supertux.git
14 years agoUse static casts in GL::Renderer
Mathnerd314 [Thu, 4 Mar 2010 02:41:22 +0000 (02:41 +0000)]
Use static casts in GL::Renderer

SVN-Revision: 6538

14 years agoSmall cleanup of Sector::get_nearest_player
Mathnerd314 [Thu, 4 Mar 2010 02:39:19 +0000 (02:39 +0000)]
Small cleanup of Sector::get_nearest_player

SVN-Revision: 6537

14 years agoRemove walk key
Mathnerd314 [Thu, 4 Mar 2010 02:37:48 +0000 (02:37 +0000)]
Remove walk key

SVN-Revision: 6536

14 years agoTweak offsets a bit so kamikazesnowball doesn't die.
Mathnerd314 [Wed, 3 Mar 2010 08:18:04 +0000 (08:18 +0000)]
Tweak offsets a bit so kamikazesnowball doesn't die.

SVN-Revision: 6530

14 years agoDon't save state of initial worldmap before loading it
Mathnerd314 [Wed, 3 Mar 2010 07:11:24 +0000 (07:11 +0000)]
Don't save state of initial worldmap before loading it

SVN-Revision: 6529

14 years agoApparently C++ doesn't automatically convert from std::string to const char*...
Mathnerd314 [Wed, 3 Mar 2010 07:07:41 +0000 (07:07 +0000)]
Apparently C++ doesn't automatically convert from std::string to const char*...

SVN-Revision: 6528

14 years agoCheck that savegame exists before trying to load it.
Mathnerd314 [Wed, 3 Mar 2010 06:54:58 +0000 (06:54 +0000)]
Check that savegame exists before trying to load it.

SVN-Revision: 6527

14 years agosomeone forgot a ! in world.cpp...
Mathnerd314 [Wed, 3 Mar 2010 06:50:54 +0000 (06:50 +0000)]
someone forgot a ! in world.cpp...

SVN-Revision: 6526

14 years agoChange Mysterious House of Ice to use dark bg tiles.
Mathnerd314 [Wed, 3 Mar 2010 06:22:36 +0000 (06:22 +0000)]
Change Mysterious House of Ice to use dark bg tiles.

SVN-Revision: 6525

14 years agoRemoved unused TileSet member variable from Tile
Ingo Ruhnke [Tue, 2 Mar 2010 19:36:22 +0000 (19:36 +0000)]
Removed unused TileSet member variable from Tile

SVN-Revision: 6522

14 years agoHaywire: Fix a null-pointer dereference when Haywire gets hit by an iceblock.
Florian Forster [Tue, 2 Mar 2010 19:02:32 +0000 (19:02 +0000)]
Haywire: Fix a null-pointer dereference when Haywire gets hit by an iceblock.

SVN-Revision: 6520

14 years agoSome install changes to CMakeLists.txt
Mathnerd314 [Tue, 2 Mar 2010 19:00:31 +0000 (19:00 +0000)]
Some install changes to CMakeLists.txt

SVN-Revision: 6519

14 years agoAdded background image, removed snow particles (visual overkill)
Ingo Ruhnke [Tue, 2 Mar 2010 17:18:32 +0000 (17:18 +0000)]
Added background image, removed snow particles (visual overkill)

SVN-Revision: 6518

14 years agoUpdate sv.po to match recent changes. Also reword some bits to work better.
Arvid Norlander [Tue, 2 Mar 2010 16:46:29 +0000 (16:46 +0000)]
Update sv.po to match recent changes. Also reword some bits to work better.

SVN-Revision: 6517

14 years agoLevel 1-12 "Into the Stars": Changed the level height to 60 tiles.
Florian Forster [Tue, 2 Mar 2010 16:35:34 +0000 (16:35 +0000)]
Level 1-12 "Into the Stars": Changed the level height to 60 tiles.

For a level with this name, I felt it was reasonable to make a level that
actually went up. A (somewhat hidden) passage with a moving platform has been
added to give the level some "verticality".

