Ryan Flegel [Wed, 20 Oct 2004 17:50:48 +0000 (17:50 +0000)]
updated po/LINGUAS
SVN-Revision: 2039
Ryan Flegel [Wed, 20 Oct 2004 17:39:09 +0000 (17:39 +0000)]
added Italian translation by Iknos
SVN-Revision: 2038
Ricardo Cruz [Tue, 19 Oct 2004 18:01:31 +0000 (18:01 +0000)]
Removing bad guys facing right images.
No longer needed, since it is now mirrored in code.
There might be more images that are not needed.
SVN-Revision: 2037
Ricardo Cruz [Tue, 19 Oct 2004 17:54:24 +0000 (17:54 +0000)]
Bugfix: Jumpy and Flying Snowball faced player even when dead.
Bug reported by Marek.
SVN-Revision: 2036
Ricardo Cruz [Tue, 19 Oct 2004 17:48:23 +0000 (17:48 +0000)]
Mirror actions now cache the horizontal flipped Surfaces, rather than flipping them during blitting.
It wastes more memory, but the problem is that SDL fontend got considered slower, especially when a vertical flipping was done at the same time (ie. Bad Guy falling facing right).
SVN-Revision: 2035
Ricardo Cruz [Tue, 19 Oct 2004 17:45:38 +0000 (17:45 +0000)]
Added filter to horizontal flip Surfaces.
SVN-Revision: 2034
Ricardo Cruz [Tue, 19 Oct 2004 16:27:50 +0000 (16:27 +0000)]
Bugfix: enemies ordinary pictures were not being displayed in the leveleditor's selection bar.
Bugfix: removed Bomb badguy from selection bar.
Also, changed in badguy's when activate() happens: <= 0...
SVN-Revision: 2033
Ricardo Cruz [Tue, 19 Oct 2004 16:25:51 +0000 (16:25 +0000)]
Do fading for Contrib Worldmaps, as well.
SVN-Revision: 2032
Ricardo Cruz [Tue, 19 Oct 2004 12:27:51 +0000 (12:27 +0000)]
Bugfix: bomb ticking always has the left direction.
SVN-Revision: 2031
Ricardo Cruz [Mon, 18 Oct 2004 21:41:17 +0000 (21:41 +0000)]
Made Jumy and Flying Snowball look at player. And maybe other stuff.
SVN-Revision: 2030
Ricardo Cruz [Mon, 18 Oct 2004 21:10:35 +0000 (21:10 +0000)]
Just organized into sections: Player / Bad Guys / Game elements / Game Objects sprites.
SVN-Revision: 2029
Ricardo Cruz [Mon, 18 Oct 2004 21:09:28 +0000 (21:09 +0000)]
Implemented mirror actions correctly. Bugfix: right direction of bad guys now working.
Also fixed bomb exploding animation and also badguys being draw in top left of level.
SVN-Revision: 2028
Ricardo Cruz [Mon, 18 Oct 2004 20:42:11 +0000 (20:42 +0000)]
Ooops. I've alligned help text on center to test draw_text() and mistakely commit it.
SVN-Revision: 2027
Ricardo Cruz [Mon, 18 Oct 2004 20:33:56 +0000 (20:33 +0000)]
Install badguys.strf.
Bug reported by unDEFER.
SVN-Revision: 2026
Ricardo Cruz [Mon, 18 Oct 2004 16:54:13 +0000 (16:54 +0000)]
I had to change badguys sprite to organize them using actions.
SVN-Revision: 2025
Ricardo Cruz [Mon, 18 Oct 2004 16:53:36 +0000 (16:53 +0000)]
Uploading badguys config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.
SVN-Revision: 2024
Ricardo Cruz [Mon, 18 Oct 2004 16:52:28 +0000 (16:52 +0000)]
This is a first implementation of a bridge from BadGuys objects to a config file.
Currently, it only keeps sprites. Feel free to suggest other stuff together with how the badguys.strf entry should look like.
A lot of bugs like enemies with a different face might occur! Feel free to make a list of the issues, but I'd really appreaciate if you'd fix yourself. ;)
SVN-Revision: 2023
Marek Moeckel [Mon, 18 Oct 2004 12:21:13 +0000 (12:21 +0000)]
added the rest of the melody to ghost forest 2
(not yet finished though, still needs some cleanup)
SVN-Revision: 2022
Marek Moeckel [Sun, 17 Oct 2004 23:06:22 +0000 (23:06 +0000)]
fixed one of the ghost forest tune - made the choir sound less staccatoish
SVN-Revision: 2021
Marek Moeckel [Sun, 17 Oct 2004 10:25:02 +0000 (10:25 +0000)]
updated (i.e. shortened) scary.mod
(not sure if it is useful at all)
added two work-in-progress ghost forest tunes for you to criticize :)
SVN-Revision: 2020
Marek Moeckel [Sun, 17 Oct 2004 10:07:45 +0000 (10:07 +0000)]
about to update music files - removing some old files
SVN-Revision: 2019
Ricardo Cruz [Sat, 16 Oct 2004 11:20:28 +0000 (11:20 +0000)]
get_text_width() was broken. Fixed.
