Christoph Sommer [Sun, 23 Jul 2006 22:33:17 +0000 (22:33 +0000)]
Tentative checkin of tuxdev's "Object improvement patch, part 1"
SVN-Revision: 4076
Christoph Sommer [Sun, 23 Jul 2006 21:49:59 +0000 (21:49 +0000)]
Made statistics panel a little wider
SVN-Revision: 4075
Stephen Groundwater [Sun, 23 Jul 2006 16:54:34 +0000 (16:54 +0000)]
Created the start of an underground tile set, with roots. Entered the start of a single image worldmap with ladders.
SVN-Revision: 4074
Wolfgang Becker [Sun, 23 Jul 2006 16:36:06 +0000 (16:36 +0000)]
Extended leaves.stl. Fixed some levels for tiles 1723-1726 being no longer solid.
SVN-Revision: 4073
Arvid Norlander [Sun, 23 Jul 2006 15:56:55 +0000 (15:56 +0000)]
Fixed earth tiles in levels/world2/level5.stl
SVN-Revision: 4072
Arvid Norlander [Sun, 23 Jul 2006 15:21:03 +0000 (15:21 +0000)]
Cleaned up 200% slope in images/tiles/snow/convex.png a bit, (partly) fixed earth tiles in levels/world2/airkey.stl and levels/world2/updown.stl
SVN-Revision: 4071
Wolfgang Becker [Sun, 23 Jul 2006 14:15:41 +0000 (14:15 +0000)]
New Level: leaves.stl
SVN-Revision: 4070
Christoph Sommer [Sun, 23 Jul 2006 10:33:30 +0000 (10:33 +0000)]
Dumbed down levels a bit
SVN-Revision: 4069
Stephen Groundwater [Sat, 22 Jul 2006 13:57:37 +0000 (13:57 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4067
Stephen Groundwater [Sat, 22 Jul 2006 13:55:24 +0000 (13:55 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4066
Stephen Groundwater [Sat, 22 Jul 2006 13:54:46 +0000 (13:54 +0000)]
putting mr.bomb back a version.
SVN-Revision: 4065
Arvid Norlander [Sat, 22 Jul 2006 13:50:03 +0000 (13:50 +0000)]
Added the snow slopes to tiles.strf
SVN-Revision: 4064
Arvid Norlander [Fri, 21 Jul 2006 21:05:23 +0000 (21:05 +0000)]
Fixed svn:eol-style on some files
SVN-Revision: 4063
Arvid Norlander [Fri, 21 Jul 2006 20:56:10 +0000 (20:56 +0000)]
Reverted change in game_session.cpp and game_session.hpp from 4059 to fix bug.
SVN-Revision: 4062
Christoph Sommer [Fri, 21 Jul 2006 16:31:26 +0000 (16:31 +0000)]
Sign draft: "You need a rock"
SVN-Revision: 4061
Stephen Groundwater [Fri, 21 Jul 2006 11:56:29 +0000 (11:56 +0000)]
Added a worldmap sprite for the worldmap so Tux can climb ladders.
SVN-Revision: 4060
Matthias Braun [Fri, 21 Jul 2006 11:45:14 +0000 (11:45 +0000)]
fix cr/lfs and remove trailing whitespaces...
SVN-Revision: 4059
Christoph Sommer [Thu, 20 Jul 2006 21:36:35 +0000 (21:36 +0000)]
Installed some elevators
SVN-Revision: 4058
Arvid Norlander [Thu, 20 Jul 2006 18:57:47 +0000 (18:57 +0000)]
Made some tilegroups in worldmap.strf a little easier to use.
SVN-Revision: 4056
Ingo Ruhnke [Thu, 20 Jul 2006 18:31:36 +0000 (18:31 +0000)]
crack animation
SVN-Revision: 4055
Arvid Norlander [Thu, 20 Jul 2006 18:00:21 +0000 (18:00 +0000)]
Added a missing tile to tiles.strf and reorganized the "Forest (Foreground)" tilegroup
SVN-Revision: 4054
Ingo Ruhnke [Thu, 20 Jul 2006 17:48:53 +0000 (17:48 +0000)]
- added slopes
SVN-Revision: 4053
Christoph Sommer [Thu, 20 Jul 2006 17:03:41 +0000 (17:03 +0000)]
Tux no longer hovers above earth floor tiles. Now more in line with existing tiles.
SVN-Revision: 4052
Christoph Sommer [Wed, 19 Jul 2006 02:17:01 +0000 (02:17 +0000)]
An alternative approach to menus
SVN-Revision: 4051
Wolfgang Becker [Wed, 19 Jul 2006 00:13:01 +0000 (00:13 +0000)]
Fixed trampoline. Looks like FLAG_SOLID is no good idea any more. (was it ever?)