SVN-Revision: 6516

14 years agoLevel 1-01: Fixed decal filenames.
Florian Forster [Tue, 2 Mar 2010 16:03:22 +0000 (16:03 +0000)]
Level 1-01: Fixed decal filenames.

Renamed them in SVN but forgot to adapt the level, sorry.

SVN-Revision: 6515

14 years agoLevel 1-10 "23rd Airborne": Added a (somewhat hidden) low passage.
Florian Forster [Tue, 2 Mar 2010 14:09:41 +0000 (14:09 +0000)]
Level 1-10 "23rd Airborne": Added a (somewhat hidden) low passage.

SVN-Revision: 6514

14 years agoShort Fuse: Make badguy shootable with the fireflower.
Florian Forster [Tue, 2 Mar 2010 11:54:42 +0000 (11:54 +0000)]
Short Fuse: Make badguy shootable with the fireflower.

Seemed illogical not to.

SVN-Revision: 6513

14 years agoShort Fuse: Implemented the new minibomb from the Milestone 2 Design Document.
Florian Forster [Tue, 2 Mar 2010 11:34:03 +0000 (11:34 +0000)]
Short Fuse: Implemented the new minibomb from the Milestone 2 Design Document.

Short Fuse is a small version of Mr. Bomb, possibly his offspring. Like all
children, it runs around faster than his big relatives do but can't do any
harm.

Short Fuse will explode immediately on contact but without hurting anybody.
Instead, the explosion will throw Tux and other badguys about.

A short test level is included as well.

SVN-Revision: 6511

14 years agoobject/explosion.[ch]pp: Added the "hurt" and "push" members.
Florian Forster [Tue, 2 Mar 2010 11:25:10 +0000 (11:25 +0000)]
object/explosion.[ch]pp: Added the "hurt" and "push" members.

If "hurt" is set (true by default), then the explosion will hurt Tux and nearby
badguys. If "push" is set (false by default), Tux and nearby walking badguys
will experience the force of the explosion, possibly throwing them in the air.

SVN-Revision: 6510

14 years agosupertux/sector.[ch]pp: Implemented the get_nearby_objects() method.
Florian Forster [Tue, 2 Mar 2010 11:22:41 +0000 (11:22 +0000)]
supertux/sector.[ch]pp: Implemented the get_nearby_objects() method.

This method returns all moving objects close to a given point. Among other
things, this may be the player and walking badguys.

SVN-Revision: 6509

14 years agobadguy/walking_badguy.[ch]pp: Added the add_velocity() method.
Florian Forster [Tue, 2 Mar 2010 11:20:33 +0000 (11:20 +0000)]
badguy/walking_badguy.[ch]pp: Added the add_velocity() method.

The speed is simply added to the current velocity of the badguy. The walking
speed is regained using an acceleration of walk_speed/s, i.e. it takes one
second to get from zero to full speed again (or from twice the speed back to
normal).

SVN-Revision: 6508

14 years agoSnowman: Created body-only animation and added it to the squished collision handler.
Florian Forster [Tue, 2 Mar 2010 09:01:38 +0000 (09:01 +0000)]
Snowman: Created body-only animation and added it to the squished collision handler.

SVN-Revision: 6507

14 years agoSome TODO updates
Ingo Ruhnke [Tue, 2 Mar 2010 08:59:57 +0000 (08:59 +0000)]
Some TODO updates

SVN-Revision: 6506

14 years agoNightcave test level: Restore decals that have been broken by an editor bug in revisi...
Florian Forster [Mon, 1 Mar 2010 20:54:10 +0000 (20:54 +0000)]
Nightcave test level: Restore decals that have been broken by an editor bug in revision 6392.

SVN-Revision: 6503

14 years agoLevel 1-01 "Welcome to Antarctica": Added billboards describing the egg, fireflower...
Florian Forster [Mon, 1 Mar 2010 20:49:42 +0000 (20:49 +0000)]
Level 1-01 "Welcome to Antarctica": Added billboards describing the egg, fireflower and reset points.