Also, made all text being alligned in draw_text(), instead of a floated alligned text. Might be good to allow a setup of this.
SVN-Revision: 2018
Ryan Flegel [Fri, 15 Oct 2004 22:40:47 +0000 (22:40 +0000)]
- fixed warnings--hopefully this doesn't break anything (ie error checking)
SVN-Revision: 2017
Ricardo Cruz [Tue, 12 Oct 2004 18:32:55 +0000 (18:32 +0000)]
Updated translations. Including the new Spanish translation by Demon Night from the list.
SVN-Revision: 2016
Ryan Flegel [Tue, 12 Oct 2004 06:27:13 +0000 (06:27 +0000)]
- fix pointed out by Matt Mets
SVN-Revision: 2015
Benjamin P. Jung [Mon, 11 Oct 2004 11:44:22 +0000 (11:44 +0000)]
ducking fire tux now wears his helmet. :-)
SVN-Revision: 2014
Benjamin P. Jung [Mon, 11 Oct 2004 11:42:41 +0000 (11:42 +0000)]
Did a (very poor) head of tux (ducking) whilst wearing the firefighter helmet...
SVN-Revision: 2013
Ricardo Cruz [Mon, 11 Oct 2004 08:49:23 +0000 (08:49 +0000)]
Left offsets fixed by Joeri Samson.
Also changed duck fire Tux.
SVN-Revision: 2012
Ricardo Cruz [Sat, 9 Oct 2004 22:55:56 +0000 (22:55 +0000)]
Got rid of some of the debugging messages.
SVN-Revision: 2011
Ricardo Cruz [Sat, 9 Oct 2004 22:54:58 +0000 (22:54 +0000)]
Fixed crash when exiting level editor.
SVN-Revision: 2010
Ricardo Cruz [Sat, 9 Oct 2004 22:49:39 +0000 (22:49 +0000)]
Bugfix: change of level or level_subset is possible now.
This should make Level Editor usable.
SVN-Revision: 2009
Ricardo Cruz [Sat, 9 Oct 2004 21:27:30 +0000 (21:27 +0000)]
Just took out unncessary declaration.
SVN-Revision: 2008
Ricardo Cruz [Sat, 9 Oct 2004 21:26:10 +0000 (21:26 +0000)]
Added info files for both worlds.
SVN-Revision: 2007
Ricardo Cruz [Sat, 9 Oct 2004 21:25:09 +0000 (21:25 +0000)]
Added a "hide-from-contribs" tag for info files.
SVN-Revision: 2006
Ricardo Cruz [Sat, 9 Oct 2004 21:04:23 +0000 (21:04 +0000)]
Bugfix: its finally possible to open a levelsubset.
However, there seems to exist problems with changing levels and levelsubsets. I'll look at these issues later.
SVN-Revision: 2005
Marek Moeckel [Sat, 9 Oct 2004 18:01:02 +0000 (18:01 +0000)]
further tweaked flapping, finally found a speed setting that seems okay
SVN-Revision: 2004
Ricardo Cruz [Sat, 9 Oct 2004 15:36:31 +0000 (15:36 +0000)]
Bugfix: images/shared/smalltux and images/shared/bigtux were not being installed on the system.
Bug reported by unDEFER on the mailing list.
SVN-Revision: 2003
Ricardo Cruz [Sat, 9 Oct 2004 15:32:06 +0000 (15:32 +0000)]
Don't output level filenames on Contribs.
SVN-Revision: 2002
Ryan Flegel [Sat, 9 Oct 2004 08:19:17 +0000 (08:19 +0000)]
- menu patch from Matt Mets
SVN-Revision: 2001
Ryan Flegel [Sat, 9 Oct 2004 07:04:04 +0000 (07:04 +0000)]
- rest of 64bit fix.. missed some vars
SVN-Revision: 2000
Marek Moeckel [Fri, 8 Oct 2004 23:16:06 +0000 (23:16 +0000)]
found some values for tux' flapping speed that feel okay when running (still a little too fast, maybe).