SVN-Revision: 4050
Christoph Sommer [Tue, 18 Jul 2006 22:09:52 +0000 (22:09 +0000)]
Lava smoke no longer hurts
SVN-Revision: 4049
Christoph Sommer [Tue, 18 Jul 2006 21:27:45 +0000 (21:27 +0000)]
Fun stuff
SVN-Revision: 4048
Wolfgang Becker [Tue, 18 Jul 2006 19:37:09 +0000 (19:37 +0000)]
Splash sound on entering water
SVN-Revision: 4046
Christoph Sommer [Tue, 18 Jul 2006 19:22:42 +0000 (19:22 +0000)]
Sectors support multiple solid tilemaps, tilemaps can have a name
SVN-Revision: 4045
Wolfgang Becker [Tue, 18 Jul 2006 18:40:51 +0000 (18:40 +0000)]
more details
SVN-Revision: 4044
Christoph Sommer [Tue, 18 Jul 2006 16:34:09 +0000 (16:34 +0000)]
Bonus block items' spawn direction depends on player position (again)
SVN-Revision: 4043
Wolfgang Becker [Mon, 17 Jul 2006 23:53:23 +0000 (23:53 +0000)]
falling rock
SVN-Revision: 4042
Wolfgang Becker [Mon, 17 Jul 2006 18:31:06 +0000 (18:31 +0000)]
Crumbling_Path,a Level with Unstable Tiles.
SVN-Revision: 4041
Wolfgang Becker [Mon, 17 Jul 2006 16:34:48 +0000 (16:34 +0000)]
Adjust Exit.
SVN-Revision: 4040
Wolfgang Becker [Mon, 17 Jul 2006 16:12:41 +0000 (16:12 +0000)]
two more signs to avoid dead end.
SVN-Revision: 4039
Wolfgang Becker [Mon, 17 Jul 2006 16:02:20 +0000 (16:02 +0000)]
Made fish.stl less difficult.
SVN-Revision: 4038
Arvid Norlander [Mon, 17 Jul 2006 11:11:45 +0000 (11:11 +0000)]
Fixed some world1 levels that use darksnow (again...) and made the level "The Escape" look better by adding a second fg tilemap.
SVN-Revision: 4036
Arvid Norlander [Mon, 17 Jul 2006 10:49:33 +0000 (10:49 +0000)]
Added some missing "thin" dark snow tiles and fixed svn:mime-type on some images.
SVN-Revision: 4035
Christoph Sommer [Mon, 17 Jul 2006 00:36:19 +0000 (00:36 +0000)]
Sector::is_free_space knows about slope tiles
SVN-Revision: 4034
Ingo Ruhnke [Sun, 16 Jul 2006 21:25:13 +0000 (21:25 +0000)]
- make script runable with guile
SVN-Revision: 4033
Wolfgang Becker [Sun, 16 Jul 2006 13:46:54 +0000 (13:46 +0000)]
Variations for resetpoint.
SVN-Revision: 4032
Christoph Sommer [Sun, 16 Jul 2006 02:53:59 +0000 (02:53 +0000)]
Level conversion helper, brackety version
SVN-Revision: 4031
Wolfgang Becker [Sun, 16 Jul 2006 00:30:09 +0000 (00:30 +0000)]
Rock update
SVN-Revision: 4028
Wolfgang Becker [Sat, 15 Jul 2006 23:54:29 +0000 (23:54 +0000)]
Let's Rock
SVN-Revision: 4026
Wolfgang Becker [Sat, 15 Jul 2006 23:01:06 +0000 (23:01 +0000)]
Fake solid for trampoline.
SVN-Revision: 4025
Arvid Norlander [Sat, 15 Jul 2006 21:26:37 +0000 (21:26 +0000)]
Added some tiles to tilegroups in tiles.strf
SVN-Revision: 4024
Wolfgang Becker [Sat, 15 Jul 2006 16:22:27 +0000 (16:22 +0000)]
Fixed multi hit bricks, adjust comments in trampoline
SVN-Revision: 4022
Christoph Sommer [Sat, 15 Jul 2006 15:52:24 +0000 (15:52 +0000)]
Made trampolines less likely to interfere with level design:
Portables can (again) only be grabbed from the side, so taking a trampoline and using it at the same time is no longer possible.
Tux can no longer run while carrying a portable, so a gap that can only be jumped when running cannot be crossed with a trampoline.
Reduced level C1's difficulty and replaced level_flip with trampoline.
SVN-Revision: 4021
Wolfgang Becker [Sat, 15 Jul 2006 15:19:10 +0000 (15:19 +0000)]
Portable and fixed trampoline.