SVN-Revision: 6502

14 years agoAdded test level for "unstable tiles".
Florian Forster [Mon, 1 Mar 2010 20:43:57 +0000 (20:43 +0000)]
Added test level for "unstable tiles".

SVN-Revision: 6501

14 years agoUse proper background tiles for secret area
Ingo Ruhnke [Mon, 1 Mar 2010 17:07:53 +0000 (17:07 +0000)]
Use proper background tiles for secret area

SVN-Revision: 6495

14 years agoTurned the run-blockade into a staircase, to allow backtracking
Ingo Ruhnke [Mon, 1 Mar 2010 16:58:16 +0000 (16:58 +0000)]
Turned the run-blockade into a staircase, to allow backtracking

SVN-Revision: 6494

14 years agoFine tuned the enemy placement and removed lots of useless enemies
Ingo Ruhnke [Mon, 1 Mar 2010 16:49:43 +0000 (16:49 +0000)]
Fine tuned the enemy placement and removed lots of useless enemies

SVN-Revision: 6493

14 years agoobject/unstable_tile.[ch]pp: Implement third state, "shake".
Florian Forster [Mon, 1 Mar 2010 16:07:21 +0000 (16:07 +0000)]
object/unstable_tile.[ch]pp: Implement third state, "shake".

The order of the states is now:

  shake → dissolve → fall-down

Each state is optional. The tile will be made non-solid at the end of
"dissolve". If that action is missing in the sprite, the tile will be solid
when it falls down, making it possible to jump off of it.

Jumping off of a falling tile works better than I had expected. I've changed
the gravity modifier to 0.98 nonetheless, so that the tile falls slightly
slower than Tux does.

The "unstable_tile" and "castleblock" sprites now use the "shake" action and
not the "dissolve" action.

SVN-Revision: 6492

14 years agoResized background to 800x600 to work around bug drawing bug seen in data/levels...
Ingo Ruhnke [Mon, 1 Mar 2010 11:31:30 +0000 (11:31 +0000)]
Resized background to 800x600 to work around bug drawing bug seen in data/levels/bonus2/level20.stl, current background code requires background images of the same size

SVN-Revision: 6486

14 years agosdl_texture.cpp: Rewrite the optimize() function.
Florian Forster [Mon, 1 Mar 2010 11:26:20 +0000 (11:26 +0000)]
sdl_texture.cpp: Rewrite the optimize() function.

The changes made by tuxdev in revision 6192 broke alpha handling in the SDL
renderer for me (SDL 1.2.7). This commit fixes handling of semi-transparent
surfaces / pixels and improves the function towards readability.

It starts by categorizing pixels into three categories: transparent,
semi-transparent and opaque.
* If semi-transparent pixels are present, "SDL_DisplayFormatAlpha" is used.
* If only opaque pixels are present, "SDL_DisplayFormat" is used.
* If only opaque and transparent pixels are present, "SDL_SetColorKey" is used
  for 1-bit alpha.

SVN-Revision: 6485

14 years agoImplemented proper clipping
Ingo Ruhnke [Mon, 1 Mar 2010 11:25:23 +0000 (11:25 +0000)]
Implemented proper clipping

SVN-Revision: 6484

14 years agoAdded DrawingContext::get_cliprect()
Ingo Ruhnke [Mon, 1 Mar 2010 11:25:01 +0000 (11:25 +0000)]
Added DrawingContext::get_cliprect()

SVN-Revision: 6483

14 years agoAdded constructor te Rectf() that takes a Sizef
Ingo Ruhnke [Mon, 1 Mar 2010 11:24:30 +0000 (11:24 +0000)]
Added constructor te Rectf() that takes a Sizef

SVN-Revision: 6482

14 years agoTry to fix level20 by adding a black image at top and bottom. Note a bug currently...
Arvid Norlander [Sun, 28 Feb 2010 22:32:23 +0000 (22:32 +0000)]
Try to fix level20 by adding a black image at top and bottom. Note a bug currently makes this render incorrectly for the top part.