Problem is, it's pure coincidence that they fit, since they don't depend on any other speed setting. However, this formula might serve as a basis on which the optimum flapping speed could be calculated.
SVN-Revision: 1999
Ricardo Cruz [Fri, 8 Oct 2004 21:59:25 +0000 (21:59 +0000)]
Fading level's name text.
SVN-Revision: 1998
Ryan Flegel [Fri, 8 Oct 2004 17:45:07 +0000 (17:45 +0000)]
- fixed blackscreen on amd64 (and likely other 64bit archs), thanks to bug
hunting done by cibomahto
SVN-Revision: 1997
Marek Moeckel [Fri, 8 Oct 2004 15:56:19 +0000 (15:56 +0000)]
changing directions while flapping now works
added some comments
SVN-Revision: 1996
Marek Moeckel [Fri, 8 Oct 2004 15:33:54 +0000 (15:33 +0000)]
when flapping, Tux' x-velocity decreases slowly now
values still need some adjustment, and changing directions while flapping doesn't work yet.
SVN-Revision: 1995
Benjamin P. Jung [Fri, 8 Oct 2004 14:37:15 +0000 (14:37 +0000)]
Minor changes and additions to comply with the desktop entry standard.
SVN-Revision: 1994
Marek Moeckel [Fri, 8 Oct 2004 14:28:42 +0000 (14:28 +0000)]
put both Ryan's and my flapping code into player.cpp with mine currently activated.
I'm trying to find a way to slowly decrease Tux' x-velocity when flapping, rather than instantly setting it to walk-speed.
SVN-Revision: 1993
Benjamin P. Jung [Fri, 8 Oct 2004 14:27:51 +0000 (14:27 +0000)]
Added two lines in .cvsignore to make people (that are as dumb as me) using Eclipse for CVS operations happy:
.project and .cdtproject files are now ignored from cvs commits.
SVN-Revision: 1992
Ricardo Cruz [Fri, 8 Oct 2004 12:19:05 +0000 (12:19 +0000)]
Bugfix: don't show weird number when level editing a level feed from the command line.
SVN-Revision: 1991
Ricardo Cruz [Fri, 8 Oct 2004 11:07:38 +0000 (11:07 +0000)]
Fixed following bug from level editor:
- impossibility to add bad guys from a certain range.
- while mouse was pressed, tiles change was happening all the time.
- it's possible to make enemies out of tiles squares now.
Zoom is still broken on change() and on selection. It should also be supported on tilemap.
SVN-Revision: 1990
Ryan Flegel [Thu, 7 Oct 2004 23:03:07 +0000 (23:03 +0000)]
- [sort of] reverted flapping to it's old form
SVN-Revision: 1989
Ricardo Cruz [Thu, 7 Oct 2004 17:50:21 +0000 (17:50 +0000)]
Sometime ago I asked what keys ppl would prefer, made the changes now to reflect that.
Please, test this on a joystick.
TODO: add Up and Down level viewing.
SVN-Revision: 1988
Ricardo Cruz [Thu, 7 Oct 2004 17:10:28 +0000 (17:10 +0000)]
Two leveleditor related bug fixes:
- don't show empty tiles on tiles board;
- don't show weird tiles when viewing stuff outside the level margins.
SVN-Revision: 1987
Ricardo Cruz [Wed, 6 Oct 2004 21:38:54 +0000 (21:38 +0000)]
Updated worldmaps to reflext changes on worldmap format.
SVN-Revision: 1986
Ricardo Cruz [Wed, 6 Oct 2004 21:38:20 +0000 (21:38 +0000)]
Updated documentation with new syntax.
SVN-Revision: 1985
Ricardo Cruz [Wed, 6 Oct 2004 21:37:51 +0000 (21:37 +0000)]
Splited out level stuff from SpecialTile to a Level struct (similar to old one).
SVN-Revision: 1984
Ricardo Cruz [Wed, 6 Oct 2004 21:36:51 +0000 (21:36 +0000)]
Added a != operator.