SVN-Revision: 4020
Matthias Braun [Sat, 15 Jul 2006 07:53:39 +0000 (07:53 +0000)]
fixed trampoline animation and made behaviour a bit more mario like
SVN-Revision: 4017
Wolfgang Becker [Sat, 15 Jul 2006 00:47:29 +0000 (00:47 +0000)]
Start trampoline's animation after using it.
SVN-Revision: 4013
Wolfgang Becker [Sat, 15 Jul 2006 00:06:34 +0000 (00:06 +0000)]
Trampoline.
SVN-Revision: 4012
Wolfgang Becker [Fri, 14 Jul 2006 18:07:05 +0000 (18:07 +0000)]
Badguys break bricks based on hitbox instead of position.
SVN-Revision: 4005
Wolfgang Becker [Fri, 14 Jul 2006 17:01:26 +0000 (17:01 +0000)]
'hop' sound
SVN-Revision: 4004
Wolfgang Becker [Fri, 14 Jul 2006 15:34:28 +0000 (15:34 +0000)]
Sound for connecting totems.
SVN-Revision: 4002
Ingo Ruhnke [Thu, 13 Jul 2006 22:07:29 +0000 (22:07 +0000)]
- removed unneeded and incorrect extern
SVN-Revision: 4000
Ingo Ruhnke [Thu, 13 Jul 2006 22:05:24 +0000 (22:05 +0000)]
- fixed include guarts
SVN-Revision: 3999
Ingo Ruhnke [Thu, 13 Jul 2006 21:36:12 +0000 (21:36 +0000)]
- prettier grouping for castle
SVN-Revision: 3998
Christoph Sommer [Thu, 13 Jul 2006 21:24:29 +0000 (21:24 +0000)]
merged two levels
SVN-Revision: 3997
Christoph Sommer [Thu, 13 Jul 2006 01:15:24 +0000 (01:15 +0000)]
Sorry, missed a file
SVN-Revision: 3996
Christoph Sommer [Thu, 13 Jul 2006 00:44:58 +0000 (00:44 +0000)]
Reworked Thunderstorm scripting
SVN-Revision: 3995
Christoph Sommer [Thu, 13 Jul 2006 00:08:15 +0000 (00:08 +0000)]
Thunderstorm
SVN-Revision: 3994
Wolfgang Becker [Wed, 12 Jul 2006 23:04:09 +0000 (23:04 +0000)]
Bonusblock and Bricks now break themself when hit by MrIceblock or Snail.
SVN-Revision: 3993
Christoph Sommer [Wed, 12 Jul 2006 20:00:34 +0000 (20:00 +0000)]
Playing around with Ghost forest tiles
SVN-Revision: 3992
Christoph Sommer [Wed, 12 Jul 2006 16:39:03 +0000 (16:39 +0000)]
Two more "WalkingBadguy"s
SVN-Revision: 3991
Wolfgang Becker [Wed, 12 Jul 2006 15:59:55 +0000 (15:59 +0000)]
Skully jumps again.
SVN-Revision: 3990
Christoph Sommer [Wed, 12 Jul 2006 15:00:05 +0000 (15:00 +0000)]
New test level "Dan Morial"
SVN-Revision: 3989
Wolfgang Becker [Wed, 12 Jul 2006 14:51:52 +0000 (14:51 +0000)]
No more shooting Igel from behind.
SVN-Revision: 3988
Wolfgang Becker [Wed, 12 Jul 2006 12:49:33 +0000 (12:49 +0000)]
remove fireball when hitting badguy
SVN-Revision: 3987
Arvid Norlander [Tue, 11 Jul 2006 19:30:40 +0000 (19:30 +0000)]
Changed some minor things in airkey.stl.
SVN-Revision: 3986
Christoph Sommer [Tue, 11 Jul 2006 15:17:07 +0000 (15:17 +0000)]
Straw block lights nearby straw blocks. See demo level.
SVN-Revision: 3985
Stephen Groundwater [Tue, 11 Jul 2006 01:44:54 +0000 (01:44 +0000)]
Added a bottom and top section to grumbel's blue mountain background. Extended 23-Airborne level to use this new bg and have a longer screen area for drops. Changed mr-bomb to be the blue version in all ice levels.
SVN-Revision: 3984
Christoph Sommer [Mon, 10 Jul 2006 20:56:42 +0000 (20:56 +0000)]
Stumpy no longer moonwalks while dizzy /
Mr.Tree's particle effects are a bit more subtle
SVN-Revision: 3983
Wolfgang Becker [Mon, 10 Jul 2006 20:41:50 +0000 (20:41 +0000)]
joystick button off by one
SVN-Revision: 3982
Christoph Sommer [Mon, 10 Jul 2006 20:23:45 +0000 (20:23 +0000)]
Split off Mr.Tree's small form as new Badguy "Stumpy"
SVN-Revision: 3981
Christoph Sommer [Mon, 10 Jul 2006 19:55:56 +0000 (19:55 +0000)]
Fixed MrTree floating in the air when squished /
Two more WalkingBadguys
SVN-Revision: 3980
Wolfgang Becker [Mon, 10 Jul 2006 15:45:40 +0000 (15:45 +0000)]
Tree, snail: only turn around when hit from front.