SVN-Revision: 6481

14 years agoExpand bonus2/level20.stl to fill new max resolution. The background looks somewhat...
Arvid Norlander [Sun, 28 Feb 2010 21:15:40 +0000 (21:15 +0000)]
Expand bonus2/level20.stl to fill new max resolution. The background looks somewhat strange due to not being large enough to fill up the level height, but it doesn't look unacceptably bad.

SVN-Revision: 6480

14 years agoUnstable tile: Dissolve, then disappear without falling down.
Florian Forster [Sun, 28 Feb 2010 21:08:34 +0000 (21:08 +0000)]
Unstable tile: Dissolve, then disappear without falling down.

The new behavior is as follows: If the sprite has a "dissolve" action, it is
triggered on contact. If the "dissolve" animation ends, or if the sprite
doesn't have a "dissolve" action, the "fall-down" action is triggered. If that
animation is done, or if the sprite doesn't have a "fall-down" action, the
object is removed.

Possible future improvements:
- Make the tile non-solid at the end of "dissolve", rather than at the
  beginning of "fall-down". This way falling only sprites would still be solid.
  For this to be of use the collision detection needs to be improved, though.
- Also, remove the object after is has hit a solid object or has fallen out of
  the screen. The "remove at end of animation" behavior is more of a dirty
  hack.

SVN-Revision: 6479

14 years agoExpand bonus2/level17.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 21:05:17 +0000 (21:05 +0000)]
Expand bonus2/level17.stl to fill new max resolution.

SVN-Revision: 6478

14 years agoClean up test levels a bit.
Mathnerd314 [Sun, 28 Feb 2010 20:57:18 +0000 (20:57 +0000)]
Clean up test levels a bit.

SVN-Revision: 6477

14 years agoExpand bonus2/level19.stl to fill new max resolution. Also fix bug in that level...
Arvid Norlander [Sun, 28 Feb 2010 20:56:25 +0000 (20:56 +0000)]
Expand bonus2/level19.stl to fill new max resolution. Also fix bug in that level: fg layer was incorrectly set to solid.

SVN-Revision: 6476

14 years agoExpand bonus1/thompson-level1.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:46:06 +0000 (20:46 +0000)]
Expand bonus1/thompson-level1.stl to fill new max resolution.

SVN-Revision: 6475

14 years agoExpand bonus1/bonus-level5.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:42:03 +0000 (20:42 +0000)]
Expand bonus1/bonus-level5.stl to fill new max resolution.

SVN-Revision: 6474

14 years agoCompiler warning fix, init variables to 0
Ingo Ruhnke [Sun, 28 Feb 2010 20:41:02 +0000 (20:41 +0000)]
Compiler warning fix, init variables to 0

SVN-Revision: 6473

14 years agoCompiler warning fix, init variables to 0
Ingo Ruhnke [Sun, 28 Feb 2010 20:39:02 +0000 (20:39 +0000)]
Compiler warning fix, init variables to 0

SVN-Revision: 6472

14 years agoExpand bonus1/bonus-level4.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:21:30 +0000 (20:21 +0000)]
Expand bonus1/bonus-level4.stl to fill new max resolution.

SVN-Revision: 6471

14 years agoRemove last vestiges of DEBUG
Mathnerd314 [Sun, 28 Feb 2010 20:01:20 +0000 (20:01 +0000)]
Remove last vestiges of DEBUG

SVN-Revision: 6470

14 years agoExpand bonus1/bonus-level3.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 20:00:38 +0000 (20:00 +0000)]
Expand bonus1/bonus-level3.stl to fill new max resolution.

SVN-Revision: 6469

14 years agoSmall ctor change.
Mathnerd314 [Sun, 28 Feb 2010 19:57:14 +0000 (19:57 +0000)]
Small ctor change.