SVN-Revision: 1983
Ryan Flegel [Wed, 6 Oct 2004 05:20:07 +0000 (05:20 +0000)]
- tweaked flapping a bit, let me know what you think
- it currently sets y accel to 0.5 + 0.6*xr to float
- 0.5 is the minimum acceleration upwards (vs gravity)
- 0.6 is how much more you can achieve with maximum x velocity
- xr is a ratio of x-vel/max-x-vel
- default gravity is -0.1, so at max speed with flapping you slowly gain
a little height
SVN-Revision: 1982
Marek Moeckel [Tue, 5 Oct 2004 22:47:08 +0000 (22:47 +0000)]
removed one of the flapping levels since it doesn't work anymore
SVN-Revision: 1981
Marek Moeckel [Tue, 5 Oct 2004 22:40:30 +0000 (22:40 +0000)]
added another forest-themed level
it is still unfinished, by which I mean "able to annoy the crap out of you", among other things. So be warned. :-)
SVN-Revision: 1980
Marek Moeckel [Tue, 5 Oct 2004 14:38:52 +0000 (14:38 +0000)]
added some tiles created by David Kamphausen
created a new forest-themed test level
SVN-Revision: 1979
Marek Moeckel [Tue, 5 Oct 2004 12:21:02 +0000 (12:21 +0000)]
added spikes that point in different directions
out-commented para-background-tiles from supertux.stgt because they crash flexlay
SVN-Revision: 1978
Ricardo Cruz [Mon, 4 Oct 2004 21:13:16 +0000 (21:13 +0000)]
Only show combo messages after 5 combos, as suggested by guys from IRC.
I don't particularly like this, but it's better than the current. I'd prefer to keep combos messages being shown after combos been made...
Also, messages could be improved. Suggestions?
SVN-Revision: 1977
Ricardo Cruz [Mon, 4 Oct 2004 21:11:24 +0000 (21:11 +0000)]
Added support for tile animation on worldmap.
SVN-Revision: 1976
Benjamin P. Jung [Mon, 4 Oct 2004 12:20:43 +0000 (12:20 +0000)]
Added the source XCF of the big tux's body parts.
SVN-Revision: 1975
Benjamin P. Jung [Mon, 4 Oct 2004 12:15:32 +0000 (12:15 +0000)]
Added the source XCF of the small tux's body parts.
SVN-Revision: 1974
Benjamin P. Jung [Mon, 4 Oct 2004 12:01:45 +0000 (12:01 +0000)]
Added the sources for the current hand-written Super Tux fonts. That might come in handy if someone wishes to extend the current charset and doesn't know how the original fonts have been done...
SVN-Revision: 1973
Marek Moeckel [Sun, 3 Oct 2004 10:58:04 +0000 (10:58 +0000)]
-made flapping less powerful by reducing speed and height
-updated testing parcours accordingly
TODO: The sliding glitch (see test/level13) sometimes happens happens here, too, after climbing onto an edge by flapping.
SVN-Revision: 1972
Matthias Braun [Fri, 24 Sep 2004 21:33:59 +0000 (21:33 +0000)]
removed outdated comment
SVN-Revision: 1971
Marek Moeckel [Fri, 24 Sep 2004 21:20:36 +0000 (21:20 +0000)]
added another, extremely boring :-) flapping/combo testing level
SVN-Revision: 1970
Matthias Braun [Fri, 24 Sep 2004 21:19:25 +0000 (21:19 +0000)]
removed unused function whcih caused compile errors
SVN-Revision: 1969
Ricardo Cruz [Fri, 24 Sep 2004 18:13:27 +0000 (18:13 +0000)]
Added a function to draw text on center of screen for comodity.
SVN-Revision: 1968
Ricardo Cruz [Fri, 24 Sep 2004 18:01:42 +0000 (18:01 +0000)]
Made changes to reflect change of way that alpha applied is handled.
SVN-Revision: 1967
Ricardo Cruz [Fri, 24 Sep 2004 18:00:46 +0000 (18:00 +0000)]
Added an alpha parameter for transformation and got rid of ugly alpha draw_font() parameter.
SVN-Revision: 1966
Ricardo Cruz [Fri, 24 Sep 2004 17:32:15 +0000 (17:32 +0000)]
Ooops, forgot to upload level editor images!
SVN-Revision: 1965
Ricardo Cruz [Fri, 24 Sep 2004 15:10:10 +0000 (15:10 +0000)]
Uploading the level editor I was working on - It isn't still usable, but it was only getting dust and getting obsolete due to changes on API.
Also, made the necessary changes on other stuff. Some bugs were introduced (others were already there :)).
SVN-Revision: 1964
Ricardo Cruz [Fri, 24 Sep 2004 15:08:04 +0000 (15:08 +0000)]
Completely re-written from scratch of buttons code.
SVN-Revision: 1963
Ricardo Cruz [Fri, 24 Sep 2004 15:07:22 +0000 (15:07 +0000)]
Tweaks.