SVN-Revision: 3979
Matthias Braun [Mon, 10 Jul 2006 15:34:40 +0000 (15:34 +0000)]
fix for bad hit structure
SVN-Revision: 3978
Christoph Sommer [Mon, 10 Jul 2006 01:57:10 +0000 (01:57 +0000)]
Testing new base class "WalkingBadguy"
SVN-Revision: 3977
Christoph Sommer [Mon, 10 Jul 2006 01:56:01 +0000 (01:56 +0000)]
Testing new base class "WalkingBadguy"
SVN-Revision: 3976
Christoph Sommer [Mon, 10 Jul 2006 00:48:50 +0000 (00:48 +0000)]
Stay-on-platform Badguys no longer go crazy when falling down
SVN-Revision: 3975
Wolfgang Becker [Mon, 10 Jul 2006 00:28:12 +0000 (00:28 +0000)]
Don't report collisions if nothing got hit
SVN-Revision: 3974
Wolfgang Becker [Sun, 9 Jul 2006 23:38:24 +0000 (23:38 +0000)]
Made Snail and Mr.Tree change direction only once per active_update.
Riding down a moving platform still lokes strange; Mr.Tree walks uphill,
but not down again.
SVN-Revision: 3973
Christoph Sommer [Sun, 9 Jul 2006 16:29:12 +0000 (16:29 +0000)]
A little work on Dart and DartTrap
SVN-Revision: 3972
Christoph Sommer [Sun, 9 Jul 2006 15:44:42 +0000 (15:44 +0000)]
Added evil trap to "A short visit to El Castillo"
SVN-Revision: 3971
Wolfgang Becker [Sun, 9 Jul 2006 15:08:30 +0000 (15:08 +0000)]
Adjust to new door.
SVN-Revision: 3970
Marek Moeckel [Sun, 9 Jul 2006 14:15:35 +0000 (14:15 +0000)]
more work on level
SVN-Revision: 3969
Wolfgang Becker [Sun, 9 Jul 2006 12:43:56 +0000 (12:43 +0000)]
save config to ~/.supertux2 to avoid collision with MS1.
SVN-Revision: 3968
Wolfgang Becker [Sun, 9 Jul 2006 12:05:26 +0000 (12:05 +0000)]
Mr Bomb turns arround again when colliding with other badguys.
SVN-Revision: 3967
Wolfgang Becker [Sun, 9 Jul 2006 11:54:48 +0000 (11:54 +0000)]
minor adjustments to new cd
SVN-Revision: 3966
Matthias Braun [Sun, 9 Jul 2006 11:33:57 +0000 (11:33 +0000)]
fix correctly
SVN-Revision: 3965
Matthias Braun [Sun, 9 Jul 2006 11:28:07 +0000 (11:28 +0000)]
fix mriceblock for now, something similar should be done for the other badguys...
SVN-Revision: 3964
Marek Moeckel [Sun, 9 Jul 2006 11:16:24 +0000 (11:16 +0000)]
moved badguys away from spawn point so they don't kill Tux instantly on
respawn
SVN-Revision: 3963
Matthias Braun [Sun, 9 Jul 2006 10:32:59 +0000 (10:32 +0000)]
merged new collision detection branch back into mainline
SVN-Revision: 3962
Wolfgang Becker [Sat, 8 Jul 2006 22:48:47 +0000 (22:48 +0000)]
Tux can peek to the left and to the right as far as the camera would move in best case.
SVN-Revision: 3960
Wolfgang Becker [Sat, 8 Jul 2006 19:56:22 +0000 (19:56 +0000)]
Nolok's statue as six 32x32 tiles. (Problem with the existing
two 32x96 version: if you go downwards it will disappear as soon
as the top 32 pixels are ot of view.)
SVN-Revision: 3958
Wolfgang Becker [Sat, 8 Jul 2006 17:53:17 +0000 (17:53 +0000)]
More fish, less coins.
SVN-Revision: 3957
Arvid Norlander [Sat, 8 Jul 2006 16:24:04 +0000 (16:24 +0000)]
Changed airkey.stl a bit.
SVN-Revision: 3955
Christoph Sommer [Sat, 8 Jul 2006 16:12:39 +0000 (16:12 +0000)]
Made levels a bit easier to beat
SVN-Revision: 3954
Christoph Sommer [Sat, 8 Jul 2006 15:48:23 +0000 (15:48 +0000)]
Moved door towards background
SVN-Revision: 3953