SVN-Revision: 6468

14 years agoExpand bonus1/bonus-level2.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 19:52:09 +0000 (19:52 +0000)]
Expand bonus1/bonus-level2.stl to fill new max resolution.

SVN-Revision: 6467

14 years agolisp/parser.cpp: Remove a forgotten debug message.
Florian Forster [Sun, 28 Feb 2010 19:45:53 +0000 (19:45 +0000)]
lisp/parser.cpp: Remove a forgotten debug message.

SVN-Revision: 6466

14 years agoExpand bonus-level1.stl to fill new max resolution.
Arvid Norlander [Sun, 28 Feb 2010 19:32:11 +0000 (19:32 +0000)]
Expand bonus-level1.stl to fill new max resolution.

SVN-Revision: 6465

14 years agoChange secret area signature to use editor-only tiles.
Mathnerd314 [Sun, 28 Feb 2010 18:37:56 +0000 (18:37 +0000)]
Change secret area signature to use editor-only tiles.

SVN-Revision: 6463

14 years agoRun tools/normalize-po-files.sh on all *.po files to make sure they reflect the curre...
Arvid Norlander [Sun, 28 Feb 2010 18:35:30 +0000 (18:35 +0000)]
Run tools/normalize-po-files.sh on all *.po files to make sure they reflect the current messages.pot file. Some were very outdated. Note that ru.po for the levels (world1, world2, bonus1, bonus2) give fatal errors (duplicate messages). That file was thus not changed, but ru.po will need to be fixed for things to work.

SVN-Revision: 6462

14 years agoUpdate some Swedish translations.
Arvid Norlander [Sun, 28 Feb 2010 18:23:12 +0000 (18:23 +0000)]
Update some Swedish translations.

SVN-Revision: 6461

14 years agoCommiting fix for world1, level25 from bug #586 "Arctic Ruins background too small...
Arvid Norlander [Sun, 28 Feb 2010 18:13:39 +0000 (18:13 +0000)]
Commiting fix for world1, level25 from bug #586 "Arctic Ruins background too small for new resolution".
Thanks to lazure for this fix. This replaces ocean.jpg with new split images. Note that ocean.jpg is
still used in some other levels, and thus it can't be removed.

SVN-Revision: 6460

14 years agoFix Sprite class once and for all.
Mathnerd314 [Sun, 28 Feb 2010 18:12:10 +0000 (18:12 +0000)]
Fix Sprite class once and for all.

SVN-Revision: 6459

14 years agoAdded a test level for "Haywire".
Florian Forster [Sun, 28 Feb 2010 18:07:19 +0000 (18:07 +0000)]
Added a test level for "Haywire".

SVN-Revision: 6458

14 years agolisp/parser.cpp: Use absolute directory when talking to the dictionary manager.
Florian Forster [Sun, 28 Feb 2010 18:03:30 +0000 (18:03 +0000)]
lisp/parser.cpp: Use absolute directory when talking to the dictionary manager.

SVN-Revision: 6457

14 years agoUpdate bonus1 translation, charset changed from ISO-8859-15 to UTF-8. I have no idea...
Arvid Norlander [Sun, 28 Feb 2010 17:36:13 +0000 (17:36 +0000)]
Update bonus1 translation, charset changed from ISO-8859-15 to UTF-8. I have no idea why it used ISO-8859-15 before...

SVN-Revision: 6456

14 years agoFix some header issues in the top sv.po (for the strings in the C++ code that is).
Arvid Norlander [Sun, 28 Feb 2010 17:04:20 +0000 (17:04 +0000)]
Fix some header issues in the top sv.po (for the strings in the C++ code that is).

SVN-Revision: 6455

14 years agosprite/sprite.cpp: Revert revision 6435 by Mathnerd314.
Florian Forster [Sun, 28 Feb 2010 16:51:24 +0000 (16:51 +0000)]
sprite/sprite.cpp: Revert revision 6435 by Mathnerd314.