SVN-Revision: 1962
Marek Moeckel [Thu, 23 Sep 2004 19:40:31 +0000 (19:40 +0000)]
custom messages for combos, depending on how many badguys were killed
FIXME: Messages are currently generated in method "bounce" - should be moved out of there, but I didn't know how, sorry :)
SVN-Revision: 1961
Ricardo Cruz [Thu, 23 Sep 2004 17:47:49 +0000 (17:47 +0000)]
Show a message when more than one bad guys is killed in a row.
SVN-Revision: 1960
Marek Moeckel [Wed, 22 Sep 2004 20:48:20 +0000 (20:48 +0000)]
added two levels contributed by SuperTux players
SVN-Revision: 1959
Ryan Flegel [Wed, 22 Sep 2004 17:04:22 +0000 (17:04 +0000)]
- newgame player status bugfix
SVN-Revision: 1958
Ryan Flegel [Tue, 21 Sep 2004 22:03:32 +0000 (22:03 +0000)]
- fixed warnings pointed out by Frank
SVN-Revision: 1957
Matthias Braun [Tue, 21 Sep 2004 11:13:09 +0000 (11:13 +0000)]
fixed some more buggy AC_ENABLE usage
SVN-Revision: 1956
Matthias Braun [Tue, 21 Sep 2004 11:04:01 +0000 (11:04 +0000)]
fix check for debug flag
SVN-Revision: 1955
Ryan Flegel [Mon, 20 Sep 2004 19:57:47 +0000 (19:57 +0000)]
- fixed bug reported by Frank van der Loo
SVN-Revision: 1954
Ricardo Cruz [Mon, 20 Sep 2004 19:30:30 +0000 (19:30 +0000)]
Bugfix: Don't kill badguys when they are already dying or in a certain mode (bombs exploding or ticking).
Reported by Frank van der Loo.
SVN-Revision: 1953
Ricardo Cruz [Mon, 20 Sep 2004 19:17:29 +0000 (19:17 +0000)]
Changed FloatingScore to support text (changed name to FloatingText). I guess this could be usefull for some stuff, saying "Bonus" and whatever.
Also made a fading animation when disapearing.
SVN-Revision: 1952
Ricardo Cruz [Mon, 20 Sep 2004 19:04:02 +0000 (19:04 +0000)]
Fixed layout on worldmap message.
Fixed displaying on level/game over messages.
SVN-Revision: 1951
Ricardo Cruz [Mon, 20 Sep 2004 19:02:46 +0000 (19:02 +0000)]
When swap keep statistics so far. (not tested - I'd appreaciate if someone would test this)
Also, when you go to some swap, you'll always stay there, even if you die before it - requested by various players.
SVN-Revision: 1950
Marek Moeckel [Sat, 18 Sep 2004 17:49:42 +0000 (17:49 +0000)]
further updated flapping parcours
SVN-Revision: 1949
Marek Moeckel [Sat, 18 Sep 2004 16:58:16 +0000 (16:58 +0000)]
Tux can now flap after bouncing off an enemy
SVN-Revision: 1948
Marek Moeckel [Sat, 18 Sep 2004 16:39:41 +0000 (16:39 +0000)]
fixed "flapping key not responding"-problem
SVN-Revision: 1947
Ricardo Cruz [Sat, 18 Sep 2004 12:13:09 +0000 (12:13 +0000)]
Contrib worldmaps are now being saved.
TODO: a slot based saving might be neat.
SVN-Revision: 1946
Marek Moeckel [Sat, 18 Sep 2004 09:53:07 +0000 (09:53 +0000)]
updated flapping parcours
SVN-Revision: 1945
Marek Moeckel [Fri, 17 Sep 2004 23:14:23 +0000 (23:14 +0000)]
fixed problems with the flapping key not responding
you can now also use flapping after just walking into a gap without jumping
SVN-Revision: 1944
Ricardo Cruz [Fri, 17 Sep 2004 19:04:04 +0000 (19:04 +0000)]
Ooops. Mistake.
SVN-Revision: 1943
Ricardo Cruz [Fri, 17 Sep 2004 18:56:06 +0000 (18:56 +0000)]
Fixed Score = -1 on worldmap display when no level has been played in a fresh slot.
SVN-Revision: 1942
Ricardo Cruz [Fri, 17 Sep 2004 18:55:03 +0000 (18:55 +0000)]
Fixed levels on contribs menu.
Fixed warpping when Tux gets end of level on the demo background in title.
SVN-Revision: 1941
Ricardo Cruz [Fri, 17 Sep 2004 15:53:08 +0000 (15:53 +0000)]
Good contrib levels should be placed here!
Uploaded Torfi's dungeon level.
SVN-Revision: 1940