Jun 2004 22:56:42 +0000 (22:56 +0000)]
- moved levelsubset into an own file

SVN-Revision: 1501

20 years ago- added option to start in window mode
Ingo Ruhnke [Tue, 15 Jun 2004 22:38:52 +0000 (22:38 +0000)]
- added option to start in window mode

SVN-Revision: 1500

20 years ago- make use of new bgtiles
Ingo Ruhnke [Tue, 15 Jun 2004 16:29:44 +0000 (16:29 +0000)]
- make use of new bgtiles

SVN-Revision: 1499

20 years ago- added second paralax tiles
Ingo Ruhnke [Tue, 15 Jun 2004 16:16:46 +0000 (16:16 +0000)]
- added second paralax tiles

SVN-Revision: 1498

20 years agoparalax scrolling test level
Ingo Ruhnke [Tue, 15 Jun 2004 14:29:32 +0000 (14:29 +0000)]
paralax scrolling test level

SVN-Revision: 1497

20 years ago- fixed background tiles
Ingo Ruhnke [Tue, 15 Jun 2004 14:28:44 +0000 (14:28 +0000)]
- fixed background tiles

SVN-Revision: 1496

20 years ago- quick&dirty fix for paralax scrolling tilemap layers
Ingo Ruhnke [Tue, 15 Jun 2004 14:27:34 +0000 (14:27 +0000)]
- quick&dirty fix for paralax scrolling tilemap layers

SVN-Revision: 1495

20 years agoAdded Dutch translation file written by Frank van der Loo
Marek Moeckel [Tue, 15 Jun 2004 14:21:21 +0000 (14:21 +0000)]
Added Dutch translation file written by Frank van der Loo

SVN-Revision: 1494

20 years ago- added background tiles for snow
Ingo Ruhnke [Tue, 15 Jun 2004 12:20:53 +0000 (12:20 +0000)]
- added background tiles for snow

SVN-Revision: 1493

20 years ago- change subimage loading syntax to be more usefull, ie. now its (images "somefile...
Ingo Ruhnke [Tue, 15 Jun 2004 12:18:59 +0000 (12:18 +0000)]
- change subimage loading syntax to be more usefull, ie. now its (images "somefile" (region "somefile" 0 0 32 32") "someotherfile")

SVN-Revision: 1492

20 years ago- moved gradient fix over into surface.h, removed texture.h
Ingo Ruhnke [Mon, 14 Jun 2004 22:56:17 +0000 (22:56 +0000)]
- moved gradient fix over into surface.h, removed texture.h

SVN-Revision: 1491

20 years ago- moved tilemanager into its own class
Ingo Ruhnke [Mon, 14 Jun 2004 22:45:24 +0000 (22:45 +0000)]
- moved tilemanager into its own class
- renamed texture.h to surface.h

SVN-Revision: 1490

20 years ago- fixed gradient crash bug
Ryan Flegel [Mon, 14 Jun 2004 22:13:50 +0000 (22:13 +0000)]
- fixed gradient crash bug

SVN-Revision: 1489

20 years ago- fixed the bouncybrick artifact bug
Ingo Ruhnke [Mon, 14 Jun 2004 22:08:01 +0000 (22:08 +0000)]
- fixed the bouncybrick artifact bug
- replaced plain tile-id integer with a hopefully lightwight struct
- replaced a few Tile* with Tile& to make it more clear that Tilemap::get() always returns a valid tile
- added support for (grid x y width height) for the .stgt file format, can be used to load multiple tiles from a single image

SVN-Revision: 1488

20 years ago- fixed bounce code a bit, should now be useable, bounce high might still need tuning
Ingo Ruhnke [Mon, 14 Jun 2004 21:39:58 +0000 (21:39 +0000)]
- fixed bounce code a bit, should now be useable, bounce high might still need tuning

SVN-Revision: 1487

20 years ago- added jumping from badguys (hold jump pressed while jumping on one)
Ingo Ruhnke [Mon, 14 Jun 2004 18:34:25 +0000 (18:34 +0000)]
- added jumping from badguys (hold jump pressed while jumping on one)

SVN-Revision: 1486

20 years ago- fixed indention and some variables that crossed switch-statements and lead to warnings
Ingo Ruhnke [Mon, 14 Jun 2004 18:10:37 +0000 (18:10 +0000)]
- fixed indention and some variables that crossed switch-statements and lead to warnings

SVN-Revision: 1485

20 years ago- fixed argument-shadowing issue 'this->w vs w'
Ingo Ruhnke [Sun, 13 Jun 2004 22:42:13 +0000 (22:42 +0000)]
- fixed argument-shadowing issue 'this->w vs w'

SVN-Revision: 1484

20 years agoremoved obsolete AM_CONFIG_HEADER
Duong-Khang Nguyen [Sun, 13 Jun 2004 22:24:06 +0000 (22:24 +0000)]
removed obsolete AM_CONFIG_HEADER

SVN-Revision: 1483