It caused problems for me and lazure reported an identical problem on IRC.

SVN-Revision: 6454

14 years agoUpdate Swedish translation of code. NOTE: Levels are still left to update translation...
Arvid Norlander [Sun, 28 Feb 2010 16:27:15 +0000 (16:27 +0000)]
Update Swedish translation of code. NOTE: Levels are still left to update translation for.

SVN-Revision: 6453

14 years agobadguy/haywire.cpp: Use BadGuy::get_nearest_player().
Florian Forster [Sun, 28 Feb 2010 11:10:44 +0000 (11:10 +0000)]
badguy/haywire.cpp: Use BadGuy::get_nearest_player().

Rather than calling Sector::get_nearest_player() directly.

SVN-Revision: 6452

14 years agobadbuy/badbuy.cpp: Use Sector::get_nearest_player().
Florian Forster [Sun, 28 Feb 2010 11:08:43 +0000 (11:08 +0000)]
badbuy/badbuy.cpp: Use Sector::get_nearest_player().

SVN-Revision: 6451

14 years agoIcecrusher and Haywire: Use the bounding box to find the nearest player.
Florian Forster [Sun, 28 Feb 2010 10:54:02 +0000 (10:54 +0000)]
Icecrusher and Haywire: Use the bounding box to find the nearest player.

SVN-Revision: 6450

14 years agosupertux/sector.hpp: Add a version of Sector::get_nearest_player() that uses a Rectf.
Florian Forster [Sun, 28 Feb 2010 10:53:34 +0000 (10:53 +0000)]
supertux/sector.hpp: Add a version of Sector::get_nearest_player() that uses a Rectf.

This way the bouding box can be passed to the method. No need to calculate an
anchor point everywhere.

SVN-Revision: 6449

14 years agosupertux/sector.cpp: Use Rectf::distance().
Florian Forster [Sun, 28 Feb 2010 10:52:17 +0000 (10:52 +0000)]
supertux/sector.cpp: Use Rectf::distance().

This is a lot cleaner.

SVN-Revision: 6448

14 years agoRectf: Implement distance().
Florian Forster [Sun, 28 Feb 2010 10:51:32 +0000 (10:51 +0000)]
Rectf: Implement distance().

Calculates the distance from this rectangle to another rectangle or a vector.

SVN-Revision: 6447

14 years agoHaywire: Walk towards the player if possible.
Florian Forster [Sun, 28 Feb 2010 10:30:54 +0000 (10:30 +0000)]
Haywire: Walk towards the player if possible.

This is a simple version of the "follow the player" behavior proposed in the
Milestone 2 design document.

SVN-Revision: 6446

14 years agoIcecrusher: Use Sector::get_nearest_player().
Florian Forster [Sun, 28 Feb 2010 10:29:35 +0000 (10:29 +0000)]
Icecrusher: Use Sector::get_nearest_player().

The icecrusher's own implementation has been removed.

SVN-Revision: 6445

14 years agosupertux/sector.[ch]pp: Implement Sector::get_nearest_player.
Florian Forster [Sun, 28 Feb 2010 10:28:49 +0000 (10:28 +0000)]
supertux/sector.[ch]pp: Implement Sector::get_nearest_player.

SVN-Revision: 6444

14 years agoHaywire: Implemented a first version of the "crazy bomb".
Florian Forster [Sun, 28 Feb 2010 09:32:24 +0000 (09:32 +0000)]
Haywire: Implemented a first version of the "crazy bomb".

Sprites and bode are based on Mr. Bomb, of course. Haywire behaves like Mr.
Bomb until jumped upon. If jumped upon, he will run around (walk with twice the
speed) for five seconds, then explode. While running around Haywire will
iterate through a number of different colors.

When jumped upon - even when already ticking - Haywire is stunned for half a
second. This does not interrupt the explosion timer, though.

SVN-Revision: 6443

14 years agoWalking badguy: Implemented {get,set}_walk_speed.
Florian Forster [Sun, 28 Feb 2010 09:23:36 +0000 (09:23 +0000)]
Walking badguy: Implemented {get,set}_walk_speed.

SVN-Revision: 6442

14 years agoLevel 1-09: Set the direction of a Bouncing Snowball.
Florian Forster [Sat, 27 Feb 2010 23:55:44 +0000 (23:55 +0000)]
Level 1-09: Set the direction of a Bouncing Snowball.

This way Bouncy doesn't jump directly onto the player if Tux respawns at the
reset point. Also, a couple more snowballs have been replaced by Mrs. Snowball.

SVN-Revision: 6439

14 years agoLevel 1-08 "Stone Cold": Add a Cannon shooting Snowshots.
Florian Forster [Sat, 27 Feb 2010 23:21:31 +0000 (23:21 +0000)]
Level 1-08 "Stone Cold": Add a Cannon shooting Snowshots.

SVN-Revision: 6438

14 years agoLevel 1-17 "Or is it just me": Add a Cannon shooting Snowshots.
Florian Forster [Sat, 27 Feb 2010 23:05:47 +0000 (23:05 +0000)]
Level 1-17 "Or is it just me": Add a Cannon shooting Snowshots.

SVN-Revision: 6437

14 years agolocale/de.po: Updated German translation.
Florian Forster [Sat, 27 Feb 2010 22:19:01 +0000 (22:19 +0000)]
locale/de.po: Updated German translation.

SVN-Revision: 6436

14 years agoFix frame out of range error for -O2 release build (may or may not fix on other syste...
Mathnerd314 [Sat, 27 Feb 2010 21:56:12 +0000 (21:56 +0000)]
Fix frame out of range error for -O2 release build (may or may not fix on other systems/compilers)

SVN-Revision: 6435

14 years agoUpdate copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"
Florian Forster [Sat, 27 Feb 2010 21:44:40 +0000 (21:44 +0000)]
Update copyright information to: "Copyright (c) 2003-2010 SuperTux Devel Team"

SVN-Revision: 6434

14 years agoadd -Wno-unused-parameter to disable warnings for unused parameters. This warning...
Ryan Flegel [Sat, 27 Feb 2010 21:16:23 +0000 (21:16 +0000)]
add -Wno-unused-parameter to disable warnings for unused parameters. This warning isn't very helpful and it's annoying.

SVN-Revision: 6433

14 years agoLevel 1-24 "The Shattered Bridge": Replace background image with a gradient.
Florian Forster [Sat, 27 Feb 2010 21:02:31 +0000 (21:02 +0000)]
Level 1-24 "The Shattered Bridge": Replace background image with a gradient.

The grackground image isn't high enough for the level.

SVN-Revision: 6432

14 years agoLevel 1-27 "No More Mr Ice Guy": Move spawn point to the left.
Florian Forster [Sat, 27 Feb 2010 20:34:00 +0000 (20:34 +0000)]
Level 1-27 "No More Mr Ice Guy": Move spawn point to the left.

As suggested by sik0fewl.

SVN-Revision: 6431

14 years agoYeti: Move start position so Yeti doesn't jump on Tux' head.
Florian Forster [Sat, 27 Feb 2010 20:28:47 +0000 (20:28 +0000)]
Yeti: Move start position so Yeti doesn't jump on Tux' head.

SVN-Revision: 6430

14 years agoYeti: In the second phase, drop stalactites in pairs.
Florian Forster [Sat, 27 Feb 2010 20:21:10 +0000 (20:21 +0000)]
Yeti: In the second phase, drop stalactites in pairs.

SVN-Revision: 6429

14 years agoYeti: Give the yeti five lives only.
Florian Forster [Sat, 27 Feb 2010 20:16:51 +0000 (20:16 +0000)]
Yeti: Give the yeti five lives only.

The stalactite patterns are now 5-3 lives and 2-1 lives.

SVN-Revision: 6428

14 years agoLevels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.
Florian Forster [Sat, 27 Feb 2010 19:39:43 +0000 (19:39 +0000)]
Levels 1-15 and 1-22: Add Crystallo where he doesn't get in the way.

SVN-Revision: 6427

14 years agosupertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.
Florian Forster [Sat, 27 Feb 2010 19:29:21 +0000 (19:29 +0000)]
supertux/src/badguy/crystallo.cpp: Use MovingSprite::set_action to change the sprite.

This will account for a change in the hitbox when chaning the sprite. As a
result, the dead Crystallo no longer appears to be a few pixels within the tile
he was standing on.

SVN-Revision: 6426

14 years agotiles.strf: Make Crystal cave tiles non-solid.
Florian Forster [Sat, 27 Feb 2010 18:46:31 +0000 (18:46 +0000)]
tiles.strf: Make Crystal cave tiles non-solid.

The test level has also been changed to demonstrate the use of the tiles as
background. Hopefully third party level designers get the hint ;)

SVN-Revision: 6425

14 years agoChanged the Icy Island worldmap to a linear worldmap based on that from Milestone 1.
Florian Forster [Sat, 27 Feb 2010 18:31:28 +0000 (18:31 +0000)]
Changed the Icy Island worldmap to a linear worldmap based on that from Milestone 1.

The passage to the Forest and back has been removed. The Forest world is now
listed in "Contributed Levels".

SVN-Revision: 6424

14 years agoSnowman: Spawn the Snowball exactly where the Snowman's head was.
Florian Forster [Sat, 27 Feb 2010 14:32:56 +0000 (14:32 +0000)]
Snowman: Spawn the Snowball exactly where the Snowman's head was.

This feels a lot more natural.

SVN-Revision: 6420

14 years agoPossible new Milestone1-like worldmap
Mathnerd314 [Sat, 27 Feb 2010 13:50:15 +0000 (13:50 +0000)]
Possible new Milestone1-like worldmap

SVN-Revision: 6419

14 years agoSnowman turns into snowball when stomped.
Mathnerd314 [Sat, 27 Feb 2010 13:21:53 +0000 (13:21 +0000)]
Snowman turns into snowball when stomped.

SVN-Revision: 6418

14 years agoSome documentation for physic and what it does
Mathnerd314 [Sat, 27 Feb 2010 13:00:42 +0000 (13:00 +0000)]
Some documentation for physic and what it does

SVN-Revision: 6417

14 years agoSlightly more interesting yeti_stalactites.
Mathnerd314 [Sat, 27 Feb 2010 12:59:35 +0000 (12:59 +0000)]
Slightly more interesting yeti_stalactites.

SVN-Revision: 6416

14 years agoFix for Yeti killing you when he jumps. (probably won't affect other badguys)
Mathnerd314 [Sat, 27 Feb 2010 12:57:54 +0000 (12:57 +0000)]
Fix for Yeti killing you when he jumps. (probably won't affect other badguys)

SVN-Revision: 6415

14 years agoMr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.
Florian Forster [Sat, 27 Feb 2010 11:20:10 +0000 (11:20 +0000)]
Mr. IceBlock: Call MovingSprite::set_action rather than Sprite::set_action.

The call to MovingSprite will change the bounding box, too, so the ice block
actually ends up lying on the ground (rather than hovering one foot high above
the ground when hit).

SVN-Revision: 6414

14 years agoCaptain Snowball: Change the offset so it walks *on* tiles rather than one pixel...
Florian Forster [Sat, 27 Feb 2010 10:58:46 +0000 (10:58 +0000)]
Captain Snowball: Change the offset so it walks *on* tiles rather than one pixel *in* tiles.

SVN-Revision: 6413

14 years agoRemove Mr. Rocket.
Florian Forster [Fri, 26 Feb 2010 20:49:54 +0000 (20:49 +0000)]
Remove Mr. Rocket.

Use Kamikaze Snowball instead.

SVN-Revision: 6408